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Edited, Therion_Prime kindly figured out a niggling problem (many thnxs mate) - is now corrected.

My Shoot profile and config.en file (man this is going to be a large post Blink)

Shoot Profile:

<?xml version="1.0" encoding="iso-8859-1" ?>

<shoot-config>
<command-list>

<!-- Stations -->

<command name="Command Room" phrase="go below">
<key type="F2" />
</command>
<command name="Attack Scope" phrase="scope">
<key type="F3" />
</command>
<command name="Observation Scope" phrase="observation scope">
<key type="O" />
</command>
<command name="Bridge" phrase="bridge">
<key type="F4" />
</command>
<command name="Nav Map" phrase="nav">
<key type="F5" />
</command>
<command name="TDC" phrase="tdc">
<key type="F6" />
</command>
<command name="Crew Management" phrase="roster">
<key type="F7" />
</command>
<command name="Orders" phrase="orders">
<key type="F8" />
</command>
<command name="Radio Room" phrase="radio room">
<key type="F9" />
</command>
<command name="Deck Gun" phrase="gun">
<key type="F10" />
</command>
<command name="Flack Gun" phrase="flack">
<key type="F11" />
</command>
<command name="Camera" phrase="camera">
<key type="F12" />
</command>
<command name="Command Room Free Roam" phrase="command">
<key type="SHIFT F2" />
</command>
<command name="Raise Attack Scope" phrase="Raise">
<key type="PAGEUP" delay="1000" />
</command>
<command name="Lower Attack Scope" phrase="Lower">
<!--50-->
<key type="PAGEDOWN" delay="1000" />
</command>
<command name="Up Scope" phrase="up scope">
<key type="CTRL PAGEUP" />
</command>
<command name="Down Scope" phrase="down scope">
<key type="CTRL PAGEDOWN" />
</command>
<command name="UZO" phrase="uzo">
<key type="u" />
</command>
<command name="Main Flack" phrase="main flack">
<key type="f" />
</command>
<command name="Secondary Flack" phrase="secondary flack">
<key type="g" />
</command>
<command name="Secondary Flack1" phrase="secondary flack one">
<key type="t" />
</command>
<command name="Hydrophone" phrase="hydrophone">
<key type="h" />
</command>
<command name="Captain's Log" phrase="captains log">
<key type="k" />
</command>
<command name="Radio Messages" phrase="messages">
<key type="m" />
</command>
<command name="Weapons Management" phrase="weapons">
<key type="i" />
</command>


<!--- Manuvering -->

<command name="All stop" phrase="all stop">
<key type="'" />
</command>
<command name="Ahead Slow" phrase="ahead slow">
<key type="1" />
</command>
<command name="Ahead One Third" phrase="ahead one third">
<key type="2" />
</command>
<command name="Ahead Standard" phrase="ahead standard">
<key type="3" />
</command>
<command name="Ahead Full" phrase="ahead full">
<!--100-->
<key type="4" />
</command>
<command name="Ahead Flank" phrase="ahead flank">
<key type="5" />
</command>
<command name="Back Slow" phrase="back slow">
<key type="6" />
</command>
<command name="Back One Third" phrase="back standard">
<key type="7" />
</command>
<command name="Back Standard" phrase="back full">
<key type="8" />
</command>
<command name="Back Emergency" phrase="back emergency">
<key type="9" />
</command>
<command name="Emergency Surface" phrase="emrgency surface">
<key type="e" />
</command>
<command name="Periscope Depth" phrase="periscope depth">
<key type="p" />
</command>
<command name="Hard to Port" phrase="harda port">
<key type="[" />
</command>
<command name="Hard to Starboard" phrase="harda starboard">
<key type="]" />
</command>
<command name="Maintain Depth" phrase="maintain depth">
<key type="a" />
</command>
<command name="Surface" phrase="surface">
<key type="s" />
</command>
<command name="Dive" phrase="dive">
<key type="d" />
</command>
<command name="Snorkel Depth" phrase="snorkel depth">
<key type=";" />
</command>
<command name="Rudder Amidships" phrase="amidships">
<key type="#" />
</command>
<command name="Silent Running" phrase="silent running">
<key type="z" />
</command>
<command name="Crash Dive" phrase="crash dive">
<key type="c" />
<!--150-->
</command>



<!-- Weapons -->

<command name="Fire Deck Gun" phrase="engage">
<key type="CTRL F1" />
</command>
<command name="Fire Torpedo" phrase="shoot">
<key type="ENTER" />
</command>
<command name="Cycle Tubes" phrase="next">
<key type="y" />
</command>
<command name="Open Tube Door" phrase="open door">
<key type="q" />
</command>
<command name="Close Door" phrase="close door">
<key type="w" />
</command>
<command name="Deploy Decoys" phrase="deploy decoys">
<key type="j" />
</command>



<!-- Commands -->

<command name="Check Depth Under Keel" phrase="check depth">
<key type="CTRL F3" />
</command>
<command name="Standard Propulsion" phrase="Standard propulsion">
<key type="CTRL Z" />
</command>
<command name="Recharge Mode" phrase="recharge mode">
<key type="CTRL X" />
</command>
<command name="Knuckle Port" phrase="knuckle port">
<key type="CTRL U" />
</command>
<command name="Double Knuckle Port" phrase="double knuckle port">
<key type="CTRL B" />
</command>
<command name="Knuckle Starboard" phrase="knuckle starboard">
<key type="CTRL F" />
</command>
<command name="Double Knuckle Starboard" phrase="double knuckle starboard">
<key type="CTRL T" />
<!--201-->
</command>
<command name="Return To Course" phrase="return to course">
<key type="CTRL G" />
</command>
<command name="Maximum Range at Current Speed" phrase="max range">
<key type="CTRL /" />
</command>
<command name="Report Time to Course End" phrase="time to course end">
<key type="CTRL V" />
</command>
<command name="Report Range To Course End" phrase="Distance to course end">
<key type="CTRL H" />
</command>
<command name="Report Weather" phrase="report weather">
<key type="CTRL R" />
</command>
<command name="Select Tube 1" phrase="one">
<key type="SHIFT 1" />
</command>
<command name="Select Tube 2" phrase="two">
<key type="SHIFT 2" />
</command>
<command name="Select Tube 3" phrase="three">
<key type="SHIFT 3" />
</command>
<command name="Select Tube 4" phrase="four">
<key type="SHIFT 4" />
</command>
<command name="Select Tube 5" phrase="five">
<key type="SHIFT 5" />
</command>
<command name="Seclect Tube 6" phrase="six">
<key type="SHIFT 7" />
</command>
<command name="Identify Target" phrase="identify">
<key type="CTRL 7" />
</command>
<command name="Plot Solution" phrase="plot solution">
<key type="CTRL J" />
</command>
<command name="Report Damage" phrase="report damage">
<key type="CTRL 9" />
</command>
<command name="Fire at Will" phrase="fire at will">
<key type="CTRL M" />
</command>
<command name="Hold Fire" phrase="hold fire">
<key type="CTRL N" />
</command>
<!--253-->
<command name="Aim For Hull" phrase="aim for hull">
<key type="CTRL ." />
</command>
<command name="Aim For Weapons" phrase="aim for weapons">
<key type="CTRL o" />
</command>
<command name="Aim For Command Deck" phrase="aim for bridge">
<key type="CTRL ," />
</command>
<command name="Aim For Waterline" phrase="aim for waterline">
<key type="CTRL I" />
</command>
<command name="Man Deck Gun" phrase="man gun">
<key type="CTRL K" />
</command>
<command name="Man Flak Guns" phrase="man flaks">
<key type="CTRL L" />
</command>
<command name="Man All Guns" phrase="man all guns">
<key type="CTRL C" />
</command>
<command name="Man the Watch" phrase="bridge watch">
<key type="CTRL [" />
</command>
<command name="ReportContact Bearing" phrase="contact bearing">
<key type="CTRL ]" />
</command>
<command name="Repeat Last Report" phrase="repeat">
<key type="CTRL Q" />
</command>
<command name="Report Nearest Contact" phrase="report nearest">
<key type="CTRL D" />
</command>
<command name="Normal Sweep" phrase="normal sweep">
<key type="SHIFT D" />
</command>
<command name="Follow Nearest Contact" phrase="follow contact">
<key type="CTRL S" />
</command>
<command name="Precise Range to Target" phrase="contact range">
<key type="CTRL E" />
</command>

<!-- Misc -->

<command name="Lock View" phrase="lock">
<key type="l" />
</command>
<command name="Recognition Manual" phrase="manual">
<!--303-->
<key type="n" />
</command>
<command name="Previous Unit" phrase="previous">
<key type="," />
</command>
<command name="Next Unit" phrase="next unit">
<key type="." />
</command>
<command name="radio" phrase="radio">
<key type="r" />
</command>
<command name="binoculars" phrase="binoculars">
<key type="b" />
</command>
<command name="Escape" phrase="exit">
<key type="ESC" />
</command>
<command name="Full Screen" phrase="clear">
<key type="Numpad." />
</command>
<command name="Pause Game" phrase="pause">
<key type="BackSpace" />
</command>
<command name="Compress Time" phrase="time">
<key type="Numpad+" />
</command>
<command name="Decompress Time" phrase="slow">
<key type="Numpad-" />
</command>
<command name="Normal Time" phrase="normal">
<key type="CTRL F4" />
</command>
<command name="Event Viewer" phrase="film">
<key type="v" />
</command>
<command name="Screen Shot" phrase="snap">
<key type="CTRL F11" />
</command>
<command name="Close film Window" phrase="remove">
<key type="/" />
</command>
<command name="Alt Tab" phrase="alt tab">
<key type="ALT Tab" />
</command>
</command-list>


<push-to-talk initial-state="on">
<toggle>
<key type="ScrollLock"/>
</toggle>
<hold on-press="disable">
<key type="ALT 1"/>
</hold>
</push-to-talk>
</shoot-config>


Commands_en.cfg:


[Contexts]
ContextsNb=11; max contexts nb is 16
Context0=None; default - should not be changed
Context1=Game
Context2=Pause
Context3=Spectator
Context4=Console
Context5=Museum
Context6=Effects
Context7=Final
Context8=Edit
Context9=Replay
Context10=ModalMsg

[Commands]
CommandsNb=5$86
MaxKeyCommandsNb=260; Keys number shoud be smaller than this value (in order to accelerate the loading)

;Name = command name -> will be translated in command index
;Ctxt = command context(s) as indexes -> see [Contexts] section
;MnID = menu item id associated with this command
;Str = string id (from en_menu.txt) associated with this command
;KeyX = an entry containing <key_code>,<flags chars>,<help text id>; flags chars could be C=executed by the crew, R=repeat key, c=with control, s=with shift, m=only when mouse is captured (enabled), n=only when mouse is not captured (enabled)
;Page = <page_id>,<title_id>; associated page (only for user commands) and a title if is necessary

;______________________________________
;USER COMMANDS

[Cmd1]
Name=Help
Ctxt=1,2,3,4,5,6,7,8,9,10
Key0=0x70,,"F1(EN)"

[Cmd2]
Name=Console
Ctxt=1,2,3,4,6
Key0=0x91,,"ScrLock"

[Cmd3]
Name=Pause_game
Ctxt=1,2,6,9
MnID=0x3F010009
Key0=0x08,,"Backsp"

[Cmd4]
Name=Time_compr_reduce
Ctxt=1,2,6,9
MnID=0x3F010004
Key0=0x6D,,"Npad -"

[Cmd5]
Name=Time_compr_increase
Ctxt=1,2,6,9
MnID=0x3F010001
Key0=0x6B,,"Npad +"

[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9
Key0=0x73,c,"Ctl+F4"
;______________________________________

[Cmd7]
Name=Go_back_to_prev_cam
Ctxt=1

[Cmd8]
Name=Free_camera
Ctxt=1,2,9
Page=0x34000000,3701

[Cmd9]
Name=User_free_camera
Ctxt=1,2,9
MnID=0x3F02000B
Key0=0x7B,,"F12"
Key1=0x7B,c,""
Key2=0x7B,s,""

[Cmd10]
Name=Interior_fore_camera
Ctxt=1
MnID=0x3F020001
Key0=0x71,,"F2"
Page=0x33000000,3703

[Cmd11]
Name=Interior_aft_camera
Ctxt=1
Page=0x33000000,3704
GoBack=Interior_fore_camera

[Cmd12]
Name=Interior_radio_camera
Ctxt=1
Key0=0x78,,"F9"
MnID=0x3F020007
Page=0x33000000,3708
GoBack=Interior_fore_camera

[Cmd13]
Name=Conning_tower_camera
Ctxt=1
Page=0x33000000,3715
GoBack=Interior_fore_camera

[Cmd14]
Name=Conning_tower_periscope
Ctxt=1
Page=0x33000000,3716
GoBack=Conning_tower_camera

[Cmd15]
Name=Conning_deck_camera
Ctxt=1
MnID=0x3F020004
Key0=0x73,,"F4"
Page=0x34000000,3705
GoBack=Conning_tower_camera

[Cmd16]
Name=Periscope_camera
Ctxt=1
MnID=0x3F020003
Key0=0x72,,"F3"
Page=0x26000000,3702
GoBack=Conning_tower_camera

[Cmd17]
Name=UZO_camera
Ctxt=1
Key0=0x55,,"U"
Page=0x28000000,3718
GoBack=Conning_deck_camera

[Cmd18]
Name=Binocular_camera
Ctxt=1
Key0=0x42,,"B"
Page=0x27000000,3706
GoBack=Conning_deck_camera

[Cmd19]
Name=Deckgun_camera
Ctxt=1
MnID=0x3F020005
Key0=0x79,,"F10"
Page=0x38000000,3707
GoBack=Conning_deck_camera

[Cmd20]
Name=Flakgun_camera
Ctxt=1
Key0=0x46,,"F"
Page=0x39000000,3709
GoBack=Conning_deck_camera

[Cmd21]
Name=A01gun_camera
Ctxt=1
Key0=0x54,,"T"
Page=0x3A000000,3710
GoBack=Conning_deck_camera

[Cmd22]
Name=A02gun_camera
Ctxt=1
Key0=0x47,,"G"
Page=0x3A000000,3711
GoBack=Conning_deck_camera

[Cmd23]
Name=Cycle_flak_cam
Ctxt=1
Key0=0x7A,,"F11"
MnID=0x3F020006

[Cmd24]
Name=Final_page
Ctxt=1,6,10
Page=0x20000000

[Cmd25]
Name=Net_Final_page
Ctxt=1,2,3,6,10
Page=0x54000000

[Cmd26]
Name=Net_Spectator_page
Ctxt=1,3,6
Page=0x55000000

[Cmd27]
Name=Activate_event_cam
Ctxt=1,10
Page=0x24000000

[Cmd28]
Name=Deactivate_event_cam
Ctxt=1,4,6,7,8,9,10

[Cmd29]
Name=Close_event_cam
Ctxt=1,10
Key0=0xBF,,"/"

[Cmd30]
Name=Focus_on_event_cam
Ctxt=1
Key0=0x56,,"V"

[Cmd31]
Name=Navigation_map
Ctxt=1

[Cmd32]
Name=Navigation_2D_map
Ctxt=1
MnID=0x3F020002
Key0=0x74,,"F5"
Page=0x31000000,3740

[Cmd33]
Name=Attack_map
Ctxt=1

[Cmd34]
Name=Attack_2D_map
Ctxt=1
MnID=0x3F020009
Key0=0x75,,"F6"
Page=0x32000000,3741

[Cmd35]
Name=Helmsman_view
Ctxt=1
Page=0x33000000,3721
GoBack=Interior_fore_camera

[Cmd36]
Name=Navigator_view
Ctxt=1
Page=0x33000000,3712
GoBack=Interior_fore_camera

[Cmd37]
Name=Weapons_officer_view
Ctxt=1
Page=0x33000000,3713
GoBack=Interior_fore_camera

[Cmd38]
Name=Hydrophone_view
Ctxt=1
Key0=0x48,,"H"
Page=0x33000000,3722
GoBack=Interior_radio_camera

[Cmd39]
Name=Radar_view
Ctxt=1
Key0=0x52,,"R"
Page=0x33000000,3723
GoBack=Interior_radio_camera

[Cmd40]
Name=Captains_bed_view
Ctxt=1
Page=0x33000000,3724
GoBack=Interior_radio_camera

[Cmd41]
Name=Crew_control
Ctxt=1
MnID=0x3F020008
Key0=0x76,,"F7"
Page=0x67000000,3742

[Cmd42]
Name=Mission_order
Ctxt=1
MnID=0x3F02000A
Key0=0x77,,"F8"
Page=0x36000000,3743

[Cmd43]
Name=Radio_messages
Ctxt=1
Key0=0x4d,,"M"
Page=0x37000000,3745

[Cmd44]
Name=Recognition_manual
Ctxt=1
Key0=0x4e,,"N"

[Cmd45]
Name=Activate_hydrophone
Ctxt=1

[Cmd46]
Name=Deactivate_hydrophone
Ctxt=1

[Cmd47]
Name=Toggle_hydrophone
Ctxt=1

[Cmd48]
Name=Rotate_hydrophone
Ctxt=1

[Cmd49]
Name=Camera_on_unit
Ctxt=1

[Cmd50]
Name=Camera_on_next_unit
Ctxt=1
Key0=0xBE,,">"
Page=0x34000000,3714

[Cmd51]
Name=Camera_on_prev_unit
Ctxt=1
Key0=0xBC,,"<"
Page=0x34000000,3714

[Cmd52]
Name=Remote_camera
Ctxt=1
Page=0x34000000

[Cmd53]
Name=Command_room_free_camera
Ctxt=1
Key0=0x71,s,""
Page=0x33000000,3700
GoBack=Interior_fore_camera

[Cmd54]
Name=Radio_room_free_camera
Ctxt=1

[Cmd55]
Name=Conning_tower_free_camera
Ctxt=1

[Cmd56]
Name=Museum_camera
Ctxt=5

[Cmd57]
Name=Watch_view
Ctxt=1
Page=0x34000000,3725
GoBack=Conning_deck_camera

[Cmd58]
Name=Obs_periscope_camera
Ctxt=1
Key0=0x4f,,"O"
Page=0x2B000000,3727

[Cmd59]
Name=Weapons_mng
Ctxt=1
Key0=0x49,,"I"

[Cmd60]
Name=Captain_log
Ctxt=1
Key0=0x4B,,"K"
Page=0x35000000,3744

[Cmd61]
Name=Activate_radar
Ctxt=1

[Cmd62]
Name=Deactivate_radar
Ctxt=1

[Cmd63]
Name=Try_deactivate_event_cam
Ctxt=1,8,10

[Cmd64]
Name=Replay_camera
Ctxt=9

;-------------------

[Cmd70]
Name=Cam_zoom_in
Ctxt=1
;Key0=0xBB,Rc,""

[Cmd71]
Name=Cam_zoom_out
Ctxt=1
;Key0=0xBD,Rc,""

[Cmd72]
Name=Cam_zoom_cycle
Ctxt=1
Key0=0x09,,"Tab"

[Cmd73]
Name=Cam_wheel_zoom
Ctxt=1
Key0=0x05,R,"M.wheel"

[Cmd74]
Name=Cam_tight_toggle
Ctxt=1

[Cmd80]
Name=To_left
Ctxt=1,2,3,5,6,9
MnID=0x31000001
Key0=0x25,R,""

[Cmd81]
Name=To_left_fast
Ctxt=1,2,3,5,6,9
Key0=0x25,Rs,""

[Cmd82]
Name=To_left_slow
Ctxt=1,2,3,5,6,9
Key0=0x25,Rc,""

[Cmd83]
Name=To_right
Ctxt=1,2,3,5,6,9
MnID=0x31000003
Key0=0x27,R,""
Key1=0xb0,R,""

[Cmd84]
Name=To_right_fast
Ctxt=1,2,3,5,6,9
Key0=0x27,Rs,""
Key1=0xb0,Rs,""

[Cmd85]
Name=To_right_slow
Ctxt=1,2,3,5,6,9
Key0=0x27,Rc,""
Key1=0xb0,Rc,""

[Cmd86]
Name=To_up
Ctxt=1,2,3,5,6,9
MnID=0x31000002
Key0=0x26,R,""

[Cmd87]
Name=To_up_fast
Ctxt=1,2,3,5,6,9
Key0=0x26,Rs,""

[Cmd88]
Name=To_up_slow
Ctxt=1,2,3,5,6,9
Key0=0x26,Rc,""

[Cmd89]
Name=To_down
Ctxt=1,2,3,5,6,9
MnID=0x31000004
Key0=0x28,R,""
Key1=0xb1,R,""

[Cmd90]
Name=To_down_fast
Ctxt=1,2,3,5,6,9
Key0=0x28,Rs,""
Key1=0xb1,Rs,""

[Cmd91]
Name=To_down_slow
Ctxt=1,2,3,5,6,9
Key0=0x28,Rc,""
Key1=0xb1,Rc,""

[Cmd92]
Name=Move_forward
Ctxt=1,2,3,5,9
Key0=0x26,R,""
Key1=0x26,Rc,""
Key2=0x68,R,""
Key3=0x68,Rc,""

[Cmd93]
Name=Move_forward_fast
Ctxt=1,2,3,5,9
Key0=0x26,Rs,""
Key1=0x26,Rcs,""
Key2=0x68,Rs,""
Key3=0x68,Rcs,""

[Cmd94]
Name=Move_backward
Ctxt=1,2,3,5,9
Key0=0x28,R,""
Key1=0x28,Rc,""
Key2=0x62,R,""
Key3=0x62,Rc,""

[Cmd95]
Name=Move_backward_fast
Ctxt=1,2,3,5,9
Key0=0x28,Rs,""
Key1=0x28,Rcs,""
Key2=0x62,Rs,""
Key3=0x62,Rcs,""

[Cmd96]
Name=Strafe_left
Ctxt=1,2,3,5,9
Key0=0x25,Rc,""
Key1=0x25,Rm,""

[Cmd97]
Name=Strafe_left_fast
Ctxt=1,2,3,5,9
Key0=0x25,Rcs,""
Key1=0x25,Rsm,""

[Cmd98]
Name=Strafe_right
Ctxt=1,2,3,5,9
Key0=0x27,Rc,""
Key1=0x27,Rm,""
Key2=0xb0,Rc,""

[Cmd99]
Name=Strafe_right_fast
Ctxt=1,2,3,5,9
Key0=0x27,Rcs,""
Key1=0x27,Rsm,""
Key2=0xb0,Rcs,""

[Cmd100]
Name=Strafe_up
Ctxt=1,2,3,5,9
Key0=0x24,R,"Home"
Key1=0x24,Rc,""
Key2=0x67,R,""
Key3=0x67,Rc,""

[Cmd101]
Name=Strafe_up_fast
Ctxt=1,2,3,5,9
Key0=0x24,Rs,""
Key1=0x24,Rsc,""
Key2=0x67,Rs,""
Key3=0x67,Rcs,""

[Cmd102]
Name=Strafe_down
Ctxt=1,2,3,5,9
Key0=0x23,R,"End"
Key1=0xb1,Rc,""
Key2=0x61,R,""
Key3=0x61,Rc,""

[Cmd103]
Name=Strafe_down_fast
Ctxt=1,2,3,5,9
Key0=0x23,Rs,""
Key1=0xb1,Rcs,""
Key2=0x61,Rs,""
Key3=0x61,Rcs,""

[Cmd104]
Name=Rot_left
Ctxt=1,2,3,5,9
Key0=0x25,Rn,""
Key1=0x25,Rsn,""
Key2=0x64,Rn,""
Key3=0x64,Rsn,""

[Cmd105]
Name=Rot_right
Ctxt=1,2,3,5,9
Key0=0x27,Rn,""
Key1=0x27,Rsn,""
Key2=0xb0,R,""
Key3=0xb0,Rs,""
Key4=0x66,Rn,""
Key5=0x66,Rsn,""

[Cmd106]
Name=Rot_up
Ctxt=1,2,3,5,9
Key0=0x69,R,""
Key1=0x69,Rc,""
Key2=0x69,Rs,""
Key3=0x69,Rcs,""

[Cmd107]
Name=Rot_down
Ctxt=1,2,3,5,9
Key0=0x63,R,""
Key1=0x63,Rc,""
Key2=0x63,Rs,""
Key3=0x63,Rcs,""
Key4=0xb1,R,""
Key5=0xb1,Rs,""

;-------------------

[Cmd120]
Name=Rise_periscope
Ctxt=1
Key0=0x21,R,"PgUp"

[Cmd121]
Name=Rise_whole_periscope
Ctxt=1
Key0=0x21,c,"Ctl+PgUp"

[Cmd122]
Name=Lower_periscope
Ctxt=1
Key0=0x22,R,"PgDn"

[Cmd123]
Name=Lower_whole_periscope
Ctxt=1
Key0=0x22,c,"Ctl+PgDn"

[Cmd124]
Name=Stop_periscope
Ctxt=1

[Cmd125]
Name=Lock_target
Ctxt=1

[Cmd126]
Name=Unlock_target
Ctxt=1

[Cmd127]
Name=Toggle_lock_target
Ctxt=1
Key0=0x4c,,"L"

[Cmd128]
Name=Set_tgt_sel_value
Ctxt=1

[Cmd129]
Name=Set_telegraph
Ctxt=1

[Cmd130]
Name=Get_depth_under_sub_keel
Ctxt=1
MnID=0x3F250005
Key0=0x72,Cc,"Ctl+F3"

[Cmd131]
Name=Toggle_TDC_autoupdate
Ctxt=1

[Cmd132]
Name=Sonar_rotate
Ctxt=1

[Cmd133]
Name=Radar_rotate
Ctxt=1

[Cmd134]
Name=Rise_obs_periscope
Ctxt=1
Key0=0x2D,R,"Insert"

[Cmd135]
Name=Rise_whole_obs_periscope
Ctxt=1
Key0=0x2D,c,"Ctl+Ins"

[Cmd136]
Name=Lower_obs_periscope
Ctxt=1
Key0=0x2E,R,"Delete"

[Cmd137]
Name=Lower_whole_obs_periscope
Ctxt=1
Key0=0x2E,c,"Ctl+Del"

[Cmd138]
Name=Stop_obs_periscope
Ctxt=1

[Cmd139]
Name=Lock_guns_target
Ctxt=1
Key0=0x70,Cc,"Ctl+F1"

[Cmd140]
Name=Engage_target
Ctxt=1

[Cmd141]
Name=Set_telegraph_by_off
Ctxt=1

[Cmd142]
Name=Radar_toggle_on_off
Ctxt=1

[Cmd143]
Name=Radar_toggle_sweep_focus
Ctxt=1

[Cmd144]
Name=Radar_toggle_range
Ctxt=1

[Cmd145]
Name=Order_maintain_depth
Ctxt=1
Key0=0x41,C,"A"

[Cmd146]
Name=Change_hydrophone_volume
Ctxt=1

[Cmd147]
Name=Sonar_ping
Ctxt=1

;______________________________________
;MANEUVER OFFICER (CHIEF HELMSMAN)

[Cmd150]
Name=Maneuver_officer
Ctxt=1
GoBack=Helmsman_view

[Cmd151]
Name=Propulsion_standard
Ctxt=1
MnID=0x3F0F0001
Str=1001
Key0=0x5A,Cc,"Z"

[Cmd152]
Name=Propulsion_recharge
Ctxt=1
MnID=0x3F0F0002
Str=1002
Key0=0x58,Cc,"X"

[Cmd153]
Name=Rig_for_silent_running
Ctxt=1
MnID=0x3F0F0006
Str=1003

[Cmd154]
Name=Secure_from_silent_running
Ctxt=1
MnID=0x3F0F0007
Str=1004

[Cmd155]
Name=Toggle_silent_running
Ctxt=1
Key0=0x5A,C,"Z"

[Cmd156]
Name=Rise_snorkel
Ctxt=1
MnID=0x3F0F0003

[Cmd157]
Name=Lower_snorkel
Ctxt=1
MnID=0x3F0F0005

[Cmd158]
Name=Toggle_snorkel
Ctxt=1
Key0=0x58,C,"X"

;__________________

[Cmd160]
Name=Set_speed
Ctxt=1

[Cmd161]
Name=Set_throttle
Ctxt=1

[Cmd162]
Name=Ahead_slow
Ctxt=1
Str=1011
Key0=0x31,C,"1"

[Cmd163]
Name=Ahead_one_third
Ctxt=1
Str=1012
Key0=0x32,C,"2"

[Cmd164]
Name=Ahead_standard
Ctxt=1
Str=1013
Key0=0x33,C,"3"

[Cmd165]
Name=Ahead_full
Ctxt=1
Str=1014
Key0=0x34,C,"4"

[Cmd166]
Name=Ahead_flank
Ctxt=1
Str=1015
Key0=0x35,C,"5"

[Cmd167]
Name=Back_slow
Ctxt=1
Str=1016
Key0=0x36,C,"6"

[Cmd168]
Name=Back_standard
Ctxt=1
Str=1017
Key0=0x37,C,"7"

[Cmd169]
Name=Back_full
Ctxt=1
Str=1018
Key0=0x38,C,"8"

[Cmd170]
Name=Back_emergency
Ctxt=1
Str=1019
Key0=0x39,C,"9"

[Cmd171]
Name=All_stop
Ctxt=1
Str=1010
Key0=0xC0,C,"~"
;Key1=0x30,C,"0"

;__________________

[Cmd180]
Name=Set_course
Ctxt=1

[Cmd181]
Name=Set_rudder
Ctxt=1

[Cmd182]
Name=Rudder_hard_to_port
Ctxt=1
Str=1026
Key0=0xDB,C,"Left bracket"

[Cmd183]
Name=Rudder_hard_to_starboard
Ctxt=1
Str=1027
Key0=0xDD,C,"Right bracket"

[Cmd184]
Name=Rudder_amidship
Ctxt=1
Key0=0xDE,C,"'"

;__________________

[Cmd190]
Name=Set_depth
Ctxt=1
Str=4427

[Cmd191]
Name=Maintain_current_depth
Ctxt=1
Str=1029

[Cmd192]
Name=Dive
Ctxt=1
Str=1030
Key0=0x44,C,"D"

[Cmd193]
Name=Surface
Ctxt=1
Str=1031
Key0=0x53,C,"S"

[Cmd194]
Name=Periscope_depth
Ctxt=1
Str=1032
Key0=0x50,C,"P"

[Cmd195]
Name=Snorkel_depth
Ctxt=1
Str=1033
Key0=0xBA,C,"Comma"

[Cmd196]
Name=Knuckle_port
Ctxt=1
MnID=0x3F100002
Str=1038
Key0=0x55,Cc,"U"

[Cmd197]
Name=Double_knuckle_port
Ctxt=1
MnID=0x3F100003
Str=1039
Key0=0x42,Cc,"B"

[Cmd198]
Name=Knuckle_starboard
Ctxt=1
MnID=0x3F100004
Str=1040
Key0=0x46,Cc,"F"

[Cmd199]
Name=Double_knuckle_starboard
Ctxt=1
MnID=0x3F100005
Str=1041
Key0=0x54,Cc,"T"

[Cmd200]
Name=Deploy_decoys
Ctxt=1
MnID=0x3F100006
Str=1042
Key0=0x4A,C,"J"

[Cmd201]
Name=Crash_dive
Ctxt=1
MnID=0x3F230002
Str=1035
Key0=0x43,C,"C"

[Cmd202]
Name=Emergency_surface
Ctxt=1
MnID=0x3F230003
Str=1034
Key0=0x45,C,"E"

[Cmd203]
Name=Depth_changing
Ctxt=1

;______________________________________
;NAVIGATION OFFICER

[Cmd250]
Name=Navigation_officer
Ctxt=1
GoBack=Navigator_view

[Cmd251]
Name=Choose_destination_point
Ctxt=1

[Cmd252]
Name=Plot_course
Ctxt=1
MnID=0x3F060001

[Cmd253]
Name=Return_to_course
Ctxt=1
MnID=0x3F060004
Key0=0x47,Cc,"G"

[Cmd254]
Name=Search_pattern_1
Ctxt=1
MnID=0x3F240002

[Cmd255]
Name=Search_pattern_2
Ctxt=1
MnID=0x3F240003

[Cmd256]
Name=Search_pattern_3
Ctxt=1
MnID=0x3F240004

[Cmd257]
Name=Report_time_to_turn
Ctxt=1
MnID=0x3F250002
Key0=0xBF,Cc,"/"

[Cmd258]
Name=Report_time_to_course_end
Ctxt=1
MnID=0x3F250003
Key0=0x56,Cc,"V"

[Cmd259]
Name=Report_range_to_course_end
Ctxt=1
MnID=0x3F250004
Key0=0x48,Cc,"H"

[Cmd260]
Name=Report_depth_under_keel
Ctxt=1

[Cmd261]
Name=Report_weather
Ctxt=1
MnID=0x3F250006
Key0=0x52,Cc,"R"

;______________________________________
;WEAPONS OFFICER

[Cmd300]
Name=Weapons_officer
Ctxt=1
GoBack=Weapons_officer_view

[Cmd301]
Name=Activate_deckgun
Ctxt=1
;Key0=0x47,s,""

[Cmd302]
Name=Activate_flakgun
Ctxt=1

[Cmd303]
Name=Activate_A01gun
Ctxt=1

[Cmd304]
Name=Activate_A02gun
Ctxt=1

[Cmd305]
Name=Deactivate_gun
Ctxt=1
;Key0=0x47,c,""

[Cmd306]
Name=Gun_manual_mode
Ctxt=1

[Cmd307]
Name=Fire_gun
Ctxt=1
Key0=0x20,R,"Space"

[Cmd308]
Name=Open_torpedo_tube
Ctxt=1

[Cmd309]
Name=Close_torpedo_tube
Ctxt=1

[Cmd310]
Name=Open_sel_torpedo_tube
Ctxt=1
Key0=0x51,,"Q"

[Cmd311]
Name=Close_sel_torpedo_tube
Key0=0x57,,"W"
Ctxt=1

[Cmd312]
Name=Toggle_open_close_torpedo_tube
Ctxt=1

[Cmd313]
Name=Fire_torpedo
Ctxt=1
Key0=0x0D,,"Enter"

[Cmd314]
Name=Select_torpedo_tube
Ctxt=1
Key0=0x31,s,"Shift+1"

[Cmd315]
Name=Select_tube_1
Ctxt=1
Key0=0x32,s,"Shift+2"

[Cmd316]
Name=Select_tube_2
Ctxt=1
Key0=0x33,s,"Shift+3"

[Cmd317]
Name=Select_tube_3
Ctxt=1
Key0=0x34,s,"Shift+4"

[Cmd318]
Name=Select_tube_4
Ctxt=1
Key0=0x35,s,"Shift+5"

[Cmd319]
Name=Select_tube_5
Ctxt=1
Key0=0x36,s,"Shift+6"

[Cmd320]
Name=Select_tube_6
Ctxt=1
Key0=0x37,s,"Shift+7"

[Cmd321]
Name=Select_single_tube_index
Ctxt=1

[Cmd322]
Name=Select_salvo_tube_index
Ctxt=1

[Cmd323]
Name=Cycle_torp_tube
Ctxt=1
Key0=0x59,,"Y"

[Cmd324]
Name=Cycle_fore_torp_tube
Ctxt=1
Key0=0x59,s,""

[Cmd325]
Name=Cycle_aft_torp_tube
Ctxt=1
Key0=0x59,c,""

[Cmd326]
Name=Set_salvo_mode
Ctxt=1

[Cmd327]
Name=Set_torpedo_depth
Ctxt=1

[Cmd328]
Name=Set_torpedo_speed
Ctxt=1

[Cmd329]
Name=Set_torpedo_pistol
Ctxt=1

[Cmd330]
Name=Set_torpedo_straight_run
Ctxt=1

[Cmd331]
Name=Set_torpedo_2nd_gyroangle
Ctxt=1

[Cmd332]
Name=Set_torpedo_leg_length
Ctxt=1

[Cmd333]
Name=Set_torpedo_pattern_angle
Ctxt=1

[Cmd334]
Name=Set_TDC_bearing
Ctxt=1

[Cmd335]
Name=Set_TDC_target_range
Ctxt=1

[Cmd336]
Name=Set_TDC_angle_on_bow
Ctxt=1

[Cmd337]
Name=Set_TDC_target_speed
Ctxt=1

[Cmd338]
Name=Set_spread_angle
Ctxt=1

[Cmd339]
Name=WP_Target_nearest_merchant
Ctxt=1
MnID=0x3F140004
Str=1050

[Cmd340]
Name=WP_Target_nearest_warship
Ctxt=1
MnID=0x3F140003
Str=1051

[Cmd341]
Name=WP_Target_nearest_ship
Ctxt=1
MnID=0x3F140002
Str=1052

[Cmd342]
Name=WP_Target_recommended
Ctxt=1
MnID=0x3F140005
Str=1053

[Cmd343]
Name=WP_Identify_target
Ctxt=1
MnID=0x3F130002
Str=1073
Key0=0x37,Cc,"7"

[Cmd344]
Name=WP_Solution_to_target
Ctxt=1
MnID=0x3F130003
Str=1074
Key0=0x4A,Cc,"J"

[Cmd345]
Name=WP_Fire_torpedo
Ctxt=1
MnID=0x3F130004

[Cmd346]
Name=WP_Compute_solution
Ctxt=1
Str=1076

[Cmd347]
Name=WP_Report_tubes_status
Ctxt=1
MnID=0x3F150002

[Cmd348]
Name=WP_Report_damage
Ctxt=1
MnID=0x3F150003

[Cmd349]
Name=WP_Solution_on_map
Ctxt=1
MnID=0x3F070003

;______________________________________
;WATCH OFFICER

[Cmd400]
Name=Watch_officer
Ctxt=1
GoBack=Watch_view

[Cmd401]
Name=WA_Target_nearest_merchant
Ctxt=1
MnID=0x3F170004
Str=1050

[Cmd402]
Name=WA_Target_nearest_warship
Ctxt=1
MnID=0x3F170003
Str=1051

[Cmd403]
Name=WA_Target_nearest_ship
Ctxt=1
MnID=0x3F170002
Str=1052

[Cmd404]
Name=WA_Target_recommended
Ctxt=1
MnID=0x3F170005
Str=1053

;[Cmd405]
;Name=WA_Identify_target
;Ctxt=1
;MnID=0x3F200002

;[Cmd406]
;Name=WA_Solution_to_target
;Ctxt=1
;MnID=0x3F200003

;[Cmd407]
;Name=WA_Fire_torpedo
;Ctxt=1
;MnID=0x3F200004

;[Cmd408]
;Name=WA_Compute_solution
;Ctxt=1

[Cmd409]
Name=DGuns_Fire_at_will
Ctxt=1
MnID=0x3F190005
Str=1054
Key0=0x4d,Cc,"M"

[Cmd410]
Name=DGuns_Hold_fire
Ctxt=1
MnID=0x3F190006
Str=1055
Key0=0x4e,Cc,"N"

[Cmd411]
Name=DGuns_Short_range
Ctxt=1
MnID=0x3F190007
Str=1056

[Cmd412]
Name=DGuns_Medium_range
Ctxt=1
MnID=0x3F190008
Str=1057

[Cmd413]
Name=DGuns_Long_range
Ctxt=1
MnID=0x3F190009
Str=1058

[Cmd414]
Name=DGuns_Aim_hull
Ctxt=1
MnID=0x3F19000D
Str=1059
Key0=0xBE,Cc,">"

[Cmd415]
Name=DGuns_Aim_cmd_deck
Ctxt=1
MnID=0x3F19000A
Str=1060
Key0=0xBC,Cc,"<"

[Cmd416]
Name=DGuns_Aim_weapons
Ctxt=1
MnID=0x3F19000B
Str=1061
Key0=0x4f,Cc,"O"

[Cmd417]
Name=DGuns_Aim_waterline
Ctxt=1
MnID=0x3F19000C
Str=1062
Key0=0x49,Cc,"I"

[Cmd418]
Name=DGuns_Update_target
Ctxt=1

[Cmd419]
Name=AAGuns_Fire_at_will
Ctxt=1
MnID=0x3F180006
Str=1063

[Cmd420]
Name=AAGuns_Hold_fire
Ctxt=1
MnID=0x3F180007
Str=1064

[Cmd421]
Name=AAGuns_Short_range
Ctxt=1
MnID=0x3F180008
Str=1065

[Cmd422]
Name=AAGuns_Medium_range
Ctxt=1
MnID=0x3F180009
Str=1066

[Cmd423]
Name=AAGuns_Long_range
Ctxt=1
MnID=0x3F18000A
Str=1067

[Cmd424]
Name=AAGuns_Aim_fighters
Ctxt=1
MnID=0x3F18000B
Str=1068

[Cmd425]
Name=AAGuns_Aim_bombers
Ctxt=1
MnID=0x3F18000C
Str=1069

[Cmd426]
Name=AAGuns_Aim_any
Ctxt=1
MnID=0x3F18000D
Str=1070

[Cmd427]
Name=AAGuns_Closing_targets
Ctxt=1
MnID=0x3F18000E
Str=1071

[Cmd428]
Name=AAGuns_Any_targets
Ctxt=1
MnID=0x3F18000F
Str=1072

[Cmd429]
Name=AAGuns_Update_target
Ctxt=1

[Cmd430]
Name=Man_the_deck_gun
Ctxt=1
MnID=0x3F2D0002
Key0=0x4b,Cc,"K"

[Cmd431]
Name=Man_the_flak_gun
Ctxt=1
MnID=0x3F2D0003
Key0=0x4c,Cc,"L"

[Cmd432]
Name=Man_the_deck_and_flak_guns
Ctxt=1
MnID=0x3F2D0004
Key0=0x43,Cc,"C"

[Cmd433]
Name=Watch_crew
Ctxt=1
MnID=0x3F2D0005
Key0=0xDB,Cc,"["

[Cmd434]
Name=Report_nearest_visual_contact
Ctxt=1
MnID=0x3F0A0008
Key0=0xDD,Cc,"]"

[Cmd435]
Name=WA_Report_damage
Ctxt=1
MnID=0x3F2E0003

;______________________________________
;RADIO OPERATOR

[Cmd450]
Name=Radio_operator
Ctxt=1
GoBack=Radar_view

[Cmd451]
Name=Report_nearest_radio_contact
Ctxt=1
MnID=0x3F290002

[Cmd452]
Name=Send_contact_report
Ctxt=1
MnID=0x3F290003

;[Cmd453]
;Name=Send_weather_report
;Ctxt=1
;MnID=0x3F290004

[Cmd454]
Name=Send_patrol_report
Ctxt=1
MnID=0x3F290005

[Cmd460]
Name=Radar_one_sweep
Ctxt=1
MnID=0x3F2B0002

[Cmd461]
Name=Radar_continuous_sweep
Ctxt=1
MnID=0x3F2B0003

[Cmd462]
Name=Radar_turn_off
Ctxt=1
MnID=0x3F2B0004



[Cmd465]
Name=Gramophone_toggle
Ctxt=1

[Cmd466]
Name=Gramophone_play
Ctxt=1
MnID=0x3F210002

[Cmd467]
Name=Gramophone_stop
Ctxt=1
MnID=0x3F210004

[Cmd468]
Name=Gramophone_prev
Ctxt=1
MnID=0x3F210003

[Cmd469]
Name=Gramophone_next
Ctxt=1
MnID=0x3F210005

;______________________________________
;SONAR OPERATOR
j
[Cmd480]
Name=Sonar_operator
Ctxt=1
GoBack=Hydrophone_view

[Cmd481]
Name=Repeat_last_report
Ctxt=1
MnID=0x3F260002
Key0=0x51,Cc,"Q"

[Cmd482]
Name=Report_nearest_sound_contact
Ctxt=1
MnID=0x3F260003
Key0=0x44,Cc,"D"

[Cmd483]
Name=Hydrophone_normal_sweep
Ctxt=1
MnID=0x3F270002
Key0=0x44,Cs,"D"

[Cmd484]
Name=Follow_nearest_sound_contact
Ctxt=1
MnID=0x3F270003
Key0=0x53,Cc,"S"

[Cmd485]
Name=Estimate_range_to_contact
Ctxt=1
MnID=0x3F280002

[Cmd486]
Name=Precise_range_to_contact
Ctxt=1
MnID=0x3F280003
Key0=0x45,Cc,"E"

;______________________________________

;don't forget to increase <CommandsNb> from [Commands] section when add new commands at the end

This message has been edited. Last edited by: Darkish_,
 
Posts: 15 | Registered: Tue March 16 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I should add that this is for a UK keyboard.
 
Posts: 15 | Registered: Tue March 16 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Very, very helpful! Thanks greatly!


------------------------------------------------------------
PhilipsCDRW
Generally known nowadays as 'Dozer'
European Air Force trainee since 1921

Ecce Homo vie est Faba
 
Posts: 2364 | Registered: Sat November 09 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of dagamecat
Posted Hide Post
very useful Darkish, thanks Smile
and I'm even using a different voice recognition program.

It's so annoying that we can't select tube 1, I've tried a few things, couldn't get it to work. argh! if anyone finds out how to do this, I would be most grateful.

Also, some of the hydrophone commands don't seem to work for me, I'm not sure why.

off to experiment...
 
Posts: 316 | Registered: Mon June 24 2002Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by dagamecat:
It's so annoying that we can't select tube 1, I've tried a few things, couldn't get it to work. argh! if anyone finds out how to do this, I would be most grateful.


[Cmd314]
Name=Select_torpedo_tube
Ctxt=1
Key0=0x31,s,"Shift+1"

[Cmd315]
Name=Select_tube_1
Ctxt=1
Key0=0x32,s,"Shift+2"

[Cmd316]
Name=Select_tube_2
Ctxt=1
Key0=0x33,s,"Shift+3"

[Cmd317]
Name=Select_tube_3
Ctxt=1
Key0=0x34,s,"Shift+4"

[Cmd318]
Name=Select_tube_4
Ctxt=1
Key0=0x35,s,"Shift+5"

[Cmd319]
Name=Select_tube_5
Ctxt=1
Key0=0x36,s,"Shift+6"

[Cmd320]
Name=Select_tube_6
Ctxt=1
Key0=0x37,s,"Shift+7"
 
Posts: 76 | Registered: Sun February 27 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of dagamecat
Posted Hide Post
Therion, you bloody champion!

works a treat! Smile nice one! Smile
 
Posts: 316 | Registered: Mon June 24 2002Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
hmmm i didnt have trouble using his xml file and shoot for selecting tube1 worked straight away. i trained the voice for about 8 times and it all seems to respond quite well, now to try it with game. Ah the only thing i do have trouble with is selecting is the word "starboard" i had to seperate mine to get it to be noticed Frown i juat seperated is as "star board"

Edit- ok i just changed it too "Starbord" works now lol


 
Posts: 249 | Registered: Fri March 14 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hi All,
Been a lurker in the shadows on this site for quite a while and before this great game a lurker on the Silent Hunter II sites. I have an old steam powered, belt driven, computer.
Dell Diminsions 8100
Pent4 - 1.5
512 RIMM
ATI Radeon 9600 Pro 128
Turtle Beach Santa Cruz sound card
20 gig HD
So far SHIII has been running Ok on my system, with some stutter, slow down in port etc...but not in convoy attacks that I have noticed.
I tried Shooter and had considerable delay...between when I give the command and when it is carried out. Is this just a result of my low end compt or have I been doing something wrong? Agree with you that giving the commands really adds something to the game.
Thanks for any advise you may have....
GvB
 
Posts: 6 | Registered: Sat March 26 2005Reply With QuoteEdit or Delete MessageReport This Post
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Might be the combination of min memory and processor speed.

Im running an Athlon XP2800 with 1Gig of ram and its pretty much instant with the commands, can even que them up while the Chief Engineer is giving me verbal feedback.

Try making sure any background programs that may be running are turned off or disabled. Even Antivirus programs and firewalls if your running the game offline.
 
Posts: 222 | Registered: Sat January 22 2005Reply With QuoteEdit or Delete MessageReport This Post
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dagamecat - re sonar operator. He'll only give you a range once you've told him to follow the contact; and he can only follow the contact if the command is given straight after the request for the nearest contact.

----> "nearest contact?"/"follow contact"/"contact range"
 
Posts: 15 | Registered: Tue March 16 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Darkish_:
dagamecat - re sonar operator. He'll only give you a range once you've told him to follow the contact; and he can only follow the contact if the command is given straight after the request for the nearest contact.

----> "nearest contact?"/"follow contact"/"contact range"


yea I know that, just that the keyboard commands didnt seem to work whereas clicking on the icon thingies did.

I've not tried since this afternoon though, I'll give it another go when I've had my tea Smile


I'm well chuffed, though, got all the voice commands down that I could possibly want Smile

...well.. apart from the obvious "half a bottle of beer for every man!" command. Big Grin
 
Posts: 316 | Registered: Mon June 24 2002Reply With QuoteEdit or Delete MessageReport This Post
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update: now it seems to work perfectly, wuhoo! nothing can stop me now. Smile


and for their valuable and useful contributions, Darkish_ and Therion_Prime get a FULL bottle of Becks EACH Big Grin well done.
 
Posts: 316 | Registered: Mon June 24 2002Reply With QuoteEdit or Delete MessageReport This Post
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Great, after a week of playing SH3 flawlessly im now stuck with my original problem of a protection error message on start up and its not checking my dvd.

Thank you Starforce!

sigh
 
Posts: 222 | Registered: Sat January 22 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Goetz_v_Berlin:
Hi All,
Been a lurker in the shadows on this site for quite a while and before this great game a lurker on the Silent Hunter II sites. I have an old steam powered, belt driven, computer.
Dell Diminsions 8100
Pent4 - 1.5
512 RIMM
ATI Radeon 9600 Pro 128
Turtle Beach Santa Cruz sound card
20 gig HD
So far SHIII has been running Ok on my system, with some stutter, slow down in port etc...but not in convoy attacks that I have noticed.
I tried Shooter and had considerable delay...between when I give the command and when it is carried out. Is this just a result of my low end compt or have I been doing something wrong? Agree with you that giving the commands really adds something to the game.
Thanks for any advise you may have....
GvB


I started playing this game with...
*Pentium 4/1.8GHz.
*256MB
*GeForce 2 Blink

But it was worth it just to try out the game. I had similar problems with my voice recognition software. Once I added some ram and a new graphics card the game ran very well and I had no more issues running the VR. Good luck.

quote:
Originally posted by dagamecat:
update: now it seems to work perfectly, wuhoo! nothing can stop me now. Smile


and for their valuable and useful contributions, Darkish_ and Therion_Prime get a FULL bottle of Becks EACH Big Grin well done.


I would like to add my thanks to everyone. I learned a lot from this one thread. Thumbs Up
 
Posts: 120 | Registered: Tue March 22 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by dagamecat:
and for their valuable and useful contributions, Darkish_ and Therion_Prime get a FULL bottle of Becks EACH Big Grin well done.


IEEEH! Becks! *shudder*

Spam
 
Posts: 76 | Registered: Sun February 27 2005Reply With QuoteEdit or Delete MessageReport This Post
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Thank you very much Krycek1972!
Now the game is much fun!

HaPpo
 
Posts: 1 | Registered: Wed March 23 2005Reply With QuoteEdit or Delete MessageReport This Post
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Yes, thanks guys. Ive got it working nearly perfect using Kryceks commands.

Id still like to be able to command the officers though. What do I need to do this?

Mitch
 
Posts: 28 | Registered: Sat March 26 2005Reply With QuoteEdit or Delete MessageReport This Post
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Thank you very much for telling us about this and for posting the config and xml filers..

Have downloaded everything needed and will give it a go and see if I can get it working...

Hope the difference between a UK keyboard and the one I use isn't much Smile Smile Smile
 
Posts: 75 | Registered: Tue March 22 2005Reply With QuoteEdit or Delete MessageReport This Post
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Guess there something in the cfg that SH3 doesn't like, it loaded ok, but after init screen nothing would work..
Put my original cfg file back in and everything was fine...

I must be doing something wrong....
 
Posts: 75 | Registered: Tue March 22 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of gazs_sub
Posted Hide Post
quote:
Originally posted by Krycek1972:
Great, after a week of playing SH3 flawlessly im now stuck with my original problem of a protection error message on start up and its not checking my dvd.

Thank you Starforce!

sigh

---------------------------------
Hey Krycek,
Loving this stuff, I've modified your fantastic script juuuust to my liking! Smile
Btw, is there a way we can try and implement similar voice functionality to the on-screen compass bearings? Can Ascii codes be used for such functions? Or is this more complex than I think? I was thinking about experimenting with this, though don't know where to start really....
Thanks.
Gaz.
 
Posts: 117 | Registered: Wed March 30 2005Reply With QuoteEdit or Delete MessageReport This Post
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