![]() |
![]() |
|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
| <Guest>
|
Looks fine to me.
If you're asking for people to look at it for you, I'm guessing you're new to this. If so, I'm very impressed. There's some reasonably advanced stuff in there for a beginner... Just a couple of thoughts: 1 - You have several startup scriptblocks (ones where the trigger is "the simulation is starting") - I lost count after five or six. You do know that you group them all into one block, don't you?? It'll work your way, but it's neater and better programming practice to put them all into one. Also, the scripting will run faster, as the engine only has to run one block at startup rather than half a dozen. 2 - Although there's nothing wrong with it per se, I can't help wondering what the point of your "don't kill Yeager" block is. The trigger is fine, and you've used block preserver and ContinueIf correctly (and it ties in with the "kill Yeager" block), but then you have no actual responses to execute? Other than that, everything should work assuming you've set up the zones, timers, counter etc correctly. Have you tried it? The easiest way to test it is to go into the game and play it to make sure it doesn't crash (which this shouldn't), and that everyone is doing what you expect them to be - which doesn't always happen! If you want to test it a little quicker, I use the invisibility and invincibility cheats when testing my scripting. Otherwise you have to play the mission properly, which is fine, but a bit tiresome when all you want to do is test your new end trigger! |
||
|
| <Guest>
|
im like a half starter im trying to use this forum more because i think people are getting tired of me on the other one im on.
i did test my mission my problem is my tank goes pass the first zone witch would if thew radom counter is equal to what ever number a enemy is to blow it up nothing happened. (random counter didnt choose that number o well) than the tank triggered the second zone and the tank stoped (i planed it to. Than i waited for 5 mins and nothing happened the tank blow up or blow anything up. witch i have it planed. i just learned that i need to put all the start up in one block. lol dont kill yeager is u sneak up on the enemy soilder and have the chance to kill him he is about to execute yeager a friendly un soilder. celljer12345 Talk less, Kill more!! My code of honor: I will never shoot you in the back unless your back is towards me. Message Edited on 10/07/03 10:21PM by celljer12345 |
||
|
| Previous Topic | Next Topic | powered by eve community |
| Please Wait. Your request is being processed... |
|

