ubi.com    Forums  Hop To Forum Categories  End War  Hop To Forums  End War General Discussion- Console    Benito Finito's Endwar Ideas!
Page 1 2 3 

Moderators: aznpwnerp, Vth_F_Smith_
Go
New
Find
Notify
Tools
Reply
  
  Login/Join 
Posted
--------------------------------------NEW MISSION SUPPORT IDEA 1-----------------------------------------
Possible Names:
Interception
Data Intercept
Technical warfare

Availability: Any map

LEVEL 1: Be told when hostile units are deploying without line of sight.
The ability to know what the enemy has upgraded it's uplinks to.

LEVEL 2: Intercept hostile chatter.
Be told when and what the hostils are deploying without line of sight.
Enemies Rally Point is shown on the map as a red flag.

LEVEL 3: All hostile units are shown on your map.
Can counter a enemy uplink crash attempt.
Be informed where the hostile WMD will hit ground to give your units better chance of avoiding it.


This support can be countered. If you have the same number of uplinks upgraded to Interception this neutralizes the enemies Interception.
If you have less uplinks upgraded to Interception than your opponent/s this do's not fully neutralize it.


--------------------------------------NEW MISSION SUPPORT IDEA 2------------------------------------------
Possible Names:
Naval Bombardment
Naval Warfare
Naval Support
Naval Strike
Bombardment
Littoral Warfare (Link)

Availability: Coastal maps

On the current Endwar title attacking factions on coastal maps only have access to Electronic Warfare. This new Mission Support would hopefully make for more even gameplay on this type of map.

LEVEL 1: You battlegroup is granted access use of two Navy ships. When the Naval Strike is ordered the ships guns fire a salvo at the designated target. This costs 4cp

LEVEL 2: Stronger signal confidence grants your battlegroup access to three Navy ships. Now you can order more powerful salvo attacks on hostile units. This costs 5cp

LEVEL 3: Signal confidence is now so strong that a Navy Aircraft Carrier has been assigned to your battlegroup. You can now scramble Navy aircraft to attack hostiles at a cost of 6cp

NOTE: Level 3 Naval Strike on all factions has the same affect as a Level 3 Air Strike.

To attack Gunships the shells could air burst near the target/s.

Each Factions Naval Strike characteristics:

JSF : U.S Navy Destroyers fire Smart shells which can readjust their trajectory after it is fired. This helps the shells find and hit their targets even if enemy units are in transit. If the hostile target is an Infantry unit the shell detonates just before impact sending large amount of fragments into the target (Level 1-2)

EFEC : European Navy Frigates use high volocity Electromagnetic Naval Artillery. European Navy shells are fast and can reach targets much faster then any other factions. (Level 1-2) For more info check this (Link)

SGB : Modern Russian Navy Battleships fire 18 inch Naval guns. Russian Navy guns are the most powerful of all the factions and their shells can reach suborbital heights before barring down on their targets. (Level 1-2)

-------------------------------------NEW MISSION SUPPORT IDEA 3------------------------------------------------
This is a concept by b_4721 which I'm in favor of.
see this Link

-----------------------------------CHANGES TO EXISTING OFF-MAP SUPPORTS-------------------------------------------------

NEW FORCE RECON IDEAS
1: Be able to group Force Recon units with your normal units.
2: Having the option to move Force Recon units after they've reached their destination.

NEW AIR STRIKE WEAPONS

Anti-Infantry Weapons

JSF : Napalm
EFEC : Tear Gas
SGB : Nerve Gas/Chemical Bomb

Each of these weapons acts like an EMP but for Infantry units by Stunning them for a short period of time.
These weapons also cuase damage.
The level of damage differs from faction to faction.

Situations where this would be usefull:

If your Engineers are in combat with Riflemen.
Temporarily stopping Infantry from securing/upgrading an uplink.
Stalling hostile Infantry units to inflict more damage.


Anti-Infantry (When in cover or in buildings)

JSF : Bunker Buster
EFEC : Implosion Bomb (As in the film Stealth)
SGB : Incendiary Missiles

This message has been edited. Last edited by: BenitoFinito,
 
Posts: 116 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
-----------------------------------NEW ENGINEER ABILITY----------------------------------------

The abilitie to destroy bridges and bulidings (This would replace your minefield ability)

Each factions Engineers will still retain their own signature Secondary Attacks/Abilities

Note: Certain weapons you equip can change your units attributes such as speed and damage etc

-----------------------------NEW DEEP STRIKE ABILITIES--------------------------------------

Deep Strike Riflemen directly on to the roofs of certain buildings to access cover more easier. This would aid stealth to some degree also.

You should be able to reroute a Deep Strike in transit in case of error or change of circumstances.

-------------------------------------AIRLIFT CONCEPT--------------------------------------------

In the current Endwar game you can use 6CP to deep strike a Riflemen unit.
How about using 6CP to airlift Riflemen from one position to another sort of like the helicopter transport idea that was in one of the suggestion treads. See this Topic by joey_869

Or maybe make it possible to airlift any type of infantry units (I say any infantry units becuase their will possibly be new infantry unit types in the next Endwar)

-------------------------------- UAV's and UGV's -------------------------------------------

Be able to choose what type UAV you want.

Stealth UAV: This UAV flys higher then a combat UAV (250ft) and has to be spotted manually with the binoculars.
Combat UAV: This UAV is just the same as an attacking UAV is now.
UGV (Unmanned Ground Vehicle): A single drone as stealthy as a riflemen unit and unlike normal combat drones can move amongst trees.

This message has been edited. Last edited by: BenitoFinito,
 
Posts: 116 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
--------------------------------- NEW UNIT "AIR DEFENCE VHEICLE" ------------------------------------------

How about a new type of unit. A unit witch defends against incoming artilary shells and air to ground missiles. They do this by destroying the projectiles before they reach their target.

The unit range could be limited so not to render other units useless.

EFEC : The European air defence unit uses a laser equipped turret to destroy incoming projectiles
JSF : The United States air defence unit uses a turret equipped with a Metal storm weapons system.
SGB : The Russian air defence unit uses a Gatling gun equipped turret to destroy incoming projectiles.

These links to videos show the best exemples of the technology in question. Maybe the vheicles could have two weapons systems like the Pantsir-S1 which has guns and missiles.

Here are some real life examples of Air defence vheicles/systems (Some can be adepted for air defence)

Pantsir-S1
Light Armored Vehicle-Air Defense (LAV-AD)
Talon Mobile Laser Air Defense
Goalkeeper CIWS Gun System
Metal Storm Weapons System
M1097 Avenger

This message has been edited. Last edited by: BenitoFinito,
 
Posts: 116 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
------------------------------------------NEW MAP SUGGESTIONS--------------------------------------------------

JSF :
Pearl Harbor (Hawaii)
Area 51 (With no alien stuff)
Elmendorf Air Force Base (Alaska)

EFEC :
Guiana Space Centre (In French Guiana, South America)
Naval Air Station Keflavik (Iceland)

SGB :
Baikonur Cosmodrome (Kazakhstan)
or
Plesetsk Cosmodrome (Arkhangelsk Oblast, about 800 km north of Moscow)
Open up the east of Russia


Names may have to be changed for legal reasons like the JFK space centre.

This message has been edited. Last edited by: BenitoFinito,
 
Posts: 116 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
-----------------------------------FACTION BASED WMD CONCEPTS------------------------------------

SGB :
On coastal maps the Russian fuel air missile should be lauched from a Submarine. (purely cosmetic and makes no change to the missiles affect)

EFEC :
If it was made possible the orbital laser could be able to strafe across a short path.

-----------------------------------GENARAL WMD CONCEPTS---------------------------------------------

If a MWD lands directly on an uplink it should be completely destroyed and can no longer be used.

WMD's that land on bridges should destroy them. (Once in a match when I was fighting for EFEC and my team used the WMD on a bridge to hit a cluster of units. All the hostile units were destroyed but the bridge was in pristine condition)

----------------------------------- NEW WMD CONCEPTS-------------------------------------

Any new faction is going to need a WMD so here some suggestions.

SOLER BEAM SATELLITES

Several satellites come into alignment and reflect the suns light at the target area. (The nazi's dabled with this concept but at the time technology wasn't advanced enough.)

TACTICAL NUCLEAR AIR-BURST EMP

Explodes high above the battlefield temporarily disabling all hostile units on the map (Think of it as a weapon of mass disruption)

RETURN OF THE SUPER-GUN?
Massive artillery guns fire shells which travel to sub-orbital heights then desend on the target area. But before reaching it's destination they explode sending a meteor-like shower of shrapnel onto the target/s.

This message has been edited. Last edited by: BenitoFinito,
 
Posts: 116 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
PROJECT NATAL CONCEPTS FOR ENDWAR

If the project natal voice command system is as advanced as they claim then this would open up the possibility for hundreds of different voice commends.

Some Examples I'd like to see are as follows

X = 1-12

ARTILLERY HOLD THIS LINE: This means the artillery automatically holds position and shots at targets as they appear within it's range. The closest target will get priority in normal situations but priority switches to assist units that are in danger.
UNIT X FIRE AT WILL and UNIT X RECON: This allows your units to either go in guns blazing or be abit more sneaky (Vheicles in recon mode will take a more safer route to their destinations)
ALL UNITS DEFEND THIS POSITION: All avalible units get in to the best possible positions and defend that area.
ELECTRONIC WARFARE INTERCEPT AIR STRIKES: Electronic warfare will automaticly disable incoming air strikes if the player has enough CP.


Only natals voice command technology would be worth using on Endwar 2 not that motion sensor stuff.

This message has been edited. Last edited by: BenitoFinito,
 
Posts: 116 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
------------------------------------ COMMUNIST ALLIANCE FACTION -----------------------------------


Containing the countries: China,N.Korea,Veitamm,Laos,Cambodia,Napal,Myamar (Burma)



ARTILLERY: The Communist artillery could fire rockets instead of shells. This would make it unique.

TANKS: Could have a turret with to small guns as oppose to the single gun adopted by other factions

AIR DEFENCE UNIT: Emits high frequency sound waves to destroy incoming projectiles. (if they include this type of unit)

This message has been edited. Last edited by: BenitoFinito,
 
Posts: 116 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
-----------------------------------------CAMOFLAGE SUGGESTIONS-------------------------------------------

You sould be able to select a camo when seleting your starting units. And have access to all your factions camo's no matter what battalion you have.

This Link shows some original camo designs that Endwar could use.

This Website is a place for Camouflage

This message has been edited. Last edited by: BenitoFinito,
 
Posts: 116 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
------------------------------- INTERCHANGEABLE SECONDARY ATTACKS ---------------------------------

Some secondary attacks should be avalible to multiple types of units

JSF Tanks: Rocket pod or HESH shell

SGB Tanks: Chem shell or Bumblebee
Transports: Bumblebee
Engineers: Anti-tank granade or Flamethrower

EFEC Tanks: EMP or HMP or BLOS (EMP to stun vehicles, HMP for infantry and BLOS for allround use)


--------------------------------- NEW SECONARY ATTACKS -------------------------------------


JSF Tanks and Artillery: Kinetic Shell
Explodes short of the target sending shrapnel into the hostile unit. Best used againest Infantry.



ANY FACTIONS Engineers: Mortars
One man per squad is equipped with a mortar.
When the secondery attack is triggered the mortor equipped Engineers setup their mortars and fire.
Mortars are alot like artillery in that they don't need line of sight to attack their targets.
They have the same range as artillery.
Mortars can not attack Gunships.
After firing it takes longer for mortars to be "ready for use" then regalur secondary attacks.

This message has been edited. Last edited by: BenitoFinito,
 
Posts: 116 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
--------------------------------------GOOD CONCEPTS BY OTHER ENDWAR FORUM USERS-----------------------------------


LG_SCOTT: Landing zone concept

b_4721: Artillery off-map support concept

Templar11709: Super unit concept

"If your going to start handing out super units then i would say that the factions get units split like this.

Russia gets the Heavy Gunships
America can have it's Tanks
Europe gets a Heavy "Transport" (I'm thinking armed to the point standard tanks don't have a chance)

Maybe have elite Infantry units.

JSF with their "Elite" Engineers who have finally figured out how to use their Exosuits properly and thus can move as fast as rifleman, however in exchange they have to cut their firepower a bit, either that or they get an insane increase in firepower.(atacms would be singing praises if that were to happen)

Russian Wolves with access to chemical and Bio weapons for general purpose use. (I'm thinking they could gas a unit every half hour or so or use Bio weapons as Area-Denial)

EFEC "Special" Kammondo unit that has access to some sort of ambush ability (Until they are told otherwise they can't be detected while in buildings but they don't fire or even give you LOS,hostiles calling in artillery on that building will make them visible)."

This message has been edited. Last edited by: BenitoFinito,
 
Posts: 116 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post

Picture of bruce57
Posted Hide Post
aaaand we have a new world record for most consecutive posts by a single person:
Benito Finito with a duodectuple (12) post! Angry Blue Guy

dude. De-wait for it-nied. Denied. Angry Blue Guy
-N3V30

This message has been edited. Last edited by: bruce57,


------------------------------
RIP xxxleninxxx
XBL GT: unchained ak47

"Rule number one: you're no good to me dead. Rule two:... ah, what difference does it make? You'll probably all end up dead anyway."
-Sgt. Frank McCullen, COD3
 
Posts: 3021 | Registered: Mon August 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
b_4721's new forums idea:

The edit button!
 
Posts: 3506 | Registered: Sat November 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of superkrait
Posted Hide Post
quote:
People keep banging on about a New Commonwealth Faction but I think the ideas stupid.

Seriously now, if everyone disagrees with you, what does that say about your idea? How is the idea of britain fighting america smarter than a new commonwealth exactly? What im saying is...

 
Posts: 484 | Registered: Thu September 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
Posted Hide Post
quote:
Originally posted by bruce57:
dude. De-wait for it-nied. Denied. Angry Blue Guy



EPIC FAIL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I SHALL HAVE YOUR HEAD FOR THAT.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2214 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post

Picture of bruce57
Posted Hide Post
im sorry, couldnt resist. Blush

EDIT: are you happy now, N3V30?! i gave you credit! Angry


------------------------------
RIP xxxleninxxx
XBL GT: unchained ak47

"Rule number one: you're no good to me dead. Rule two:... ah, what difference does it make? You'll probably all end up dead anyway."
-Sgt. Frank McCullen, COD3
 
Posts: 3021 | Registered: Mon August 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of BTR74
Posted Hide Post
Aaand the negative backlash is because...?

Most of these ideas are pretty solid.
 
Posts: 4738 | Registered: Tue January 15 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
Posted Hide Post
quote:
Originally posted by bruce57:
im sorry, couldnt resist. Blush

EDIT: are you happy now, N3V30?! i gave you credit! Angry


STILL EPIC FAIL!!

1. For using it incorrectly.
2. For not knowing who said it.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2214 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Templar11709
Posted Hide Post
quote:
Originally posted by BTR74:
Aaand the negative backlash is because...?

Most of these ideas are pretty solid.


These idea aren't all that solid in my mind, most of the time it's lack of balancing or thought in their implementation that makes me not like them.

Technical warfare is well and truly overpowered even with the idea that it could be countered, it would make it so players who like it able to control other players choices on upgrades so i really don't like this idea.

Navel Strike is regurgitated from older threads.
He hasn't though at all the differences between the factions seeing as He's given the EFEC "Railguns" under a fancy name, in EndWar the JSFs specialty is Railguns so really bad choice their.

Engineer Secondary's are nothing new.
Hell he says the mortar should have the same range as artillery so there went any support from me for that idea for the lack of commonsense in it.

Why would engineers want grenade launchers, they have heavy machine guns and rocket launchers so a grenade launcher would be a step down in my mind.

The the blowing up bridges idea, while nice just isn't feasible in EndWar due to conquest mode, it would too easy to set up bottle necks on some maps and it's also likely to unbalance them. Probably his best idea in my mind but unfortunately just won't work.

The air defense vehicle is the only feasible idea in my opinion but his choice of faction units is pretty bad.

The EFEC is a good one except for the fact that the Americans do actully have this one ( you guys do like to claim everything high tech in EndWar came from you) and from what i know (most likely wrong)it's in testing but it has proven successful in the tests.

The JSF unit is just not funny, Metal Storm weapons are just not the weapons i see for point defense, especially when one of the threats it's shooting down is incoming shells.

I may be wrong with this one so maybe we should ask sky but i think the Russians prefer explosive point defense weapons rather then projectile based, so use a missile based system rather then a projectile is what I'm saying.

Maps i won't comment on.

Using Deepstrike to get to building i agree with but not the change of destination.

Getting rid of the Commonwealth is one idea I'm very opposed to, mostly because i actully want to see Australia in a game for once.

The Natal idea is straight from the thread and it still is in the original posters words.


 
Posts: 700 | Registered: Fri October 03 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I agree, New commonwealth needs to go. Bar from giving a nod to Patriotic Brits and those in their ex-colonies (und ireland) it'll serve little else than being a easy land grab and a soft target for hyperpowers in the early turns of the war. And i'd wager because of the starting position (If you choose the new commonwealth on the outset you're gonna have to defend all your territories form the green light) it'll probably replace Europe as being the Faction with the smallest userbase.

As for new mission support i hope they partly take a leaf out of WIC's book. They should have one support that deals specifically with each class of unit as well as ones which can take on all but are burdened with being extremely costly, rather than having one or two that do the same amount of damage regardless. Force recon needs to be removed, except in special cases as explained my post in the COMMUNITY SUGGESTIONS FOR ENDWAR 2 where all of this probably should have been posted.


________________________
-----Sig removed due to inappropriate content-----
 
Posts: 621 | Registered: Thu December 18 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of superkrait
Posted Hide Post
If they sorted out naval warfare the commonwealth wouldnt need to worry so much about becoming easy prey. If you give other countries the ability to transport invasion forces wherever they please, it will obviously disadvantage those countries whose strength lies in their navies, eg the commonwealth countries. Of UK, Australia and Canada, only one has a land border and thats with the US. Not suggesting naval warfare should be included as gameplay, but the mechanics of cross-sea invasions needs tinkering.

And, a market of 120 million people isnt something the developers should sneeze at.
 
Posts: 484 | Registered: Thu September 04 2008Reply With QuoteEdit or Delete MessageReport This Post
  Powered by Eve Community Page 1 2 3  
 

ubi.com    Forums  Hop To Forum Categories  End War  Hop To Forums  End War General Discussion- Console    Benito Finito's Endwar Ideas!

Terms of Use

Privacy Policy