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Posted
I've recently started playing what appears to be a pretty popular web game, something called Travian. From what I've seen so far, it appears to have some pretty strong similarities - with, of course, tons of innovations, improvements, and additions from the Heroes franchise. Now, seeing as how Travian is already addictive, I'm wondering what this web-crack will do to me!

Seriously, does anyone else have any input on how this plays out compared to other web-based games, as a blend of HOMM and the web-strategy stuff? Also, is there any more word on the beta? If I could afford it, I'd go out and buy the Complete edition just for the beta key! I've got about 50 guildmates, and my roommate has another 50, that are all burnt out on WoW and looking for something more casual yet still social. This could be it.

Really, I'm just rambling at this point, but I'm giddy with anticipation! Hopefully all is proceeding well...
 
Posts: 8 | Registered: Tue July 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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That was my first thought also, been playing Travian for 2 years now and when you add this to the ecvation..The result is=No time for school/work/friends/other games.

Well Travian is an awsome game so if they get the inspiration from it, it can only become good Smile
 
Posts: 1 | Registered: Thu July 31 2008Reply With QuoteEdit or Delete MessageReport This Post
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The developers have said that they want HOMM:K to set a new standard in quality and gameplay for browser-based online strategy games. But who are their main competition? I'm only aware of Ikariam and Travian. Are there others that are also decent?


_____________________________
Maxim Vickers -- Vizier -- The Kingdom: The Art of HOMMK Warfare -- http://hommk.3deified.net

"The adding features part depends on the end of the patch plan." -- Fabrice Cambounet
 
Posts: 29 | Registered: Fri July 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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I've played around with a game called Dreamlords, which has an RTS client and a web-based realm management system. The game is interesting, but ultimately lost any real draw after a weekend or so. Travian, on the other hand, is a sleep-robbing devil of a game...
 
Posts: 8 | Registered: Tue July 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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I find travian to be too easy/uncomplicated to play. Only 3 races, strategy's very limited to the race you choose, etc... I hope this will be more challenging, and it seems it will be Clap
 
Posts: 45 | Registered: Thu January 10 2008Reply With QuoteEdit or Delete MessageReport This Post
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Travian's appeal is not in the game itself, it's in the politics. It's somewhat akin to a large team-based game of Tradewars or something similar from the way-back BBS days. The game itself is simple, efficiency is king, and you live or die by the sword.

Kingdoms, on the other hand, looks to be an actual merging of the retro feel the web games are producing with the brilliant legacy of the HOMM series. The rescue-or-ransom hero capture system is a perfect example of how much more in-depth and well-imagined this game will be.

Or so we hope. Until beta, I'm just waiting. And I've got about 50 people I'll be dragging with me into the game if it's everything I hope it to be. I already am entertaining delusions of kingship. =)
 
Posts: 8 | Registered: Tue July 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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Could you explain a little more how Travian is all about the player politics? Do you think that HOMM:K will have some of this as well because of the brilliant Alliance and territorial control systems?

I don't really see Ikariam as being much of a threat to HOMM:K because it has no end game at all and very little strategy. Having played it for about 4 months, it basically seems to come down to collecting from infinite resource nodes while you build a little army just big enough that no one will attack you. It hardly makes sense to attack other players because the combat model is unpredictable, because Alliances are all spread out, and because attacking takes so damn long and is so expensive. In other words, it is kind of a fun "build a city" game with nice graphics for a browser game, but sucks as a strategy game and in the end has no point other than the continued exponential accumulation of resources.


_____________________________
Maxim Vickers -- Vizier -- The Kingdom: The Art of HOMMK Warfare -- http://hommk.3deified.net

"The adding features part depends on the end of the patch plan." -- Fabrice Cambounet
 
Posts: 29 | Registered: Fri July 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by vizier.mv:
Could you explain a little more how Travian is all about the player politics?


It's politics at it's finest!
You search for smaller players than you and take their resources and if they don't give you res you catapult them down to a smoldering rubble.You see? Politics!(and yes I do play Travian)
Though seriously when you are in a big alliance politics do come into play. Hidden negotations with the enemy's ally. Covering your(the alliance leader's Wink ) plans while feeding false information to the spies residing in your alliance etc.
But if you aren't a top contender you will only get attacked( though it's pretty fun xD )
If things are simple like in travian, people will make it more complicated Big Grin
 
Posts: 93 | Registered: Sun January 13 2008Reply With QuoteEdit or Delete MessageReport This Post
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It's good to know that you can make such alliances in Travian. My Ikariam alliance is so spread out around the world that we find it difficult to support each other when diplomacy fails.

One thing I like about HOMM:K is that alliances will be able to hold continuous territory. It should be quite interesting to see what kind of deals people make for "safe passage", non-aggression pacts, mutual defense treaties, etc.


_____________________________
Maxim Vickers -- Vizier -- The Kingdom: The Art of HOMMK Warfare -- http://hommk.3deified.net

"The adding features part depends on the end of the patch plan." -- Fabrice Cambounet
 
Posts: 29 | Registered: Fri July 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by vizier.mv:
It's good to know that you can make such alliances in Travian. My Ikariam alliance is so spread out around the world that we find it difficult to support each other when diplomacy fails.

One thing I like about HOMM:K is that alliances will be able to hold continuous territory. It should be quite interesting to see what kind of deals people make for "safe passage", non-aggression pacts, mutual defense treaties, etc.


Yeah that territory feature is pretty neat!
Another thing which I find cool is that you can see other players attacking, moving on the map in travian the only source to hear about war is if your current alliance is involved in it(gets involved in it Smile ) or someone posts it on the forums.
It's so much better to actually see what's happening around you.
I also like the fact that they are making the game so those who can't spend too much time on the game still have a chance.
 
Posts: 93 | Registered: Sun January 13 2008Reply With QuoteEdit or Delete MessageReport This Post
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Travian, at least in my alliance/on my server, has a pretty complicated system of alliances (confederacies) and non-aggression pacts, making picking your targets carefully a high priority. Raiding is essential to swift progress, but raiding the wrong person can start World War Three, which nobody comes out ahead in.

For an endgame, they release the ability to build a world wonder, and whoever builds it first wins... so alliances put together MASSIVE armies in an attempt to defend their wonder and tear down everyone else's.

Right now the alliance I'm in, for example, is affiliated with a much larger one, and our sole purpose is to provide swift mounted defense to the more spread-out edges of the empire. Now, when I say 'smaller', I mean only 50 or so people.

I don't know enough about HOMM Kingdoms yet to really predict how its politics will play out, but I do imagine it will have some very interesting player alliances, betrayals, and strategies. I really can't wait to learn more about how it'll work so I can start formulating my plans... to take over the world, of course.
 
Posts: 8 | Registered: Tue July 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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Wow that's interesting. I had no idea that Travian had that kind of meaningful end-game.

Do they reset the server after someone has created the World Wonder?


_____________________________
Maxim Vickers -- Vizier -- The Kingdom: The Art of HOMMK Warfare -- http://hommk.3deified.net

"The adding features part depends on the end of the patch plan." -- Fabrice Cambounet
 
Posts: 29 | Registered: Fri July 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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Yep. Basically the world starts entering an ice age, and an ancient tribe from a previous age is discovered. You try to take over their villages, thus gaining the ability to make the wonder, and discover artifacts in the process. These artifacts help wage war on other people, giving bonuses to crop production, lessening upkeep costs, etc. I've never seen it myself, but apparently it's impressive enough to keep people playing reset after reset.
 
Posts: 8 | Registered: Tue July 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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Hrm, well that changes my opinion of Travian! Personally I am a huge fan of the idea of iterative servers. It just gives everyone an actual goal to work towards and a game to truly win rather than just continually grinding out repetitive infinite content (aka World of Warcraft). It also provides the developers with a natural cycle for adding new features, content and gameplay tweaks.

I wonder what kind of end-game the devs are planning for HOMM:K? Or perhaps we'll get our choice to play on either open-ended or end-game servers. It would also be cool if they had an accelerated beta server to give everyone the chance to test end-game content too.


_____________________________
Maxim Vickers -- Vizier -- The Kingdom: The Art of HOMMK Warfare -- http://hommk.3deified.net

"The adding features part depends on the end of the patch plan." -- Fabrice Cambounet
 
Posts: 29 | Registered: Fri July 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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For me to stay interested long-term, there has to be some carry-over if the game has a cycle and ends... Main hero carrying over, for example. Otherwise I'll play it for a cycle or two, then quit because there is no real development and progress. At least some form of persistent advancement and character development is necessary for me to be hooked in for more than a month or two.
 
Posts: 8 | Registered: Tue July 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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