With reference to my previous post "making fences penetrable", i've found where to tag the RSB in the rsbeditor but don't know what exactly to type in. Is there a list of tags anywhere that can be applied to RSB's or a tutorial i can read? also is there a way of only making the alpha channel (ie the bit you can see thru) of a texture penetrable to bullets or do you have to make the whole texture penetrable to bullets, would be cool if this could be applied only to the alpha channel.
<Guest>
Posted
Open your rsbeditor and navigate to the folder your texture is in. Select your texture and right-click on it and choose Property Editor. Click convert image to create the rsb file. Then choose your rsb file. On the Alpha tab check Aplha testing enable, choose greater/equal under Compare function and enter 128 as the reference value. Go to the Game tab. There are check boxes next to gunshot transparent, grenade transparent, and other stuff. LOS transparent is line-of-sight transparent and would be used when most of the texture you can see through, say like barbed wire. Unfortunately, the whole texture would have the property you select, so you wouldn't be able to shoot through only the alpha channel.
A man only needs one rectum. - F. Salter, "Recon Scout"
<Guest>
Posted
you might want to look at the settings of textures and such of file all ready in the game, if I remember correctly there is a fence on the pow camp map thatr gave referred to, maybe that is tagged the way you want it.