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Kids Mode Mode for GW1.1a version 0.9b

http://files.filefront.com//;5525467;;/


I made this mod so my younger kids can play and enjoy SH3. My kids really love the supermods but the difficulty factor was a bit too high for them, so this mod tones it down to an almost arcade level.

This revision has been specifically designed and tested by modifying files from the Grey Wolves supermod only. I would not use it on any other mods. I will be releasing similar versions for the other supermods in the near future.

If you have problems or issues with this mod, please feel free to email or PM me. Please do NOT contact The Grey Wolves team or JScones about issues. This mod hasn't been endorsed or tested by them. I don't want to disturb them as they are busy with other releases.

Basis:

Stock SH3 patched to 1.4b
The Grey Wolves v.1.1a.


Changes:

All subs, weapons and upgrades are free, no renown charges.

All subs are available at any valid flotilla at any time.

All upgrades are available at any time.

There are no days in base penalty for subs or upgrades.

You may change to any available flotilla, after 1 patrol, without penalty.

Defaulted all sub torpedo loadouts to T VII - Steinbarsch Walter (G7ut)

All other torpedoes available to load from stock, anywhere, any time.

Increased weapons loadout for deck guns and AAA guns.

Restored the orange circle when submerged.

Restored default icon colors on the map. (Enemy=red Friendly=blue Neutral=green)

Slightly increased deck gun and AAA accuracy.

Restored ship damage/sinking models to approximately stock levels.

Deck and flak guns can be manned in any weather.

No Fatigue Model.

No Mines or Subnets.

Increased engine upgrades to give subs more surface speed at ahead flank. Speeds are close to normal speeds at other settings for handling in harbors, ahead flank is very fast.



Installation:

There are 3 full mods, you only need to use one at a time.*

If you are not using JSGME, you should be (link below). If not, then just unzip into your SH3 data directory and overwrite the files, and cross your fingers. Backup your original files first.

If you are using SH3 Commander, as with any mod, please be sure to do a rollback before installing this mod. I've also included new CFG files to use with SH3 Commander to make it compatible. See the SH3 Commander section for details.

Directory structure is JSGME compatible. Just unzip into your mods folder and enable. Be sure to select the correct version for the time frame you are playing in.

If you are mid-patrol during a year change, December 1941 or December 1944, finish your patrol normally. Exit the game, roll back SH3 Commander (if used) and roll out the old mod using JSGME. Roll in the new years mod and continue your career. There should be no adverse issues, none discovered while testing.


*The subs that are only available for a few years created loading issues in later years. My solution was to just make multiple versions of the same mod, you just select the one needed for the years you are playing in. They are identical except for the sub availability dates. The directory structure names tell you which one to select.



SH3 Commander Compatibility:

If you use the stock SH3 commander, it will have adverse affects on availabilities if you check the "Correct U-boat Availability" option. I have included some config files to use with SH3 Commander v2.6 and this mod:

Modifications made will:

Increase crush depths to 400 meters(or more)
Removed the "Sabotage Mod" sections, no random equiment failures.
Removed the "Correct U-Boat Avalibility Dates" section.
Displacement information used for generating random tonnage only increases values.
The rest of the options should work normally.

Just unzip the cfg files to your \SH3 Commander\Cfg directory and overwrite the files. I have also included the original cfg files so that you may restore them.


Known Issues:

The crew does not put on wet/cold weather gear in bad weather.

When submerged with the snorkel up, ahead flank will cause your boat to occasionally breach the surface. I adjusted the other speed settings to compensate, just use ahead full or slower and you'll be fine. This was intended to let you outrun destroyers on the surface, yet still maneuver safely while in port.



Credits and thanks to:

The Grey Wolves Team - One heck of a supermod
JScones - Authoer SH3 Commander and JSGEM
Other modders
My kids who have been testing it extensivly.
Gizzmoe - No subnet-mines mod and bad weather guns mod.
NYGM Team - Another great supermod - Used the restore gods eye view mod

SH3 Commander and Generic Mod Enabler available at:
http://www.users.on.net/~jscones/software/

The Grey Wolves Supermod can be found at:
http://www.users.on.net/%7Ejscones/TGW/



This mod is freeware and intended for personal use only. It can not be used or packaged for resale.


MothBalls
 
Posts: 43 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 3808 | Registered: Mon July 17 2006Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 4175 | Registered: Sat May 14 2005Reply With QuoteEdit or Delete MessageReport This Post
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Any chanse for a Vanilla sh3 1.1 mod?
 
Posts: 85 | Registered: Wed March 21 2007Reply With QuoteEdit or Delete MessageReport This Post
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Hay if you could would tell me how you did the following. I have modded my game a great deal and would like to add these to mine.

how did you make it so you can change to any available flotilla, after 1 patrol, without penalty.

how did you Defaulted all sub torpedo loadouts to T VII - Steinbarsch Walter (G7ut)

and All other torpedoes available to load from stock, anywhere, any time.

how do you remove the orange circle when submerged.

how do you change deck gun and AAA accuracy.

how do you remove Mines or Subnets.

if you could just point me to the right files I can take it from there.

Thanks
 
Posts: 21 | Registered: Thu June 09 2005Reply With QuoteEdit or Delete MessageReport This Post
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