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In this thread I will post walkthroughs and videos for R3. They have been deleted for the umpteenth time, but as I don't wish the hackers to be successful I'll post them again. As usual there will be some multiple posting.
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The Fairy Council – A walkthrough
Part 1. Collect the Red Lums Part 2. Ignore everything in the first area and head for the exit. Collect the 3 yellow gems as you jump the mushrooms. (50 points) You now face a bridge with three yellow gems. Strafe past them carefully without collecting any. Jump the mushrooms to the other side. Jump to the level above without taking any yellow gems along the way. Now pass the wooden bridge with two yellow gems, also without collecting them. You now face a stone bridge with two yellow gems and here's where the scoring starts. As you face the first of the yellow gems, use the Look Mode to locate the Matuvu, which in fact is under the bridge. Use the Matuvu trick (take tiny steps towards the gem while regularly activating the Look Mode) to take Matuvu in combo. (580 points) Go back to take the two yellow gems together with the three yellow gems on the Mushrooms in combo. (670 points) Helicopter across to the other side and pass the trampolines without taking any gems and also pass the three yellow gems further on. Now to the big combo in this room. Follow the video. (1.640 points) FC part 2 - The Trampoline Combo Go back to the trampolines and turn right to take the six yellow gems in combo. (1.760 points) There are two turtles resting near the mushrooms. Kick them both all the way through the hallway and off the wooden bridge to a level below. Jump off the bridge and collect the five yellow gems below the bridge. (1.850 points) Release Globox from the barrel and get the hands. Go to the stone formation with the yellow gems and the Ninja Crab. Make the Crab appear and avoid him throwing star fish at you. When he's returned to his burrow, collect the three yellow gems and run to the stone formation to continue the combo with the yellow gems there. Make sure the last gem you pick up is the one closest to the Crab. Collect the gems and finish off the Crab in combo with a charged shot. (2.210 points) Now return to the wooden bridge from where you entered this area. The idea is now to return to the first area to collect the gems there, but with the hands available. In order to be able to get back up on the bridge, you need to stack the turtles and jump on them to gain enough height to reach the bridge. You'll probably have to try this out a few times as it can be slightly tricky to find the exact spot to place the turtles. For me it works like this: I always jump on the right side of the bridge. If you look at the small mushroom to the right of the bridge and let your eyes wander to the left along the foundation of the walls there is a place at the foot of the stone wall where the ground is a bit light. That spot is about the same size as a turtle. Now place a turtle on that spot and the other one on top of the first turtle. Jump fast on the turtles towards the right side of the bridge and hope for the best. Be prepared to pick up the turtles from the water a few times when trying this. Go back to the first area. Start by clearing the area of turtles, so they don't get in the way and ruin the combo. It is possible to get most of the things in this area in the same combo. Start the combo at the exit. There are two gnomes, each containing a yellow gem. Now break the gnome farthest away, take the yellow gem. Run to a place in front of the exit and break the second gnome. Take the yellow gem and rush towards the gnome who is standing in the hole containing yellow gems. In order to keep the combo going, you have to break the gnome to the right with your fist, but don't collect the gem. Now quickly hit the gnome in the hole with the yellow gems and collect the yellow gems. As you exit the hole, quickly break the gnome to the right of the hole (Rayman's right as he exits the hole), collect the gem and then jump and send a curved shot towards one of the three gnomes opposite the last gnome. Collect the gem and break another gnome, collect the gem and run towards the path between the two stones to the small wagon. As you reach the stones, turn around and hit the third gnome and rush to the wagon to hit the gnome and collect the gems. The combo has finished. Now run back to the previous gnome to collect the yellow gem before it disappears for additional 10 points. (3.090 points). Part 3. As you enter this area, don't collect anything, but pounce the lift to go to the higher level. Go to the room with the yellow gems and the pigs. The idea is now to get to the top without collecting any gems along the way. The easiest way to do that is probably to follow the path until you reach the ledges with the yellow gems. From the end of the path it is possible to jump to the ledge above (the second to last ledge before the door). Make sure Rayman's hands are on the right side of the corner of that ledge. Jump to the last ledge, where the door is located. Here you have to take the yellow gem. Charge your fist and helicopter out into the room and hit the first pig on your right. Continue the helicopter ride and with a semi-charged fist hit the second pig on the ledge further down. Go to the spiral pathway and take the last three pigs. All pigs are taken in combo. It may take a good deal of practise to do this. (3.190 points) Go back to the top where the door is now open, again without collecting the yellow gems. Use curved shots on the lift to go to the top level. Now comes one of the most difficult combos of the game. It involves 3 Matuvus in the same combo. Finish the Hoodlum behind the glass shelter with a charged fist. After a feature long movie you get the Vortex. Continue the combo by shooting the first mushroom. Run around the mushrooms to take all the gems and return to hit the second mushroom. Now hit the third mushroom and quickly activate the Look Mode to take the Matuvu on the wall in combo. Hit the Slapdash and run like hell to the glass shelter, which now works as a bridge, renew the Vortex and roll off to Rayman's right side of the bridge. As soon as you hit the ground, activate the Look Mode and take the Matuvu on the wall in combo. Continue by taking the yellow gems on the ledge. As soon as you take the last yellow in the line, quickly head for the red gem on top of the glass in the floor. From there you can see the last Matuvu and activate Look Mode to take it in combo. Finish the combo by taking the remaining three yellow gems on the opposite side of the ledge. It is a combo worth of 7740 points. (13.120 points) FC part 3 - The 3-Matuvu Combo Renew the Vortex and take the yellow gems in the room where you took the pigs. (13.760 points) Now it is time to take the last Matuvu. Renew the Vortex and as fast as you can, head for the first room. When you face the room coming from the level above, you see 8 gems on the ledge. It is possible to combo the last Matuvu with these gems. Run counter clockwise around the ledge and after the last gem, activate the Look Mode and take the Matuvu in combo. Now quickly drop down to take the 3 yellow gems in the same combo. (16.040 points) Renew the Vortex and take the two final yellow gems in combo. (16.100 points) Not1e: It requires a lot of timing to get these combos, so a lot of experimenting with where to stand and when is necessary. But the satisfaction of making a difficult combo work is worth the effort. Note2: The 3-Matuvu Combo can be improved by about 500 points. The second Matuvu can be made to yield 2.500 points in combo if one is able to get at least five yellow gems after falling down from the level above. It's insanely difficult though. Note3: It is perhaps worth trying to get the Fourth Matuvu for 1.500 points in combo. It can be done by falling down from the circular ledge and get at least two yellow gems before zooming in on the Matuvu. No-one has been successful yet in doing this combo, but perhaps one day... Note4: It is possible to trigger a glitch when killing the Hoodblaster for the Vortex. Use the glass lift to make a high jump in order to reach the platform where the Hoodblaster is located. Kill him after a yellow gem and earn additional 70 points. If everything is done right, with the exception of note3, then the score after this part should be 16.720 points. If one day note3 becomes possible, then the score will be 17.200 points. Part 4. In the first room, it is the idea to combo the Matuvu on the wall with the yellow gems on the mushroom platforms and on the ceiling. In order to do this one must be able to enter the first mushroom platform without the Vortex. To do this, go down the pathway to the left, about one third down, go stand on the stone rail to the right. From a certain point it is possible to jump to the hole in the left wall. The hands will grab hold and you can enter the pathway. On the other side is the hole in the formation hanging down from the ceiling containing four yellow and a red gem. Don't take any of these gems. You can do that by jumping to the small platform just in front of the gems. Now carefully jump and helicopter to the other side of that hole and you will be on the other side of the gems. From there you can jump to the first mushroom platform. Take the yellow gems on the mushrooms and on the ceiling in combo. Jump down and take the yellow gem at the beginning of the pathway in combo. Jump further down to the platform just above the ground floor and take the yellow gem there. Jump to the ground floor and finish the Hoodlum behind the Globox shield with a charged, curved shot. Run to take the Vortex and take the Matuvu in combo. (18.430 points) FC part 4 - The Matuvu Combo Renew the Vortex and once again jump to the hole in the left wall. Jump and take the four yellow and the red in combo and continue the combo with the two mushrooms. (18.810 points) Renew the Vortex and jump to the hole in the left wall. Run fast to the pathway that leads to the Tribelle. Take the Matuvu on the ceiling, strafe and take the Tribelle in combo. Jump and climb to take the yellow gems in the same combo. (20.490 points) Jump the jelly fish trampolines and collect the gems below. (20.670 points) You now enter the second room. First go left to climb the wall to the first fairy hole. Don't ignite it yet, but climb to the one higher up. When standing on the ledge at the hole (you can do that without igniting it) ignite it and fast roll off the edge to the fairy hole below and ignite it in the same combo. (20.760 points) The rest of the items in this room are taken in the same combo. The combo starts with the fairy hole that is located above the jelly fish trampolines. Jump the trampolines and ignite it, fall down to take the yellow gem below. Finish off the Slapdash and get the Vortex. Get the three yellow gems and hit the first mushroom. Jump to the mushroom and take the yellow gem there. Hit the second mushroom and quickly turn around to finish off the wood. The last piece of wood gives you a long combo. Jump to the second mushroom, take the yellow gem and proceed to the fairy hole, where Andre is residing. (22.730 points) Get the remaining gems as you leave this area. (22.020 points) In the third room, start by finishing off the Crab to the right with a charged fist before the stone falls down. Get the Vortex and take the two yellow gems on the right in the same combo. (23.130 points) What follows now is a long combo with 15 items before taking the Tribelle. Start by giving the Crab two shots. Get the Vortex and run past the Crab with out getting hit and jump to the level above and get the two yellow and one red gems before dropping down to finish off the Crab with one hit. Now take the five gems and run to the crack in the wall. Climb it and get the yellow gems along the way. After the last yellow gem, drop down while having the Look Mode on the mushroom. Hit it and strafe back towards the Tribelle. (26.300 points) Get the remaining yellow gems on this room. (26.340 points) Part 5. Find the secret room by climbing the ledge. Get the gems. (34.700 points) Part 6. Combo all the gems. Be careful to get the green gem near the end in a 3.000 points combo. (42.300 points). Note: I haven't added the recent improvements to the score. At the moment the maximum score is 44.200+ points. This message has been edited. Last edited by: MANDM1981, |
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Clearleaf Forest
Part 1. The first combo in this level includes the pigs, the two Hoodlums and the yellow gems hanging along the ceiling inside the house. Run towards the pig on the left and hit it with a charged shot. Fast turn right and break the two other pigs. Take the yellow gems while charging the fist and kill the first Hoodlum (the one on the ground floor). Place yourself near the door and kill the other Hoodlum with a charged fist. As the door opens, turn right, hit the switch and quickly jump to the moving platform and grab hold on the ceiling. Continue the combo with the five yellow gems there. (960 points). Hit the other switch to open the path to the rest of the gems. Don't take these. Drop down to the floor and break the cage to free the Teensie. You will now have the Vortex. Take the Vortex and go to the hallway with the yellow gems. Pass them without taking any. As you get to the end of the hallway, take the yellow gem and go back through the hallway taking the yellow gems in combo. Continue the combo by jumping to the ceiling and take the remaining three yellow gems. (1.320 points). Take the Vortex and go to the mushroom in another room. In that room is also a Matuvu. Hit the mushroom and quickly look up and activate Look Mode to take the Matuvu in combo. This may require some practise though. (2.340 points). Jump to the mushroom and go upstairs. Go to the wooden bridge with the yellow gems to make the Hoodlums appear. Don't collect any of the gems, just strafe past them. Go back into the room and pass the Hoodlum. Make him stand near the wooden bridge (run into him if necessary). Now charge your fist and kill the Hoodlum with the $ sign. He will provide the HMF. (2.470 points). Take the HMF and break the cage in another room. Collect the yellow gems and kill the remaining Hoodlum with one hit. Now rush to the door in the other room, renew the HMF as you pass it and break the door. Break the pigs inside that room and collect the yellow gems. (6.430 points). Renew the HMF and run to the wooden bridge. Collect the yellow gems, break the door and take the yellow gems as you fall down, all in combo of course. (6.910 points). Break the pig and collect the gems. (6.980 points). The rest of the items in this room can be taken in one combo. Cross the bridge and go to the two pigs on the right. Break them and collect the yellow gems while charging your fist. Kill the Hoodlum on the box with one hit and continue to collect the four yellow gems further to the left. Continue the combo by breaking the pig on the left side of the stage. Charge your fist while collecting the red gem and kill the nearby Hoodlum with one hit. Charge your fist and finish off the Hoodlum that jumps down from the boxes. Head for the bridge and pass the Hoodlum standing there while charging your fist. When you reach the middle of the bridge, turn around and kill him with one hit. Go to the end of the bridge and activate Look Mode to take the Matuvu that is located under the scaffolding. Continue the combo by breaking the remaining pig under the same scaffolding and take the rest of the yellow gems in combo. (11.050 points). Ride the waterfall to complete this area. Part 2. The first thing to do in this part is to ignore the gems and the Hoodlums. Head for the three pigs in the far right corner on the ground floor. The idea is now to jump to the level above. This can be done by standing on the pig closest to the wooden door. Jump towards the door and aim for the right corner/edge. When the jump is right, you will have exactly the right height and when you at the same time find the right place, it will be easy. The jump is not unlike the jump in FC, where Rayman has acquired his hands and one will return to the first area in part 2. The jump may take some practising. The first hour I tried I made it to the upper level about five times. Now I can make it regularly. Now for the combos. When you are at the upper level the first thing to do is to go to the room where the five pigs are located. Go inside. A red circle (and a $ sign) will reveal the presence of the Hoodlum although he is invisible. Charge your fist and finish him off with one hit. Quickly head for the HMF and break the door in combo. After a cinematic (Globox will not fly away in this one) continue the combo with the yellow gems in the hallway. (11.400 points). Take the two yellow gems on your right as you enter the other room. (11.460 points). Go back to the first room and get the HMF. Turn right at the wooden bridge, jump and helicopter to the other side with the trampoline net. Stand near the pig and send a charged, curved shot at the wooden door and break it. Turn around and break the pig in combo. (11.520 points). Send another curved shot and break the cage. Go back to the HMF and jump to the lower floor and break the wooden door. (11.540 points). Go back to the upper level using the pig. Now go to the other room. Helicopter down to the cage and break it. The Teensie will provide the Lockjaw. Quickly return to the first room with the Lockjaw. Climb the ladder and collect the yellow gems. (11.680 points). What follows now is quite a huge combo. It starts with the five pigs. Break them and collect the yellow gems. Kill the Hoodlum standing at the wooden bridge, jump down and break the two pigs in the room just below where you previously broke the door. Collect the gems and as you leave the room jump right and break the pig on the left. Collect the three yellow gems while charging your fist. Kill the Hoodlum behind the stone with one hit. Kill the remaining two Hoodlums with one hit and run to take the Matuvu in combo. Continue the combo with the three pigs near the Matuvu. When done fast and correctly, the Lockjaw will run out just after you have taken the last yellow gem. (23.860 points). The next combo involves the green gem. Get back up to the upper level using the pig. Get the HMF. Jump down and take the four yellow gems opposite the pigs. Jump and helicopter while breaking the remaining two pigs on the other side. Charge your fist while collecting the yellow gems and finish off the Hoodlum behind the stone with one hit. Get the Vortex and run towards the mushroom. Jump to the level with the mushroom and hit it. Jump to the mushroom and get the red gem in combo. Now quickly jump to the upper level and roll in to take the green gem in a combo of sweet 9.000 points. (37.520 points). CF part 2 - The Matuvu Combo and The Green Gem Combo Now it's time to clean up the place. Get the Vortex and take the four yellow gems in the room near the mushroom. (37.660 points). Go towards the place where there is a pig and a red gem. On the level above there are three yellow gems located. Climb to take these three yellow gems. Fall down and break the pig in combo and finish off with the red gem. (38.140 points). Take the two yellow gems behind the boxes. (38.200 points). Take one yellow gem on a mushroom. (38.220 points). Climb to the top where you once entered this room. Get the yellow gem behind the stone there. Continue with the yellow gem on the upper mushroom. Fall down and break the pig in combo and take the yellow gems. (38.460 points). You can now leave this room. Go back to the Lockjaw and break the pig nearby. Fall down and take the three yellow gems in combo. (38.720 points). Use the ladder and go to the level where you can see three Red Lums. Jump and helicopter down on the Tribelle. Break the pig on the way down to take the Tribelle in combo. Return to take the three yellow gems provided by the pig. (39.840 points). Return to the Lockjaw. Use it to get to the other side. Here are some gems and a Hoodlum. Collect the yellow gem on the trampoline net and break the pig in combo. Collect the gems and continue the combo by jumping to the trampoline net on the other side. Take the red gem while charging your fist and kill the Hoodlum with one hit. Fall down to the ground floor and finish off the Slapdash. Look up and activate Look Mode to take the Matuvu in combo. (43.160 points). Renew the Lockjaw and jump to the secret room. There are three yellow gems and a Tribelle. Take the gems while strafing towards the Tribelle. (44.260 points). Get the two yellow and a red gems below. (44.440 points). Continue downstream until you find a pig and a red gem below. Break the pig, collect the gems and roll off the get the red gem in combo. (44.700 points). Renew the Lockjaw and head for the Hoodlum camp. Just before you enter the camp, there is a ledge with three yellow gems. Take these and roll off the edge to take a red gem in combo. (44.920 points). Now enter the camp in order to prepare a big combo involving all the Hoodlums. Head towards the door where you can see two Hoodlums through a hole. Make them aware of your presence so they will open the door. Go inside and free the Teensie who in return will provide the HMF. I use to play this combo by using the HMF at this point to break the wooden door at the other end of the camp. Also I tend to hit the Hoodlum near the pigs one time with the HMF. (44.940 points). Renew the Lockjaw and quickly return to the camp. Start the combo by jumping to the scaffolding with the pigs. Break the pig at the upper level first and continue with the other two pigs. Collect the gems and fall down to the ground floor to finish off the Hoodlum standing near by. Continue with taking the red gem behind the Slapdash and finish the Slapdash. Finish off the two Hoodlums in the main room with one hit each and head to the room with the HMF. Pass the Hoodlum in the doorway to this room and finish off the Hoodlum near the HMF with one hit (still with the Lockjaw). Now take the HMF and finish off the Hoodlum in the doorway. Head for the scaffolding where the pigs once were and have a charged fist ready for the first Hoodlum that appears. Finish off the remaining Hoodlums and head for the room where the first door used to be (The HMF will run out at this point). Break a pig but turn left and get the gems there. Go back towards the last pig and break it to collect the gems, all this in one big combo naturally. (55.860 points). Renew the Lockjaw and return to this room. Shoot the plum and place it on the stick. Get the three gems in combo and finish this part. (55.960 points). Part 3. Kill the Hoodlum with a charged hit. (56.090 points). Shoot the rocket through the four vents. (56.210 points). Don't collect the gems in the room in the floor yet. Bring the Shock Rocket to the room where the two Hoodlums are located. Shoot the Hoodlum with the $ sign and get the HMF. Break the four pigs to the left and collect the yellow gems. Break the two pigs near the HMF and collect the gems. Renew the HMF and break the remaining three pigs with one yellow gem and two red gems. Collect them while charging the fist. Finish off the Hoodlum and run to the gems in the floor in the other room. (62.570 points). The next combo includes everything in the next room. Enter the room and wait while a cinematic is showing. You might want to weaken the Hoodlums here by one hit each from the HMF. Renew the HMF and, as fast as you can, run while charging your fist and break the door, break the pig, collect the yellow gems and finish off the first Hoodlum. If you are fast enough, kill the second Hoodlum with the HMF. Wait with a charged fist near the mushroom for a third Hoodlum to appear. Finish him off and take the Vortex provided by him. Hit the mushroom and head for the boxes. Jump them and strafe towards the Tribelle while collecting the two yellow gems. It's a combo worth of 2.980 points if the two Hoodlums are both killed with the HMF. (66.780 points). Now use the Lockjaw to enter the room behind the doors (don't open the doors at this point). Run to the stage where the green gem will later appear. From there you can jump to the level above. Jump higher to take the Tribelle in combo with the two yellow gems. (67.840 points). Jump higher again to take the four yellow gems (aficionados might want to try to combo these with the Tribelle to make it give 1.000 points in combo). (67.980 points). CF part 3 - The Tribelle Combo Jump and helicopter away from this level and send a curved shot towards the cage and break it. A green gem will now appear. Jump to the ground floor and weaken to two Hoodlums with two hits each. What now follows is the biggest combo in this level. Renew the Lockjaw and swing to the other room. Once again jump from the stage with the green gem to the level above. Be careful not to touch the green gem. Also, if the Hoodlum is standing next to the gem, make him jump to the ground floor. When entering the level above you see three pigs. And when you enter the hallway there is another pig. The combo starts here. Break the pig and collect the gems. Rush to towards the three pigs break them and collect the gems (you now have 13 objects in total). Drop down to the ground floor and finish off one Hoodlum. Take the green gem and rush towards the pigs on the ground floor. Break one but start by collecting the three yellow gems in the water tank. Break the other pig and collect the gems. Quickly head towards the second Hoodlum and finish him off. After a short victory dance, run towards the Slapdash that now appear in the corner. Kill him and quickly make Rayman stand in a place just before the Shock Rocket can, but still within reach of the can. Quickly send a rocket towards the Hoodboom that you can see higher on the scaffolding. Finally activate the Look Mode to take the Matuvu in the room across the ground floor. The combo is now finished and it's worth 15.860 points. (88.540 points). Use the Shock Rocket to hit the switch. (88.600 points). The doors will now open. Get the Lockjaw and take the gems inside the room where the Matuvu were residing. (88.820 points). Renew the Lockjaw and enter the big room with three Hoodlums. As you enter the room, turn left and break the pig. Take the gems and finish off the Hoodlum that will appear nearby. Continue the combo by running clock wise and take the three yellow gems on the ledge while charging your fist and finish off the Hoodlum standing on the floor with one hit. Charge your fist once again and jump the boxes to send a charged, curved shot towards the last Hoodlum to get him in combo. Finish the combo by jumping to the ledge nearby and take the two yellow and one red gems. (91.260 points). Now follows the last big combo in this part. Renew the Lockjaw and climb to the top of the boxes. Climb the ladder and follow the trail of yellow gems. After the last yellow gem on the ceiling ladder, quickly jump down to the ground floor and break a pig in the corner. Break the other pig and collect the gems while charging your fist. Run towards the Hoodlum near the wooden door and finish him off with one hit. Recharge your fist and finish off the second Hoodlum with one hit. Turn around and activate Look Mode to take the Matuvu in combo. It's a combo worth of 4.180 points. (96.760 points). Renew the Lockjaw and return to the room. Hit the switch, which opens the hatch in the floor. (96.820 points). Enter the room opened by the hatch and take the gems. (96.880 points). Break the cage and get the HMF. Climb the boxes and break the door with the HMF. Drop down to take the two yellow and one red gem in combo. (97.100 points). Take the last badge of two yellow and one red gems and break the remaining doors to end this part. (97.320 points). Part 4. Finish off the Hoodlum, break the cage and collect the gems. (97.800 points). Finish off the Hoodstomper without killing the Slapdashes. In order to reach the maximum score in level, which is 109.759 points, one has to loose some points along the way. After finishing off the Hoodstomper there is a combo of 9.760 points waiting. It is obtained by stomping 27 Hoodlums together with 3 surviving Slapdashes to pieces, all in combo of course. Thus the amount of points to be reached after killing the Hoodstomper is: 99.999 – 27x130 – 3x30 = 96.399 points. It can be a tricky affair to keep the Slapdashes alive when finishing off the Hoodstomper, so expect a few restarts on that account. Also, it is quite hard not to have the Hoodlums hitting each other in the last big combo. When they hit each other, 30 points are lost and it's a restart. Just be patient. Start the combo by finishing off the first Slapdash. Then make sure the next two Slapdashes are killed within the first five Hoodlums. Part 5 & 6. Just go through the motions with the feeling of having reached maximum score in this level. This message has been edited. Last edited by: MANDM1981, |
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The Bog of Murk.
Part 1. Turn around and collect the red gem from the toilet in the outhouse (never say the creators of R3 are without a sense of humour). 30 points. Break the cage and get the Throttle Copter. From the location of the Throttle Copter can you can zoom in on the Matuvu across the bog. Get it for 500 points and continue the combo with the 3 yellow gems above you. 630 points. Use the Throttle Copter and collect the 4 yellow gems nearby. 700 points. Break the second cage and collect the yellow and red gems. 960 points. Head for the house and fight Begoniax. 2.460 points. Go to the room with the gems. Collect the yellow gems on the right. 2.530 points. Go back up the stairs and collect the gems on the left in combo. 2.700 points. Collect the last red gem beside the exit (this can actually be included in the last combo if you're fast). 2.730 points. Part 2. Jump and helicopter to the island. Don't take any gems and don't wake up the Hoodblasters. Head for the Mushrooms (run clockwise around the island). Use the Mushrooms to get near the cage. Break it carefully when standing on the second Mushroom, don't summon the Slapdashes yet. You now have the lockjaw. Jump for the lockjaw and be prepared to be whacked silly by the Slapdashes. Head back to the island and run back towards the Hoodblasters along the way you came. Wake them up, don't hit them, and run clockwise around the island. You are now in a position to take everything on and around the island in one big combo. Follow the video. 13.100 points. BOM part 2 - The Island Combo Renew the Lockjaw and head for the exit. Break the pig and jump down the hollowed out tree to collect the yellow gems in combo. 13.400 points. Part 3. This part is dreaded by many R3 players and for good reason. It has entered the Rayman 3 folklore as one of those levels that are just hard. It's one thing to make the longest combo of the game work, another to get the Boat Secret work out to get the green gem for 9.000 points in combo. And to top it off, the combo only works when the Hoodblaster survives in the opening act. I will write down two ways of making the long combo. The first one is the easier of them while the other one requires some practise. Method 1. Restart the game until the Hoodblaster survives. Get the Lockjaw and use the hooks to enter the upper level. Follow the hallway and enter the next area. Cross the bridge and hit the Hoodblaster with the box two times. Return and head for the Mushrooms. Jump and climb them and head for the boat area. Hit the Hoodblaster in the boat two times. Continue and hit the first of two Hoodblasters two times as well. Be careful they don't kill each other. Head back through the hallway. Break the cage and hit the Hoodblaster two times. Now get back and refresh the Lockjaw and place yourself at your original position. Follow the video. 31.180 points. BOM part 3 - The Long Combo Method 1 Method 2. Restart the game until the Hoodblaster survives. Get the Lockjaw, head for the upper level and break the cage. Wake up the Hoodblaster, don't hit him. This method requires no further preparation, but all Hoodlums must be killed with a charged hit and this requires some practise. Now jump to the level below and head for the lower of the two Mushrooms below the Hook. Stand on the Mushroom on the edge closest to the Muddibog without taking the yellow gem. Kill the Muddibog and get the yellow gem. Jump to the Mushroom above and take the yellow gem. Jump down and take the first yellow gem on the first Mushroom where you originally stood. Take the second yellow gem and kill the surviving Hoodblaster for 400 points in combo. Refresh the Lockjaw and continue with the yellow gem on the Mushroom. Kill the Muddibog, take the yellow gem on top of his burrow and head for the last Muddibog. Take the last yellow gem and stand on top of him so he won't bother you when you zoom in on Matuvu. Kill the Muddibog, take the red gem and use the Hook to get to the upper level. Kill the Hoodblaster with one hit, take the red gem and head for the hallway. Kill the first Muddibog and kill the second Muddibog as late as possible. Cross the bridge and be in time to break the nearest pig in combo (this is hard). Break the second pig as well and, while charging your fist, pick up the first yellow gem on the second bridge and kill the Hoodblaster in combo. From this point, follow the video again. After killing the Muddibogs and lowering the Mushrooms, kill the first Hoodblaster in the boat. Head for the other Hoodblaster and kill him with a charged hit. Wait for the Hoodblaster arriving by boat. Kill him just before the combo runs out. Wait a few second and hit the Hoodboom. Kill the two Hoodblasters arriving by boat. Quickly get the Lockjaw and use the hook to enter the upper level. Kill the Hoodblaster with one hit. Finish the combo with the pig and the gems on top of the hollowed out tree. Don't fall into the tree. 31.860 points. Renew the Lockjaw and head for the Boat Secret. One way of getting the green gem for 9.000 points in combo is shown in the video above; although I believe I made a mistake in the last jump. Didn't want to make a new shot. 44.580 points. Collect as many red Lums you need and head for the exit. Note: If you follow method 1, you will have 43.900 points after part 3. Part 4. Pass the Hoodblasters and go left to the upper level. Pass the pig and continue past the yellow gems and the Hoodblaster in the hallway. Break the cage. Charge your fist and helicopter towards the Hoodblaster on the far-away Mushroom. Kill him with one hit and get the Vortex. 44.710 points. Lower the Mushroom with getting any gems on the way. 44.730 points. Head for the boat, hit the Hoodblaster with the Vortex so he becomes small and break the cage to get the Lockjaw. Kill the Hoodblaster behind the tree with one hit and quickly step on the Hoodblaster beside before he escapes behind the tree. 45.250 points. Renew the lockjaw and quickly head back to the first room. Now it's time for the big combo in this part. Helicopter towards the red gem on the Mushroom in centre of the room, while charging your fist. After getting the red gem, quickly jump to the Mushroom next the one you came from. Turn around and kill the Hoodblaster with one hit. Very quickly head for the upper level and zoom in on the Matuvu (the second Hoodblaster have now jumped to the upper level and is shooting you while you zoom in on the Matuvu. It's rather disturbing and may cause several restarts before it's a success). As soon as the Matuvu is in the bag move very fast towards the pig and break it in combo. Collect the yellow gems and get the second Hoodblaster in combo with one hit. Continue the combo in the hallway with the Hoodblaster and the yellow gems (leave the two yellow gems in the path on the right for now), charge your fist and jump for the green gem and kill the Hoodlock with one hit. Return to get the remaining two yellow gems in the same combo. This combo is worth 12.160 points. 62.230 points. Renew the Lockjaw and head for the upper level using the hook. Pass the Slapdashes without killing any of them. Turn left and kill the 5 Muddibogs in combo. Get the Vortex and kill the nearby Hoodboom. Return and finish off the two Slapdashes and head for the second Hoodboom. Finally kill the two Hoodblasters on top of the stairs in combo. 65.600 points. Part 5. In the hall you see 3 yellow gems on the stairs. The idea is to combo each one of them with two hits on Razoff. First go to the room on the left and return quickly to find Razoff on top of the stairs. Strafe past the first yellow gem on the stairs and get the second. Send two curved shots at Razoff in quick succession as he runs away. You should thus get 200 points in combo. Repeat this with the first yellow gem and finally with the last one. 66.830 points. BOM part 5 - The Stair Combo From the hall go left and enter the room with cage. Walk along the wall to the left so Razoff doesn't enter the room. Break the cage and you have a green gem. Go out of the room in the opposite end from where you entered and take the stairs. Turn left and you will find Razoff at a corner on top of the room with the green gem. Chase him and hit him two times in the back, fall down and get the green gem in combo. 70.130 points. BOM part 5 - The Green Gem Combo Go upstairs again and find a place in the hallway where you can hit Razoff in the back two times each time. First though, take one yellow gem in the hallway and hit Razoff two times. Get the remaining two yellow gems in combo as well. 70.580 points. Hit Razoff in the back two times and repeat until you have done this ten times. 73.580 points. BOM part 5 - The Hallway Combos Go further up the stairs until you find yourself in the room with 4 yellow gems. As you enter the room, Razoff will shoot at you. When done, exit the room at the other end. Come back and he will shoot at you again. Exit the room again, come back and he will shoot at you the last time. Exit the room and enter again. This time Razoff himself will appear and it is time for one of the most elusive combos of the entire game. The combo starts by giving Razoff a charged hit. Then continue the combo with the yellow gem on top of the box. Get the remaining yellow gems in combo while charging the fist. Hit Razoff 4 times in quick succession. 91.690 points. BOM part 5 - The Razoff Double Glitch Collect the remaining yellow gems and get the Matuvu. 92.000 points. Note 1: The above combo is called the Razoff Triple Glitch and it involves hitting him four times before the cinematic starts. It's quite an ordeal and it requires a great deal of luck to do it. It is necessary, though, in order to get the maximum score of this level, which is 100.799 points. Note 2: If you hit Razoff three times, it is called the Razoff Double Glitch and this is necessary in order to reach 99.999 points in BOM. Note 3. I recommend you have more than 65.000 points after part 4. I do so because you will have to play part 5 numerous times in order to trigger the Razoff Glitch. If you have sufficient points after part 4, it is fast and easy to get to the final combo. If, however, you have 64.000 – 64.500 points after part 4 all is not lost. There is a way to combo the green gem for 3.000 points. It will give you about 700 points extra (it doesn't give you 1.500 points extra). In any case, the combo goes like this: Follow the stairs from the hall and turn left. When you enter the room Razoff will enter it too. Charge your fist and hit him, charge your fist again while taking the yellow gem in the room and hit him again. He will run out of the room. Follow him and hit him two times in the back. Fall down and take the green gem in combo for 3.000 points. Part 6. Break the cage and hit Razoff until the HMF can appears. The whole idea in this part is to hit Razoff on the wrecking ball with the HMF without him falling off. If he falls off it's a restart. You can make Razoff go where you want him to, so make him hit the wall near the camera right in the middle. If you stand on the cross between the first two stone pathways you can hit him very nicely (you must hit him orthogonally with respect to the end wall near the camera). Give him two, three or even four hits. If you hit too many times he will fall off. Each hit is worth 200 points. Repeat this until you have 98.999 points (you can always get hit in order to adjust the score). Now hit him five times (it doesn't matter if he falls off at this point). 100.799 points. BOM part 6 - The Last HMF Can Note: If you "only" managed the Double Glitch in part 5 you will have 87.500 points at the beginning of part 6. Here you will need the 3.000 points you get from killing Razoff in the end in order to reach 99.999 points. Thus you need 96.999 points before the 3.000 points are ticking in. This message has been edited. Last edited by: MANDM1981, |
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Land of the Livid Dead
Part 1. Almost everything in this part can be taken in a few combos. I've made some videos to show how these combos can be played. 1. Get the gems and the Matuvu in combo with the Vortex. (9.260 points) 2. Stack the turtles to enter the platform with the Shock Rocket. Shoot the cages and the Plum. Refresh the Vortex and follow the video. (10.560 points) TLOTLD part 1 - The Matuvu Combo 3. The next combo is quite huge, 12.530 points, and it contains almost everything that's left. Throw the Plum on the stick and climb carefully to the next level. Don't touch the red gem above the stick. It may take some practise to do so. Go to the water fountain at the other end without taking any gems. The combo starts there. Follow the video. (26.430 points) TLOTLD part 1 - The Hoodlum Combo 4. Get the remaining 2 yellow gems near the secret room. (26.470 points) 5. Get the Vortex and head for the secret room. Jump the see-through boxes and get the yellow gems and make sure the green gem is taken after at least 10 yellow gems, all in combo of course. Continue the combo with the gems on the floor. The Vortex will run out at some point. (40.000 points) 6. Go to the room with the water fountain, climb to the next level and break the cage. Race the shoe and get as many hits as possible in combo. You can get as many as 720 points from the shoe. (40.720 points) 7. Finish the level by breaking the door. (40.720 points). Part 2. 1. Jump the balloons and get the 7 yellow gems in combo. (40.890 points). 2. Free the Teensie and get the Vortex. Jump to the water and head for the Mushroom. Hit it and follow the video. You may want to weaken the Hoodlums beforehand, although it's not necessary. The combo is worth 2.140 points. (43.930 points). TLOTLD part 2 - The First Hoodlum Combo 3. Go back to the Vortex, fall down and take the 5 remaining gems, starting with the yellow one. Kill the Hoodstyler, kill the second Hoodstyler and finish the combo with the Hoodstormer. It's a combo worth 1.320 points. (45.990 points). TLOTLD part 2 - The Second Hoodlum Combo 4. Get the Lockjaw and take the yellow gems under the hooks, the 4 yellow gems on the platform by the Vortex, the remaining yellow gem on the Mushroom and finally get the pig and the 3 gems up the wooden ladder in combo. (46.550 points). 5. Renew the Lockjaw and quickly head for the next room. Immediately place yourself in front of the red gem on the rock so you can zoom in on the Matuvu. Get the Matuvu, the gems, the pigs and finish the combo with the Tribelle for 2.500 combo points. The complete combo is worth 3.880 points. (51.930 points). TLOTLD part 2 - The Tribelle Combo 6. Get the remaining 3 yellow gems on the balloon. (51.980 points). 7. Kill the Grim Keeper. (52.230 points). 8. Use the bubble to get to the upper level. Free the Teensie. Use the HMF and break the pig and collect the red gem. (52.370 points). 9. Get the yellow gem at the entrance to the secret room. (52.390 points). 10. Enter the secret room and use the Throttle Copter to pick up the gems. Make sure you get the green gem in combo after at least one yellow gem. Maybe it's possible to pick up 5 yellow gems before the green gem for a combo of 6.000, but I have never succeeded in that. Get as many as possible of the yellow gems in combo. (58.990 points). 11. Return to the HMF and break the wooden door. On the scene is now two Hoodstylers protected by a Hoodoo. Hit the Hoodoo two times and hit each Hoodstyler once. (59.010 points). 12. Renew the HMF and quickly run to the scene with the Hoodlums. Hit at one Hoodstyler, who is then protected by the Hoodoo, and kill the other one. Kill the Hoodoo and the last Hoodstyler. If done quickly it can be done before the HMF runs out. Continue the combo and finish off the Hoodlums that now appear. (61.150 points). TLOTLD part 2 - The Third Hoodlum Combo 13. Now to the last combo in this part. Hit the Hoodblaster two times. Jump from the pig to the upper level. Take the gems, fall down and break the first pig, collect the gems, break the final pig and finish off the Hoodblaster. Quickly use the Throttle Copter to enter the upper level and collect the remaining gems in combo. (62.160 points). TLOTLD part 2 - The Last Combo Part 3. 1. Climb the platform, get the 2 yellow gems, finish off the Hoodblaster, get the HMF and continue the combo with the two pigs and the door. (62.560 points). 2. Continue through the hallway, but don't collect the gems. Enter the Tower of Light. 3. Activate the switch, which raises the platforms. Use the platforms to get to the cage, but don't collect any yellow gems along the way. Free the Teensie and get the Lockjaw. With Lockjaw, return to the ground level and activate the switch once again. This time collect the gems in combo. Continue the combo on the see-through stair. It may take some practise to do so. (63.440 points). 4. Renew the Lockjaw and head back to the hallway where you came from. Collect the gems, leaving the red for later. Finish off the Hoodblaster and rush back through the hallway, get the red gem and continue the combo with the 3 pigs on the right. Finally collect the gems. (65.300 points). TLOTLD part 3 - The Pig Combo 5. Head back to the Tower and hit the Hoodstormer four times on the way. Renew the Lockjaw. 6. Exit the Tower and collect the gems on the right. Start with a yellow gem. Fall down and continue the combo with the gems below. Kill the Hoodstormer and kill the second Hoodstormer as well. Get the Matuvu and collect the final 3 gems. This combo is worth 7.160 points. (74.160 points). TLOTLD part 3 - The Hoodstormer Combo 7. Renew the Lockjaw and exit the Tower. Collect the gems on the left and break the pigs. Collect the gems and get the Matuvu in combo. Continue the combo with the gems at the lower levels. It's a combo worth of 2.900 points. (78.060 points). TLOTLD part 3 - The Matuvu Combo 8. Once again renew the Lockjaw and head for the next set of see-through stairs. After the first stair use the Lockjaw and get to the second stair. Run to the top of that stair without taking any gems. Go to the third stair and get the gems while running to the top. Fall down to the second stair and continue the combo. (78.980 points). TLOTLD part 3 - The Stairs Combo 9. Get the gems on the last stair and free the Teensie to get the Vortex. (79.460 points). 10. Go to the ground floor and exit the Tower with the Vortex. Go to the left and enter the level below. Lower the Mushrooms and get the yellow gems in combo. (79.700 points). 11. Get the Plum and put it on the stick. Don't break the cage yet. Renew the Lockjaw and quickly get back to break the cage. The Teensie will now open a portal at the entrance of the Tower. Quickly jump the bubbles and enter the portal. Get the gems and kill the Hoodlums in combo. Make sure you kill the Elite Monger as the last thing. The combo should be worth 1.440 points. (82.200 points). TLOTLD part 3 - The Ground Floor Combo 12. Get the HMF and break the wooden door. Get the gems in combo. (82.700 points). 13. Go to the next level. Hit the Hoodoo three times. Get 4 yellow and 1 red gems and kill the Hoodoo. Finish off the Hoodblaster, get the Shock Rocket and get the remaining 3 red gems in combo. (84.480 points). 14. Open the door using the Shock Rocket. Enter the door and collect the gems. It sometimes happens that the Hoodblaster from the upper level is standing in the doorway. If so, kill him with the Shock Rocket and continue the combo. (85.360 points). 15. Go to the upper level. Kill the Hoodblaster if you didn't do it in the hallway. Ignore the gems and use the Throttle Copter to reach the Lockjaw. Swing the hooks and head for the top level. Don't take the yellow gems on the way up. 16. Hit the Hoodoo 3 times. Collect the gems starting with a yellow one. Summon the Hoodoo and kill him. Kill the Hoodboom and get the HMF. Break the door and quickly fall down to take the gems below in the same combo. It's a combo worth 2.980 points. (89.700 points). TLOTLD part 3 - The Tower Combo 17. Return to the top level and race the shoe back to the ground floor. Take the yellow gems on the way in combo. (90.020 points). 18. Hit the other shoe ten times. (90.740 points). 19. Return to the area where this part began. Get the HMF and weaken the Heckler so one more hit will kill him. Renew the HMF and charge your fist. Get the 4 yellow and 1 red gems and finish off the heckler in combo. (92.500 points). 20. Renew the HMF and take the last 8 gems in combo. Start with the yellow gems. (93.300 points). Part 4. 1. Break the pigs in combo. (93.390 points). 2. Follow the yellow gem road and get the first 3 in combo. (93.440 points). 3. Try to combo the next 15 yellow gems. (93.740 points). 4. Combo the Leviathan with a yellow gem and continue the combo with a few more yellow gems. (96.800 points). 5. Get the remaining 3 yellow gems in this room. (96.830 points). 6. Head for the exit and get the 9 yellow gems, combo as many as possible. (96.950 points). Up until now all available points have been counted, but in fact one needs exactly 92.359 points after part 4 in order to reach the maximum score for this level. Thus mistakes are allowed in the previous parts, or some combos can be made shorter. Who in their right mind would want to hit the shoes ten times in combo for instance? Part 5. 1. Shoot the Rocket through the hole in the fence and direct it to the switches in the ceiling. This opens the secret room. 2. Kill the 5 Hoodblasters in combo with the Shock Rocket. The fence will now open. Continue the combo with the yellow gem on the right, get the yellow gem on the left, get 3 red gems before the 2 green gems and get the rest of the red gems in combo. You have to move really fast or else the Shock Rocket will run out. (119.599 points). TLOTLD part 5 - The Green Gem Combo Part 6. Just enjoy the ride with the feeling of having reached the maximum score. This message has been edited. Last edited by: MANDM1981, |
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The Longest Shortcut
Part 1. Everything on the ground floor can be taken in one combo, but as the green gems don't yield any combo points after 15 items, it is more profitable to split it into two combos. These two combos, however, will prove to be some of the most difficult and annoying combos in the entire game. The first combo is quite simple; hit the shoe 9 times in combo. (630 points). The second combo starts with the 9 red gems in the tunnel. After taking the last of the red gems, kill the shoe in combo. This will give you the Lockjaw. Now run like the wind to a certain spot where you can get the Matuvu in combo. Continue the combo in the secret room where you take 2 yellow gems. Take the 2 green gems in combo and get the remaining 6 yellow gems. (28.130 points). The combo presents some challenges. First one has to lure the shoe into the tunnel so it can be comboed after the last red gem. Then, getting the Lockjaw, Rayman must be placed near the switch in the floor in order to reach the very specific place where he can combo the Matuvu, with the Lockjaw naturally, and where he can reach the first yellow gem in the secret room in combo. Getting the Matuvu in combo is a close call, and so is reaching the secret room in time, so a lot of experimenting on where to stand is required. The rest is trivial play. Use the Lockjaw and the hooks to swing to the first room in the wall. Get the 3 crowns. (28.230 points). Renew the Lockjaw and swing to the second room. Ignore the crowns and instead climb upstairs using the vine. Take the 5 crowns and fall to the level below and combo the 3 crowns you just left behind. (28.590 points). Renew the Lockjaw one last time and use the hooks and the vine to get to the top floor. Use the hooks to cross the room to enter the last room with 3 crowns. Take these crowns and transport yourself back to Globox. (28.690 points). Take the last crown. (28.710 points). The door will open and across the room you will find a Tribelle. Strafe towards it with the Lockjaw (renew the Lockjaw if it runs out) and collect the points. (29.210 points). This completes the first part. Part 2. Go to the room with the moving platforms and use them to enter the first room. Collect the 3 crown. (29.260 points). Use the platforms to enter the second room. Before you touch any crowns, use a charged fist and punch the wall to reveal a secret room. Take the 4 crowns in combo and get the 4 yellow and the green gem in combo. (33.970 points). Use the platforms to enter the last room. Collect the 5 crowns and transport yourself to the next room. (34.060 points). Enter the invisible moving platform and collect the 4 crowns in combo. (34.130 points). In the next room there are four invisible moving platforms, although their reflections can be seen in the mirror. On top of these platforms are a total of 10 crowns. Take these in combo. It may require some practise to do this. (34.370 points). In the next room another set of invisible moving platform is found together with 3 crowns. Get at least two of them in combo and leave the room through the wall in the far left corner, as seen when you entered the room. (34.410 points). Transport yourself back to Globox and get the last crown to open the door. (34.420 points). Behind this door you will find a Matuvu and a Tribelle. Approach the Tribelle carefully and stop at a safe distance. Zoom in on the Matuvu and strafe towards the Tribelle to get it in combo. This completes part 2. (35.170 points.) Part 3. Turn left to enter the room with moving platforms above the water. Take the lone crown near the switch. (35.180 points). Use the platforms to jump to the other end in time to get the 4 crowns before the gate closes. (35.250 points). Now charge your fist, jump and hit the circular glass plate in order to open the secret room. In this room you will find 8 yellow gems, 4 red gems and 1 green gem. Take the yellow gems first, then the red and finally the green gem in combo. (41.850 points). Exit the secret room and activate the switch on the ground floor. Punch the 3 platforms to go to the upper level. Collect the 4 crowns. (41.920 points). Enter the next room. On the left there are three moving platforms with 3 crowns and a room with 3 crowns as well. Take the 3 crowns at the platforms and take the 3 crowns in the room as well. (42.010 points). Jump to the level below and place yourself in front of the vine with 5 yellow gems. You must stand in a position where you are just able to zoom in on the Matuvu to the left of the vine. Get the Matuvu and at once jump the vine to continue the combo with the yellow gems. (42.370 points). Now jump the bubble trampolines to reach the ledges with the crowns. Activate the switch on the bottom ledge and jump the ledges to get the crowns in combo. (42.610 points). From the top ledge, jump to the room with 4 crowns and collect them. (42.680 points). Enter the last room. Punch the platform with curved shots, alternating left and right, and reach the other end in time to collect the crowns before the gate closes. (42.770 points). Get back to Globox and collect the last crown. (42.780 points). Enter the open door and collect the Tribelle near the ship. End of this level. (43.030 points). |
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The Summit Beyond the Clouds
Part 1. This part starts with a combo that signals just how challenging this level really is. It involves the green gem and the two yellow gems located in the secret room on the side of the ship. But before getting this combo it is necessary to kill two, or sometimes three, lone fish. Grab the Lockjaw and shoot them with the canons when they appear. Now a lot of fish will appear and all the excitement starts. The idea is now to get ten items before taking the green gem in combo. It can be done as follows: Get the Lockjaw and get up on the rail. Walk on the rail in direction of the secret room. The rail ends at a corner and at this corner it is possible to get to the upper deck by means of a glitch. The glitch works simply by walking into the corner. Don't jump, just walk. It may take a few attempts before it's working, but practise makes perfect. One note here though: One should get to the upper deck as fast as possible as the fish are continually shooting the ship. When at the upper deck (with the Lockjaw naturally) make sure there are two fish out there. The combo starts by shooting the canon. Quickly take the two yellow gems while jumping and using helicopter to take the third yellow gem. Just before you go below the upper rail, shoot the canon once again and drop to the lower deck and take the gems on the way down without hitting the Throttle Copter can as you land. Now run like heck and jump on the rail and helicopter to the secret room taking the yellow gem on your left. Jump away and take the yellow gem on the right and finally take the green gem. (12.860 points). SBTC part 1 - The Green Gem Combo Back on the ship, use the Throttle Copter to reach the canon on the upper deck and shoot it three times (sometimes two shots are not sufficient). Land on the Throttle Copter can as you go down again in order to get the points with power suit. (13.040 points). Now to the combo that will determine your score in this part. Renew the Lockjaw and head for the yellow gems on the netting. As you face them climb the netting on the left and take the yellow gems, when you reach the top, move to the right to take the yellow gems and now jump down taking the yellow gems on the right on the way down except the last one in the lower right corner. It may take some practise the make the right jump. Quickly hit the canon on your right and quickly turn back to take the last yellow gem on the netting. Run like the wind to take the first yellow gem that leads to the canon. Shoot the canon on your left and return to take another yellow gem to keep the combo going. The idea now is to keep the combo going as long as possible by combining the remaining yellow gems with the canons. Do this as slowly as possible, thus allowing a new school of fish to appear. It is possible to get a combo exceeding 4.000 points in this part. SBTC part 1 - The Cannon Combo Get as many as possible of the remaining fish in combo. (20.000 points). Part 2. Force the Hoodlock back behind the HMF by hitting him regularly. Get the HMF, break the pig, collect the gems, kill the Hoodlock with a charged fist and finally convert the Black Lum. (21.100 points). Renew the HMF and run towards the snowballs coming at you. Avoid them by hitting them with the HMF. Don't collect any yellow gems along the way. You must now get to the upper level without touching any yellow gems. This can be done by mounting the boxes in the middle. Stand on the box to the left of the yellow gem. From there, make a jump to the box furthest to the left. There isn't much room to move on this box without touching the yellow gem, so be careful. When you jump to the box, grab hold with the hands on the edge pointing away from the upper level. Climb carefully to the box and stand on the extreme corner close to the wall and away from the upper level. From there you can jump to the wooden tower close by. Climb to the top of the wooden tower and jump to the upper level. The hands will grab hold on the edge. You are now at the level with the Hoodlock and a few yellow gems. Again, go to the level above without touching anything. This can be done as follows: Near the yellow gem to the left, you can walk or run a little bit up the hillside. When you reach the highest point you can make a jump to a small platform on the hillside just above the yellow gem. Stand at the edge of this platform and make a jump to the level above. Again the hands will grab hold. At this level, don't touch anything but jump up one further level, which this time is easy. Now, avoid the snowballs and find your way to the cage. The cage is invisible, but a red circle reveals its presence. Hit it and free the Teensies. They will stop the snowballs and provide you with the Lockjaw. At this point, don't be tempted to continue jumping the balloons as the Hoodlums won't appear until you finish off the Hoodlock. Instead take the Lockjaw and helicopter down to the level with the Hoodlock. As the snowballs have stopped rolling at you, you can now finish off the Hoodlock nice and easy with the power suit. Do this and take the yellow gem on the left where you jumped to the platform in combo. Run back and convert the Black Lum, also in combo. But for the love of god, don't touch the yellow gem near the fireplace. (21.420 points). SBTC part 2 - The Beginning Use the Throttle Copter to go to the upper level and return to the Lockjaw, again without touching any gems on the way. Now to the first of the long, big combos in this part. This combo depends on speed and the ability to jump the balloons fast. Take the Lockjaw and swing to the balloons. Take the yellow gems and give the Hoodlum a semi-charged shot. Don't run into him and he will inflate a balloon and go to the other side. Now run a little bit down the path to the left of the Hoodlum and then turn right into the first balloon. When done right, you will take the first and second balloon in one jump and thus save a precious second or two. Take the yellow gems on the remaining balloons. Take the yellow gem as you land. Go to the circular, wooden arena and jump over the fence midway to take the yellow gem just on the other side. Now go clock wise and take the yellow gems while charging your fist. Electrocute the Elite Monger who appears just where the remaining yellow gem is located. Take this yellow gem and fast run towards the second Elite Monger who is descending by balloon. Hit him one time while on the balloon and now quickly run back and convert the Black Lum from the first Elite Monger (it should give two or three Black Lums). Thus you now have at least 20 objects. Activate Look Mode and take the Matuvu for 2.500 combo points. Turn around and finish off the last Hoodlum who is conveniently placed near you. Convert the Black Lum before the cinematic starts. Now rush to the level below with the pig. Break the pig and collect the yellow gems. Make sure the last gem you take is the one close to the edge. Roll off the edge and land on the yellow gem you left at the fireplace. Continue to roll off the edge here and land on the yellow gem just below. Collect the yellow gems on the boxes and continue to take all the remaining yellow gems in combo (the last three gems will be without the Lockjaw). This combo is worth 10.590 points. (34.600 points). SBTC part 2 - The Circular Arena Combo Go back to the Lockjaw and balloon to the other side. Finish off the first Lavicraft and combo it with a lone yellow gem in the corner near the arena. Convert the Black Lum and get the two yellow gems at the end of the wooden path in combo as well. (35.740 points). Now to the second of the very long combos. Weaken the remaining Lavicraft so one more hit will finish him off. Now he must be placed at a certain spot, which is on the wooden path leading away from the circular arena. The place is right in the middle of the pathway, about one fourth of the way from the arena to the wall of the hill at the end of the pathway. You can place him there quite easily. Make him shoot fire at you and run from the centre of the arena along the middle of the wooden pathway to the wall at the end. Pause there. If he is not in the right position, repeat the process. When positioned, he will not move away unless you approach him. Now refresh the Lockjaw and get ready for the combo. The combo starts with the yellow gem on the ground at the start of the scaffolding. Take it and jump to the scaffolding. Take the yellow gems and when you reach the platform with the four yellow gems, take the two gems on the left first. Continue with the remaining two gems while hitting the Lavicraft who is placed just down below (you can easily see the red circle). Quickly take the first yellow gem on the first balloon and continue with the other balloons while 1.500 points from the Lavicraft are added to the combo counter. Break the Snowmen and collect the gems. Continue with the trail of yellow gems. Be careful with the gem on the left box as you have to make a jump to get it. Take the gem on the floor between the opposite boxes and jump to the box where the previous gem was located. The following must be done with some accuracy. Jump forward and right (some might say north-east) to the ceiling while taking the first of the two remaining yellow gems. Pass the last yellow gem on the ceiling on the right and turn left to take it just before the combo (and the Lockjaw) runs out. Get the HMF and quickly charge your fist while falling towards the door. Break the door as you stand as close as possible to the door. Continue to take the yellow gem on the box in the other room. Run towards the Snowman while hitting back to break the pig to continue the combo. Break the Snowman, take the gems while charging the fist and send a deadly shot towards the Hoodboom on the scaffolding. Take the remaining yellow gems on the ground floor near the Snowman and on the level where the Hoodboom was placed. The combo ends here. (46.600 points). SBTC part 2 - The Lavicraft Combo Get the Lockjaw and go to the secret room. Make sure you get as many yellow as possible in the beginning of the combo and save as many red gems as possible for later. Also the green gem must be taken as gem number 11 – 15 in order for it to give maximum points. (61.620 points). Go back and renew the Lockjaw. Take the remaining gems in this room. (61.760 points). Renew the Lockjaw and use the swing. You can choose to pass the HMF as the Lockjaw will do here. Go stand before the yellow gem and let the Hoodlum hit you one time. Get the yellow gem and jump to the level where the Hoodlum is standing. Get the yellow gems here and jump to get the remaining two yellow gems here while charging the fist. Kill the Hoodlum with one hit and convert the Black Lum, all in combo of course. (62.780 points). We now get to the third long combo in this part. First some preparation. Climb the ladder and jump the balloons to get the Vortex. Collect the four yellow gems. (62.920 points). Run past the first Hoodlum and shoot the stilts with the Vortex. Now jump down below and wait for the Vortex to run out. Go to the frozen waterfall and hit the Elite Monger five times. He will be joined by the first Hoodlum who has chosen to jump down as well. Go back upstairs using the ladder. The Hoodboom will stand close to the Snowman. Hit him five times and renew the Vortex. When you come back he will be conveniently placed a little bit away from the Snowman. Now to the combo. Break the Snowman and collect the yellow gems. Hit the Hoodboom and very fast jump and helicopter to the first of the five balloons on the right. When done right and fast you will reach the balloon just in time to continue the combo. Take the five yellow gems while falling/helicoptering/steering to avoid the balloons. When you land on the box, hit the Elite Monger, still with the Vortex. He will give 2.500 points in combo. Get the HMF, convert the Black Lum and finish off the Hoodlum. Convert the Black Lum and zoom in on the Matuvu for additional 2.500 points. Quickly turn around, break the door and collect the gems in the hallway together with the pig. It's a combo worth of 9.220 points. (74.240 points). SBTC part 2 - The Balloon Combo You now enter the last room in this part. In order to prepare the first combo, you might want to weaken the two Hoodlums on the left with two shots each (I don't do that myself though). Also you have to hit the Hoodboom on the scaffolding in order to make him jump down (jump to the level with the Snowmen, jump and helicopter away from the level while sending a curved shot to the left and aimed at the Hoodboom). Now to the combo itself, which remains one of my favourite combos in the whole game. Go to the level with the Snowmen. Go stand at the pig with your back to the two Snowmen and thus facing the third Snowman. Break the pig and get the HMF and quickly break the Snowman in front of you in combo and collect the gems. Return to the two Snowmen and break them in the same combo. Renew the HMF while collecting the gems. Charge the fist while running towards the Hoodboom who is now standing on the ground floor and kill him in combo with one hit. Convert the Black Lum. Use the Throttle Copter and finish off the Hoodlum on the left. Run back to renew the Throttle Copter and turn counter clock wise around the corner of the scaffolding. As soon as you see a red circle around the Hoodlum send a curved (charged) shot at him. Quickly use the Throttle Copter for an easy ascent to the level with the HMF and run fast to get the HMF. Now head for the middle part of the wooden hanging bridge where another Hoodboom is standing. Kill him with a charged fist (must be done quickly). Now head for a place underneath the end of the hanging bridge. At this exact spot you can jump and with a charged shot to the right hit the Elite Monger who is standing near the end of the bridge. The exact location of this spot is easily found slightly to the left of a narrow shade of grey in the snow. The combo ends here and there is nothing sweeter than hearing this last charged shot worth of 2.500 combo points hit the target. (85.330 points). SBTC part 2 - The Scaffolding Combo Go back to the HMF and wait for the Black Lum to fly by. Convert it (it usually gives two Lums). (85.390 points). Now it's time for the last combo in this room. Use the Throttle Copter to enter the scaffolding. Cross the bridge and head for the Hoodlum. Don't hit him. Instead jump to the left and with the Throttle Copter fly to the top of the scaffolding and break the cage. You now have the Lockjaw. Head back to the first bridge and the Hoodlum. Charge your fist and take the yellow gem in front of the Hoodlum and finish him off with one hit. Convert the black Lum. Now jump out and upwards to the wooden hanging bridge above. Jump as if you wanted to hit the head on the floorboards. What actually happens is that you pass through the floor and you find yourself on the bridge above. Continue the combo with the Hoodboom that have appeared at the end of this bridge. Convert the Black Lum. Now, in order to continue this combo you have to stand next to the yellow gem where you killed the Hoodboom. The Elite Monger will arrive rather late by the balloon, so as soon as you see him coming down, charge your fist, take the yellow gem and electrocute him at the moment he touches the bridge (only then can it be done). Convert the Black Lum and race towards the Hoodlum at the end. Kill him with one hit after taking the yellow gem. Convert the Black Lum and kill the last Hoodlum and convert the last Black Lum. (90.570 points). SBTC part 2 - The Second Scaffolding Combo Renew the Lockjaw and head towards the other room. Take the remaining yellow gem at the end of the first bridge. (90.590 points). In the other room, jump the boxes to the right and jump the balloons until you get to the balloon with the yellow gem. Take it. (90.610 points). Jump to the horn and collect the gems in combo, fall down to continue the combo with the pig and the gems below. (91.730 points). Get the HMF and kill the last Hoodlum with one hit. Convert the Black Lum (this can be made to give three Lums). (92.210 points). Part 3. In the first room there are two Hoodoos, one protecting the Slapdash and one protecting the cage. Give each of these Hoodoos three shots. Everything in the first room (and then some) can be taken in combo. Start at the pig on the left. Break it and break the other two pigs as well. Collect the gems and take a hit at the cage. The Hoodoo will appear. Kill him in combo and break the cage. Convert the Black Lum and take the red gem left by the Teensie. Take a shot at the Slapdash and finish off the last Hoodoo. Convert the Black Lum and finish off the Slapdash. Convert the Black Lum and continue the combo by flipping the Snowboard (usually three times at this place) and finally take the five yellow gems in the same combo. (96.400 points). The next combo follows immediately and starts with the five yellow gems followed by a jump where the opportunity of flipping the snowboard should be used to the full extent. When landing close the edge of the path with the two red gems, it is sometimes possible to flip all the way to the gems. Collect the gems and steer left after the jump while flipping like mad. Get the Hoodlock in combo and collect the yellow gems along the wall. I usually land about 1.960 combo points here, but it may vary from time to time. (98.800 points). Note: If you at this stage of the game are in need of points, it is possible to trigger a launching glitch just after the path with the red gems. Jump to the extreme left when leaving the path and go along the left side wall. At some point you might be launched high into the air and thus being able to flip the snowboard like mad. I once had about 2.800 points in combo that way. The next combo involves the fence on the left just before the next Hoodlock. Go into the fence on the right side of it. This allows you to flip the snowboard, often up till three times, and furthermore you get the Hoodlock in combo. After the Hoodlock continue down the left path and collect the yellow gems. Jump off the path and flip the snowboard (in combo) for additional points. (99.650 points). At the next fence on the left, go into to it on the left side and flip the snowboard. Continue into the left corner just after the fence and you can flip again. You can get a combo of 300 points here. (100.190 points). The next combo starts with the third Hoodlock. Run into him and continue left up the short slope. When done right this allows you to flip four times. Continue and jump off the path towards the next Hoodlock. Flip while in the air. Hit the Hoodlock, ram into the fence, flip, take the yellow gems, jump and flip and finally take the red gem in combo. This combo should be between 1.100 and 1.300 points depending on the number of flips. (101.990 points). Take the five yellow gems in the hallway. (102.080 points). Ram the Hoodlock and take the yellow gems in combo. Hit the fence and flip one time in combo. You miss the last yellow gem by doing this, but occasionally you can get it after the fence. (102.380 points). Take the left path and get the red gem. (102.410 points). The next combo starts with the Hoodlock just after the red gem. Run into him and flip whenever you can and get the gems. I usually get a combo worth of 1.590 points here (and on a rare occasion 1.740 points). For the sake of counting this should amount to (104.580 points). Now to the combo involving the green gem. It starts with five yellow gems and is followed by flips before and after taking the green gem. The green gem is worth 4.500 combo points. If for example one is able to flip ten times the combo is 5.200 points. In order to reach the "maximum score" in this level one should thus have 99.999 – 5x10 – 10x30 – 1.500 = 98.149 points before starting this last combo and the score will be 105.199 points. This very personal "maximum score" can be adjusted to how many times one actually is able to flip the snowboard. If one wants to be the world champion in this level we need a different approach and a different combo. It involves a glitch that is a bit hard to trigger, but then again not harder than getting the green gem itself. It starts with the last Hoodlock before the green gem. Run into it and jump and flip, take the yellow gem, jump and flip. Take the following five yellow gems and the red gem and jump and flip to the other side. Now if you aimed right when doing this jump, you can land exactly on the left edge of the pathway. When doing this right, you will be launched into the air and thus being able to flip some more and to top it off, you will land exactly where the trail of five yellow gems leads to the green gem and thus keep the combo going. Take the five yellow gems, jump and flip and take the green gem in a combo of 7.500 points. Let's investigate this further and be more specific about the combo. In units of five objects (the first 20 objects) the combo can go like this: Hoodlock 4 flips| 1 yellow 4 flips| 3 flips 2 yellow| 3 yellow 1 red 1 flip| 9 flips 5 yellow 8 flips green gem Here I assume one is able to flip 4 times for the first jump, 7 times for the second jump, 6 times for third jump, 4 times after being launched from the edge and finally conservative 8 times when jumping for the green gem. The combo is worth 11.370 points. In straight points this is: 130 + 11x10 + 30x30 + 1.500 = 2.640 points. Thus in order to reach the maximum score one should have 99.999 – 2.640 = 97.359 points before hitting the Hoodlock. The maximum score for this level in this example is: 111.369 points. SBTC part 3 - The Launching Glitch Note 1: The combos in this walkthrough are all tried out several times, but for obvious reasons I have left out being hit along the way. Note 2: This game is played on X-Box and on this platform the conversion of Black Lums goes like this: If the Black Lum is converted right after the Hoodlum is killed, then it will give 10 points. If you wait a while it may give 20 and wait even further it may provide 30 points and thus count as three Lums (this fact is important in combos). Wait even longer yet and it may be back to 20 or 10 points again. Thus there is a time dependency when converting Black Lums and in a given situation it may be down to luck how it is converted. The combos where the conversion always provides 10 points, it is counted as 10 points in the combo. And where I always can get it for 30 points, it is counted as such (an example is the very first combo in part 2.). In all other cases the conversion is set to 20 points as an average score. Thus for the fanatic player, the score may be a little bit higher than I have stated. Note 3: In order to get the maximum score it is necessary to get 98.149 points (or 97.359 points depending on the level of your ambitions). It is thus possible to loose around 7.000 points along the way when compared to the walkthrough, so mistakes are allowed. For instance, this time around I got 19.000 points on the ship and I settled for that. I would probably play the whole day to get 20.000 points on the ship and since I can loose points I chose to save the score of 19.000. Plus I tend to loose patience when getting around 20.000 points and the ship is shot to pieces just before I kill the last fish. |
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Good to have this up again. Thanks!
I've been trying to do Clearleaf Forest for a near maximum score recently. Part 1 was relatively easy. Needed some practise to combo the matuvu with the mushroom, but eventually I made it to part 2 with just an irrelevant 62 points under the maximum score. Part 2 is really hard though. The biggest problem is that I can't do the jump from the piggy bank. I don't know if I'm doing it completely wrong or anything, but I haven't managed it once. Therefore, I usually trigger a launching glitch by rolling from one piggy bank to another, which sometimes launches me high enough to helicopter to the upper platform. The problem is that the first big combo involves destroying the piggy bank that I launch myself with, rendering me unable to get up there to get the Lockjaw again. I'm also having trouble completing the first combo before the Lockjaw runs out. It usually runs out around the time I finish off the last hoodlum, so I'll need some more practise with that too. |
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Yeah, you have to be fast to make the Lockjaw last long enough. At least you must get the Matuvu in combo for 2.500 points.
Actually you don't lose to much points if you don't get the HMF for the green gem combo. You can take the four yellow gems, the Pigs, the gems and then kill the Hoodblaster without power suit. You will get the Vortex from the Hoodblaster and uou still get the green gem for 9.000 points in combo. |
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Desert of the Knaaren.
This is a walkthrough of Desert of the Knaaren together with videos of the trickier combos. Part 1. Get all the gems and the Slapdashes in combo. (840 points) In the second room go to the first Throttle Copter Can and use the series of Throttle Copter Cans to get to the room up on the right where the Lockjaw Can is located. Activate the Lockjaw and break the Pig. Get the gems and quickly fall down to the ledge below containing yellow gems and get them in the same combo. (1.600 points) Go back to the Lockjaw and use the Hooks to get to the bridge. Make the Hoodblaster stand near the Pigs. Break the middle one and collect the yellow gems, break the other two Pigs and collect the red gems while charging your fist to kill the Hoodblaster with one hit. (3.300 points) Return to the Lockjaw and use the Hooks to go to the room on the top. Take the two yellow gems at the entrance. (3.360 points) Use the Shock Rocket and break the cage. Head for the room below and find the Teensies providing you with an HMF Can. Activate the HMF and collect the gems inside. (3.600 points) Renew the HMF and helicopter to the ledge below where you find a door and a Hoodblaster. Break the door and kill the Hoodblaster in combo with one hit. After the cinematic you can continue the combo with the gems in the room below. (4.410 points) Head for the exit and fall down to the level where the Shock Rocket is located. Activate it and break the cage to get the Lockjaw Can. Shoot the Gong and quickly get up and activate the Lockjaw. Run up the pathway and use the Hook to get across to the other side. Fall down and quickly head for the hallway where the lone Knaaren is patrolling. You must pass him while wearing the Lockjaw. When done, quickly head for the secret room down the hallway to the left. Get the six red gems and the green gem in combo with the Lockjaw. (14.130 points) Passing the Knaaren Go back to get the gems in the room with the Shock Rocket Can. Take as many of them as possible wearing a power suit. (14.380 points) Shoot the Gong and head for the exit. Part 2. You now enter a huge room and the first thing to do here is to lure a Knaaren onto a switch on the floor in order to activate the floating platforms. Head for the pathway that leads up to these platforms. Take one of the yellow gems and leave two of them for later. Jump to the first platform and wait for the right moment to jump to the platform leading to a room higher up. This room contains a cage. Break it and get the Vortex. (14.390 points) Activate the Vortex and quickly fall down and head for the Mushroom. But first, take the Matuvu behind the pillar and then get the Mushroom in combo. (14.930 points) Head back to the moving platforms and this time go right to get the Lockjaw. Go to the secret room and get the gems there. Start with the yellow gem on the left at the entrance and get the gem on the right. Quickly continue into the room and make sure the next three gems are yellow. Then get the rest, finishing with the green gem. The combo should be worth 9.500 points. (27.730 points) Go back and refresh the Lockjaw. Get the three yellow gems along the path. (27.810 points) Jump down and find another Matuvu sitting on a pillar. (28.310 points) Return to the moving platforms and get the five yellow gems near the Lockjaw. (28.490 points) Continue up the platforms and get another batch of five yellow gems in combo. (28.670 points) Head for the ledge with the three red gems on. If you stand on the extreme edge you can look down and see the last Matuvu. Get it and collect the three red gems in combo. (29.530 points) Head for the exit. Part 3. Climb up the narrow groove and go right to get the gems in combo. (29.620 points) Continue straight ahead until you stand before some vines on the wall. You can get all the gems on the ledges and on the vines in one combo. It's tricky, but great fun. (30.040 points) The Vine Combo Go to the next room and find the Shock Rocket and shoot the Gong. Take the lone yellow gem and head for the Lockjaw. (30.060 points) Get the five yellow gems on the vine and collect the red gem as you run up the pathway. (30.280 points) Helicopter to the platform with the gems and the Matuvu on the ceiling. Get the Matuvu, get the five yellow gems and one red gem in combo and continue the combo by jumping and using helicopter to the ledge with four yellow gems. (31.440 points) Note: It is possible to combo the Matuvu after one of the yellow gems, but it's rather difficult. Renew the Lockjaw and get the 2 yellow gems by the end of the path that leads away from the platform where you just collected the gems. (31.500 points) Renew the Lockjaw and use the Hook to enter the level where the Knaaren are walking. Pass him and head for the next room. The first thing to do here is to collect the yellow gems on the vines. Go to the right and fall down to the ground level. Climb the vine and get the three yellow gems and get a fourth yellow gem in the hallway in combo. (31.640 points) Climb another vine with two yellow gems and get a third yellow gem on the platform nearby in combo. (31.740 points) Renew the Lockjaw and quickly run to the room with the Matuvu. In front of you is a yellow gem conveniently placed so the Matuvu can be comboed with that gem. (32.760 points) The Matuvu Combo Renew the Lockjaw and go to the room with the cage. Break it and collect the gems. (33.400 points) Use the Throttle Copter to reach the cage on the upper platform. Break the cage and collect the green gem. (34.900 points) Renew the Lockjaw and head for the exit. Collect the remaining two yellow gems on your way out. (34.960 points) Now you have to run the circular path that is infested with Knaaren. Avoid them and use the Shock Rockets to hit the Gongs and to break the three cages. Collect all the gems with the Shock Rocket Suit. (36.880 points) Exit this part. Part 4. In the first room you find a Matuvu and eight yellow gems. Get the Matuvu and collect the gems in combo. (37.330 points) Note: It is possible to combo the Matuvu with a yellow gem. Find the right place to stand and the Zombie Chickens won't bother you. Go the next room and fall down to the lower level. Get the Matuvu and collect the gems. (38.110 points) Carry the egg across the maze and place it on the switch. Go to the room with the platforms and the green acid. Get the four yellow gems in combo. (38.180 points) Go to the secret room and get everything in combo. Start with at least five yellow gems and collect the gems around the green gem in the middle, including the ones on the hands on the wall. Let the green gem be the last gem you take in this room and continue with the gems in the hallway. Get the gems in the next room by running to the right and continue the combo by jumping the vine. After the last green gem, continue the combo by rolling off the edge of the bridge to get the remaining three yellow gems on the floor. The combo is worth about 14.780 points. (56.360 points) Get the remaining gems on the moving platforms and break the cage. Get as many of the gems in combo as possible. (56.760 points) Now go to the last room and collect the yellow gems. (56.910 points) Head for the exit. Part 5. Defeat Reflux. (59.910 points) Part 6. Combo the Hoodblaster with one of the yellow gems. (60.150 points) Combo the next Hoodblaster with another yellow gem. Get the Vortex, convert the Black Lum, hit the Mushroom and collect the gems. Start with the series of yellow gems in the end of the room opposite the Mushroom. (63.510 points) Part 7. Give the Hoodoo and the Elite Monger three hits each. Go to the red gem, get it and collect the following fourteen yellow gems in combo. Kill the Hoodoo in combo and get the Elite Monger as well. Convert the Lums. The Hoodoo and the Elite Monger each gives 1.000 points in combo. (66.620 points) The Hoodoo Combo Kill the Lavicrafts as fast as you can. Get the second one in combo with the Lum from the first one. (67.400 points) The Lavicraft Combo Get the HMF and break the door. (67.420 points) Knock the Stumblebooms off their stilts by standing underneath them for a second or two. Weaken them with five hits each. Kill the first three and convert the Lums in between. Kill the last one and charge your fist to hit the first in series of Hoodstormers. Notice that this is the only place in the game where you can hit a Hoodstormer with a straight shot. After finishing off each Hoodstormer make sure you convert the Lums that fly away. After the last Hoodstormer you get the Lockjaw. Convert the last Lum wearing the lockjaw. It may give you loads of points. (72.490 points) The Hoodstormer Combo Note: This combo depends heavily on the conversion of the Black Lums from the Hoodstormers. The combo I used when making this walkthrough was 3.880 points which yielded a total of 5.070 points. But it is not unusual that the combo varies from 2.500 points to 4.000 points. It depends on luck. Now to the biggest combo in this level. It contains the two green gems. Get the Lockjaw and use the Hook to jump the boxes. Break the cage before jumping down on the other side. Hit the Hoodoo three times and force the Hoodlock back so you can pass him. Go to the secret room and get the gems. Get the Hoodoo as you fall down from the pathway. Convert the Lum and quickly jump the boxes and land on the green gem on the other side. The combo is worth 20.240 points. (99.650 points) The Green Gem Combo Renew the Lockjaw and finish off the Hoodlock. Get the Hoodstormer in combo and convert the Black Lums. As it flies away, it can give you loads of points. (100.450 points) Note: In order to reach the maximum score in this level the above score is too high. After this part you need exactly 97.559 points. You may perhaps want to have one or two extra points as you can get hit in the next level. Part 8: Use the buttons on the floor to make the Hoodblasters stand where you can hit them from the ground floor. Make sure they don't hit each other. The one on the far left is out of reach from the ground floor, so you start with him. Jump and helicopter towards him from the upper floor. Kill him with one charged hit. Kill the two closest to you with one charged hit each. The last one is a bit difficult to hit. Make sure you stand on the upper right corner of the slightly elevated platform in the middle of the ground floor. Kill him and fall down carefully to the room with the gems. Collect eight yellow gems and leave one in order to continue the combo. Run upstairs and collect the five red gems. Roll off and get the remaining yellow gem in combo. Continue the combo with the six red gems on the other set of stairs and finish off with the green gem. It's a combo worth 9.360 points and you should now have reached the maximum score. (109.359 points) Note: It is not necessary to play a perfect game here. Mistakes are allowed and some combos can be made shorter. However, I suggest you have at least 62.000 points after part 6. |
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Best topic i've seen on this site. ^_^
__________________________ Mr.dark is a simple "Mr Dark" member just like myself. Try not to get confused with my username.Anyway, my friend dark Rayman is here! |
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Well, thanks!
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The Tower of the Leptys.
Part 1. Climb up into the yard and ignore the Pigs along the way. Now, prepare for one of the biggest combos in the entire game. Hit the Hoodoo three times and if you wish, you may weaken the other Hoodlums as well, although it's not necessary. Go to the ledge where you can see a yellow gem. Jump and stand on the ledge. Look out and make sure the Hoodblaster is standing close the entrance/exit. Enter the hallway and don't take any gems, but continue to the room with the platforms. The idea is now to take twenty yellow gems in combo and then continue the combo with the Hoodlums in the yard. First you must get the Lockjaw. Jump and don't touch the yellow gem. Enter number three platform to the left and use the Hook to reach the square platform hanging from the ceiling, again without touching any gems. Climb the netting and here's where the combo begins. Take the first yellow gem and get the next before jumping to the netting on the ceiling and collect the next three gems. Fall down/helicopter/steer to the square platform to collect the lone gem there and fall down to the first of many platforms. Collect the gems as you jump the platforms. Continue until you reach the Lockjaw. Renew it and continue through the hallway while charging your fist. As you exit the hallway, send a curved shot at the Hoodblaster. Next summon the Hoodoo and kill him. Convert the Lums as you go along. Finish off the next two Hoodlums and get the Lums. Charge your fist and make sure you hit the oncoming Elite Monger as he runs. That way you can electrocute him right on. Kill the other Elite Mongers. One way is to hit them five times, then convert the Black Lum from the previous kill and then finish him off. That way you can make sure to get the Lums and stay in combo. Kill the Hoodstormer and leave the Lum from him. Instead get the HMF and quickly get the gems on the stairs. The score depends on the number of Lums converted. It should be in the region of 24.000 – 25.000 points. (24.500 points) Get the HMF and take the two yellow gems behind the screen. Renew the HMF and quickly break the two Pigs you ignored on your way in. (24.680 points) Renew the HMF, break the door and get the yellow gems behind it in combo. (24.860 points) Return to the room with the platforms and renew the Lockjaw. Quickly run back through the door and enter the room with the gems on top of the boxes. Take the first three yellow gems on the first three boxes and jump on the water to reach the exit on the other side. Don't take any further gems. (24.960 points) Quickly enter the big room where a Heckler and four Hoodstormers are waiting. Kill the first Hoodstormer with the Lockjaw (which then runs out), hit the next one four times and get the Lum from the first. Kill the next and so on until you have finished them all. I assume each Hoodblaster gives two Lums on average. (26.210 points) Now, an Elite Monger will appear. Hit him five times and make him stand near the Pigs on the boxes. Renew the Lockjaw and quickly return to the Elite Monger (don't take any gems on the way; jump the liquid when you have to). Hit the Pig on the right and get the Elite Monger in combo. Convert the Black Lum. (27.310 points) You now have an HMF in the room. Weaken the Heckler, so one more hit will kill him. Renew the HMF and make the Heckler stand near the last Pig. When he's in the right position, hit the Pig and quickly kill the Heckler in combo. Convert the Black Lum. (28.410 points) Three Hecklers now enter the room. Weaken them all so one more hit will kill them. Make them all stand close to each other and kill them in combo. After killing the first two, convert the Lums (it normally gives at least three Lums) and get the last Heckler for 1.000 combo points. (32.110 points) You now face a Hoodstyler and two Hoodoos. Get the HMF and kill the first Hoodoo with one semi charged hit and quickly get the second with one semi charged hit. Convert the Black Lums (usually gives at least three Lums) and kill the Hoodstyler with one semi charged hit. Renew the HMF and convert the Black Lum. (34.430 points) It's time for a shoe race. With a little patience one can get at least 420 points out of this. (34.850 points) A number of Slapdashes will now appear. Get the HMF and kill the one with the $ sign. It will give you the Shock Rocket so you can free the Teensie in the cage. In return for this you get a green gem. You now have to kill all the Slapdashes and convert the Lums. Leave the Slapdash closest to the entrance/exit for last. Start with the next one and work your way around the room clockwise. You kill five Slapdashes before the green gem and if they all give you three Lums the green gem won't count, so I advice you to count the Lums as you progress. After the green gem you have two Slapdashes left. When you kill the last one, quickly get the Lum and jump to the lower level to get the Pigs with contents in combo. (51.450 points) Renew the HMF and get the four gems on the boxes. (51.490 points) Head for the other end of the room and use the Throttle Copter to reach the netting above. Get the Lockjaw and take the two gems. (51.550 points) Use the Hooks to reach a hallway at the other end of the room. Kill the first Slapdash and convert the Lum. Pass the second Slapdash and hit it as you fall down in the room with the boxes. Continue the combo with the gems on the boxes. Follow the video. About the score: The combo is usually 2.570 (if the Slapdash provides two Lums, which he didn't do in the video) and the total score is 3.350 points. (54.900 points) The Box Combo Return to the room with the Throttle Copter and the Lockjaw. Use the Hooks again and pass the hallway. This time use the Hooks in the other room to reach to ledge where the cage is located. Don't break the cage yet, but go all the way into the room in order to make the Hoodstormer appear out in the yard. Fall down into the room with the boxes and go out into the yard. Hit the Hoodstormer two times with the HMF and go back in through the door. Pass the room with the boxes and head for the Throttle Copter. Use it and get the Lockjaw. Use the Hooks to get back to the room with cage. Now break it and get the gems. Fall down and get the three gems on the way. As you enter the yard quickly kill the Hoodstormer in combo. And very quickly get the Throttle Copter, run like hell, lift off and enter the secret room. Kill the Pig in combo and continue the combo with the twenty yellow gems. It's a combo of 2.390 points. (58.000 points) The Secret Room Combo Use the Throttle Copter to get the two yellow gems just above. (58.060 points) Return to the room with the platforms. Get the Lockjaw and get the lone yellow gem beside you. Climb the platforms and use the Hooks to reach the top of this room. Get the five remaining yellow gems in combo (use the netting to get to the top without taking any gems on the way). (58.260 points) Break the last cage and get an HMF. Break the door and head for the exit. (58.280 points) Part 2. The action is on from the start in this part. The first thing to do is to get the Lavicrafts in combo for 500 points each. It is done by getting five objects in combo before killing the first one and then killing the other one before the combo from the first runs out. (59.870 points) The Lavicraft Combo The next combo involves the Pigs on the roof, the Hoodblaster and some Pigs on the floor. Get the Lockjaw and climb the circular staircase. Pass the Hoodstyler and jump to the roof with the Pigs. You may want to weaken the Hoodblaster in front of you with two shots. Break the Pig with the yellow gems, get the gems and break the Pig with the red and yellow gems. Get two yellow gems first and break the last Pig as you fall down from the roof, while sending a hit towards to Hoodblaster. Head for the lone yellow gem on the floor and continue the combo with the two Pigs you see before you. (63.910 points) The Piggybank Combo Climb the circular staircase again and pass the Hoodstyler once more. This time use the Hook and the balloon to get to the roof with the Shock Rocket. Activate the Shock Rocket and quickly stand on the switch and shoot the cage at the staircase. Don't hit the Hoodstyler. This will give you the HMF. Go to the ground floor and activate the HMF. Now run fast to the wooden door on the right. Break it and hit the switch, which brings out the green gem, and continue the combo with the nearby Pig and the gems. Continue the combo with the Pig to the left and get the second wooden door in combo. Renew the HMF and quickly break the Pigs behind the door and collect the gems. (68.210 points) The Second Piggybank Combo Go back to the Shock Rocket. Now, shoot the Hoodstyler and get the green gem nearby in combo. (74.470 points) Renew the Lockjaw and swing the Hooks until you reach the scaffolding. Don't use the Throttle Copter. Instead helicopter across the room and take the balloons to the top. Take the yellow gem on the balloon in combo with the three yellow gems on the scaffoldings. (74.610 points) Now take the balloons back to the revolving tower. There are six yellow gems on the ledges and the tower. Take them in combo. (74.850 points) Take the four yellow gems on the nearby staircase in combo. (74.990 points) Take the lone yellow gem floating in the air. (75.010 points) Continue using the Hooks and the balloons to get to further up on the tower. Take the twelve yellow gems in combo. (75.650 points) Use the Throttle Copter to go the upper floor of the tower. Here are seven Hoodstormers waiting and they will appear in pairs except for the last one. There are several ways to attack this. One way is to weaken the two Hoodstormers, drop down to the Throttle Copter and fly up again to kill the first one with a Power Suit, then get the other one in combo and convert the Black Lums. Repeat this with the next two sets of Hoodstormers, but after the last pair continue the combo with the last Hoodstormer. Get the Lockjaw and convert the Black Lum. The score in this version is 1890 points. (77.540 points) Alternatively: Weaken the first two Hoodstormers and get the first with the Power Suit. Get the rest of the Hoodstormers in one combo together with the Lums. Assuming one can get two Lums on average from each Hoodstormer and assuming the last Lum is converted with the lockjaw, this should yield 3.540 points. I normally play the first version myself and I will continue with the score from that one. Use the Hook to exit this room. Climb the ladders and enter the room with the Elite Monger. Hit him five times and get a yellow gem from the groove in the wall and then finish him off. Convert the Black Lum and get the rest of the yellow gems in combo. (78.860 points) Climb further up and get first three yellow gems in combo then the next two. (79.020 points) Now, there are sixteen yellow gems floating in midair and loads of Throttle Copters. Get as many yellow gems with Power Suit and in combo as possible. A good way to approach this is to get to the top without touching any and then fall down through the lot. One should be able to get at least 600 points here. (79.620 points) Move on to the next room, where you face a Hoodstormer and some red gems. Hit the Hoodstormer four times and use the moving platforms to get to the red gems. Pass the first set of red gems and head for the next. Get these four red gems in combo and get the Lockjaw. Move on to the next set of red gems. Jump the balloon and get them in combo and kill the Hoodmonger in the same combo. (80.650 points) In the next room you see a batch of Pigs and a cage. Free the Teensie and get the HMF. Activate the HMF and break the Pigs. Start from the end opposite the HMF. (85.310 points) Exit the room and fall down to break Pig just below. Jump the balloons while charging your fist. Kill the Hoodblaster with one hit. He doesn't give you the usual 200 points, but you get the 60 points from killing him with one hit. (85.390 points) Enter the next room where you find two Pigs and a cage. Break it. Break the Pigs wearing the Lockjaw and get the gems. (86.250 points) Jump the balloons in the next room until you get to the top. Don't break the cage on your way up. When you reach the top you can break the cage there to get the HMF. Quickly fall down through the balloons without hitting any and stop at the cage below (it's tricky and may require a few attempts before a successful fall occurs). Break it and get the gems with the HMF. (86.890 points) Head back to the top, break the Pig and get the red gem. Finish this part. (87.030 points) Part 3. This part is all about killing Hoodflyers. In order to maximise the score, these must be taken in combo whenever possible. In some places it is necessary to wait as long as possible to kill a certain Hoodflyer in order to let the combo continue. The first room should be no problem. There is just one place where it is necessary to wait a little bit in order to keep the combo going. The next room is a challenge though. The first set of Hoodflyers consists of merely four and the combo is 90 points. The next set consists of eight and will provide a combo of 300 points. The next one is the big one. Now, you face 44 (as far as I have counted!) Hoodflyers and they must be killed in combo. It's a challenge indeed. There are three key places in this combo where you need to wait for a kill in order to keep the combo going. Two of these come right in the beginning. First you see four Hoodflyers. Kill the three of them and wait as long as possible with the fourth. Now come three Hoodflyers. Kill two and wait with the third. Continue the combo and don't hold back now. Keep your finger on the trigger and make sure no Hoodflyer goes past you. As you reach a combo count of around 3.500 points it is time to be careful. At some point you need to wait to kill a Hoodflyer in order to keep the combo going. With practise, you can see the camera changes when it's time. This combo should be around 5.070 points. Next you meet a group of three Hoodflyers. Kill them. Next up is a group of fifteen Hoodflyers, where it is also necessary to pay attention to which Hoodflyer needs to be killed late. This combo is worth 870 points. Get as many of the remaining Hoodflyers in combo as possible. If all goes well a score of around 10.000 points is possible in this part. (97.000 points) Part 4. This is where it all happens if you go for the maximum score in this level. It is obtained by getting three of four green gems in the secret room in combo. Thus the score before you enter this room should be 93.999 points and the maximum score is 104.499 points. It is obvious that it is not necessary to get 97.000 points after part 3. I would recommend the following scores: After part 1: 56.000 points After part 2: 83.000 points After part 3: 92.000 points (Notice there are 2.100 points in this part before the secret room. Also notice that you can fall down and thus lose a point or more if necessary to land on exactly 93.999 points) Part 5. Defeat Reflux and end the game. |
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Hall of Fame - Top 100
1. MandM81 852.211 2. Xenon09 848.693 3. DTUCC 847.297 4. Jona 840.872 5. Mostwanted82 835.211 6. sfn42 834.175 7. christiaens 828.246 8. Nikkoss 820.848 9. Block 798.697 10. romu 796.153 11. Tiger 5 787.934 12. Zane 787.442 13. CED 780.491 14. PHK 776.174 15. Urban-C 770.275 16. luka31 757.608 17. niclas66 730.810 18. capher 730.760 19. tomsc 730.366 20. Rai 723.488 21. Leric 720.359 22. Nideldadeldu 716.909 23. Aardvark 708.173 24. oliver 703.658 25. T17Dec@! 698.258 26. bouldog007 696.918 27. Bill3 694.758 28. Drac 692.167 29. xp125 690.645 30. pilotepro 686.227 31. Le PFDM 680.104 32. Light Ghost 670.607 33. Newray 662.450 34. Genoveva 659.802 35. mikber 658.893 36. jeje78 652.988 37. HavocRay 650.953 38. MegaHoodlum 650.805 39. florian5000 650.562 40. oever532 648.053 41. Raakki 647.788 42. R4zzy 647.407 43. ssss3 646.817 43. SuperRuy 646.817 45. White Haven 646.504 46. Hoodlum924 645.588 47. PeterParker2006 644.178 48. Andru1369 642.312 49. 1 er 640.021 50. Ackaturbo 639.000 51. Thorsten04 635.764 52. Zapper-X 630.255 53. Leptys4 617.950 54. bramvdsteen 616.956 55. mockerby 612.280 56. sxsx 604.844 57. kneks 602.507 58. tomyoda 601.784 59. Mister. R 600.236 60. philippe317 597.142 61. RayHeaven 595.720 62. GreatZeroRay 590.550 63. horst_052 590.318 64. cn-12072 588.292 65. Linkmaster_52 586.536 66. ProfStevie 585.419 67. Ryan-Phoenixan 577.267 68. Angous 570.977 69. RZONE_Badlum 566.418 70. rayofsummer 566.322 71. Mogios 560.506 72. stupmachin 559.917 73. JoeBar049 556.300 74. N_Gd_M 555.648 75. sesmar78 554.395 76. DarkScore 553.739 77. Hoodlum06 552.754 78. marinarapid 552.588 79. Hunchman801 552.368 80. Terminalix 552.139 81. nicknorry 547.524 82. Tobbe777 547.297 83. Ray840 546.574 84. bo-bik 546.329 85. kong_242 545.204 86. encyclopedic 544.167 87. Alpha_S 544.070 88. Maquie 543.757 89. Reno-2.0 541.537 90. nico1232 540.626 91. Rayman--- 537.819 92. Alexandre1992 536.436 93. OmerIfrach 534.101 94. Twins 533.382 95. herve1960 530.935 96. tototo1994 525.868 97. seb_ze_boss 525.048 98. Raygirl333 524.522 99. Thursaz 523.756 100. pinguinbob 521.796 This message has been edited. Last edited by: MANDM1981, |
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The HoF top 100 got lost under the recent attack. This is the last version I saved to my pc and it's not up to date I'm afraid. I remember the improvement from sfn, but I don't have your most recent score. Did you finish CF?
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I haven't played for a couple of weeks, but I'm going to as soon as I get a chance. I should finish CF fairly soon; for now though, my score is 823487.
I hope Hunchman can configure this HOF for Pirate Community - it would be so much better to have a proper list that doesn't have to be edited again and again. |
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So true. Will he do that with, or without, the code files from Ubisoft?
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I can't imagine dealing with Ubisoft will be a smooth ride. But for the sake of all players who still compete for a better score I hope he will be successful in this quest.
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