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How do you get a triggered death from actors and vehicles. I've tried all I can think of in igor and can't figure it out. Here's the scene, in case this helps, players fight a platoon of terrorists and are awaiting an air strike. The sounds work, and everything is timed like I want it, but the enemy doesn't die when the "air strike" is supposed to hit. Also, is there a way to make a triggered explosion in a designated area on the map that is visible?
 
Posts: 2 | Registered: Wed August 03 2005Reply With QuoteEdit or Delete MessageReport This Post
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I've discovered the effects, however, is there a list for effects?
 
Posts: 2 | Registered: Wed August 03 2005Reply With QuoteEdit or Delete MessageReport This Post
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