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| <Guest>
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It's something like;
COMMENT: Door X opening TRIGGER: If Actor X reaches Zone X RESPONSE: Open Door X Comment, Trigger, Response...Have you tried the same way, but with another door? So the error is not because the fence can't be opened.... Reg, Message Edited on 10/09/03 12:09PM by pme |
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| <Guest>
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Doors are dynamic objects (they have an animation).
All dynamic objects have tags in their name so the game can recognize them. Example from POW Camp : 01_ 01 = roomname (in what room the door is in) heavy = you can name this anything you like. So in script it looks like this : OpenDoor "01_ GL ![]() San's Place l SANSITE |
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