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Posted
I have got some ideas for this game:

-do not make a building time based on the lvl of the building like 3:12 hour. but do it as HOMM and you can for example make 1 building each day/twelve hours?

-Don't make recourcefields like in travian and ogame. hold the houses wich you must capture or something.

-Hold as much buildings as possible and they must have the same meaning as in HOMM V. not that it works very different or something.


What I am trying to say is: don't think of other online games as travian and ogame but make an whole different one. you dont must even look at ideas of travian and ogame.
 
Posts: 10 | Registered: Sun February 03 2008Reply With QuoteEdit or Delete MessageReport This Post
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Homm Kingdoms has to created with a massive multiplayer online (MMO) concept in mind. That doesn't mean it will be a copy of Ogame or Travian, but chances are it will borrow some similar concepts for balancing issues. Another thing to remember is that no everyone will start at the same time, like in multi-player heroes games.

Why must the buildings have the same meaning as HOMM V? They only really need to serve as a HOMM theme.

Also keep in mind that the bulk of design decisions have already been made as it is likely we are close to the beta period.
 
Posts: 10 | Registered: Thu January 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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