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Picture of MrRandom004
Posted Hide Post
Just a thought if possible it would be nice to be able to set the route by which the units take rather than going back and forth to them to make them follow the route you want

Anyway back to the Combat Engineering Vehicle Unit, here are my ideas for its possible roles

Roles:
Route clearer/ creater- Using plough's and excavator it could plow through buildings, minefield's and other obstacles to create new routes for other units, it could also be attached with a bridge layer for the same purpose (though this will require careful map design)

Garrison/ Landing pad construction- The Trojan is capable of building trench's for Infantry, so the same could be done for Infantry in Endwar with upgrades improving how well the troops are protected. Also it could possibly be used to build landing pads wherever the player chooses rather than just at one of uplinks and through upgrades allow bigger payloads to be dropped off. (this may need to be carefully balanced due to possible exploitation)

Repairmen transport - depending how Engineers are treated in a hypothetical sequel its possible that the Combat Engineering Vehicle could carry Repairmen across the battlefield to fix damaged vehicles


--------------------------------------------------------------
Gordon Brown has not only reached the point where everything he does goes wrong but people no longer hate him they simply feel pity. I know at this stage because i was there. - John Major 2009
 
Posts: 1773 | Registered: Mon July 21 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pal87
Posted Hide Post
ideas for endwar two?

simple. make it a expansion of Endwar 1. keep the combat chain, add one or two more units,but mainly, and i stress this, double the amount of playable maps and add the NC.

how do you do this? give the EF back eastern europe, poland, slovakia,the czech republic, and scandanavia, norway sweden and finland.if that's not enough to double EF territory, give them north africa as well. Also add major European cities like rome, berlin, madrid, lyon, and the like.

Russia should be easy, they are a huge country, give them the eastern part of russia, vladivostok, parts of siberia,the interior parts of russia.

the americans are easy as well, add the american west. LA, seattle, LV, phoenix, houston, the likes.

this also clears up how the americans and russians manage to launch cross pacific invasions and invade half the country in one week. it wont happen.

for the new commonwealth, give GB 4 territories and the rest in canada and, hear this, australia. they will be the only faction with fragmented territories, giving them the advantage of attacking other factions from both sides.Balance this by spreading out their supports. I would guess London would need to be the capital, but make it incredibly hard to invade, moscow times 2. also make it so the channel isn't crossable for a invasion, the only way to reach london is from scotland going south. justify this by saying the channel is too heavily mined or something.this will stop the EF and the NC from deciding every war.

Add a faction for single player, the South American Union, or the SAU, add only add it in the multiplayer TOW if the game is averaging 150 thousand games played daily.

Make battalion bonuses have more impact, and faction oriented. example, russian airborne riflemen, 25 percent more damage or health. no dinky barely noticeable 5-10 percent. EFEC armored battalion tanks, 20-25 percent more Shields/speed. JSF i don't know, perhaps a mix of speed advantages and strenght, seeing as how they are a middle ground between EFEC and SGB. Also, make the main two unit focuses of your battalion the easiest units to rank up, but at the expense of other units. and start them off at regular whenever they get killed. then unit killing wont matter as much. for assault battalions, start them off at recruit, but give every unit a slight XP advantage.

Make a lobby. i'm serious Ubisoft, make a freaking lobby.show us how many people are online, and where they are playing. then we the player will work the matching out for ourselves.

Storyline...Um, not that Ubisoft cares all that much, but here we go. This is a few years after the start of hostilities,2025, And all three waring factions have come to a uneasy ceasefire.The NC, which, despite being neutral, has suffered billions in damage and hundreds of thousands of lives lost in Both GB and Canada.Seeking compensation for these costs and not getting them leads the population of the NC to grow hostile to all waring factions. When the Uneasy ceasefire finally breaks down and hostilies flare up again, the NC surprises all three factions by joining in the hostilities. ww3 1/2 has started. There. Better than anything Ubisoft would come up with.

then advertise the game so much we get sick of hearing about it. and toss in a strategy guide, explaining in depth what ever freaking upgrade does, and how it works.then advertise some more.


never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
 
Posts: 794 | Registered: Tue November 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
Posted Hide Post
quote:
also make it so the channel isn't crossable for a invasion, the only way to reach london is from scotland going south. justify this by saying the channel is too heavily mined or something.this will stop the EF and the NC from deciding every war.


The channel is one of the buisest commercial shipping lanes...In the world.

Heavily mining that would kill the UK. Huge coastal defences and the Royal Navy on the other hand.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2220 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of BTR74
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Doesn't matter. Ubisoft devs NEVER come here, this proposal will fall on deaf ears just like the hundreds of others made.
 
Posts: 4738 | Registered: Tue January 15 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pal87
Posted Hide Post
quote:
Originally posted by N3V30:
quote:
also make it so the channel isn't crossable for a invasion, the only way to reach london is from scotland going south. justify this by saying the channel is too heavily mined or something.this will stop the EF and the NC from deciding every war.


The channel is one of the buisest commercial shipping lanes...In the world.

Heavily mining that would kill the UK. Huge coastal defences and the Royal Navy on the other hand.
screw it then, don't justify it. they never do. just make it so the channel isn't crossable.


never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
 
Posts: 794 | Registered: Tue November 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of superkrait
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Some thoughts on an alliance system... if both the NC and the US were in a sequel, they probably would be neutral or allied, right? Would a diplomacy system, whereby a players actions affect the relationship between two factions be feasible?

For example, three stages of enemy, neutral (possible divided as friendly/non-friendly?) and ally. If allied, your faction can attack through another factions territory and gets use of their supports. If neutral, no supports and no/limited ability to attack through each others territory. Enemy is obvious. Any thoughts on positive/negative actions a player could take, eg destroying lots of infrastructure on their maps, giving them their own territory back if captured from another faction, etc?
 
Posts: 484 | Registered: Thu September 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of MrRandom004
Posted Hide Post
quote:
Originally posted by superkrait:
Some thoughts on an alliance system... if both the NC and the US were in a sequel, they probably would be neutral or allied, right? Would a diplomacy system, whereby a players actions affect the relationship between two factions be feasible?

For example, three stages of enemy, neutral (possible divided as friendly/non-friendly?) and ally. If allied, your faction can attack through another factions territory and gets use of their supports. If neutral, no supports and no/limited ability to attack through each others territory. Enemy is obvious. Any thoughts on positive/negative actions a player could take, eg destroying lots of infrastructure on their maps, giving them their own territory back if captured from another faction, etc?


I like the idea of some sought of morality system

quote:
People have been discussing the New Commonwealth, i agree they should appear as a faction but i've got an idea about how they could appear.
Maybe there should be some morality factor in the game (eg collateral damage and civilian deaths) and your actions could determine which way the New Commonwealth leans
Really Good- New Commonwealth actively sides with your Faction, become available as a usable faction
Good- They offer support to your faction, they could provide Intelligence and on occasion their units
Average- the NC maintains its neutrality through the course of the war
Bad- Support you enemies
Really Bad- Side with your enemies

this could allow more dynamics in the campaign and make you think about how you behave in individual battles which could effect the greater outcome


--------------------------------------------------------------
Gordon Brown has not only reached the point where everything he does goes wrong but people no longer hate him they simply feel pity. I know at this stage because i was there. - John Major 2009
 
Posts: 1773 | Registered: Mon July 21 2008Reply With QuoteEdit or Delete MessageReport This Post

Picture of bruce57
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i think that top players should be on a leadership board for their factions to decide where they attack next turn, as opposed to letting the game do it for you. this could allow for ceasefires/alliances between factions.


------------------------------
RIP xxxleninxxx
XBL GT: unchained ak47

"Rule number one: you're no good to me dead. Rule two:... ah, what difference does it make? You'll probably all end up dead anyway."
-Sgt. Frank McCullen, COD3
 
Posts: 3021 | Registered: Mon August 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pal87
Posted Hide Post
quote:
Originally posted by bruce57:
i think that top players should be on a leadership board for their factions to decide where they attack next turn, as opposed to letting the game do it for you. this could allow for ceasefires/alliances between factions.
meaning everyone gangs up on the Russians...


never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
 
Posts: 794 | Registered: Tue November 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of BTR74
Posted Hide Post
I think there should be a surprise twist where u find out that the who war was just a child playing with a snowglobe and that none of it really happened and in "reality: everyone has webbed feet and three ****.
 
Posts: 4738 | Registered: Tue January 15 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
Posted Hide Post
How about just as your about to sart playing the game you are forced to play tic-tac-toe thousands of times Twisted


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2220 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Ive been needing to vent this sh*t for a while...here we go.

Gameplay

End War 2 should have a **** load of counties and not the 3 they give you. I would like to see middle eastern nations, more european nations and asian nations. Adding mexico for a border war will also be pretty fun.

The game should have alot more depth to it then what it has now. More airstrikes than just 1 2 3. Thats not only stupid but very plain and simple. Take a lesson froms Mercs 2. Look at the list of air support, and take notes plz ubi.

You should be able to fully customize your battalion as well. You should be able to equip what ever weapon for your rifleman and engineers, body armor, color of uniforms, logo, names of the units ect. Same goes for tanks, transports, gunships, arty, CV's and anything else you want to put in this next game.

Tanks and Transports should have the ability to deploy counter measures and actually work. Since this is the year of 2017 or what ever.

Naval forces is also a great feature. This naval forces could provide support from the coast lines with a large aray of weapons.

More types of airstrikes should be at your disposal. Chemical and biological agents should be on the battlefield. This is WWIII if im right.

More urban combat enviorments as well. Fighting in cities is incredibly fun. It gives you the feel that its real and not jus a game.

Much larger battles should also be put into the game.

The ability to use nuclear weapons. Im not saying just go crazzy with nukes but the ability to use them.

The single player fight should but in real time. Like if you are looking at the Stratigic Display then you should be able to see what the enemy is going to do with full time updates. Lets say that you see a large Russian force coming to reinforce its position. then you can be like put a series of sirstrikes on that force to weaken them. Or use a tactical nuclear weapon. Which is intended for battlefield use i might add.

Taking a capital should not end the entire war. The enemy should have a chance to take it back as well. You should be able to add more forces to your battalion too. If you pay credits then you can add 2-4 more units to your battalion depending on the cost and what unit it is.

Single player should have at least some of these.


Adding more nations to the fight. Creating alliences and other things of that nature.

This is what i would to see in End War 2. This will amaze me.


Joint Strike Forces
8th Assault Battalion

"Veterans of War"
 
Posts: 102 | Registered: Fri October 17 2008Reply With QuoteEdit or Delete MessageReport This Post

Picture of bruce57
Posted Hide Post
quote:
Originally posted by BTR74:
I think there should be a surprise twist where u find out that the who war was just a child playing with a snowglobe and that none of it really happened and in "reality: everyone has webbed feet and three ****.

Too Happy
funniest thing ive ever read on these forums. Too Happy


------------------------------
RIP xxxleninxxx
XBL GT: unchained ak47

"Rule number one: you're no good to me dead. Rule two:... ah, what difference does it make? You'll probably all end up dead anyway."
-Sgt. Frank McCullen, COD3
 
Posts: 3021 | Registered: Mon August 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Pal87:
ideas for endwar two?

simple. make it a expansion of Endwar 1. keep the combat chain, add one or two more units,but mainly, and i stress this, double the amount of playable maps and add the NC.

how do you do this? give the EF back eastern europe, poland, slovakia,the czech republic, and scandanavia, norway sweden and finland.if that's not enough to double EF territory, give them north africa as well. Also add major European cities like rome, berlin, madrid, lyon, and the like.

Russia should be easy, they are a huge country, give them the eastern part of russia, vladivostok, parts of siberia,the interior parts of russia.

the americans are easy as well, add the american west. LA, seattle, LV, phoenix, houston, the likes.

this also clears up how the americans and russians manage to launch cross pacific invasions and invade half the country in one week. it wont happen.

for the new commonwealth, give GB 4 territories and the rest in canada and, hear this, australia. they will be the only faction with fragmented territories, giving them the advantage of attacking other factions from both sides.Balance this by spreading out their supports. I would guess London would need to be the capital, but make it incredibly hard to invade, moscow times 2. also make it so the channel isn't crossable for a invasion, the only way to reach london is from scotland going south. justify this by saying the channel is too heavily mined or something.this will stop the EF and the NC from deciding every war.

Add a faction for single player, the South American Union, or the SAU, add only add it in the multiplayer TOW if the game is averaging 150 thousand games played daily.

Make battalion bonuses have more impact, and faction oriented. example, russian airborne riflemen, 25 percent more damage or health. no dinky barely noticeable 5-10 percent. EFEC armored battalion tanks, 20-25 percent more Shields/speed. JSF i don't know, perhaps a mix of speed advantages and strenght, seeing as how they are a middle ground between EFEC and SGB. Also, make the main two unit focuses of your battalion the easiest units to rank up, but at the expense of other units. and start them off at regular whenever they get killed. then unit killing wont matter as much. for assault battalions, start them off at recruit, but give every unit a slight XP advantage.

Make a lobby. i'm serious Ubisoft, make a freaking lobby.show us how many people are online, and where they are playing. then we the player will work the matching out for ourselves.

Storyline...Um, not that Ubisoft cares all that much, but here we go. This is a few years after the start of hostilities,2025, And all three waring factions have come to a uneasy ceasefire.The NC, which, despite being neutral, has suffered billions in damage and hundreds of thousands of lives lost in Both GB and Canada.Seeking compensation for these costs and not getting them leads the population of the NC to grow hostile to all waring factions. When the Uneasy ceasefire finally breaks down and hostilies flare up again, the NC surprises all three factions by joining in the hostilities. ww3 1/2 has started. There. Better than anything Ubisoft would come up with.

then advertise the game so much we get sick of hearing about it. and toss in a strategy guide, explaining in depth what ever freaking upgrade does, and how it works.then advertise some more.


I agree with this man. His ideas are not only fun, they can actually be done.


Joint Strike Forces
8th Assault Battalion

"Veterans of War"
 
Posts: 102 | Registered: Fri October 17 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Also make the game have more than just two factions fighting for a territory. It would make alot more sense.

I remember when the JSF was at Paris' doorstep. The SGB wasnt even 3 territories away. So we waited for like 2 weeks untill they got the damn capital. Making more factions available to fight will not only make the game a WAR!!!!!!!!!!!!!! but it will also make alot more sense because there is no way the territory can end in a draw.


Joint Strike Forces
8th Assault Battalion

"Veterans of War"
 
Posts: 102 | Registered: Fri October 17 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of superkrait
Posted Hide Post
Now this thread is more than just wishful thinking Veryhappy. Does a return to ubisoft shanghai suggest to anyone else that there might not be a chinese faction, and thus no pacific theatre like de plater suggested earlier?
 
Posts: 484 | Registered: Thu September 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pieman13
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How about US and Europe vs Russia vs United Islamic Republic (faction from Executive orders) Wink2


----------------------------
-HAWX forum clownster and Minister of Defence and Pie-
Veryhappy Veryhappy Veryhappy Veryhappy Veryhappy
~Be thankful we're not getting all the government we're paying for. ~ Will Rogers
~"I'm sending all of you straight to hell!"~Lt Marcus "Shamrock" Lampert

 
Posts: 2661 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Perk89
Posted Hide Post
The war should feel more like this:




Rather than this:


-*The Poster Formally Known As JSF-89, Total Posts:678*-
 
Posts: 107 | Registered: Wed July 22 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of MrRandom004
Posted Hide Post
Agree
I preferred that layout to be honest rather than those Hexagon's

quote:
Originally posted by superkrait:
Now this thread is more than just wishful thinking Veryhappy. Does a return to ubisoft shanghai suggest to anyone else that there might not be a chinese faction, and thus no pacific theatre like de plater suggested earlier?


If they are rebooting the plot they might go back to Europe also they might provide an explanation as to why China is not involved


--------------------------------------------------------------
Gordon Brown has not only reached the point where everything he does goes wrong but people no longer hate him they simply feel pity. I know at this stage because i was there. - John Major 2009
 
Posts: 1773 | Registered: Mon July 21 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of superkrait
Posted Hide Post
quote:
Originally posted by MrRandom004:
Agree
I preferred that layout to be honest rather than those Hexagon's

+1

quote:
If they are rebooting the plot they might go back to Europe also they might provide an explanation as to why China is not involved

Its a bit early for a reboot isnt it? Unless theres some seriously significant changes to gameplay, keeping the game in the atlantic would make the game too similar to the original. Dressing it up with 'improved storyline' wont fool anyone.
 
Posts: 484 | Registered: Thu September 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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