This is for all of you that are convinced Ghost Recon 2 will utilize a traditional 3rd-person camera view... Let me fill you in on what the real story is...
RSE is developing an optional camera view that may appear similar to a 3rd-person view. This exciting new view is designed to allow the player to see both their character and weapon while maintaining the highest feeling of realism. There are many reasons for this approach and view that have not yet been announced. Stay tuned for more information pertaining to the all-new, completely optional camera view being implemented in Ghost Recon 2.
As previously stated, use of the new camera angle is completely optional. RSE is working to add to the gameplay experience and player options, and Ghost Recon purists will still be able to play the game the way they choose. The traditional first-person view will be available and is still in the game.
RSE is well-aware of the potential for non-first-person cameras to unbalance multiplayer (i.e. be able to see around corners without exposing themselves). RSE takes on-line gaming very seriously and wants to assure you all that the view will not be allowed to detract from the multiplayer experience. More details to follow.
Bullet
Casey 'BulletTooth' Keefe Ubisoft US Online Community Manager - Tom Clancy
And when the sky darkens and the prospect is war/ Who's given a gun and then pushed to the fore/ And expected to die for the land of our birth/ Though we've never owned one lousy handful of earth - Al Barr
Other official quotes from BT:
quote:The devs will be coming on the boards soon. They have contacted me and we are working to set-up
some times for them to be on. I'll post with details as I get them.
Bullet
Casey 'BulletTooth' Keefe
quote:If you don't hear it from me or on the official Ubisoft Ghost Recon websites, consider it a rumor
I realize that a certain publication printed something in regards to a 3rd-person camera being used, but
having read it, I have confirmed that the wording of it is simply misleading the community.
I can assure you that Red Storm and Ubisoft are not throwing a "paint job" on SOCOM and calling it
Ghost Recon 2. Fans of the original Ghost Recon are going to enjoy Ghost Recon 2 just as much, if
not more than they did the first one.
Bullet
Casey 'BulletTooth' Keefe
quote:They are being developed concurrently, so assume I am talking about all versions (PC, Xbox, PS2,
etc.) unless I state a specific platform in the post
Please understand that I am very limited in the ways in which I can respond-to or address this issue as
it is obviously a hotly-debated and sensitive topic for many.
Like I said, Ubisoft and Red Storm aren't making a Ghost Recon version of SOCOM, so with that I can
dispell the rumor that they are
Bullet
Casey 'BulletTooth' Keefe
quote:Well, considering the only thing they have worked on and put out in the past 2 - 3 years were the
expansions for Ghost Recon (they didn't do RS3 Xbox or Raven Shield), I believe it is safe for you to
assume they have been working on it for "awhile"
I have gotten to play around with it for a bit, I am very pleased with what I have seen so far. Red Storm
is very good about making their deadlines and has a crack team of producers working hard over there.
Bullet
Casey 'BulletTooth' Keefe
quote:Just confirmed with RedStorm... The Unreal engine also will not be used
Bullet
Casey 'BulletTooth' Keefe
quote: What I can tell you is that it will not be using the FarCry engine
Bullet
Casey 'BulletTooth' Keefe
quote:The game is being done completely at Red Storm. As a longtime R6 & GR player, I think the fact that
Red Storm is doing it says enough...
I have gotten to play around with GR2 a bit. I can tell right now, we won't be disappointed.
Bullet
Casey 'BulletTooth' Keefe
quote:I would just hate to see fans of Ghost Recon abandon interest in Ghost Recon 2 based on rumors and
other unconfirmed statements.
Bullet
Casey 'BulletTooth' Keefe
quote: The XM8 will be a featured weapon in Ghost Recon 2, in addition to an already large arsenal of other weapons.
Bullet
quote: Originally posted by Emperor_Ming:
1) There's great consern about the PC version being a xbox after thought being dumbed down because of console limitation. This would obviously mean that many of the PC hardware advantages would not be used & GR2 would be an inferior product. Please could you confirm that this is not true & that R.S.E. havn't taken the easy route, are infact developing a PC version that will be an example of how a game should be. (lets aim for some awards here)
What many of the members of the community dont realize, and what I have stated numerous times, is that ALL video games originate on the PC as they are programmed (generally using Visual C) before being compiled for a specific console. So given that, the concern that a PC version will be inferior and "ported" from the Xbox is not valid and should not be a concern of anyone. This is Red Storm, folks. They have made several critically-acclaimed titles (both PC and console). Why would anyone think for a second that Ghost Recon 2 would not follow this tradition?
2)The Over Sholder View. Although I can see the reason for this I sure I speak for the community when I say in Multi player mode this could kill the spirit of GR if the FPS was not forcable server side. as for the weapon view I think this should be client side, but OSV changes the style so dramatically that if a sever wants to force FPS then this should be allowed. (obviously a server dosn't have to force it)
First thing I would like to point out is that nobody concerned about this has even played the game. When playing in OTS view, if the player approaches a wall, the camera is repositioned so that if the player wants to see down a corridor, the player must expose themselves as if they were in First-Person. Yes, most other shooters that allow a player to see their character also allow a player to see things they normally wouldn't be able to see in First-Person. This will not be the case in GR2.
If the player can see something in First-Person view, they are only going to be able to see the same things in OTS view.
Views will be a server-side option.
3) Medics. There is consern that when a wounded soldier is healed, there completely healed. Could you confirm that this is not the case & the wounded commerade is only patched up enough to get by & get home. ie if shot in the leg will still have a slight gimpy even after healing. etc.
I won't confirm anything regarding the medic feature aside from the fact that there is a medic feature in the game. The medic feature follows suit with the fact that the Ghosts are based-off of the US Special Forces, which as you know, all members of the US Special Forces are combat medic-trained.
4) the Map size seemed to be quite small (or average) could you please confirm that this was only because this was a demo/training level & that the map sizes would be quite varied throughout a campign & there will be nice big maps to have fun on.
Yes, this is a training-type level designed to demo-for and familiarize the player with the controls, functionality, and features of the game. The map sizes and content will in-fact be varied throughout the game. Don't worry, there will be something for everyone to enjoy.
6) The style of game play on the Demo seemed to be run & gun. Could yu confirm that this was because "God Mode" was enabled for demo reasons.
Since most of you probably haven't had the pleasure of demoing a game all day at E3, you don't realize that you have a very limited time (generally less than 10 minutes) to show-off the features of your game.
Hope this helps clarify some of the things you have asked about.
Casey 'BulletTooth' Keefe Ubisoft US Online Community Manager - Tom Clancy
And when the sky darkens and the prospect is war/ Who's given a gun and then pushed to the fore/ And expected to die for the land of our birth/ Though we've never owned one lousy handful of earth - Al Barr
I feel for you, man... you have all this information swimming around in your head, and you see the flaming posts on the site, and yet you have to bite your tongue until RS says it's ok to release some information.
I really do feel for your frustration... if you ever need to talk... get it off your chest... just explode with all the new features coming out... I want you to know I'm here for you, man... I'm here for you...
I'm only thinking of your own well being, of course...
Hey Bullet, i hope that the servers can have the option of having it set to either 1st or 3rd only in MP, not that a person can change it whenever they feel like it in gameplay.
quote:Originally posted by Blitzkrieg01: Hey Bullet, i hope that the servers can have the option of having it set to either 1st or 3rd only in MP, not that a person can change it whenever they feel like it in gameplay.
I was thinking the same thing.
And thanks for the information Bullet, I'm happy now!
Lol thanks for the update BT, pls pass on the need for it to be a server option to have it on or off, however it does seem they are already dealing with that. Thanks again