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Ghost Recon IGOR/Mod Discussion
Enemey Vehicles are shooting the enememies.|
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| <Guest>
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Ok...i'm a newbie..putting together my first map, but all my tanks and bmps are killing off my other enemies i have placed in a mission.
Any help would be appreciated. |
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| <Guest>
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I appreciate the help with that. That probably explains why I can't get the "Mission Complete" box after everyone is killed, because I can't use "Rout Company" because I have more than one company. And, it seems that Rout Company is the only trigger I can use to end mission.
I'll keep monkeying around with it. |
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| <Guest>
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Gav80 wrote:
- Well, first of all, welcome to the forums. - A company can contain as many platoons and vehicles - as you want, and a platoon can contain as many teams - as you want. A team can have up to 6 actors in it. Well Gav80, that cleared up a lot for me. My enemy were shooting each other also. I should have read the tutorial closer because I missed the part were you can have as many teams within a platoon as you want. I was doing 1 company, 1 platoon and one team with 6 soldiers. LOL! I had 10 companies and 60 soldiers all within sight of each other. Thanks for clearing that up. Yeah, I'm an igor noobie Artificial Intelligence is no match for Natural Stupidity Another useless post from Kuebaldy |
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| <Guest>
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| <Guest>
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As San said, you can use a variety of things to end a mission. I don't know how much you've learned about Igor, but your scripting is essentially made up of two parts: a trigger and a response.
The trigger is what "fires" the script block - it's exactly what it sounds like. When the trigger condition is met, the block is activated, and the responses are executed - in the order they're listed, just like with plans - and the script block is then deleted, so the same trigger will not fire The responses are what you want to happen in response to the trigger. This can include many things, such as hiding/showing things, assigning plans, marking objectives complete etc. One of the responses is "DeclareMissionComplete". So, anything that you can set as a trigger, you can use to end the mission by adding this response in the script block. This can include: RoutCompany or DeathCompany (all enemies eliminated); a variety of proximity triggers (eg, reaching an extraction zone); DeathActor (kill a specific person, eg an enemy commander in an assassination mission); DeathVehicle (destroying a command vehicle or SAM launcher etc)... The list is really quite long. Note that there's also a DeclareMissionFailed response too, which you can use in exactly the same way. Hope that helps you... |
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Ghost Recon
Ghost Recon IGOR/Mod Discussion
Enemey Vehicles are shooting the enememies.
