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Picture of Ryan-Phoenixan
Posted
I was wondering as I was thinking through the stuff I had in a game I was developing... How would stealth be included in a 2-D platformer? I have a dynamic lighting engine in which I can have lights follow a character and call up a variable saying the light amount the character is in...

Somehow, I just can't capture the feeling I was hoping for...

Any ideas on how I could possibly improve upon this game concept?
 
Posts: 1782 | Registered: Sat October 23 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of UglyPhil
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you've included normal mapping i take it?


 
Posts: 461 | Registered: Wed June 01 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Denden666Piek
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You should play Abe's Odyssee or Abe's Exoddus for excellent examples of how stealth is implented into a 2D-design.
 
Posts: 1853 | Registered: Fri March 05 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of dom1999
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i'm not sure how the game play is since i never played it... but tenchu was released on mobile... confused me how they did it, but by lookin at the screen shots, it kinda makes sense. it's not really a side scroller, but more rpg from above point of view. check this and see if it helps you: http://www.midlet-review.com/index?content=review&id=449&rel=j2me




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Posts: 4931 | Registered: Wed June 02 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Ryan-Phoenixan
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Thanks for the ideas! ^^
 
Posts: 1782 | Registered: Sat October 23 2004Reply With QuoteEdit or Delete MessageReport This Post
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