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For total immersion use voice commands !|
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Edited, Therion_Prime kindly figured out a niggling problem (many thnxs mate) - is now corrected.
My Shoot profile and config.en file (man this is going to be a large post Shoot Profile: <?xml version="1.0" encoding="iso-8859-1" ?> <shoot-config> <command-list> <!-- Stations --> <command name="Command Room" phrase="go below"> <key type="F2" /> </command> <command name="Attack Scope" phrase="scope"> <key type="F3" /> </command> <command name="Observation Scope" phrase="observation scope"> <key type="O" /> </command> <command name="Bridge" phrase="bridge"> <key type="F4" /> </command> <command name="Nav Map" phrase="nav"> <key type="F5" /> </command> <command name="TDC" phrase="tdc"> <key type="F6" /> </command> <command name="Crew Management" phrase="roster"> <key type="F7" /> </command> <command name="Orders" phrase="orders"> <key type="F8" /> </command> <command name="Radio Room" phrase="radio room"> <key type="F9" /> </command> <command name="Deck Gun" phrase="gun"> <key type="F10" /> </command> <command name="Flack Gun" phrase="flack"> <key type="F11" /> </command> <command name="Camera" phrase="camera"> <key type="F12" /> </command> <command name="Command Room Free Roam" phrase="command"> <key type="SHIFT F2" /> </command> <command name="Raise Attack Scope" phrase="Raise"> <key type="PAGEUP" delay="1000" /> </command> <command name="Lower Attack Scope" phrase="Lower"> <!--50--> <key type="PAGEDOWN" delay="1000" /> </command> <command name="Up Scope" phrase="up scope"> <key type="CTRL PAGEUP" /> </command> <command name="Down Scope" phrase="down scope"> <key type="CTRL PAGEDOWN" /> </command> <command name="UZO" phrase="uzo"> <key type="u" /> </command> <command name="Main Flack" phrase="main flack"> <key type="f" /> </command> <command name="Secondary Flack" phrase="secondary flack"> <key type="g" /> </command> <command name="Secondary Flack1" phrase="secondary flack one"> <key type="t" /> </command> <command name="Hydrophone" phrase="hydrophone"> <key type="h" /> </command> <command name="Captain's Log" phrase="captains log"> <key type="k" /> </command> <command name="Radio Messages" phrase="messages"> <key type="m" /> </command> <command name="Weapons Management" phrase="weapons"> <key type="i" /> </command> <!--- Manuvering --> <command name="All stop" phrase="all stop"> <key type="'" /> </command> <command name="Ahead Slow" phrase="ahead slow"> <key type="1" /> </command> <command name="Ahead One Third" phrase="ahead one third"> <key type="2" /> </command> <command name="Ahead Standard" phrase="ahead standard"> <key type="3" /> </command> <command name="Ahead Full" phrase="ahead full"> <!--100--> <key type="4" /> </command> <command name="Ahead Flank" phrase="ahead flank"> <key type="5" /> </command> <command name="Back Slow" phrase="back slow"> <key type="6" /> </command> <command name="Back One Third" phrase="back standard"> <key type="7" /> </command> <command name="Back Standard" phrase="back full"> <key type="8" /> </command> <command name="Back Emergency" phrase="back emergency"> <key type="9" /> </command> <command name="Emergency Surface" phrase="emrgency surface"> <key type="e" /> </command> <command name="Periscope Depth" phrase="periscope depth"> <key type="p" /> </command> <command name="Hard to Port" phrase="harda port"> <key type="[" /> </command> <command name="Hard to Starboard" phrase="harda starboard"> <key type="]" /> </command> <command name="Maintain Depth" phrase="maintain depth"> <key type="a" /> </command> <command name="Surface" phrase="surface"> <key type="s" /> </command> <command name="Dive" phrase="dive"> <key type="d" /> </command> <command name="Snorkel Depth" phrase="snorkel depth"> <key type=";" /> </command> <command name="Rudder Amidships" phrase="amidships"> <key type="#" /> </command> <command name="Silent Running" phrase="silent running"> <key type="z" /> </command> <command name="Crash Dive" phrase="crash dive"> <key type="c" /> <!--150--> </command> <!-- Weapons --> <command name="Fire Deck Gun" phrase="engage"> <key type="CTRL F1" /> </command> <command name="Fire Torpedo" phrase="shoot"> <key type="ENTER" /> </command> <command name="Cycle Tubes" phrase="next"> <key type="y" /> </command> <command name="Open Tube Door" phrase="open door"> <key type="q" /> </command> <command name="Close Door" phrase="close door"> <key type="w" /> </command> <command name="Deploy Decoys" phrase="deploy decoys"> <key type="j" /> </command> <!-- Commands --> <command name="Check Depth Under Keel" phrase="check depth"> <key type="CTRL F3" /> </command> <command name="Standard Propulsion" phrase="Standard propulsion"> <key type="CTRL Z" /> </command> <command name="Recharge Mode" phrase="recharge mode"> <key type="CTRL X" /> </command> <command name="Knuckle Port" phrase="knuckle port"> <key type="CTRL U" /> </command> <command name="Double Knuckle Port" phrase="double knuckle port"> <key type="CTRL B" /> </command> <command name="Knuckle Starboard" phrase="knuckle starboard"> <key type="CTRL F" /> </command> <command name="Double Knuckle Starboard" phrase="double knuckle starboard"> <key type="CTRL T" /> <!--201--> </command> <command name="Return To Course" phrase="return to course"> <key type="CTRL G" /> </command> <command name="Maximum Range at Current Speed" phrase="max range"> <key type="CTRL /" /> </command> <command name="Report Time to Course End" phrase="time to course end"> <key type="CTRL V" /> </command> <command name="Report Range To Course End" phrase="Distance to course end"> <key type="CTRL H" /> </command> <command name="Report Weather" phrase="report weather"> <key type="CTRL R" /> </command> <command name="Select Tube 1" phrase="one"> <key type="SHIFT 1" /> </command> <command name="Select Tube 2" phrase="two"> <key type="SHIFT 2" /> </command> <command name="Select Tube 3" phrase="three"> <key type="SHIFT 3" /> </command> <command name="Select Tube 4" phrase="four"> <key type="SHIFT 4" /> </command> <command name="Select Tube 5" phrase="five"> <key type="SHIFT 5" /> </command> <command name="Seclect Tube 6" phrase="six"> <key type="SHIFT 7" /> </command> <command name="Identify Target" phrase="identify"> <key type="CTRL 7" /> </command> <command name="Plot Solution" phrase="plot solution"> <key type="CTRL J" /> </command> <command name="Report Damage" phrase="report damage"> <key type="CTRL 9" /> </command> <command name="Fire at Will" phrase="fire at will"> <key type="CTRL M" /> </command> <command name="Hold Fire" phrase="hold fire"> <key type="CTRL N" /> </command> <!--253--> <command name="Aim For Hull" phrase="aim for hull"> <key type="CTRL ." /> </command> <command name="Aim For Weapons" phrase="aim for weapons"> <key type="CTRL o" /> </command> <command name="Aim For Command Deck" phrase="aim for bridge"> <key type="CTRL ," /> </command> <command name="Aim For Waterline" phrase="aim for waterline"> <key type="CTRL I" /> </command> <command name="Man Deck Gun" phrase="man gun"> <key type="CTRL K" /> </command> <command name="Man Flak Guns" phrase="man flaks"> <key type="CTRL L" /> </command> <command name="Man All Guns" phrase="man all guns"> <key type="CTRL C" /> </command> <command name="Man the Watch" phrase="bridge watch"> <key type="CTRL [" /> </command> <command name="ReportContact Bearing" phrase="contact bearing"> <key type="CTRL ]" /> </command> <command name="Repeat Last Report" phrase="repeat"> <key type="CTRL Q" /> </command> <command name="Report Nearest Contact" phrase="report nearest"> <key type="CTRL D" /> </command> <command name="Normal Sweep" phrase="normal sweep"> <key type="SHIFT D" /> </command> <command name="Follow Nearest Contact" phrase="follow contact"> <key type="CTRL S" /> </command> <command name="Precise Range to Target" phrase="contact range"> <key type="CTRL E" /> </command> <!-- Misc --> <command name="Lock View" phrase="lock"> <key type="l" /> </command> <command name="Recognition Manual" phrase="manual"> <!--303--> <key type="n" /> </command> <command name="Previous Unit" phrase="previous"> <key type="," /> </command> <command name="Next Unit" phrase="next unit"> <key type="." /> </command> <command name="radio" phrase="radio"> <key type="r" /> </command> <command name="binoculars" phrase="binoculars"> <key type="b" /> </command> <command name="Escape" phrase="exit"> <key type="ESC" /> </command> <command name="Full Screen" phrase="clear"> <key type="Numpad." /> </command> <command name="Pause Game" phrase="pause"> <key type="BackSpace" /> </command> <command name="Compress Time" phrase="time"> <key type="Numpad+" /> </command> <command name="Decompress Time" phrase="slow"> <key type="Numpad-" /> </command> <command name="Normal Time" phrase="normal"> <key type="CTRL F4" /> </command> <command name="Event Viewer" phrase="film"> <key type="v" /> </command> <command name="Screen Shot" phrase="snap"> <key type="CTRL F11" /> </command> <command name="Close film Window" phrase="remove"> <key type="/" /> </command> <command name="Alt Tab" phrase="alt tab"> <key type="ALT Tab" /> </command> </command-list> <push-to-talk initial-state="on"> <toggle> <key type="ScrollLock"/> </toggle> <hold on-press="disable"> <key type="ALT 1"/> </hold> </push-to-talk> </shoot-config> Commands_en.cfg: [Contexts] ContextsNb=11; max contexts nb is 16 Context0=None; default - should not be changed Context1=Game Context2=Pause Context3=Spectator Context4=Console Context5=Museum Context6=Effects Context7=Final Context8=Edit Context9=Replay Context10=ModalMsg [Commands] CommandsNb=5$86 MaxKeyCommandsNb=260; Keys number shoud be smaller than this value (in order to accelerate the loading) ;Name = command name -> will be translated in command index ;Ctxt = command context(s) as indexes -> see [Contexts] section ;MnID = menu item id associated with this command ;Str = string id (from en_menu.txt) associated with this command ;KeyX = an entry containing <key_code>,<flags chars>,<help text id>; flags chars could be C=executed by the crew, R=repeat key, c=with control, s=with shift, m=only when mouse is captured (enabled), n=only when mouse is not captured (enabled) ;Page = <page_id>,<title_id>; associated page (only for user commands) and a title if is necessary ;______________________________________ ;USER COMMANDS [Cmd1] Name=Help Ctxt=1,2,3,4,5,6,7,8,9,10 Key0=0x70,,"F1(EN)" [Cmd2] Name=Console Ctxt=1,2,3,4,6 Key0=0x91,,"ScrLock" [Cmd3] Name=Pause_game Ctxt=1,2,6,9 MnID=0x3F010009 Key0=0x08,,"Backsp" [Cmd4] Name=Time_compr_reduce Ctxt=1,2,6,9 MnID=0x3F010004 Key0=0x6D,,"Npad -" [Cmd5] Name=Time_compr_increase Ctxt=1,2,6,9 MnID=0x3F010001 Key0=0x6B,,"Npad +" [Cmd6] Name=Time_compr_normal Ctxt=1,2,6,9 Key0=0x73,c,"Ctl+F4" ;______________________________________ [Cmd7] Name=Go_back_to_prev_cam Ctxt=1 [Cmd8] Name=Free_camera Ctxt=1,2,9 Page=0x34000000,3701 [Cmd9] Name=User_free_camera Ctxt=1,2,9 MnID=0x3F02000B Key0=0x7B,,"F12" Key1=0x7B,c,"" Key2=0x7B,s,"" [Cmd10] Name=Interior_fore_camera Ctxt=1 MnID=0x3F020001 Key0=0x71,,"F2" Page=0x33000000,3703 [Cmd11] Name=Interior_aft_camera Ctxt=1 Page=0x33000000,3704 GoBack=Interior_fore_camera [Cmd12] Name=Interior_radio_camera Ctxt=1 Key0=0x78,,"F9" MnID=0x3F020007 Page=0x33000000,3708 GoBack=Interior_fore_camera [Cmd13] Name=Conning_tower_camera Ctxt=1 Page=0x33000000,3715 GoBack=Interior_fore_camera [Cmd14] Name=Conning_tower_periscope Ctxt=1 Page=0x33000000,3716 GoBack=Conning_tower_camera [Cmd15] Name=Conning_deck_camera Ctxt=1 MnID=0x3F020004 Key0=0x73,,"F4" Page=0x34000000,3705 GoBack=Conning_tower_camera [Cmd16] Name=Periscope_camera Ctxt=1 MnID=0x3F020003 Key0=0x72,,"F3" Page=0x26000000,3702 GoBack=Conning_tower_camera [Cmd17] Name=UZO_camera Ctxt=1 Key0=0x55,,"U" Page=0x28000000,3718 GoBack=Conning_deck_camera [Cmd18] Name=Binocular_camera Ctxt=1 Key0=0x42,,"B" Page=0x27000000,3706 GoBack=Conning_deck_camera [Cmd19] Name=Deckgun_camera Ctxt=1 MnID=0x3F020005 Key0=0x79,,"F10" Page=0x38000000,3707 GoBack=Conning_deck_camera [Cmd20] Name=Flakgun_camera Ctxt=1 Key0=0x46,,"F" Page=0x39000000,3709 GoBack=Conning_deck_camera [Cmd21] Name=A01gun_camera Ctxt=1 Key0=0x54,,"T" Page=0x3A000000,3710 GoBack=Conning_deck_camera [Cmd22] Name=A02gun_camera Ctxt=1 Key0=0x47,,"G" Page=0x3A000000,3711 GoBack=Conning_deck_camera [Cmd23] Name=Cycle_flak_cam Ctxt=1 Key0=0x7A,,"F11" MnID=0x3F020006 [Cmd24] Name=Final_page Ctxt=1,6,10 Page=0x20000000 [Cmd25] Name=Net_Final_page Ctxt=1,2,3,6,10 Page=0x54000000 [Cmd26] Name=Net_Spectator_page Ctxt=1,3,6 Page=0x55000000 [Cmd27] Name=Activate_event_cam Ctxt=1,10 Page=0x24000000 [Cmd28] Name=Deactivate_event_cam Ctxt=1,4,6,7,8,9,10 [Cmd29] Name=Close_event_cam Ctxt=1,10 Key0=0xBF,,"/" [Cmd30] Name=Focus_on_event_cam Ctxt=1 Key0=0x56,,"V" [Cmd31] Name=Navigation_map Ctxt=1 [Cmd32] Name=Navigation_2D_map Ctxt=1 MnID=0x3F020002 Key0=0x74,,"F5" Page=0x31000000,3740 [Cmd33] Name=Attack_map Ctxt=1 [Cmd34] Name=Attack_2D_map Ctxt=1 MnID=0x3F020009 Key0=0x75,,"F6" Page=0x32000000,3741 [Cmd35] Name=Helmsman_view Ctxt=1 Page=0x33000000,3721 GoBack=Interior_fore_camera [Cmd36] Name=Navigator_view Ctxt=1 Page=0x33000000,3712 GoBack=Interior_fore_camera [Cmd37] Name=Weapons_officer_view Ctxt=1 Page=0x33000000,3713 GoBack=Interior_fore_camera [Cmd38] Name=Hydrophone_view Ctxt=1 Key0=0x48,,"H" Page=0x33000000,3722 GoBack=Interior_radio_camera [Cmd39] Name=Radar_view Ctxt=1 Key0=0x52,,"R" Page=0x33000000,3723 GoBack=Interior_radio_camera [Cmd40] Name=Captains_bed_view Ctxt=1 Page=0x33000000,3724 GoBack=Interior_radio_camera [Cmd41] Name=Crew_control Ctxt=1 MnID=0x3F020008 Key0=0x76,,"F7" Page=0x67000000,3742 [Cmd42] Name=Mission_order Ctxt=1 MnID=0x3F02000A Key0=0x77,,"F8" Page=0x36000000,3743 [Cmd43] Name=Radio_messages Ctxt=1 Key0=0x4d,,"M" Page=0x37000000,3745 [Cmd44] Name=Recognition_manual Ctxt=1 Key0=0x4e,,"N" [Cmd45] Name=Activate_hydrophone Ctxt=1 [Cmd46] Name=Deactivate_hydrophone Ctxt=1 [Cmd47] Name=Toggle_hydrophone Ctxt=1 [Cmd48] Name=Rotate_hydrophone Ctxt=1 [Cmd49] Name=Camera_on_unit Ctxt=1 [Cmd50] Name=Camera_on_next_unit Ctxt=1 Key0=0xBE,,">" Page=0x34000000,3714 [Cmd51] Name=Camera_on_prev_unit Ctxt=1 Key0=0xBC,,"<" Page=0x34000000,3714 [Cmd52] Name=Remote_camera Ctxt=1 Page=0x34000000 [Cmd53] Name=Command_room_free_camera Ctxt=1 Key0=0x71,s,"" Page=0x33000000,3700 GoBack=Interior_fore_camera [Cmd54] Name=Radio_room_free_camera Ctxt=1 [Cmd55] Name=Conning_tower_free_camera Ctxt=1 [Cmd56] Name=Museum_camera Ctxt=5 [Cmd57] Name=Watch_view Ctxt=1 Page=0x34000000,3725 GoBack=Conning_deck_camera [Cmd58] Name=Obs_periscope_camera Ctxt=1 Key0=0x4f,,"O" Page=0x2B000000,3727 [Cmd59] Name=Weapons_mng Ctxt=1 Key0=0x49,,"I" [Cmd60] Name=Captain_log Ctxt=1 Key0=0x4B,,"K" Page=0x35000000,3744 [Cmd61] Name=Activate_radar Ctxt=1 [Cmd62] Name=Deactivate_radar Ctxt=1 [Cmd63] Name=Try_deactivate_event_cam Ctxt=1,8,10 [Cmd64] Name=Replay_camera Ctxt=9 ;------------------- [Cmd70] Name=Cam_zoom_in Ctxt=1 ;Key0=0xBB,Rc,"" [Cmd71] Name=Cam_zoom_out Ctxt=1 ;Key0=0xBD,Rc,"" [Cmd72] Name=Cam_zoom_cycle Ctxt=1 Key0=0x09,,"Tab" [Cmd73] Name=Cam_wheel_zoom Ctxt=1 Key0=0x05,R,"M.wheel" [Cmd74] Name=Cam_tight_toggle Ctxt=1 [Cmd80] Name=To_left Ctxt=1,2,3,5,6,9 MnID=0x31000001 Key0=0x25,R,"" [Cmd81] Name=To_left_fast Ctxt=1,2,3,5,6,9 Key0=0x25,Rs,"" [Cmd82] Name=To_left_slow Ctxt=1,2,3,5,6,9 Key0=0x25,Rc,"" [Cmd83] Name=To_right Ctxt=1,2,3,5,6,9 MnID=0x31000003 Key0=0x27,R,"" Key1=0xb0,R,"" [Cmd84] Name=To_right_fast Ctxt=1,2,3,5,6,9 Key0=0x27,Rs,"" Key1=0xb0,Rs,"" [Cmd85] Name=To_right_slow Ctxt=1,2,3,5,6,9 Key0=0x27,Rc,"" Key1=0xb0,Rc,"" [Cmd86] Name=To_up Ctxt=1,2,3,5,6,9 MnID=0x31000002 Key0=0x26,R,"" [Cmd87] Name=To_up_fast Ctxt=1,2,3,5,6,9 Key0=0x26,Rs,"" [Cmd88] Name=To_up_slow Ctxt=1,2,3,5,6,9 Key0=0x26,Rc,"" [Cmd89] Name=To_down Ctxt=1,2,3,5,6,9 MnID=0x31000004 Key0=0x28,R,"" Key1=0xb1,R,"" [Cmd90] Name=To_down_fast Ctxt=1,2,3,5,6,9 Key0=0x28,Rs,"" Key1=0xb1,Rs,"" [Cmd91] Name=To_down_slow Ctxt=1,2,3,5,6,9 Key0=0x28,Rc,"" Key1=0xb1,Rc,"" [Cmd92] Name=Move_forward Ctxt=1,2,3,5,9 Key0=0x26,R,"" Key1=0x26,Rc,"" Key2=0x68,R,"" Key3=0x68,Rc,"" [Cmd93] Name=Move_forward_fast Ctxt=1,2,3,5,9 Key0=0x26,Rs,"" Key1=0x26,Rcs,"" Key2=0x68,Rs,"" Key3=0x68,Rcs,"" [Cmd94] Name=Move_backward Ctxt=1,2,3,5,9 Key0=0x28,R,"" Key1=0x28,Rc,"" Key2=0x62,R,"" Key3=0x62,Rc,"" [Cmd95] Name=Move_backward_fast Ctxt=1,2,3,5,9 Key0=0x28,Rs,"" Key1=0x28,Rcs,"" Key2=0x62,Rs,"" Key3=0x62,Rcs,"" [Cmd96] Name=Strafe_left Ctxt=1,2,3,5,9 Key0=0x25,Rc,"" Key1=0x25,Rm,"" [Cmd97] Name=Strafe_left_fast Ctxt=1,2,3,5,9 Key0=0x25,Rcs,"" Key1=0x25,Rsm,"" [Cmd98] Name=Strafe_right Ctxt=1,2,3,5,9 Key0=0x27,Rc,"" Key1=0x27,Rm,"" Key2=0xb0,Rc,"" [Cmd99] Name=Strafe_right_fast Ctxt=1,2,3,5,9 Key0=0x27,Rcs,"" Key1=0x27,Rsm,"" Key2=0xb0,Rcs,"" [Cmd100] Name=Strafe_up Ctxt=1,2,3,5,9 Key0=0x24,R,"Home" Key1=0x24,Rc,"" Key2=0x67,R,"" Key3=0x67,Rc,"" [Cmd101] Name=Strafe_up_fast Ctxt=1,2,3,5,9 Key0=0x24,Rs,"" Key1=0x24,Rsc,"" Key2=0x67,Rs,"" Key3=0x67,Rcs,"" [Cmd102] Name=Strafe_down Ctxt=1,2,3,5,9 Key0=0x23,R,"End" Key1=0xb1,Rc,"" Key2=0x61,R,"" Key3=0x61,Rc,"" [Cmd103] Name=Strafe_down_fast Ctxt=1,2,3,5,9 Key0=0x23,Rs,"" Key1=0xb1,Rcs,"" Key2=0x61,Rs,"" Key3=0x61,Rcs,"" [Cmd104] Name=Rot_left Ctxt=1,2,3,5,9 Key0=0x25,Rn,"" Key1=0x25,Rsn,"" Key2=0x64,Rn,"" Key3=0x64,Rsn,"" [Cmd105] Name=Rot_right Ctxt=1,2,3,5,9 Key0=0x27,Rn,"" Key1=0x27,Rsn,"" Key2=0xb0,R,"" Key3=0xb0,Rs,"" Key4=0x66,Rn,"" Key5=0x66,Rsn,"" [Cmd106] Name=Rot_up Ctxt=1,2,3,5,9 Key0=0x69,R,"" Key1=0x69,Rc,"" Key2=0x69,Rs,"" Key3=0x69,Rcs,"" [Cmd107] Name=Rot_down Ctxt=1,2,3,5,9 Key0=0x63,R,"" Key1=0x63,Rc,"" Key2=0x63,Rs,"" Key3=0x63,Rcs,"" Key4=0xb1,R,"" Key5=0xb1,Rs,"" ;------------------- [Cmd120] Name=Rise_periscope Ctxt=1 Key0=0x21,R,"PgUp" [Cmd121] Name=Rise_whole_periscope Ctxt=1 Key0=0x21,c,"Ctl+PgUp" [Cmd122] Name=Lower_periscope Ctxt=1 Key0=0x22,R,"PgDn" [Cmd123] Name=Lower_whole_periscope Ctxt=1 Key0=0x22,c,"Ctl+PgDn" [Cmd124] Name=Stop_periscope Ctxt=1 [Cmd125] Name=Lock_target Ctxt=1 [Cmd126] Name=Unlock_target Ctxt=1 [Cmd127] Name=Toggle_lock_target Ctxt=1 Key0=0x4c,,"L" [Cmd128] Name=Set_tgt_sel_value Ctxt=1 [Cmd129] Name=Set_telegraph Ctxt=1 [Cmd130] Name=Get_depth_under_sub_keel Ctxt=1 MnID=0x3F250005 Key0=0x72,Cc,"Ctl+F3" [Cmd131] Name=Toggle_TDC_autoupdate Ctxt=1 [Cmd132] Name=Sonar_rotate Ctxt=1 [Cmd133] Name=Radar_rotate Ctxt=1 [Cmd134] Name=Rise_obs_periscope Ctxt=1 Key0=0x2D,R,"Insert" [Cmd135] Name=Rise_whole_obs_periscope Ctxt=1 Key0=0x2D,c,"Ctl+Ins" [Cmd136] Name=Lower_obs_periscope Ctxt=1 Key0=0x2E,R,"Delete" [Cmd137] Name=Lower_whole_obs_periscope Ctxt=1 Key0=0x2E,c,"Ctl+Del" [Cmd138] Name=Stop_obs_periscope Ctxt=1 [Cmd139] Name=Lock_guns_target Ctxt=1 Key0=0x70,Cc,"Ctl+F1" [Cmd140] Name=Engage_target Ctxt=1 [Cmd141] Name=Set_telegraph_by_off Ctxt=1 [Cmd142] Name=Radar_toggle_on_off Ctxt=1 [Cmd143] Name=Radar_toggle_sweep_focus Ctxt=1 [Cmd144] Name=Radar_toggle_range Ctxt=1 [Cmd145] Name=Order_maintain_depth Ctxt=1 Key0=0x41,C,"A" [Cmd146] Name=Change_hydrophone_volume Ctxt=1 [Cmd147] Name=Sonar_ping Ctxt=1 ;______________________________________ ;MANEUVER OFFICER (CHIEF HELMSMAN) [Cmd150] Name=Maneuver_officer Ctxt=1 GoBack=Helmsman_view [Cmd151] Name=Propulsion_standard Ctxt=1 MnID=0x3F0F0001 Str=1001 Key0=0x5A,Cc,"Z" [Cmd152] Name=Propulsion_recharge Ctxt=1 MnID=0x3F0F0002 Str=1002 Key0=0x58,Cc,"X" [Cmd153] Name=Rig_for_silent_running Ctxt=1 MnID=0x3F0F0006 Str=1003 [Cmd154] Name=Secure_from_silent_running Ctxt=1 MnID=0x3F0F0007 Str=1004 [Cmd155] Name=Toggle_silent_running Ctxt=1 Key0=0x5A,C,"Z" [Cmd156] Name=Rise_snorkel Ctxt=1 MnID=0x3F0F0003 [Cmd157] Name=Lower_snorkel Ctxt=1 MnID=0x3F0F0005 [Cmd158] Name=Toggle_snorkel Ctxt=1 Key0=0x58,C,"X" ;__________________ [Cmd160] Name=Set_speed Ctxt=1 [Cmd161] Name=Set_throttle Ctxt=1 [Cmd162] Name=Ahead_slow Ctxt=1 Str=1011 Key0=0x31,C,"1" [Cmd163] Name=Ahead_one_third Ctxt=1 Str=1012 Key0=0x32,C,"2" [Cmd164] Name=Ahead_standard Ctxt=1 Str=1013 Key0=0x33,C,"3" [Cmd165] Name=Ahead_full Ctxt=1 Str=1014 Key0=0x34,C,"4" [Cmd166] Name=Ahead_flank Ctxt=1 Str=1015 Key0=0x35,C,"5" [Cmd167] Name=Back_slow Ctxt=1 Str=1016 Key0=0x36,C,"6" [Cmd168] Name=Back_standard Ctxt=1 Str=1017 Key0=0x37,C,"7" [Cmd169] Name=Back_full Ctxt=1 Str=1018 Key0=0x38,C,"8" [Cmd170] Name=Back_emergency Ctxt=1 Str=1019 Key0=0x39,C,"9" [Cmd171] Name=All_stop Ctxt=1 Str=1010 Key0=0xC0,C,"~" ;Key1=0x30,C,"0" ;__________________ [Cmd180] Name=Set_course Ctxt=1 [Cmd181] Name=Set_rudder Ctxt=1 [Cmd182] Name=Rudder_hard_to_port Ctxt=1 Str=1026 Key0=0xDB,C,"Left bracket" [Cmd183] Name=Rudder_hard_to_starboard Ctxt=1 Str=1027 Key0=0xDD,C,"Right bracket" [Cmd184] Name=Rudder_amidship Ctxt=1 Key0=0xDE,C,"'" ;__________________ [Cmd190] Name=Set_depth Ctxt=1 Str=4427 [Cmd191] Name=Maintain_current_depth Ctxt=1 Str=1029 [Cmd192] Name=Dive Ctxt=1 Str=1030 Key0=0x44,C,"D" [Cmd193] Name=Surface Ctxt=1 Str=1031 Key0=0x53,C,"S" [Cmd194] Name=Periscope_depth Ctxt=1 Str=1032 Key0=0x50,C,"P" [Cmd195] Name=Snorkel_depth Ctxt=1 Str=1033 Key0=0xBA,C,"Comma" [Cmd196] Name=Knuckle_port Ctxt=1 MnID=0x3F100002 Str=1038 Key0=0x55,Cc,"U" [Cmd197] Name=Double_knuckle_port Ctxt=1 MnID=0x3F100003 Str=1039 Key0=0x42,Cc,"B" [Cmd198] Name=Knuckle_starboard Ctxt=1 MnID=0x3F100004 Str=1040 Key0=0x46,Cc,"F" [Cmd199] Name=Double_knuckle_starboard Ctxt=1 MnID=0x3F100005 Str=1041 Key0=0x54,Cc,"T" [Cmd200] Name=Deploy_decoys Ctxt=1 MnID=0x3F100006 Str=1042 Key0=0x4A,C,"J" [Cmd201] Name=Crash_dive Ctxt=1 MnID=0x3F230002 Str=1035 Key0=0x43,C,"C" [Cmd202] Name=Emergency_surface Ctxt=1 MnID=0x3F230003 Str=1034 Key0=0x45,C,"E" [Cmd203] Name=Depth_changing Ctxt=1 ;______________________________________ ;NAVIGATION OFFICER [Cmd250] Name=Navigation_officer Ctxt=1 GoBack=Navigator_view [Cmd251] Name=Choose_destination_point Ctxt=1 [Cmd252] Name=Plot_course Ctxt=1 MnID=0x3F060001 [Cmd253] Name=Return_to_course Ctxt=1 MnID=0x3F060004 Key0=0x47,Cc,"G" [Cmd254] Name=Search_pattern_1 Ctxt=1 MnID=0x3F240002 [Cmd255] Name=Search_pattern_2 Ctxt=1 MnID=0x3F240003 [Cmd256] Name=Search_pattern_3 Ctxt=1 MnID=0x3F240004 [Cmd257] Name=Report_time_to_turn Ctxt=1 MnID=0x3F250002 Key0=0xBF,Cc,"/" [Cmd258] Name=Report_time_to_course_end Ctxt=1 MnID=0x3F250003 Key0=0x56,Cc,"V" [Cmd259] Name=Report_range_to_course_end Ctxt=1 MnID=0x3F250004 Key0=0x48,Cc,"H" [Cmd260] Name=Report_depth_under_keel Ctxt=1 [Cmd261] Name=Report_weather Ctxt=1 MnID=0x3F250006 Key0=0x52,Cc,"R" ;______________________________________ ;WEAPONS OFFICER [Cmd300] Name=Weapons_officer Ctxt=1 GoBack=Weapons_officer_view [Cmd301] Name=Activate_deckgun Ctxt=1 ;Key0=0x47,s,"" [Cmd302] Name=Activate_flakgun Ctxt=1 [Cmd303] Name=Activate_A01gun Ctxt=1 [Cmd304] Name=Activate_A02gun Ctxt=1 [Cmd305] Name=Deactivate_gun Ctxt=1 ;Key0=0x47,c,"" [Cmd306] Name=Gun_manual_mode Ctxt=1 [Cmd307] Name=Fire_gun Ctxt=1 Key0=0x20,R,"Space" [Cmd308] Name=Open_torpedo_tube Ctxt=1 [Cmd309] Name=Close_torpedo_tube Ctxt=1 [Cmd310] Name=Open_sel_torpedo_tube Ctxt=1 Key0=0x51,,"Q" [Cmd311] Name=Close_sel_torpedo_tube Key0=0x57,,"W" Ctxt=1 [Cmd312] Name=Toggle_open_close_torpedo_tube Ctxt=1 [Cmd313] Name=Fire_torpedo Ctxt=1 Key0=0x0D,,"Enter" [Cmd314] Name=Select_torpedo_tube Ctxt=1 Key0=0x31,s,"Shift+1" [Cmd315] Name=Select_tube_1 Ctxt=1 Key0=0x32,s,"Shift+2" [Cmd316] Name=Select_tube_2 Ctxt=1 Key0=0x33,s,"Shift+3" [Cmd317] Name=Select_tube_3 Ctxt=1 Key0=0x34,s,"Shift+4" [Cmd318] Name=Select_tube_4 Ctxt=1 Key0=0x35,s,"Shift+5" [Cmd319] Name=Select_tube_5 Ctxt=1 Key0=0x36,s,"Shift+6" [Cmd320] Name=Select_tube_6 Ctxt=1 Key0=0x37,s,"Shift+7" [Cmd321] Name=Select_single_tube_index Ctxt=1 [Cmd322] Name=Select_salvo_tube_index Ctxt=1 [Cmd323] Name=Cycle_torp_tube Ctxt=1 Key0=0x59,,"Y" [Cmd324] Name=Cycle_fore_torp_tube Ctxt=1 Key0=0x59,s,"" [Cmd325] Name=Cycle_aft_torp_tube Ctxt=1 Key0=0x59,c,"" [Cmd326] Name=Set_salvo_mode Ctxt=1 [Cmd327] Name=Set_torpedo_depth Ctxt=1 [Cmd328] Name=Set_torpedo_speed Ctxt=1 [Cmd329] Name=Set_torpedo_pistol Ctxt=1 [Cmd330] Name=Set_torpedo_straight_run Ctxt=1 [Cmd331] Name=Set_torpedo_2nd_gyroangle Ctxt=1 [Cmd332] Name=Set_torpedo_leg_length Ctxt=1 [Cmd333] Name=Set_torpedo_pattern_angle Ctxt=1 [Cmd334] Name=Set_TDC_bearing Ctxt=1 [Cmd335] Name=Set_TDC_target_range Ctxt=1 [Cmd336] Name=Set_TDC_angle_on_bow Ctxt=1 [Cmd337] Name=Set_TDC_target_speed Ctxt=1 [Cmd338] Name=Set_spread_angle Ctxt=1 [Cmd339] Name=WP_Target_nearest_merchant Ctxt=1 MnID=0x3F140004 Str=1050 [Cmd340] Name=WP_Target_nearest_warship Ctxt=1 MnID=0x3F140003 Str=1051 [Cmd341] Name=WP_Target_nearest_ship Ctxt=1 MnID=0x3F140002 Str=1052 [Cmd342] Name=WP_Target_recommended Ctxt=1 MnID=0x3F140005 Str=1053 [Cmd343] Name=WP_Identify_target Ctxt=1 MnID=0x3F130002 Str=1073 Key0=0x37,Cc,"7" [Cmd344] Name=WP_Solution_to_target Ctxt=1 MnID=0x3F130003 Str=1074 Key0=0x4A,Cc,"J" [Cmd345] Name=WP_Fire_torpedo Ctxt=1 MnID=0x3F130004 [Cmd346] Name=WP_Compute_solution Ctxt=1 Str=1076 [Cmd347] Name=WP_Report_tubes_status Ctxt=1 MnID=0x3F150002 [Cmd348] Name=WP_Report_damage Ctxt=1 MnID=0x3F150003 [Cmd349] Name=WP_Solution_on_map Ctxt=1 MnID=0x3F070003 ;______________________________________ ;WATCH OFFICER [Cmd400] Name=Watch_officer Ctxt=1 GoBack=Watch_view [Cmd401] Name=WA_Target_nearest_merchant Ctxt=1 MnID=0x3F170004 Str=1050 [Cmd402] Name=WA_Target_nearest_warship Ctxt=1 MnID=0x3F170003 Str=1051 [Cmd403] Name=WA_Target_nearest_ship Ctxt=1 MnID=0x3F170002 Str=1052 [Cmd404] Name=WA_Target_recommended Ctxt=1 MnID=0x3F170005 Str=1053 ;[Cmd405] ;Name=WA_Identify_target ;Ctxt=1 ;MnID=0x3F200002 ;[Cmd406] ;Name=WA_Solution_to_target ;Ctxt=1 ;MnID=0x3F200003 ;[Cmd407] ;Name=WA_Fire_torpedo ;Ctxt=1 ;MnID=0x3F200004 ;[Cmd408] ;Name=WA_Compute_solution ;Ctxt=1 [Cmd409] Name=DGuns_Fire_at_will Ctxt=1 MnID=0x3F190005 Str=1054 Key0=0x4d,Cc,"M" [Cmd410] Name=DGuns_Hold_fire Ctxt=1 MnID=0x3F190006 Str=1055 Key0=0x4e,Cc,"N" [Cmd411] Name=DGuns_Short_range Ctxt=1 MnID=0x3F190007 Str=1056 [Cmd412] Name=DGuns_Medium_range Ctxt=1 MnID=0x3F190008 Str=1057 [Cmd413] Name=DGuns_Long_range Ctxt=1 MnID=0x3F190009 Str=1058 [Cmd414] Name=DGuns_Aim_hull Ctxt=1 MnID=0x3F19000D Str=1059 Key0=0xBE,Cc,">" [Cmd415] Name=DGuns_Aim_cmd_deck Ctxt=1 MnID=0x3F19000A Str=1060 Key0=0xBC,Cc,"<" [Cmd416] Name=DGuns_Aim_weapons Ctxt=1 MnID=0x3F19000B Str=1061 Key0=0x4f,Cc,"O" [Cmd417] Name=DGuns_Aim_waterline Ctxt=1 MnID=0x3F19000C Str=1062 Key0=0x49,Cc,"I" [Cmd418] Name=DGuns_Update_target Ctxt=1 [Cmd419] Name=AAGuns_Fire_at_will Ctxt=1 MnID=0x3F180006 Str=1063 [Cmd420] Name=AAGuns_Hold_fire Ctxt=1 MnID=0x3F180007 Str=1064 [Cmd421] Name=AAGuns_Short_range Ctxt=1 MnID=0x3F180008 Str=1065 [Cmd422] Name=AAGuns_Medium_range Ctxt=1 MnID=0x3F180009 Str=1066 [Cmd423] Name=AAGuns_Long_range Ctxt=1 MnID=0x3F18000A Str=1067 [Cmd424] Name=AAGuns_Aim_fighters Ctxt=1 MnID=0x3F18000B Str=1068 [Cmd425] Name=AAGuns_Aim_bombers Ctxt=1 MnID=0x3F18000C Str=1069 [Cmd426] Name=AAGuns_Aim_any Ctxt=1 MnID=0x3F18000D Str=1070 [Cmd427] Name=AAGuns_Closing_targets Ctxt=1 MnID=0x3F18000E Str=1071 [Cmd428] Name=AAGuns_Any_targets Ctxt=1 MnID=0x3F18000F Str=1072 [Cmd429] Name=AAGuns_Update_target Ctxt=1 [Cmd430] Name=Man_the_deck_gun Ctxt=1 MnID=0x3F2D0002 Key0=0x4b,Cc,"K" [Cmd431] Name=Man_the_flak_gun Ctxt=1 MnID=0x3F2D0003 Key0=0x4c,Cc,"L" [Cmd432] Name=Man_the_deck_and_flak_guns Ctxt=1 MnID=0x3F2D0004 Key0=0x43,Cc,"C" [Cmd433] Name=Watch_crew Ctxt=1 MnID=0x3F2D0005 Key0=0xDB,Cc,"[" [Cmd434] Name=Report_nearest_visual_contact Ctxt=1 MnID=0x3F0A0008 Key0=0xDD,Cc,"]" [Cmd435] Name=WA_Report_damage Ctxt=1 MnID=0x3F2E0003 ;______________________________________ ;RADIO OPERATOR [Cmd450] Name=Radio_operator Ctxt=1 GoBack=Radar_view [Cmd451] Name=Report_nearest_radio_contact Ctxt=1 MnID=0x3F290002 [Cmd452] Name=Send_contact_report Ctxt=1 MnID=0x3F290003 ;[Cmd453] ;Name=Send_weather_report ;Ctxt=1 ;MnID=0x3F290004 [Cmd454] Name=Send_patrol_report Ctxt=1 MnID=0x3F290005 [Cmd460] Name=Radar_one_sweep Ctxt=1 MnID=0x3F2B0002 [Cmd461] Name=Radar_continuous_sweep Ctxt=1 MnID=0x3F2B0003 [Cmd462] Name=Radar_turn_off Ctxt=1 MnID=0x3F2B0004 [Cmd465] Name=Gramophone_toggle Ctxt=1 [Cmd466] Name=Gramophone_play Ctxt=1 MnID=0x3F210002 [Cmd467] Name=Gramophone_stop Ctxt=1 MnID=0x3F210004 [Cmd468] Name=Gramophone_prev Ctxt=1 MnID=0x3F210003 [Cmd469] Name=Gramophone_next Ctxt=1 MnID=0x3F210005 ;______________________________________ ;SONAR OPERATOR j [Cmd480] Name=Sonar_operator Ctxt=1 GoBack=Hydrophone_view [Cmd481] Name=Repeat_last_report Ctxt=1 MnID=0x3F260002 Key0=0x51,Cc,"Q" [Cmd482] Name=Report_nearest_sound_contact Ctxt=1 MnID=0x3F260003 Key0=0x44,Cc,"D" [Cmd483] Name=Hydrophone_normal_sweep Ctxt=1 MnID=0x3F270002 Key0=0x44,Cs,"D" [Cmd484] Name=Follow_nearest_sound_contact Ctxt=1 MnID=0x3F270003 Key0=0x53,Cc,"S" [Cmd485] Name=Estimate_range_to_contact Ctxt=1 MnID=0x3F280002 [Cmd486] Name=Precise_range_to_contact Ctxt=1 MnID=0x3F280003 Key0=0x45,Cc,"E" ;______________________________________ ;don't forget to increase <CommandsNb> from [Commands] section when add new commands at the end This message has been edited. Last edited by: Darkish_, |
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I should add that this is for a UK keyboard.
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Very, very helpful! Thanks greatly!
------------------------------------------------------------ PhilipsCDRW Generally known nowadays as 'Dozer' European Air Force trainee since 1921 Ecce Homo vie est Faba |
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very useful Darkish, thanks
and I'm even using a different voice recognition program. It's so annoying that we can't select tube 1, I've tried a few things, couldn't get it to work. argh! if anyone finds out how to do this, I would be most grateful. Also, some of the hydrophone commands don't seem to work for me, I'm not sure why. off to experiment... |
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quote: [Cmd314] Name=Select_torpedo_tube Ctxt=1 Key0=0x31,s,"Shift+1" [Cmd315] Name=Select_tube_1 Ctxt=1 Key0=0x32,s,"Shift+2" [Cmd316] Name=Select_tube_2 Ctxt=1 Key0=0x33,s,"Shift+3" [Cmd317] Name=Select_tube_3 Ctxt=1 Key0=0x34,s,"Shift+4" [Cmd318] Name=Select_tube_4 Ctxt=1 Key0=0x35,s,"Shift+5" [Cmd319] Name=Select_tube_5 Ctxt=1 Key0=0x36,s,"Shift+6" [Cmd320] Name=Select_tube_6 Ctxt=1 Key0=0x37,s,"Shift+7" |
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Therion, you bloody champion!
works a treat! |
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hmmm i didnt have trouble using his xml file and shoot for selecting tube1 worked straight away. i trained the voice for about 8 times and it all seems to respond quite well, now to try it with game. Ah the only thing i do have trouble with is selecting is the word "starboard" i had to seperate mine to get it to be noticed
Edit- ok i just changed it too "Starbord" works now lol |
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Hi All,
Been a lurker in the shadows on this site for quite a while and before this great game a lurker on the Silent Hunter II sites. I have an old steam powered, belt driven, computer. Dell Diminsions 8100 Pent4 - 1.5 512 RIMM ATI Radeon 9600 Pro 128 Turtle Beach Santa Cruz sound card 20 gig HD So far SHIII has been running Ok on my system, with some stutter, slow down in port etc...but not in convoy attacks that I have noticed. I tried Shooter and had considerable delay...between when I give the command and when it is carried out. Is this just a result of my low end compt or have I been doing something wrong? Agree with you that giving the commands really adds something to the game. Thanks for any advise you may have.... GvB |
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Might be the combination of min memory and processor speed.
Im running an Athlon XP2800 with 1Gig of ram and its pretty much instant with the commands, can even que them up while the Chief Engineer is giving me verbal feedback. Try making sure any background programs that may be running are turned off or disabled. Even Antivirus programs and firewalls if your running the game offline. |
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dagamecat - re sonar operator. He'll only give you a range once you've told him to follow the contact; and he can only follow the contact if the command is given straight after the request for the nearest contact.
----> "nearest contact?"/"follow contact"/"contact range" |
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quote: yea I know that, just that the keyboard commands didnt seem to work whereas clicking on the icon thingies did. I've not tried since this afternoon though, I'll give it another go when I've had my tea I'm well chuffed, though, got all the voice commands down that I could possibly want ...well.. apart from the obvious "half a bottle of beer for every man!" command. |
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update: now it seems to work perfectly, wuhoo! nothing can stop me now.
and for their valuable and useful contributions, Darkish_ and Therion_Prime get a FULL bottle of Becks EACH |
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Great, after a week of playing SH3 flawlessly im now stuck with my original problem of a protection error message on start up and its not checking my dvd.
Thank you Starforce! sigh |
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quote: I started playing this game with... *Pentium 4/1.8GHz. *256MB *GeForce 2 But it was worth it just to try out the game. I had similar problems with my voice recognition software. Once I added some ram and a new graphics card the game ran very well and I had no more issues running the VR. Good luck. quote: I would like to add my thanks to everyone. I learned a lot from this one thread. |
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quote: IEEEH! Becks! *shudder* |
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Thank you very much Krycek1972!
Now the game is much fun! HaPpo |
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Yes, thanks guys. Ive got it working nearly perfect using Kryceks commands.
Id still like to be able to command the officers though. What do I need to do this? Mitch |
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Thank you very much for telling us about this and for posting the config and xml filers..
Have downloaded everything needed and will give it a go and see if I can get it working... Hope the difference between a UK keyboard and the one I use isn't much |
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Guess there something in the cfg that SH3 doesn't like, it loaded ok, but after init screen nothing would work..
Put my original cfg file back in and everything was fine... I must be doing something wrong.... |
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quote: --------------------------------- Hey Krycek, Loving this stuff, I've modified your fantastic script juuuust to my liking! Btw, is there a way we can try and implement similar voice functionality to the on-screen compass bearings? Can Ascii codes be used for such functions? Or is this more complex than I think? I was thinking about experimenting with this, though don't know where to start really.... Thanks. Gaz. |
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Silent Hunter
Silent Hunter - Community Creatives
For total immersion use voice commands !
