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Picture of Vitirr
Posted
The thread is this.

If you have any comment, question, or you have any discovery to share with us this is the place to do it.



Ven a nuestra torre. La Torre de Marfil



Ven a nuestra torre. La Torre de Marfil
 
Posts: 898 | Registered: Fri February 27 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of KingImp
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Those photos you posted were absolutely stunning! I knew you could change the look, but I didn't realize you could make it look that good.

I especially loved the Black Dragons flying overhead. That is amazing!




 
Posts: 2757 | Registered: Thu March 31 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Vitirr
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Then just download the map and see the nocturne combat, I love it Razz

The dragons flying are good, but unfortunately I couldn't use the move animation. It looked GREAT with that animation, but had an annoying effect. If someone who knows about anims could take a look at what I wrote about the problem and could give me a hint or two about what the parameters of the animations are, perhaps we could fix it.

By the way, I've just found that you can use your own music for the adventure map, and it's great Big Grin



Ven a nuestra torre. La Torre de Marfil



Ven a nuestra torre. La Torre de Marfil
 
Posts: 898 | Registered: Fri February 27 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:

By the way, I've just found that you can use your own music for the adventure map, and it's great Big Grin

Can you tell me more? I know that you can create a new .music file in which you sac where your music is located, but it didn't work when i tried.
So, please tell me how to do it Smile
(if my partition [with heroes and the editor] wouldn't have been corrupted (i needed to format it Frown ) i could show you my map with ambient light and fog and so on (actually it was a map, where there was thick thick thick forest with not much light (much much shadow) so a darkish atmosphere (not really night but dark Razz )
Thanks
 
Posts: 3 | Registered: Sat January 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Vitirr
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quote:
Originally posted by Tedil_DW:
So, please tell me how to do it Smile

I got the idea from the map Double Futa by EvilP that mentioned Pitsu in the thread (very interesting by the way). You have to use a custom hero and edit the AdventureMusic field of his properties. There you can set the file, and you'll just have to add it to your h5m file (adding it with winzip or winrar). You have to set the right folder structure.

You'll have the same adventure music for all the map, no matter the terrain or the heroe selected, but at least is something. What I don't know is what would happen if you customize 2 heroes with different music.

quote:
(if my partition [with heroes and the editor] wouldn't have been corrupted (i needed to format it Frown ) i could show you my map with ambient light and fog and so on (actually it was a map, where there was thick thick thick forest with not much light (much much shadow) so a darkish atmosphere (not really night but dark Razz )
Thanks

A shame, I would have loved to see it.



Ven a nuestra torre. La Torre de Marfil



Ven a nuestra torre. La Torre de Marfil
 
Posts: 898 | Registered: Fri February 27 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of makrise
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I think there is a bug in your map:

quote:
Any modification to the data files that you include in your maps will be used by the game when you play that map, which is a great way to mod the game easily and "cleanly", without any side effect for the rest of the maps


You changed the Learning Stone to look like an Obelisk in your map. But when I load a different map and your map is still in the Maps-folder, all Learning Stones there also look like an Obelisk. (Tested with Two Coast)
So the game uses the changed files from the Map even when you play a different map I think.



"Well, things just got simpler. And a lot more complicated."
 
Posts: 5 | Registered: Mon January 23 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Vitirr
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Yes I've noticed that not long ago. The thing is, that you must not modify the original objets but create new ones. Otherwise the modifications will affect every map you play, if the map is in the game map folder (if you remove it, everything is back to normal however).

So mostly everything can be changed without affecting the rest of maps, but the ambient lights for towns and combat there's no other way to change them than to modify those original objects, so if you have the map in the map folder, it will affect the rest of maps. Just try to load a map with sand terrain, and play with academy, while my map is in the map folder. Enter the academy and you will see the nocturne ambientlight. Enter a battle and it will be night again.

So the "modding" is not so clean as I guessed at first, but anyway it could be used for certain maps warning first that it will affect the rest.



Ven a nuestra torre. La Torre de Marfil



Ven a nuestra torre. La Torre de Marfil
 
Posts: 898 | Registered: Fri February 27 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Vitirr
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About the music. Adding your own music as I described before, doesn't seem to work as I thought. Looks like the music you add doesn't sound always, but sometimes it just plays the original terrain music. Besides it doesn't work if you add it to your map file, but you have to copy it in your instalation directory Frown



Ven a nuestra torre. La Torre de Marfil



Ven a nuestra torre. La Torre de Marfil
 
Posts: 898 | Registered: Fri February 27 2004Reply With QuoteEdit or Delete MessageReport This Post
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can i download map edictor?where? Confused
 
Posts: 0 | Registered: Tue November 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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To get the map editor just download the latest patch.

After the game's updated click; start, all programs, ubisoft, homm5 map editor.
 
Posts: 30 | Registered: Sat February 21 2004Reply With QuoteEdit or Delete MessageReport This Post
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its working. thank you for help Typing
 
Posts: 0 | Registered: Tue November 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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teel me. how use that program? how can i make map? Truce
 
Posts: 0 | Registered: Tue November 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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You should read the Map Editor Manuals. They will provide some basics to get you started. Since the files were so large, I emailed them to work and printed them.

Download the latest patch and read the thread that Myythryyn created about the new patch that removes Arena items and such. Follow the link he has in his first post, it will tell you how to keep the old items and there is a neat suggestion to edit the editor.cfg file (Located in the Profiles folder of HOMM5). Use Note-pad to open the file and change line 5 from
setvar map_editor_mode = 1 to
setvar map_editor_mode = 9 Then save. Make sure that your Map Editor is closed when you make these changes. When you open your map editor up, there will be a mess of new tools to use.

It works somewhat like the Editor did in Heroes III, but you can mold the terrain, rotate objects, and it requires knowledge about scripting. I know I will be coming here to pick everyone's brains about scripting because that is something I have no experience at. I can create some beautiful maps, but have no idea how to get things to act the way I want.
 
Posts: 14 | Registered: Wed October 18 2006Reply With QuoteEdit or Delete MessageReport This Post
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