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Ghost Recon
Ghost Recon IGOR/Mod Discussion
How to set up a path if u dont know where the actor will be|
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| <Guest>
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You could make zones where the jeep moves through.
If the jeep is in the first zone, set counter to 1, if it is in the 2nd zone, set counter to 2, etc. Then when vehicle/actor is killed : ContinueIf counter=1 ExecutePlanTeam 'hide in zone 1' ContinueIf counter=2 ExecutePlanTeam 'hide in zone 2' They need to be in seperate blocks. There are probably other (better) ways. ![]() San's Place l SANSITE San's Missions v1.1 San's Face Viewer v1.1 San's Vehicle Viewer v1.0 |
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| <Guest>
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that makes sense. That will take alot of time since i have random triggers with 3 diffrent paths for the actor if he goes in the jeep.
celljer12345 Talk less, Kill more!! My code of honor: I will never shoot you in the back unless your back is towards me. |
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| <Guest>
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Rather than give him a path to follow, you could just set his movement ROE to "Hold", which will make him take cover somewhere... That way you don't to worry about where he might be on the map when the trigger fires...
You could also make him more aggresive by telling him to suppress, set his alertness to "combat" etc... The other thing to do would be to use the zones as San suggested, but rather than set a path to get him to a hiding place - he'll run to the start of the path first, which may not be quite what you want - set a location for each zone. Then, in the scripting, tell him to go to the location. That way he'll take the most direct route to cover, instead of run along the road in open ground to get to the start of the path, if you see what I mean. The easiest way to set a location is to place an effect, by the way, and then you can use the name you set to the effect as a location for all aspects of the scripting. |
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Forums
Ghost Recon
Ghost Recon IGOR/Mod Discussion
How to set up a path if u dont know where the actor will be
