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Ubisoft Dev - Listen! Suggestion..Tom Clancy Multiverse|
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Hello Ubisoft Developers and End War Fans:
Over the last few months, I've been seriously thinking about the End War and the Tom Clancy Universe. I have a major suggestion that I think will help Ubisoft sales, and put the Tom Clancy franchise over the top. It is a major undertaking though. In the franchise, there is Ghost Recon, End War and HAWKS. We play these titles separately online. Well, its time that we combine these franchises into one multiverse. Let's take it from the top. Strategy buffs love End War. But what if you could issue order to real troops on the ground...for instance, to those who where playing GRAW. Those orders would be received by the group in the waiting room and while in game play. Now think of the GRAW soldiers as special ops. Not only would they have to accomplish grabbing uplinks, but would have to fight other GRAW clans, blow up tanks, plant mines, snipe, etc. GRAW soldiers would be able to call in assists from the End War 'Commanders'. These might be artillery strikes, transports (to move from one local to another), or tanks and transports to help combat enemy forces. But, these 'supports' would have to be requested by the GRAW soldier, and then in turn, the End War Commander would have to make that request happen anyway that he can. In other words, the method would be up to the End War Commander. This leads me to another thought... As part of those 'supports' that the End War commander has, Air Stikes are one of them. That is where HAWKS come into play. Imagine the End War Commander requesting an air strike. HAWKS pilots would be on stand by. They would have to get to the target to strike. But they would have to fight against the other faction in order to get to their target. Hence, another universe connected to the multiverse. HAWKS pilots would get their orders in the waiting room or while flying on station. Multiple Targets (including emp blasts and wmd) would be designated to strike. It would then be that pilot's job to make it happen. As you can see, the central hub is the End War Commander. Their job would be more personalized due to the fact that the troops and pilots 'lives' are real. The GRAW and HAWKS universes would live in the World War that we End War Commanders fight. This would make it much more of an interesting fight for them online too. This might take some planning to pull off, and might need to be 'one game' somehow in that you can play in the role of choice...much like Battlefield II. I think it should be considered though. I have much more detailed in what I am proposing. I hope that the End War Dev Team might be interested in what I am proposing. But this is just a highlight. I also hope that this post will spur discussion. My contact information is below if anyone need to contact me. DaWayne Cleckley, President StellarMediaWorks, LLC 814-456-4030 www.stellarmediaworks.com Youtube: Search 'stellarmediaworks'. Thank you for your time. This message has been edited. Last edited by: stellarbeats, |
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Theres already been talk of a giant Clancy game that features different aspects of games like Endwar, GRAW, Hawx, Splinter Cell etc.
Before Endwar was released there was an interview about a Clancy MMO-type game, so they already have an idea about it, and with MDP in southern France, there are chances they might be working on such a game now. And it's not a good idea to post email addresses on forums....Spam bots and such. http://www.hasthelargehadronco...oyedtheworldyet.com/
"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded." |
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EA made a first person shooter game years ago called Battlefield 2 Modern Combat (not Modern Warfare). The PC version had 62 man servers, which made the battlefield intense.
It covered basically all aspects of a modern battlefield. You could be a medic, spec ops, mechanic, and a few others. Each had their own abilities. You could get into and contorl tanks, apc's, helicopters, speed boads, hummers, jets and more. What really set this game apart was the ability to talk to other players. Players on your side would break up into squads(if you chose to) and you could talk to players in your squad and cooridinate attacks. If your rank was high enough you could be your sides "commmander" for that particular map and issue orders, drop artillary, air stikes and direct troops. As the commander you could talk to any player that was playing on your side and see the entire battlefield real time like if you were in a UAV. I loved that game and played it constantly. Then EA came out with a new Battlefield and the commmunity for this game went to practically 0. If ubi was to do something like this for EndWar for there battlefields while still using a Theater of War, the came would be sick. |
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Where Can I find the interview online? |
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I agree. It would be totally over the top. Although much like Battlefield, I think it would have more structure...you? I wonder how far UBI is on this if it has been dicussed. |
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Can't remember where but try Googling Clancy MMO or Clancy mega game. http://www.hasthelargehadronco...oyedtheworldyet.com/
"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded." |
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Awesome idea, would be VERY difficult to implement because humans are notoriously uncooperative, with a tendency to disregard orders they think are suicide.
Basically, you'd have to make the HAWX (Not KS, X btw) player, and the GRAW player, willing to obey the orders given. The way I'd suggest doing this would be to make kills worth minimal points (1 - 5 depending on the unit killed), but achieving an objective set by the Endwar "commander" worth significantly more. For example, a move order will set a waypoint, and once you're within a certain radius of it, you gain a number of points per second based on your distance, and killing a designated target will earn you a massive amount of points as well. This would encourage teamwork, rather than individual achievement, which rules most online gaming now. ----- V^^^V ----- I want my meals to think for myself. |
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that sounds really cool
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Ssssshhhhhh...oooooooh. WorldinConflictCommandandConquerCompanyofheroesSupremeCommanderTotalWarallhadmoreRTSgamersatisfactionduetogamedeph. But I do like your concept. It's the kind of Chain of command that only works with really cooperative groups. An FPS player will never trust an RTS. Both think the other has poor tast and are scared of noobs. My solution is that when a commander issues an order, a time limit appears and a cone extends from the target. It will allow Graw Soldiers to Flank or do whatever, but he cannot ignore it becouse over a 7 minute span the Cone shrinks. The Target itself has a smaller time limit. 5 or 4 minutes. The Graw cannot go outside the cone or he will die by desertion, and lose any match EXP. But he does not have to acually go all the way to the target. As the Mission time ends before the cone gets withen 1 block of said target. So even if the soldier doesnt want to complete the mission, he still has to move torweds the objective. While the commander can't make his troops go suisidal. Next is that each Graw player would have his own commandable AI squad. One Multipurpouse rocket (Air or Tank), two standerd gunners, a specail ops/miscelaniouse soldier, and the Player himself, with whatever loadout he wants. A combo of Endwar's Riflemen and enginers. Hawx players get two wingmen with the simple keypad controls: Attack ground, Attack Target, Attack Aircraft, Defend me. Third, people could enter this game at any point during the war. A tip from WiC. 4th, Hawx players do not have a cone system, they are freeier than the infantry. But the time limit remains. 5th. Every time an objective is completed by an infantry player, he gets EXP. Every time a commander gets one of his objectives (the one he gave to the infantry player) done, he get's EXP for leading those men so well. And last, every time a Hawx player scores a hit, he gets points. This is the incentive to follow orders that isn't negative. 6th. Vehicles are enterable by infantry players, and they can then command three other tanks. But they must still follow comander's orders in the same fasion as if they were infantry. The squads can leave their tanks, but they will have to climb out of the hatches instead of spawning directly next to the vehicles. So they will be vulnerable. 7th. Carefully designed maps. CANNOT BE STRESSED ENOUGH! 8th. Destructable envirement engine. Don't care which (RTS-Whole building collapse FPS-destroyable walls), just have one! 9th. Servers are not privatly hosted. People just click join match just like Battlefeild 1943. 10th Make sure all kinds of players have something to play for! FPS get better small arms, RTS get better Armor upgrades that spawn automaticly at the beginning of match. Fligh Sims get new aircraft, Ect. 11th. Single-Spawn. Infantry players can respawn with their spawn until their entire squad plust them die. Air combat players get 3 lives: Leader, Left wing, and Right wing. And RTS players only spawn a single wave of tanks, APCs, and Helies. 12th. Uplinks are in the game, but they are used to give the commander a one-time shot of extra reinforcement points (see below) Finally, The commander has a limited set reinforcement points (say, 20) that he can use throughout the game. They can be used to replinish his mens' squads, wingmen, but not vehicles. Scenario: Two comanders engage. Each with 3 FPS players and 2 Hawx. Three platoons of tanks, Three platoons of Choppers, and three platoons of APCs spawn accordingly on each side. Commander A (American) gives one of his players a command to secure an uplink. Said player grabs a tank and his squad follows in the rest of that tanks platoon. The other two Infantry are left to secure or attack at their descresion. Soon, one of Commander B's (British-so European Union) units is under attack by choppers. He orders one of his Hawxs to take out the choppers. The Hawx complies, and shoots down three (The last being the FPS player. Commander A counters by ordering his squad of remaining infantry to attack the enemy position. But that infantry is currently pinned down. Here's where it get's complicated. The commander's job is not just yell "ATTACK ATACK ATTACK!" He must, if he want's to acheive victory, cancle the order. If he doesn't, his infantry is doomed. He must also keep track of Air superiority stats. Ect. Ect. Commander A uses 3 of his reinforcent points to replinish one of his FPS player's squads. While Commander B orders an Airstrike on commander A's trapped troops, but before that can happen, the last of his planes are shot down. Commander A pulls his troops out and sends his Chopper player back to provide cover fire. The Chopper doesn't want to, but has to. And as he goes Commander A uses 4 reinforcent points to restore his squad. But since they are in choppers, the player must leave them first to be received. Commander B Brings around his APCs, but an Airstrike brings them down. So Comander B commands all his troops to hide among the buildings. He pools the last of his reinforcement points together and takes two uplinks, which give him fresh Rienforcent points for later. You see the pattern? How Airstrikes, Troops, and commanders are intertwined? That's my idea. (Refer to Pic) A 2 1/2 million doller tank can be defeated by a spade and a little Human inginuity. Why do you think I love Infintry? Commander 672, Wesley ******* Name sensord, Commander of the 26th Mechonized Battalion |
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This is a link to the thread(s) that we were talking about this in a while back: Click Here Vth also posted a link to another thread where we originally talked about the idea (I dont know if this is what you were referring to N3V but you beat me to posting that we had already discussed it |
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sounds like it could be a good MMO for once in life, besides world of warcraft oh ya :L only buzzin, would need alot of planning and detail , and no little kids
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Lol Dafoc won't be pleased.
And Zeal, yeah it was. I was just too lazy to go looking for it. http://www.hasthelargehadronco...oyedtheworldyet.com/
"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded." |
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What? |
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He's Canadian...Just ignore him
He was saying he knew which interview I was talking about when he read your Original Post. http://www.hasthelargehadronco...oyedtheworldyet.com/
"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded." |
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Its True (we'll the 1st part at least - not the ignoring part)
Yep |
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Ubisoft Dev - Listen! Suggestion..Tom Clancy Multiverse
