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Ghost Recon
Ghost Recon IGOR/Mod Discussion
Is there a 'Reaction Time' value for AI enemies that can be changed?...|
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| <Guest>
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Allertness set on bored will make him react less then when it's on combat.
There are also skill-points (in ATR-files) you can set: the higher the tougher they get. ![]() San's Place l SANSITE Mods: San's Missions, San's Gametypes San's Face Viewer, San's Vehicle Viewer |
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| <Guest>
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DTapp,
You can script an actor seen or heard, or an actor fired block and that will get as many AI involved and reponding as you want. Like SAN said there's different selections on the basic character default animation. I prefer just using "alert" on a Vet or Elite character since the "combat" choice will put them in a kinda crouch before anything even happens. You can start em off in "bored" while patrolling but then have the block triggered and assign a plan for their response that will change the ROE/ COE to whatever you want. Good luck..aint this fun? |
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Ghost Recon
Ghost Recon IGOR/Mod Discussion
Is there a 'Reaction Time' value for AI enemies that can be changed?...
