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Quoting from faq
"How are you going to solve the problem of battles?" The point is that the combat system is different from Heroes V to be more adapted to a web based MMO, but it's still be very strategic and challenging. The battle will be automatically solved by a mathematic calculation once you click on the attack button. The result is announced when the combat is done; to know when, you just have to take a look at the timeline. Nevertheless, the battle preparation will be crucial. A mistake can be fatal; even if your army seems to be stronger! A bad choice in your organization could lead to defeat. I really love the way of the order castle. With gremlin, mage, genie and titans, I play 100% range. By casting genie & heroes spell to cast illusion of them to be the tanker forward, I can lose almost none of the real troops. I wonder how this strategy can be implement in this online game way of battle? I still dont quite understand the way the online way of battle. Thank you Edit: when is actually spring 2008, since I am not from USA. |
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