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| <Guest>
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Maybe you can put tangos on the proxy-mines and hide them from gameworld and command-map and when minefield-map is found show them on command-map (red dots like for enemies). I've seen a mission with something like that.
I know Alpha Squad missions use black spots on the ground for the proxy-mines. ![]() San's Place l SANSITE Mods: San's Missions, San's Gametypes San's Face Viewer, San's Vehicle Viewer |
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| <Guest>
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Thanks San,
I tried several combinations of tango proxies to no avail. I made em invisible and invincible, hid em -showed em...they seem to show up drawn even when brought in invisible. i saw/played that same mission you mentioned but cant remember if it was a server side or total modded event.I solved the temporary problem with a group disable which is probably better anyway. Thanks for your help. If you do find that mission before me would you let me know in here? Thanks again, keep up the good work. knife |
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| <Guest>
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knife_cqb wrote:
"If you do find that mission - before me would you let me know in here?" If you are looking for Alpha Squad missions with mines look here: http://www.alphasquad.net/ (click on:"Download section ready " (In the download section look for:"Stealth Score Leaderboard 2003 coop tournament missionpack" (d/l by clicking on :"this link to Alpha Squad's FTP server " farm : has mines; 57kb invisible touch: has mines 83 kb mis 3: on the Docks map; 94kb( no mines if I remember correctly) SSL4.exe: has mines; includes d/l'ing Osseation Woodlands map 6.86 mb All mines appear as a darkened spot on the ground. Good luck |
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| <Guest>
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Thanks Wombat,
I can get em to show on the ground but was looking for a way to get em to light on the map after the intel is retrieved...no matter any more. I set up a "futuristic" scenario where they are enabled/disabled with a radio freq. Thanks for the info though, I've heard good things about Alpha Squad missions. |
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| <Guest>
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Try using the MapZoneColor command. It can highlight a zone on the map as a red, green, blue, yellow/gold or white 'check mark'. The insert/extract zones use the red/green, so you can use the other three colors as needed.
Note that the icon stays the same size and is centered on the zone you name. Ergo, you may need more than one icon per minefield or need to move the zone around a bit to get the mark placed 'over' the mines. |
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| <Guest>
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why cant you just script it like this
make a "zone" name it mine field if the "playeractor" walks into that "zone" he dies proximity actor 1 meter would do it there u go, u have a mine field |
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