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Posted
this is what I have. Can anyone tell me what I am doing wrong?

Group: <Default>
Comment:
Bomb test
Trigger Event:
A member of players platoon is within 0.25 meter(s) of 301.
Responses:
Allow this block to be reactivated.
Activate Bomb_1_Damage.
Activate Bomb_1_Debris.
Activate Bomb_1_spot.
Activate Bomb_1_Trace.
Activate Bomb_1_X.
 
Posts: 4 | Registered: Wed October 19 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
it's always been my exp . that you have to add a Kill actor nearest 301 as well ..
 
Posts: 5 | Registered: Sat November 19 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
The minefield has been set, but the explosion is happening at the start of the mission, not when the player is within the assigned proximity. Does anyone know why this is happening? And how to correct it?

Following is the script:

Group: <Default>
Comment:
bomb at bank
Trigger Event:
A member of Playerplatoon is within 2.5 meter(s) of Bomb3 zone.
Responses:
Prevent this block from being reactivated.
Activate bomb_1_X.
Activate bomb_1_debris.
Activate bomb_1_damage.
Activate bomb_1_Trace.

Group: <Default>
Comment:
init
Trigger Event:
The simulation is starting.
Responses:
Display "<I hate this ****>" to all players for 3 second(s).
Activate bomb_1_spot.
 
Posts: 4 | Registered: Wed October 19 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Sorry for the bad language guys. I forgot the rules. Here is what I have on the script but the explosion goes right when the games starts?

Here is the Sript

Group: <Default>
Comment:
bomb at bank
Trigger Event:
A member of Playerplatoon is within 2.5 meter(s) of Bomb3 zone.
Responses:
Prevent this block from being reactivated.
Activate bomb_1_X.
Activate bomb_1_debris.
Activate bomb_1_damage.
Activate bomb_1_Trace.

Group: <Default>
Comment:
init
Trigger Event:
The simulation is starting.
Responses:
Set playerplatoon to (The player-controlled platoon).
Activate bomb_1_damage.
Activate bomb_1_debris.
Activate bomb_1_spot.
Activate bomb_1_Trace.
Activate bomb_1_X.
 
Posts: 4 | Registered: Wed October 19 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
in your Second block , Set it like ~

Group : <Default>
Comment: INT
trigger event: The Simulation is starting

Responces:
Set playerplatoon to (the player-controlled platoon)

----------------------------------------------

when you added Activate in the INT block , you set the Bombs off , before you even had a chance to move.
 
Posts: 5 | Registered: Sat November 19 2005Reply With QuoteEdit or Delete MessageReport This Post
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