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dont let a faction be able to fight after the capital and all the territories have been captured (ex: xbox 360 turn 28 enforcers own all JSF and JSF still fights for washington DC even after the enforcers won the 3 stages of battle for the capital). Also in such a case let the defeated faction be integrated into the captors faction but the lost faction being integrated would start all units from recruit. While the capturing faction would still retain their leveled people. Also make the victory condition a little easier maybe own 30 territories OR 3 capitals.......
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Obviously new maps would be great, but I think that's already confirmed DLC. For now, it would be great to see the maps with identical layouts boasting, at the very least, some different terrain textures. For instance, the Russian version of Shenandoah Valley could be covered in snow, the trees could be bare, and the river could be frozen over.
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When i played chrome hounds they had the same kind of ToW kind of set up. I think that to keep the mass of players to the winning team that you should implement a system that they had in place in their game. Instead of being able to switch at the drop when things don't start looking good, lock them into that specific faction for the duration of that war and then when the war is over and the new one begins then they can switch. A lot of the good players from the JSF switched because they got tired of losing territories. So they just switched to the winning team. You could also give bonuses for those who are actually sticking with it insted of switching.
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I posted this in another thread but, I like it alot so I am posting it here.
Currently if a territory is cut off from the capital it is given to the other side. This should change. The territory should go into seige defense mode. The defenders should get 1 turn to hold onto it by doing the following. 1- Successfully defending the territory in a seige match. 2- Reconnect that territory to the capital. ---- To use a xbox 360 example: Turn 27/28 Ft. Campbell was surrendered to the EFEC after it was cut off due to the loss at springfield. Russia/EFEC are fighting at Grissom now. If Russia were to win it, and they won a seige of Ft. Campbell it would stay in their hands for turn 29. XBL Gamertag- White Meat34 Newly Promoted:EFEC- Field Marhsall- 26 Assault Battalion |
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YA THAT'S A GREAT IDEA! NOT. ya lets not let the people that paid 60 bucks to play a game not play at all because of the 5 year old's that play the game but have no sense of strategy whatsoever. It is a good idea to let them try and take back their capital. They don't make it easy for them to take it back. The matches are siege mode and it is very difficult for the attackers in this mode to win. |
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I think to male waiting fun you should be able to play computers while your waiting as a sort of practice, then when people join the game would end and the real game would start. This wouldn't count for anything but if you had a partner you could practice and develope a strategy. Plus it would give you something to do while your waiting.
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it would be cool to have more camo variety instead of just 3 types of camo.
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EndWar Moderator![]() |
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![]() New maps would be good too I'd like to have some maps in western United States,Siberia (isn't that where the oil is? |
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That would be sweet!
What is anyones thought on airborne riflemen parachuting on the field. Such as if you had an airborne unit you could deep strike by parachuting?[/QUOTE] |
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Yes it would be good to have new maps specifically in America I think they should have more maps there. |
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I think they should let us be able to use all the camos our factions provide. Perhaps we could have to where you get the 3 original camos for your battalions then you have to buy the others
They should also add a Pie Faction |
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Players should be able to set the starting(who controls what territories) and victory conditions for single player world war III. For example, I want to set up a world war III with the same victory conditions as the Theater of War(to make it last longer) and set it up so Russia controls all of America, America controls all of Europe, and Europe controls all of Russia. The bitter irony of that situation would be humorous.
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Like it has been said many time before, be able to view what the UAV sees. In the zoom camera you should still be able to call commands, and maybe some cross hairs so you know call-in artillery on a target.
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Ubi, in your next game, please LOCK the TOW until the player has completed the solo campaign. Why? Look at the poor 360 JSF! Poor guys got nowhere to play other than DC 'coz too many noobs are playing JSF and its impossible to win back! Better still, if TOW scores are only taken into consideration for players who are ranked 7 and above, otherwise, the lower ranks TOW players will hold everybody back. Its frustrating!
Another feedback: Your in-game tutorial for how to play the game in solo campaign, wasn't very helpful. Improve it for the next game. My Prima Guide was much more useful than your manual + in-game tutorial. Reduce the no. of WMDs & Air-Strikes in each battle - its so ridiculous! Can't we look down from the UAV? |
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I do not know if this has been suggested but:
MATCH RELATED. Ground Units should count for the win only in Assault modes. Air units should not be counted. It does not matter how well someone can own the skies, in past, present or future real wars, no infantry, no territory gained. I just played a match where all the player did was run around the map in his only Gunship unit waiting for the WMD timer while my side had 4 units on the ground. GLITCH. The teammate of my opponent forced a glitch by evacuating an infantry unit while in a building. If we shot down his gunship, his infantry would still be there. We should have first thought to WMD the location of the glitch - but in the end all the person would do would be to keep moving his gunship to avoid a wmd and this went on for 30 minutes,. (It was done on purpose I was watching the unit the whole game and it was in red for the evac, never defeated and never left the building, and was evac'd after all opponents exhausted their reserves.) |
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Glitch:
Transports were pouring out of the walls surrounding Moscow during Siege mode in solo campaign at Normal mode. It happened around Bravo when I arti them from near Lima. Tanks going through the corners of the buildings in Moscow during Siege mode in solo campaign at Normal mode. Transports exiting the entrance at Moscow between Alpha & Bravo, when the barriers were still intact. |
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