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This happened in a map of mine.Although A.I has huge amount of power he just sits in the castle and waits.It does not capture mine nearby or explore.

I intentionally sent a weak level 1 hero to his castles and passed the turn.Although he could have attacked my hero,killed it with no loss and returned to its castle in the end of turn it didnt do it.It simply watched capturing his mines and stuff.

Why did this happen?Is it a bug or something or did something mess up with AI's mind.Is there a correction to it or is there a scrip where I can force the AI to leave its castle lets say once per 2 weeks.
 
Posts: 515 | Registered: Thu March 31 2005Reply With QuoteEdit or Delete MessageReport This Post
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is the AI hero "garrisoned" in the town?
if you open the town properties window, and create a hero that is in the garrison, it wont leave the town.

i made that mistake once.
 
Posts: 266 | Registered: Sun April 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by myythryyn:
is the AI hero "garrisoned" in the town?
if you open the town properties window, and create a hero that is in the garrison, it wont leave the town.

i made that mistake once.


No no it's totally a normal hero created "afterwards" the game is created.It attacked the surrounding area for some time like a month then went to his castle and sat there for the remining days of his life Smile.Thanks anyway thats also a usefull tip.
 
Posts: 515 | Registered: Thu March 31 2005Reply With QuoteEdit or Delete MessageReport This Post
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I think I found the solution.Simply I put the green player in another team which was troubling him.I just closed the "team" selection and now it works.
Perhaps being ony team member troubled the A.I
 
Posts: 515 | Registered: Thu March 31 2005Reply With QuoteEdit or Delete MessageReport This Post
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