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Community Ideas and Suggestions for EndWar 2|
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Its been about 6 months now since EndWar launched and a month now since QuidProKuo dropped the bombshell of the cutback in EndWar post launch support so i figured it was about time for a thread like this to appear
Make ANY form of suggestion you like whether it be minute or large and anything you like from plot suggestions to what kind of vehicles and weapons you would like to see in the game to how the PC version should be designed Lets help the developers make EndWar 2 a masterpiece NOTE: and before anyone says it no, actually make it is NOT a suggestion -------------------------------------------------------------- Gordon Brown has not only reached the point where everything he does goes wrong but people no longer hate him they simply feel pity. I know at this stage because i was there. - John Major 2009 |
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EW2 would from the Eurogamer article take place in the pacific so.
Factions Russian-Chinesse Alliance Played same way as Russia New Commonwealth Dont have a clue how they would play US Same as EndWar1 RCA=Russian Chinesse ALliance NC=New Commonwealth US=Do I have to explain United States Maps Bejing RCA Capital Hong Kong RCA Xining RCA Shanghi RCA Chinnesse Plain RCA Mongolia Desert RCA Vladivostok RCA Yakutsk RCA Siberian Plains RCA Pyongyang RCA Saigon RCA Hannoi RCA Najing RCA Taipie US Manila US Seoul US Seattle US San Fransico US LA US Capital San Diago Anchorage US Alaskan Pipline US Vancouver US??? Calgery US??? Edmonton US??? Honloulou US MidWay US Panama Canal US Mexico City US Tokyo ??? Canberra NC Capital Sydney NC Ausralian Outback NC Darwin NC Wellington NC Stewart Island NC Port Moresby NC Singapore NC Bangoko NC PSN:Guns_of_Freedom KILLZONE 2 GENERAL CREATOR of the acronym ITSU (Ideals that Seperate Us) |
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Add Amphibous APC unit
US LAV-30 APC RCA AAPC ZBD-99 NC Units Tank Challenger III Montgemrey APC Celtic APC AAPC NCAC-2000 Sea Serpent Gunship EH-1000 Knight Artillery AS100 King Arthuer SAS or Royal Special Forces Rifleman Royal Engineers Command Vechile NCCC-Elzibeath PSN:Guns_of_Freedom KILLZONE 2 GENERAL CREATOR of the acronym ITSU (Ideals that Seperate Us) |
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Meh, I'd like to see the conflict more Global, like Empire Total War/Risk.
I'd say more unit types. Less emphasis on casual gamers. Focus gameplay more on that battles than the Uplinks. Bigger maps, longer ranges. http://www.hasthelargehadronco...oyedtheworldyet.com/
"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded." |
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BUT NO BASE BUILDING
Also the only other unit I can see besides the AAPC is Triple A PSN:Guns_of_Freedom KILLZONE 2 GENERAL CREATOR of the acronym ITSU (Ideals that Seperate Us) |
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How about Fortifing buildings. Say if you put Infantry in a building you get the option to fortify it and board up the windows and deploy a few MG guns or something.
http://www.hasthelargehadronco...oyedtheworldyet.com/
"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded." |
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I want a deep storyline.
Today I realized while I was playing the Prelide to War that I was "unable" to extract with EF Defense Minister Poule', yet I was still able to bring units on Valkyries and Goshawks. Storyline flaws like that are ridiculous, this game is about WW3, why is there no deep compelling storyline? |
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Being able to give money and swap units with other players would be nice.
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You know I would just be happy with all the things they said would be in endwar 1.
Like customizable battalions, and the "best supported ubisoft game" I think was their words. |
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What he said. I'm not keen on too many new units, maybe a few here and there, but if you bring in too many it could break the strict combat triangle which encourages zerg rush tactics = bad. Just give me TOW but implemented beautifully. More control over how we move, more details on how the bloody thing is supposed to work! Give us things to spend our credits on after we've bought all the upgrades. Maybe repairs for units for example. Any persistent system needs a proper economy. Most of all- give us flipping match making done properly. I want to be able to choose to quick match on 2v2 only for any map available. That DOES NOT MEAN dumping me into a 4v4 game on a single map with no opponents. How stupid is that? Just leave a progress control spinning away until it finds 2 people ready for a game on any map. Matchmaking would be soooooo much easier for this simple simple mechanic. |
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With your permission, I'm gonna tweak this. The Commonwealth Lions BAE Systems "Fuller" MBT (Fuller was a British tank theorist whose ideas were taken on board by Guderian when he wrote "Achtung Panzer!") BAE Systems "O'Connor" IFV (Richie O'Connor commanded the initial British attack into Italian Libya. Had Churchill not insisted on redeploying units to Greece, O'Connor could have secured North Africa before the Afrika Korps arrived. He also commanded in Normandy and was CO of XXX Corps in the drive on Arnhem.) BAE Systems "Freyburg" Self-Propelled Gun (Youngest Commonwealth general in WW1, CO of New Zealand troops in WW2, VC recipient. Enough said.) Westland "Seabhac" Gunship (Following the decision to leave the EU, the British government, with the support of the Irish and Commonwealth governments, purchased Westland from Agusta-Westland. Westland is now a premier helicopter manufacturer. "Seabhac" is the Gaelic translation of hawk.) Westland "Hare" Infantry Helicopter Westland "Clydesdale" Vehicle Transport Lions "Backs" Drawing on the traditions and training of the Royal Marines and Commandos, the "Backs" are the Lions' elite first response. Drawing on speed above all else, their armour in relation to other factions has been criticised. Snipers with the "Backs" are rumored to receive SAS training. Lions "Forwards" Unusually, Commonwealth engineers are much more heavily armed than their counterparts. Doctrine usually employs them as a holding force, and the "Forwards" make extensive use of heavy machine guns in addition to their anti-armour launchers. While not as advanced as their US counterparts, they are much heavier than their EF relatives and employ a more ranged approach than the SGB Bears. Background Unwilling to tie themselves to the EF, Ireland and the UK formally left the EU in 2016. As the US, EF and Russia became more and more powerful, Canada, New Zealand and Australia joined the UK and Ireland to form the Commonwealth. The Commonwealth is a loose political and economic alliance with truly global interests, defended by the member navies and the elite Commonwealth Lions. Maintaining close links with India, Singapore, Argentina and a number of Africa's more prosperous states, including Ghana and South Africa, the Commonwealth has increased its capabilities very quietly in contrast to the other superpowers. The Commonwealth now controls a substantial percentage of world shipping as the superpowers increasing distrust of one another has led to the Commonwealth becoming a global middleman in world affairs. Remember Fontenoy! Join The Pretorians Division. Together victory is inevitable |
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A new commonwealth faction is a must for me, but like n3v30 said, i'd also like to see a more global focus to the game.
As to the NC, aside from the obvious UK, Ireland, Australia Canada NZ and maybe South Africa, are there any other potential members? Where would the capital go? And are we allied/neutral/enemies with the US? I'm seeing the NC's strength in infantry (SAS all the way), and maybe some kind of naval support - stick the royal navies together (+marcomm, or whatever the canadians call it), you have one hell of a fleet. Especially if all member nations decided in advance to increase their military capabilities. Pity future naval warfare would be too hard to put in the game. I don't know about canada, nz, ireland etc but from what i understand the mantra of today's british and australian forces is 'speed and aggression' - so maybe somewhere between EF and JSF in speed/damage? Metalstorm could squeeze in somehow, even if the only useful application theyve developed for it so far is a kick-arse grenade launcher. That loitering missile thing the brits have developed would be handy. A map in sydney for sure, i wanna airstrike my neighbour. |
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Bah, I wanna say to have the US/EF/NC on the same side (the one thing I HATED about the original EW storyline was the whole "US enemies with Europe" thing
I'd say for a Pacific EW, have the New Commonwealth (duh), which also includes India, Malaysia, and Singapore. A Russian-Chinese alliance, and the US. The US is allied with several Asian nations like South Korea, Japan, Taiwan, the Philippines, and Thailand. China/Russia is allied with North Korea, Vietnam, Pakistan, Myanmar, Cambodia, possibly Indonesia (I don't like that last idea though The US and NC are neutral to one another. Maps would be focused on the western US, eastern Russia, China, Australia, New Zealand, Indonesia, various Pacific Islands like Kwajelin, Tonga, Fiji, the Solomon Islands and such, Korea, Japan, the Malay peninsula, and Pakistan. Some map locations could be: Tokyo San Francisco Los Angeles Sydney Canberra Auckland Mumbai New Dheli Kuala Lumpur Chiang Mai Ho Chi Minh City Hanoi Islamabad Kolkatta Kathmandu Bejing Harbin Chengdu Xian Nanjing Pyongyan Seoul Pusan Jakarta Karachi Singapore Seattle Portland Anchorage Nome Kamatchka CIty (whatever it's called) Ulan Ude (Russia) Taipei Manilla Pnomh Penh Wellington Scaramento Las Vegas Reno Carison City Cheyanne Juneau Barrow Vancouver Edmonton Hilo Honolulu Lanai City Hong Kong Macau and various other pacific rim cities and important locations liek a geothermal power plant in Hawaii, and Australian outback mine Alaskan oil refineries Okinawa AFB Chinese maufacturing plants Siberian oil pipelines Chinese economic hubs Japanese space centers Malaysian flood control networks Indian nuke plants Units: USA JSF EFV Taiwanese Marine armed with an HK416 carbine (for reliability in beach sand and mud) controllable V25 utility helo Japanese light recon helo (OH1 I think?) Mortar Stryker for light artillery controllable FAV (JTLV perhaps) MRAP heavy APC, lightly armed with MMG grenadier with MGL or future version of it (upgraded to XK11 airburst assault rifle) paratroopers (special ability) with SMGs SK SEAL with steal abilities and silenced weapons Carrier based A20 as airstrike plane AH-1Z as gunship CH53K as heavy transport No tanks for due to amphibious nature NC ANZAC SAS standard riflemen Bushamster FAV HAL gunship Indian conscript with INSAS assault rifle (force recon) Leopard 3 MBT Super Hornet as airstrike plane HAL Dhruv utility helo Blackhawk with electronic warfare pods as recon helo Canadian Marine as engineers Mortar version of Patria AMV (AMOS) NZ LAV as IFV Indian mass charge as special ability Off shore cruise missile as sp ability New Russian units: Mi40 transport helo Ka92 recon helo Russian naval infantry with SR3 Vikhr carbine Support gunner with PKP Pecheng MMG BTR-90 APC replaces BTR112 (ugh) BTR-90 mortar variant as light artillery Vodnik amphibious light transport/FAV incendiary airstrikes special ability China units Z-10 gunship Z-11 recon helo Z15 tranansport helo Type 99 MBT ZBD2000 amphibious APC WZ551 APC/IFV EQ2050 FAV JXX airstrike planes Chinese New Red Guard standard infantry armed with QBZ95s Chinese marines armed with QCW05 SMGs as engineers WZ551 mortar variant Type5 heavy artillery Type 96 hoarde tank Flaming Dragon SF commandos with semi-auto QBJ88 sniper rifles heavy infantry with QJY88 MMGs electronic warfare specialists with emp weapons to disable enemy vehicles and scramble infantry gear (resulting in the infantry being "frozen" being confused and without communications) Type 85 apc with grenade launcher Type 95 AAA vehicle can be called in via special ability to guard areas against airstrikes cluster bombs special ability tank swarm special ability more powerful EW abilities, including a level 4 electronic warfare strike which not only disables target, but hacks into their cross-comms and reveals locations of all enemy units on map satelite jam special ability which disables SITREP ability for enemy player for short duration new gameplay modes: amphibious assault carrier raid (commandoes only unit) paratrooper assault |
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For the plot i recommend NOT just making a single player Theater of War. I would have it on a much smaller scale with individual tales for each side that are entirely separate from one another but within the same universe
e.g. (just as examples) The Americans are trying to defend Japan from Russia (and possibly China) while counterattacking Euro forces in North-East America, The European Federation are trying to defeat a blockade by both Russia and America while the Russians attempt to defeat an Invasion from Alaska by the US. Also i'd like to see a conspiracy element involved, e.g. someone is trying to keep the war going, maybe the remnants of the PMC's from the HAWX storyline who want the superpowers weakened so they may re-arise and it also means Russia won't be the badguy for the millionth time -------------------------------------------------------------- Gordon Brown has not only reached the point where everything he does goes wrong but people no longer hate him they simply feel pity. I know at this stage because i was there. - John Major 2009 |
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As for a storyline scenario for the Pacific, an American backed Sri Lanka sitting on Commonwealth trade routes between the ANZACs and the the Isles. Or the Philippines used as a base for America to seize rigs in the South China Sea. Anyway, the single player needs serious work.
Maps? Choke points, like the South China Sea, Madagascar, Sri Lanka, the Panama Canal, Hawaii, the Sakhalin Islands, the Suez Canal/Gulf of Aden. Remember Fontenoy! Join The Pretorians Division. Together victory is inevitable |
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they have drop support no point wasting you time
use your time and check this links well woth it I guarentee |
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We need theses factions:
USA Russia Europe China India NC Terrorist Group(They get a different objective to win. If they win the war still goes on until a real faction wins) And many allies to these factions Make all faction different!!! Go ahead and give USA the better military, but Europe is better in Urban Combat so make most of US territories Urban. Russia and India can get to have more reserves avaiable and maybe 14 units on the feild because they both got the largest militaries in the world. See it balances itself out. Civilans anyone? Make it like you start out as a commander of an allied battlion. When you get to a certain rank you can choose to sacrifice your battlion to get a stronger battlion of the faction, kind of like in COD5 when you go Pretige. Has to be a global war with 60-100 territories. Different game modes like KILL/PROTECT VIP, Defend The oilfeilds, Stay alive for 10 minutes, stuff like that. One more thing I forgot. Along with Army and Air Force Bases there should be Ports too. These Ports can send out Aircraft Carriers to costal regions so players do get support on enemy territory so they won't be waiting around alot on their territories. |
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i wonder if Ubisoft can make Endwar 2 combine all of the TC games. Such as HAWX pilots giving support to the ground troops. Rainbow 6 raiding bases behind the frontlines ect.
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One, Mongolian Desert would be Gobi desert, two I live in San DiEgo and it's with an E not an A. other than that good maps =) |
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Maybe a little story suggestion.
As the War in the Atlantic comes to an end, with (choose the winning faction) as the winner, (choose the annihilated faction) completely overtaken by the (winning faction), and (surviving faction) settling for cold war with the (winning faction). Lets just say that the U.S. won the EF lost and the Ruskies are the survivors (I'm not trying to be biased EF) As the veterans of the war in the Atlanctic parade through the streets of Washington D.C. the Second Cold war has quickly turned hot with the New Commonwealth allowing stepping up unit training programs, Russia, being unsatisfied with another Cold War, has quickly moved to rebuild their military, and the Spetznaz Guard Brigade was salvaged from the ashes of the Atlantic War, the U.S. has put it's soldiers on high alert, fulling feeling the winds of war drifting across the Pacific Ocean. At last, China signed the East Asia Coalition with Russia (this would be the surviving faction) and attack the New Commonwealth territory of Indonesia, sparking the conflict into a fireball that reached the United States, already familiar with war in the Pacific, as armies on both sides mobilize, three sections stand out, the Russian/Chinese Spetznaz Guard Brigade, angry, tough, and ready to claim their vengeance on the U.S. The Joint Strike Force, experienced from their victory in the Atlantic theatre, precise, strong, and ready to show that their victory was more than fate, and the New Commonwealth Special Air Service, an bonding section of the NC military connecting the English and Australian SAS corps and bringing forth an elite group of soldiers ready to prove their mettle against the two veteran nations, the stage is set, the war is not over yet, and the last thing that need be done, is for you, to fire the first shot. |
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End War
End War General Discussion- Console
Community Ideas and Suggestions for EndWar 2
