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| <Guest>
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I dont know if you can move entire companies. everytime I used igor I could only move platoons, you might want to try moving all the platoons in company a from zone 1 to zone 2, then all the platoons from company b from zone 3 to zone 4, you know what I mean?
Jake http://achilles3503.tripod.com/ |
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| <Guest>
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Yeah... alright how would I go apon that then? I know how to move platoons and stuff, but not indavidual platoons.. such as I can move all player platoons to zone a, but not player platoon 1 to zone a, platoon 2 to zobe b, etc
"Your company is only as good as it's weakest member. So if you must travel with newbies, put one per platoon" |
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| <Guest>
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You can only have one friendly company in Igor...
It something that causes a lot of problems to people that haven't been modding long, so let me try and explain the way the command structure works... You can have as many Companies on the map as you wish, however, you can only set one company to have the "Allied" property enabled. All companies on the map will fight all other companies. It's therefore standard to have one compnay on the map (your "enemies"), and sometimes another "friendly" company - with the "Allied" property enabled. The Allied property means that all members of the company in question will not engage the player platoon under any circumstances. Allied companies, where used (they're not found in every mission) typically contain friendly troops (eg the pinned down Brits in one of the early GR missions, the pinned down Americans on the final Red Square mission etc) or friendly vehicles (eg the Blackhawk that inserts the player platoon on every Island Thunder mission). Companies contain vehicles and platoons (as many of each as you like). Platoons are placed within companies, and contain teams only - no vehicles. All platoons placed in an Allied company will be allied to the player platoon. A platoon is a group of teams. You can assign as many teams as you like to a platoon. Teams are placed within platoons and contain actors only. You can place up to six actors in any team. Each team can also have its own Plan, which govern what the actors in the platoon do (patrol an area, follow a path, go to a location and guard it etc). Note that a team does not have to have a plan - if it doesn't, the actors will just stand around and do nothing until the AI kicks in to tell them to do something else (eg when they hear gunfire). All teams, platoons, vehicles, companies and individual actors are named in the same way - select them on the tree in the top right of Igor, and then in the bottom right panel is a Name button, which will be given a default name for referencing (eg Company 101, Platoon 578, Actor 340, Vehicle 897 etc). You can change this by simply clicking on the button and typing whatever you want to call it (eg Blackhawk, Village Platoon etc). When you talk about "platoons", it sounds like you mean the individual fireteams within the player platoon?? Alpha, Bravo and Charlie? In which case, what exactly are you trying to do? All fireteams within the player platoon are deployed together - you can't split up the insertion zones. And I don't know of any way to script just part of the player platoon being moved somewhere during the mission - the player platoon is a single entity for the purposes of the scripblocks... |
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| <Guest>
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I'm trying to make a mission like the Unreal Tournament's Assault game play. Company A goes to Zone A, Company B goes to zone B, company B defends thier base/house/castle, etc etc, from company A. When time is up, or Company A takes the base, they switch places. Company A defends the map, company B attacks.
Thats in a perfect world, anyways. I already knew all that stuff about platoons companies, teams etc. If there is a way to single out teams, regardless what company they're in, that could work too, just set it up for random, you get what position you're assigned sorta thing "Your company is only as good as it's weakest member. So if you must travel with newbies, put one per platoon" |
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| <Guest>
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The triggers and responses that work for a company almost always have an equivalent that checks for a team, so you could do it that way.
But it sounds more like you're trying to create a new gametype rather than a mission? |
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