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<Guest>
Posted
Ok...i'm a newbie..putting together my first map, but all my tanks and bmps are killing off my other enemies i have placed in a mission.
Any help would be appreciated.
 
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<Guest>
Posted
Well, first of all, welcome to the forums.

Although you confesed to being a newb, I don't know quite how much you know about Igor. The most likely cause for the problem you're having is that you have more than one enemy Company created (one containing your soldiers that are gettting shot, and another containing your vehicles that are doing the shooting!)

In Igor, you can create as many companies as you wish. However, the way to think of it is that each company is a different army. You could have three or four companies on your mission, but you generally only have one (the enemy). Or two if you have a company with the Allied box ticked in its properties (this allows you to have some friendly soldiers to help you). But generally, just have one enemy company, and use the platoons and teams within it to break down your structure as you want.

A company can contain as many platoons and vehicles as you want, and a platoon can contain as many teams as you want. A team can have up to 6 actors in it.

There's a similar thread here where someone else was having pretty much the same problem: look at the "Stay loyal guys" thread.


Message Edited on 08/22/03 09:57AM by Gav80
 
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<Guest>
Posted
I appreciate the help with that. That probably explains why I can't get the "Mission Complete" box after everyone is killed, because I can't use "Rout Company" because I have more than one company. And, it seems that Rout Company is the only trigger I can use to end mission.
I'll keep monkeying around with it.
 
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<Guest>
Posted
Gav80 wrote:
- Well, first of all, welcome to the forums.
- A company can contain as many platoons and vehicles
- as you want, and a platoon can contain as many teams
- as you want. A team can have up to 6 actors in it.


Well Gav80, that cleared up a lot for me. My enemy were shooting each other also. I should have read the tutorial closer because I missed the part were you can have as many teams within a platoon as you want. I was doing 1 company, 1 platoon and one team with 6 soldiers. LOL! I had 10 companies and 60 soldiers all within sight of each other. Thanks for clearing that up.
Yeah, I'm an igor noobie




Artificial Intelligence is no match for Natural Stupidity

Another useless post from Kuebaldy
 
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<Guest>
Posted
You can use declare mission complete/failed to end a mission.



San's Place l SANSITE
 
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<Guest>
Posted
As San said, you can use a variety of things to end a mission. I don't know how much you've learned about Igor, but your scripting is essentially made up of two parts: a trigger and a response.

The trigger is what "fires" the script block - it's exactly what it sounds like. When the trigger condition is met, the block is activated, and the responses are executed - in the order they're listed, just like with plans - and the script block is then deleted, so the same trigger will not fire

The responses are what you want to happen in response to the trigger. This can include many things, such as hiding/showing things, assigning plans, marking objectives complete etc. One of the responses is "DeclareMissionComplete". So, anything that you can set as a trigger, you can use to end the mission by adding this response in the script block. This can include: RoutCompany or DeathCompany (all enemies eliminated); a variety of proximity triggers (eg, reaching an extraction zone); DeathActor (kill a specific person, eg an enemy commander in an assassination mission); DeathVehicle (destroying a command vehicle or SAM launcher etc)... The list is really quite long.

Note that there's also a DeclareMissionFailed response too, which you can use in exactly the same way.

Hope that helps you...
 
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