I was wondering as I was thinking through the stuff I had in a game I was developing... How would stealth be included in a 2-D platformer? I have a dynamic lighting engine in which I can have lights follow a character and call up a variable saying the light amount the character is in...
Somehow, I just can't capture the feeling I was hoping for...
Any ideas on how I could possibly improve upon this game concept?
i'm not sure how the game play is since i never played it... but tenchu was released on mobile... confused me how they did it, but by lookin at the screen shots, it kinda makes sense. it's not really a side scroller, but more rpg from above point of view. check this and see if it helps you: http://www.midlet-review.com/index?content=review&id=449&rel=j2me