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<Guest>
Posted
for my mod i am making a new player platoon and kits for them. here are some problems

1. How do i get my actors to only be on my mod.

2. How do i assign my kits 2 my actors.

3. How do i get when my mod is being played that no actors or kits from Gr/DS/IT are abled to be played.


celljer12345
______________________________________
Map want made: A mostly flat map some small rolling hills. on 1 side a little trench that you can walk through and down into. On the other side. some little bunkers with sand bags that can have 50 cal MG. about 50 feet in front of the bunkers with the sand bags barbed wire across the whole map. From the barbed whire back to behind the trench have spots that if a damage effect is there that it will blow the ground up and make a crater.

Size of map: medium to large.
Sky: cloudy.
Weather: Rain
Terain: Grassy some bushes and srubs few trees.
 
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<Guest>
Posted
Okay, I'll try to help you out a bit:

1 - Do you mean enemy actors, or friendly ones? Enemy actors only appear if you set them to, so if you don't want them, leave them out when you script the mission in Igor. For friendlies, I assume you mean specialists? You just have to create the specialists you want in your mod folder. This can be done either in Igor or Notepad or another text editor - I recommend Igor though. See DS or IT to see where everything has to go (what folders etc), and just copy their setup.

2 - Create the kits, and then create the actors. When you make your specialists, you'll be able to set the kits for them, so just set whatever you want. Again, copy what was done in IT and DS if you're unsure.

3 - Do you mean in quick mission, or in campaign mode? In quick mission, I don't know of a way to disable the existing kits. If you want it just in the campaign, I assume you're talking about the default rifle, demo, support and sniper kits. In which case, you have to specify new "rifleman-kit-1" etc files. When your mod is active, and of a higher priority, that should cause your new standard kits to replace the original ones.

Hope that makes sense and you can get it all working...
 
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<Guest>
Posted
yes i mean friendly soilders.

How do i get it to assign the kits i made? I have it set up like like GR i believe. I have a folder in the actor folder for snipers, demo, rifleman, and support. In the kits folder i have a folder for each type. All the actors have kit paths.

celljer12345
______________________________________
Map want made: A mostly flat map some small rolling hills. on 1 side a little trench that you can walk through and down into. On the other side. some little bunkers with sand bags that can have 50 cal MG. about 50 feet in front of the bunkers with the sand bags barbed wire across the whole map. From the barbed whire back to behind the trench have spots that if a damage effect is there that it will blow the ground up and make a crater.

Size of map: medium to large.
Sky: cloudy.
Weather: Rain
Terain: Grassy some bushes and srubs few trees.
 
Reply With QuoteEdit or Delete MessageReport This Post
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