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End War General Discussion
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Hello, I thought that I would compile a list of known information about EndWar and put it into one thread that is easily seen by everybody.
First off, here are a few links for posts that are important within the forums. EndWar Novel Giveaway! *Competition Ended 01/02/08* Interview with David Michaels *Writer of the EndWar Novel* Ask a dev a question about Endwar! Information and Ideas Types of Units/ Features you would like to see in EndWar The EndWar Exoskeleton - SciFi or SciFact? General info: Developer: Ubisoft Shanghai Publisher: Ubisoft Release: Ubisoft 2008-2009 fiscal year (This is from April 1st 2008 to March 31, 2009) Game Rating: Rating is currently pending Game Engine: Modified version of Unreal Engine 3 Game Type: Real Time Strategy EndWar homepage: http://endwargame.us.ubi.com/ Community Q&A Is it true that maps are only 1 square mile in size? It's a good question, and yes it is certainly true. Our maps are a square mile and units engage each other at ranges of a couple of hundred meters. The goal is for EndWar to look like the most visceral and exciting war movie you've ever seen. For that to work, and for the gameplay to be easy to understand you need to see who you're fighting. Waging war by clicking onan over the horizon PiP on your HUD might be realistic, but it's not as exciting as going head to head. We are making a tactical wargame that's much more realistic and immersive than any RTS to date, but it's definitely still a game and not a simulation. You have announced that voice command is used to control and call forth units on the battlefield. I believe I have read that you can control units with the d-pad and other buttons on the controller along with the voice command. However, in multiplayer how would this be used? It's easy. The Right Trigger opens the voice command channel and lets you talk to your troops. The Right Shoulder Button opens the Voice Chat channel to talk to your friends and allies. When will a side be defeated? When their capitol is taken, or when they have been completely eliminated from the map? And what will players be able to do between the time their side is eliminated and when one of the other two sides achieves victory? No side is eliminated until one side acheives victory. To win you have to capture all the capitals and hold over 60% of the map. If a side is eliminated they can always try and relaunch themselves into the war via insurgencies in their faction capital. Will we be able to switch between being a single soldier commanding a squad on the battle field like in Ghost Recon and Rainbow 6 to being a commander of the entire force. This would allow the player to not only command the war and tell units what to do but could also fight on the front lines and help determine the outcome of the battle. You are a General, not a soldier, so you are giving orders rather than pulling the trigger. However you can directly control a Platoon of 4 fire teams or a Company of 4 armored vehicles. In this case the controls are just like a third person game like GRAW, the left stick moves the unit. As I think you all said there are 12 different units. Can you further explain how they level up, so that I can get a better understanding? There are 3 ways units can level up - experience, equipment & training. Units gain experience in combat and as they become veterans their morale and combat skills increase. You can purchase a huge range of equipment for your task force including special munitions, armor and equipment. You can also purchase training programs for your troops to enable them to specialise in such tactics as Urban Warfare. How will you keep online play from just becoming tank and air unit battle's? How will you make the infantry units key assets to the online battle field? As we can see in games like Ghost Recon with the Future Force Warrior programs future infantry are extremely powerful troops. In fact given the lethality of personal anti-armor weapons like the Javelin it's almost harder to imagine how the tanks and gunships are going to survive. Infantry have the major advantage that they gain maximum benefit from concealment and cover in the terrain, especially in Urban environments this is a big deal. Of course the best strategy is to use combined arms and to use your units together effectively. Considering that there will be urban battlefields and the possibility of ambushes, will ground units be able to breach walls and other unexpected "avenues of approach" in order to prevent a possible ambush and/or create an ambush for the enemy? Yes, Combat Engineers can plant charges to detonate barriers and buildings. Heavy vehicles such as tanks can also breach barriers. Will there be airbursting grenades to take out target in defilade or behind cover as there was long ago in one of the old Ghost Recon games. I'm referring to the OICW? And for that matter will you have crew served weapons like mortars or the OCSW? We do have an airburst grenade upgrade which enables JSF riflemen to negate some of the advantages of enemy cover. We don't have crew served weapons because our 'no magic' rule means that if troops want to use something on the battlefield they need to be able to carry it and still be mobile. The role of crew served weapons is largely taken by combat robots and drones. Will armored vehicles have the ability to fire different munitions such as HEAT rounds, APFSDS rounds, precision munitions like the B-LOS munition that will be equipping M1's and the FCS? Yes, armored vehicles can upgrade their munitions and also have primary and secondary attacks that enable them to choose which munition to use. These include guided munitions like Excalibur, high explosive rounds, extended range munitions, armor piercing rounds, fuel air shells, bomblets etc. Do you have to play online or can you also play against CPUs (computer players) also, like a story mode? You can play single player or co-op in the Skirmish mode and you can play the campaign in Single player. How many units are allowed to be controlled at any one time and will there be an easy to use unit grouping system, one maybe similar to Command and Conquer 3 Tiberian wars? You can control up to 12 units at once. Since each unit is a platoon or company this means you can be controlling hundreds of soldiers at once. They are very easy to group together, for example saying "Create Group" in voice command will create a Team. You can then select this team easily by saying "Red Team...Attack" for example. It's also very easy to create a group using the controller. Just hold down the Left Trigger and you can select multiple units with the D-Pad. Then A selects groups and Y saves groups. Can you tell your units to fall back or take over or dig in or fortify that area? Units automatically take cover and dig in. Engineers can create traps using mines or charges or they can call in combat robots as sentries to guard an area. Units can also be ordered to fall back, either withdrawing from the current location or even retreating off the map. Will we be able to upgrade tanks or helos or aircraft munitions and missiles? For example a tank might start out with sabot rounds but level up to firing munitions like the TERM which is a guided beyond line of sight munition in development for the FCS tanks? Russian also are working on something similar. Yes, you can upgrade munitions and also select between primary and secondary munitions for all units. Will the AI be smart enough to target the threat that is the enemy in order of priority (ie if the enemy has a thermobaric rocket launcher , then he would be considered a greater threat then the assault rifle equipped enemy, or if there is a tank being targeted by a helo, it will pop smoke and other countermeasures)? Yes. The AI is very good at this sort of threat evaluation, because the combat system is ultimately deterministic it's possible for the AI to be very precise at calculating the relative threat levels of different enemies and reacting accordingly. In your most recent Question and Answer post, you guys stated that you will lose any units that you have fielded if you leave the game early. Will the same thing happen if the server crashes/disconnects? That is a good question. No if the server crashes, yes if you leave early. When will a side be defeated? When their capitol is taken, or when they have been completely eliminated from the map? And what will players be able to do between the time their side is eliminated and when one of the other two sides achieves victory? No side is eliminated until one side acheives victory. To win you have to capture all the capitals and hold over 60% of the map. If a side is eliminated they can always try and relaunch themselves into the war via insurgencies in their faction capital. Will we be able to switch between being a single soldier commanding a squad on the battle field like in Ghost Recon and Rainbow 6 to being a commander of the entire force. This would allow the player to not only command the war and tell units what to do but could also fight on the front lines and help determine the outcome of the battle. You are a General, not a soldier, so you are giving orders rather than pulling the trigger. However you can directly control a Platoon of 4 fire teams or a Company of 4 armored vehicles. In this case the controls are just like a third person game like GRAW, the left stick moves the unit. You have announced that voice command is used to control and call forth units on the battlefield. I believe I have read that you can control units with the d-pad and other buttons on the controller along with the voice command. However, in multiplayer how would this be used? In online play you'll obviously want to communicate with your teamates and talk down to your opponents (if possible). With this, how will the voice command come into play online? Can you switch into different voice chat modes per se? For example, one mode you'll be talking to your in-game, AI squad, and the other mode talking amongst your team and foes. It's easy. The Right Trigger opens the voice command channel and lets you talk to your troops. The Right Shoulder Button opens the Voice Chat channel to talk to your friends and allies. Considering that there will be urban battlefields and the possibility of ambushes, will ground units be able to breach walls and other unexpected "avenues of approach" in order to prevent a possible ambush and/or create an ambush for the enemy? Yes, Combat Engineers can plant charges to detonate barriers and buildings. Heavy vehicles such as tanks can also breach barriers. Everyone is excited to see how multiplayer works online. How will you keep online play from just becoming tank and air unit battle's? How will you make the infantry units key assets to the online battle field? As we can see in games like Ghost Recon with the Future Force Warrior programs future infantry are extremely powerful troops. In fact given the lethality of personal anti-armor weapons like the Javelin it's almost harder to imagine how the tanks and gunships are going to survive. Infantry have the major advantage that they gain maximum benefit from concealment and cover in the terrain, especially in Urban environments this is a big deal. Of course the best strategy is to use combined arms and to use your units together effectively. Previews (Some are old links, but still good reads): http://www.gameplayer.com.au/Home/PREVIEWS/PREVIEWGAME/...df34d7e14e&v7Pager=1 http://xbox360.ign.com/articles/841/841019p1.html http://xbox360.gamespy.com/xbox-360/tom-clancys-endwar/841155p1.html http://previews.teamxbox.com/xbox-360/1816/Tom-Clancys-EndWar/p1/ http://www.eurogamer.net/article.php?article_id=88593 http://www.gamespot.com/xbox360/action/tomclancysendwar...g=newlyadded;title;1 http://www.shacknews.com/extras/2007/052307_endwar_1.x http://www.1up.com/do/previewPage?cId=3159303 http://www.gamespot.com/ps3/action/tomclancysendwar/new...g=newlyadded;title;1 http://xbox360.ign.com/articles/813/813551p1.html http://www.eurogamer.net/article.php?article_id=76854 http://xbox360.ign.com/articles/813/813722p1.html Interviews: http://media.xbox360.ign.com/media/902/902336/vids_1.html http://www.gametrailers.com/player/19901.html?type=flv http://www.worthplaying.com/article.php?sid=43338&mode=thread&order=0 Trailer: http://www.gametrailers.com/player/19905.html http://au.media.xbox360.ign.com/media/902/902336/vids_1.html http://www.gametrailers.com/player/32022.html And of course, the official site can be found here. Ok, I think I got most of the stuff needed so that new people on the forums will be able to get a great idea of what EndWar will be like. Information within this post is subject to change. ©2008 Mr.Hanky2005 All right reserved Do Not reproduce without explicit permission from me. This message has been edited. Last edited by: Mr.Hanky2005, Freedom isn't free, but it's worth fighting for. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: WFD, Firefighter's Wishes, and A Firefighter's Life |
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good guide
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What? We can post here?
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Moderator![]() |
Sure, if you have any questions but don't think it deserves a whole new thread, just post it here.
Freedom isn't free, but it's worth fighting for. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: WFD, Firefighter's Wishes, and A Firefighter's Life |
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Should throw the PW for that REV64 thing up there.
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hello mod hanky i got a question in the multiplayer mode do u have any allies and howmuch ??
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Moderator![]() |
There are 3 teams. JSF (USA), European Federation, and the Rusians. Basically, there is a large scale war. You pick one of the sides, and then you engage in a large scale war against the other two factions.
Freedom isn't free, but it's worth fighting for. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: WFD, Firefighter's Wishes, and A Firefighter's Life |
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I think this is a kickass idea for a console RTS!!!!!!
But i have a couple of QUESTIONS. *In multiplayer will the frontlines simulator of the northern thearter be involved? (I think it would be a awesome idea.) *This relates to the 1st qeustion. but is the online play similar to the campaign just with out the AI playing as the enemy? *AND DO YOU KNOW THE ESTIMATED REALEASE DATE? |
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Moderator![]() |
Not sure what you mean, sorry.
As stated in the original post, Ubisoft fiscal year 2008. That is the best info I have right now. Freedom isn't free, but it's worth fighting for. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: WFD, Firefighter's Wishes, and A Firefighter's Life |
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dude i was disspointed that this game got delyed
but i think it will b good and be better i cant wait until tis game come sout the only game in looking forward too |
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Hey MR.HANKY hows it goin?
I wanted to kno if you had played the goame yet? and if so how do you feel about it? |
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Moderator![]() |
I have, most unfortunately, not. Freedom isn't free, but it's worth fighting for. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: WFD, Firefighter's Wishes, and A Firefighter's Life |
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I have noticed a few people asking about the number of units in a battle.
so is 1000 the max total on a field or is that just per player.... and can the number exceed 1000? |
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hanky ur release date cant be right in the ign intervieuw whit de plater he says that we are testplaying and testplaying to fix bugs polish the rules en make the expierence better
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i have a question basically will terrain mask advancing soldiers so that if you have a battle that is mostly a stalemate and need to flank the enemy can you send a small force of light armour and infantry around a hill or ridge and not have the enemy notice you doing it even thou there on the other side of the ridge or hill.
this mainly involves line of sight and being able to shoot only what you can see |
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Wait, so America is also at war with the EU? I thought they were allies against Russia, based on the EndWar book I read.
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Moderator![]() |
My release date range is correct. Freedom isn't free, but it's worth fighting for. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: WFD, Firefighter's Wishes, and A Firefighter's Life |
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the web site says 2008 and its not coming out during the summer unless ubisoft plans on launching it without competition so either or the next 3 months or not until fall
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i find gameplay video make by The Frag Dolls !
Click here to see the video Advance Comrade...we have a war to win...you know that retreat is not an option... No bastard ever won a war by dying for his country.He won it by making the other pôor dumb bastard die for his country.-General George S. Patton |
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Hey there Mr.Hanky2005, I have seen a couple times on wiki that End War would first be relesed sept 3, 08 and then in September not more spacific then that.
So my Q is, should I trust the official forum (this site) or wiki? P.S. xdilkevin065 has a good Q as well, in the book they are allied, not fighting each other sooo what is happening their a simple miscommunication or what? |
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