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RSE Vet
Picture of Serellan
Posted
I noticed some confusion over various incorrect weapons lists floating around, so I thought I would clarify things.

Weapons are broken into two groups, Player & Enemy. In the SP campaign, you can choose from Player weapons (and pick up Enemy weapons from dead enemies). Unlike GR2, all player weapons are available starting at the first mission. ALL weapons are available in MP (unless restricted by the host).

All weapons from GR2 and DLC are in GR2:SS, with new weapons added. Some weapons have been updated with more regionally appropriate versions (like the AK-74M from the T-87A, which is pretty much just a swap from 5.8mm to 5.45mm).

Without further ado, here is your list (new GR2:SS weapons are in itallics):

PLAYER WEAPONS

Rifleman

A2 Carbine
A2 Scoped
M8 Carbine
SA-80
FAMAS
G36K
SCAR-L Carbine
SCAR-L CQC SD
SCAR-H Rifle

MP5 SD
M8 Compact

Grenadier
M16/M203
A2/M320
M8/M320
SA-80/AG36
SCAR-L/M320
SCAR-H/M320
FAMAS/M203S

Gunner
M240B LMG
Mk 46 SAW
M8 AR
MG4
MG36
AS56 SAW
Mk 48 LMG

Marksman
M14 DMR
SPR-468
M8 Sharpshooter
FAMAS G2S
SCAR-H SV
LRS 338
SL9 SD
MSG-90

Lone Wolf
M29
FELIN FV2
M25 AAW


Pistols
M1911
M1911 SD
M9
M9 SD

Anti-Armor
M3A2 MAAWS

Additional Equipment
M67 Grenade
Demo Charge
M18A1 Claymore
Laser Designator
M183 Satchel Charge


ENEMY WEAPONS

Rifleman

AK-47
AK-74M
T-95 Carbine
A91 CAR

Grenadier
AK-47/T91
T-95/T91
AK-74/GP30

Gunner
RPD LMG
QJY-88 LMG
T-95 LMG
PKM LMG

Marksman
SKS 84-M
SVD Sniper
KBU-88 Sniper
SVU Sniper

Lone Wolf
T-95P System

Pistols
QSZ-92
QSZ-92 SD
T-54
T-54 SD

Anti-Armor
PF-89 LAW

Additional Equipment
T-86 Grenade
T-01A Claymore
T-89 Satchel Charge

Lastly, to clarify, the M4 Carbine has been renamed the A2 Carbine. SD at the end of a weapon name means it is has a suppressor.

We have also added some new Kit Restrictions into the game, for MP players to have more options in they types of load outs they want to allow.


--------------------------
Christian "Serellan" Allen

www.serellan.com



 
Posts: 248 | Registered: Thu September 20 2001Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I would just like to know if the pistols will come with more functional in-game sighting than the sighting system used now in GR2. The pistol sighting in GR2 is a joke...I believe you could sling a rock or use a slingshot with more accuracy than is now possible with the current sights!
 
Posts: 11 | Registered: Thu November 25 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Jakethejake
Posted Hide Post
Thanks Serellen. Good to see the old standbys will be available.
 
Posts: 255 | Registered: Sat December 18 2004Reply With QuoteEdit or Delete MessageReport This Post
Community Developer
Picture of kimi_
Posted Hide Post
Yay, thanks for taking the time to give us an official list Serellan!
 
Posts: 7441 | Registered: Sun January 12 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
My god serellan, I thought you guys took out the M4 for a second there
 
Posts: 203 | Registered: Mon November 29 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Thanks, Serellan.


-------------------------------
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1203 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
UK Forum Manager
Picture of ms-kleaneasy
Posted Hide Post
 
Posts: 5887 | Registered: Thu April 10 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Thanks. Thumbs Up


Don't run, you'll just die tired.....
 
Posts: 473 | Registered: Fri June 18 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of ick0xbox
Posted Hide Post
Thanks for the information.

I have updated my list based on this information.

http://www.ick.bz/PD%20Files/GR2ss%20weapons.pdf


----
Ick
Check out www.ICK.BZ
Weapon Statistics For
Ghost Recon games including ADVANCED WARFIGHTER
 
Posts: 413 | Registered: Thu March 27 2003Reply With QuoteEdit or Delete MessageReport This Post
RSE Vet
Picture of Serellan
Posted Hide Post
quote:
Originally posted by ick0xbox:
Thanks for the information.

I have updated my list based on this information.

http://www.ick.bz/PD%20Files/GR2ss%20weapons.pdf


As I mentioned, the T-87A has been updated to the more regionally appropriate AK-74M.


--------------------------
Christian "Serellan" Allen

www.serellan.com



 
Posts: 248 | Registered: Thu September 20 2001Reply With QuoteEdit or Delete MessageReport This Post
Picture of ick0xbox
Posted Hide Post
Thanks for the correction.


----
Ick
Check out www.ICK.BZ
Weapon Statistics For
Ghost Recon games including ADVANCED WARFIGHTER
 
Posts: 413 | Registered: Thu March 27 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of MIA Philly
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im not familiar with the scar or whatever you call it but will its sd version be simular to an m4/sd? only reason i ask is because, while i love the addition of the mp5sd and its helped me be stealthy it just lacks in stopping power sometimes. im hoping that this scar will give me a little more bang for my buck in terms of stopping power. any explanation would be appreciated...


Socom 2 U.S Navy SEALs OWNS JOO
 
Posts: 111 | Registered: Thu May 20 2004Reply With QuoteEdit or Delete MessageReport This Post
RSE Vet
Picture of Serellan
Posted Hide Post
The CQC SD version of the SCAR is a short-barrelled 5.56x45mm carbine with a suppressor attached. It has more stopping power than the MP5 SD.


--------------------------
Christian "Serellan" Allen

www.serellan.com



 
Posts: 248 | Registered: Thu September 20 2001Reply With QuoteEdit or Delete MessageReport This Post
Picture of MIA Philly
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ok thanks alot for your reply. i look forward to SS next week.


Socom 2 U.S Navy SEALs OWNS JOO
 
Posts: 111 | Registered: Thu May 20 2004Reply With QuoteEdit or Delete MessageReport This Post
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Christian,

Many thanks for publishing the authoritative list.

WOW.

I (probably like everyone else) only play with about a dozen of my favorite weapons, and seeing ALL 70 listed here really makes the point that the GR series offers wide variety like few other games.

Thanks Again to you and your fellow dev's. Keep up the great work.

-Jam
 
Posts: 83 | Registered: Tue June 14 2005Reply With QuoteEdit or Delete MessageReport This Post
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i would like to know why the standard M16 is not in the game.why is it only got the grenade launcher attachment on it.i only get to use it when people turn on explosives.i want to be able to use it without explosives.i know you guys can easily mod and code it into the game.hell for pc i could.
 
Posts: 57 | Registered: Thu July 28 2005Reply With QuoteEdit or Delete MessageReport This Post
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I miss some of the weapons from the 1st GR games, particularly the PSG-1, M82, M98, M24, and L96 snipers, the M60 and MG3 machine guns, the Bizon, and the FnFAl.

However, the new weapons are cool and I'm looking forward to the SCAR. Thumbs Up


XBL Gamertag: UziPackinPimp

 
Posts: 61 | Registered: Sat August 14 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of warriorboy07
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now im excited about the weapons but everyone just listen to my idea for a second, now in the real world suppressors are made for almost every gun, m4's, m9's, m16's, even .50 cal. sniper rifles, why not have and option in the weapon selection thing to have a suppressor on ur gun, cause if the ghost realy were a secret military squad i dont think they would want everyone know where they're shooting from
GAMERTAG=TX WARRIOR


 
Posts: 11 | Registered: Fri December 24 2004Reply With QuoteEdit or Delete MessageReport This Post
The Gunsmith
Posted Hide Post
HOT TRASH!! I can't wait now. 2 new lone wolf weapons? Sweet deal! A Grenadier weapon chambered in 7.62?? :: ends self::

I cant wait until next week!
 
Posts: 2152 | Registered: Sun February 08 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
right now im playing halo2 but im gonna getting Summit Strike in 2 days when it comes out,but i wanted to know if on Ghost Recon2 does each weapon sound different when it fires?
 
Posts: 5 | Registered: Mon July 25 2005Reply With QuoteEdit or Delete MessageReport This Post
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