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Picture of Darafel
Posted
On Wikipedia it said this
quote:
According to the Ubisoft CEO, Yves Guillemot, Beyond Good & Evil 2 will be made more appealing to casual gamers than the original game, which had more core gamers, trying to make sure the sequel does not suffer the same commercial failure the original did


This really worries me The term Casual gamers brings up the image of them dumping it to the point a Special Ed Infant could play it and taking everything that is fun about original out of it, please say they aren't going to do that.
 
Posts: 2 | Registered: Mon February 09 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of KZarr
Posted Hide Post
quote:
Originally posted by Darafel:
On Wikipedia it said this

This really worries me The term Casual gamers brings up the image of them dumping it to the point a Special Ed Infant could play it and taking everything that is fun about original out of it, please say they aren't going to do that.

You're worried too much. Ubi would never do that.

The reason it sold bad was because it was competing with 2 other topnotch Ubi titles and was released at a time of the year when there were only good games(around Christmas).


_______

 
Posts: 1742 | Registered: Sun November 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Darafel
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I hope your right, and I am making something out of nothing to worry about.
 
Posts: 2 | Registered: Mon February 09 2009Reply With QuoteEdit or Delete MessageReport This Post
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Seriously if they make it look as gritty and realistic as that trailer but then decide to simplify the gameplay so that someone who plays Ravving Rabbits would enjoy it, they would be making an enourmous mistake.

Personally though I wouldnt mind if they made the stealth parts easier just as long as the give us a lot more creatures to photgraph and make it more challenging to find them, and keep the puzzles challenging, the worlds bigger and the game more detailed.

Casual audiences wouldnt even take an interest in this game.
 
Posts: 257 | Registered: Tue September 11 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Casual audiences wouldnt even take an interest in this game.


The whole idea of BG&E being loved by "core" gamers and despised by "casuals" is, in my opinion, a huge mistake. The game was incredibly accessible - I even got a friend of mine to play it, even though she never got beyond Majong, Minesweeper and Tetris before.

For "core" gamers, however, the game was way too short, and too easy as well.

It's quite unfair to have such a statement floating around with no information about what it could mean - for nine months, now! I'll try and make a best/worst case scenario list to see what "casual" could mean. Let's see how far i get.

Worst case:

  • BG&E II is much shorter
  • There's no challenge at all, it's too easy
  • story sequences are much shortened, the narrative is simplified, the characters almost non-recognizable
  • a lot of nonsensical mini-games, raving-rabids-like
  • because the PC is more of a core-gamer machine, only console versions are published
  • the game is more linear, your next goal is always clear and obligatory
  • focus is almost entirely on fighting, enemies respawn every single step of your way
  • major stress on Jade's sexiness instead of her adorable character traits



Best case:

  • Far more dungeons/areas you can visit, but the individual ones not as LONG as the ones found in the original game
  • stealth parts run a little smoother, as overview is always guaranteed
  • instant gratification is improved with more collectible or purchasable items (and photographable animals!!)
  • facial expression is even better than in the original game, giving players an immediate connection with the characters
  • beginner's vehicles run a little faster to compensate for the huge world


OK, that's all I can think of for the moment. Additions, anyone? Big Grin
 
Posts: 41 | Registered: Fri April 20 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of DiDoFRGT10
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^ I don't like your worste case scenrio Razz

I think Michael Ancel will surprise us all with a game that will appeal to everyone, core and casual, and it's going to be the best game EVER Big Grin



Twisted The "New PoP Deathbringers" Team Twisted [Khaled, Lester, André, Jo, Dido and Morty]
In Love BG&E2 Teaser - Chapter 1 - The Pig Heart Gameplay Footage In Love
You think you took me captive, in fact you are my savior
 
Posts: 2439 | Registered: Tue April 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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This is false. On December 18, 2008, at the VGL event in Paris, Ancel stated that the development team has received total freedom from Ubisoft, giving them the opportunity to make the game how they want.

http://www.worthplaying.com/article.php?sid=58434
 
Posts: 5 | Registered: Wed February 25 2009Reply With QuoteEdit or Delete MessageReport This Post
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