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Picture of BTS_Thor_2
Posted
http://www.gametrailers.com/player/32022.html


I have not been on the forums in months but I searched and did not see anyone post this so here it is sorry if you guys have already seen it and not that it matters much but I'm back haha.


Edit: Also, to keep the conversation lively, what are your feelings on the video? Did the game live up to expectations or not?

I think the game looked pretty good it was just a shame that we could not really see the full complexities of it and how the AI worked. In addition, it was disappointing we did not get to see how stragety played into the game.


The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.
 
Posts: 75 | Registered: Tue June 12 2007Reply With QuoteEdit or Delete MessageReport This Post
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Very annoying Frag Dolls, it looks like their aiming for a below 13 age level. Also I'm guessing this is the trailer in the Vegas 2 Limited Edition, is anything in that Edition not free?
 
Posts: 176 | Registered: Thu August 12 2004Reply With QuoteEdit or Delete MessageReport This Post
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I liked the video but it was somewhat hard to concentrate since the girls were talking in the background



-A formidable warrior in an invincible team, able to see first, understand first, act first, and finish decisively
 
Posts: 45 | Registered: Tue March 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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That Video was the most disappointing thing in my life, only second to death. I like the game and im still looking forward to it, but that was the worst videos to try and show off anything. and yes, i know it was supposed to show off the Voice Command, but it barely even did that, i just think they should have got someone else to show us the voice command or anything, someone who isn't saying "stuff" or "whatever" so much....I still like the game and im still getting it...im just disappointed in the lack of some actual information.
 
Posts: 5 | Registered: Sat January 05 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by M1A2Abrmas:
That Video was the most disappointing thing in my life, only second to death. I like the game and im still looking forward to it, but that was the worst videos to try and show off anything. and yes, i know it was supposed to show off the Voice Command, but it barely even did that, i just think they should have got someone else to show us the voice command or anything, someone who isn't saying "stuff" or "whatever" so much....I still like the game and im still getting it...im just disappointed in the lack of some actual information.



I know exactly how you feel, I blame mostly the girls who were talking through the hole demo. You really could not get a hold of what was going on in the game and how the soldiers and units actually react in the game. Hopefully we'll see better demonstrations of how the game really works.


The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.
 
Posts: 75 | Registered: Tue June 12 2007Reply With QuoteEdit or Delete MessageReport This Post
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TaSniper's post had prepared me for seeing that, so its not too surprising just how annoying the Frag dolls were during the preview footage, but at least we have gotten to see something. Glad I have finally witnessed some gameplay.


 
Posts: 171 | Registered: Tue May 08 2007Reply With QuoteEdit or Delete MessageReport This Post
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I call it girlplay trailer. Big Grin
 
Posts: 97 | Registered: Sun May 27 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of atacms
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quote:
Originally posted by BTS_Thor_2:
quote:
Originally posted by M1A2Abrmas:
That Video was the most disappointing thing in my life, only second to death. I like the game and im still looking forward to it, but that was the worst videos to try and show off anything. and yes, i know it was supposed to show off the Voice Command, but it barely even did that, i just think they should have got someone else to show us the voice command or anything, someone who isn't saying "stuff" or "whatever" so much....I still like the game and im still getting it...im just disappointed in the lack of some actual information.



I know exactly how you feel, I blame mostly the girls who were talking through the hole demo. You really could not get a hold of what was going on in the game and how the soldiers and units actually react in the game. Hopefully we'll see better demonstrations of how the game really works.


I know what you guys are saying, and although I would have liked to have seen more, I think there are some things to still note:

1. 00:53 seconds, it appears to be a Moscow map, you can see the weather effects via the snow that is falling. By the way, those helos that you see in alot of the footage is the Boeing X-50 CRW(Canard Rotor Wing) Dragonfly. http://www.boeing.com/news/frontiers/archive/2005/june/ts_sf04.html

2. 1:35 it appears you can use the "Y" button on your controller to name your units. I know some of you had asked if you can give your units certain callsigns, I think this answers that.

3. between 1:34 and 1:35 frames, it appears you have a zoom in option so you can see your unit in a closer view. This is MY guess.

4. 1:44 to 1:51 frames, Redfang is securing Objective "Lima". It appears to be the Russian Spetsnaz taking control of this command point. Once the soldier enters the building, a pop up cutscene appears in the upper left. It's my guess again, but I think whenever indoors CQB (close quarters battle is occurring we may get to see a cutscene which dramatizes the events.) Some of us (like myself and TaSniper and others)had wondered how indoor urban warfare would be displayed and it APPEARS that they will do it via cutscenes.

5. 1:55 we see what appears to be Spetsnaz units on the move. It's the first time I'm seeing some troops with a "red beret." Could it be this unit, the Russian female sniper? If it is, it appears she might have some mask or it's my wishful thinking that there are indeed female snipers in the game. Big Grin

6. At 2:54 we see some wheeled artillery pieces that I'm assuming are the Russian arty's. They look ALOT like the South African G6 howitzers shown here:

Some info on the G6: http://www.army-technology.com/projects/g6/

7. At 3:19-20, there's a helo shot down. TaSniper had mentioned in this post: http://forums.ubi.com/eve/forums/a/tpc/f/8911019745/m/7721092246
that the destroyed helos leave a wreckage. He's right, but it appears that it disappears after a second or so.

That's what I noticed. What do you guys think?



----In your application of military force, be just, fair, precise, but to conquer your enemies' will, heart and mind, seek to improve his lot- atacms-----
 
Posts: 2626 | Registered: Sat January 06 2007Reply With QuoteEdit or Delete MessageReport This Post
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well besides only one true hottie being in the frag dolls, which is the ...tan lokking one usually sitting in the 3rd spot left to right :P, and the obnozious talking, i got dissapointed at the aircraft just standing there firing, hopefully that will be worked on, again is quite a while until release, but ya know, if ya sent helos, that they pass while shooting, then go around for another run as the say. The rest well those girls have as much tactical knowledge as a cat knowing how to drive, so, between bigger battles, since is 2 on 2 with not onle 1 player per side, is going to be hell of alot more fun.

PS: during the fight I sw some ground troops just standing shooting at a choper, hopefully they go take cover if available or something coz yeah standing out in the open doesn't help, then again the chopper was firing somewhereelse but still :P

From what little we can get is awesome til now, few things to be done, but is in great shape.


Join JSF, why.. who else got sexy sigs like the one below???
http://www.gamerdna.com/GuildJ...hp?re=1&short=3rdfrc

This specific Signature is not for anyone :P>D

\/\/\/\/EndWar Video I made :P\/\/
http://s187.photobucket.com/al...current=Endwar_1.flv
 
Posts: 4652 | Registered: Thu January 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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One of the things I noticed while watching the video during 1:52 and 3:05 you have to give the command to take cover I thought it was automatic



-A formidable warrior in an invincible team, able to see first, understand first, act first, and finish decisively
 
Posts: 45 | Registered: Tue March 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Spartas-Julius:
well besides only one true hottie being in the frag dolls, which is the ...tan lokking one usually sitting in the 3rd spot left to right :P, and the obnozious talking, i got dissapointed at the aircraft just standing there firing, hopefully that will be worked on, again is quite a while until release, but ya know, if ya sent helos, that they pass while shooting, then go around for another run as the say. The rest well those girls have as much tactical knowledge as a cat knowing how to drive, so, between bigger battles, since is 2 on 2 with not onle 1 player per side, is going to be hell of alot more fun.

PS: during the fight I sw some ground troops just standing shooting at a choper, hopefully they go take cover if available or something coz yeah standing out in the open doesn't help, then again the chopper was firing somewhereelse but still :P

From what little we can get is awesome til now, few things to be done, but is in great shape.


Agree

On all points.

1. agree that the short brunette is the only hottie, ooops, my wife better not see this post, lol.

2. agree definitely on the lack of strafing run as TaSniper had earlier observed. This I agree is silly. The US Army used to actually hover and shoot because of their Cold War training. HOwever that changed in Iraq once they got quite a bit of AAA and RPG fire directed at them. Let's NOT see static firing for helos in Endwar please.

3. Troops shooting at that helo was crazy. Then again, it might have been a last ditch measure as it appeared that there really was no cover for them. Okay my wish is that they would be equipped with smoke grenades and the AI would automatically have popped a few so that they could at least be concealed.



----In your application of military force, be just, fair, precise, but to conquer your enemies' will, heart and mind, seek to improve his lot- atacms-----
 
Posts: 2626 | Registered: Sat January 06 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Skype89:
One of the things I noticed while watching the video during 1:52 and 3:05 you have to give the command to take cover I thought it was automatic


From what the devs have told us, it is automatic. I don't remember seeing a command to "take cover" but I don't doubt that there are things in the video that I missed. Perhaps it is a way to tell them to take cover if you are directly controling them as the devs have mentioned this is possible to do.

EDIT.....
Ok, so I just watched it again on Gametrailers and I found the "take cover" thing. I almost positive I know what it means. If you notice where the crosshair is, it's on the northern wall of the outpost whereas all the Spetsnatz units are on the Eastern one. I think that telling them to take cover just means that you are re-locating them to the North or wherever. Otherwise they do take cover on their own as you may notice later in the video, 2:28 to be exact, when the 3 JSF infantry dive for cover by the tank.

This message has been edited. Last edited by: TaSniper,


"By my troth, I care not; a man can die but once; we owe god a death and let it go which way it will he that dies this year is quit for the next"-William Shakespeare
 
Posts: 877 | Registered: Sun August 19 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by atacms:
2. agree definitely on the lack of strafing run as TaSniper had earlier observed. This I agree is silly. The US Army used to actually hover and shoot because of their Cold War training. HOwever that changed in Iraq once they got quite a bit of AAA and RPG fire directed at them. Let's NOT see static firing for helos in Endwar please.


I had an idea for why the helli's may not have been strafing. What if this is how their experience is implimented? For example, a rookie hellicopter unit, one with no experience, simply hovers there and fires because they don't know any better? Another hellicopter unit that has full experience may strafe, circle, and generally fly better than a rookie unit. We already know for a fact that the units preform differently based on their experience and how else could this be implimented for the choppers? Thats just my take on this whole matter and other than what I mentioned the devs saying in my previous sentences I have no proof. Also, I know this may not be very realistic because even the greenest pilot would know better than to hover in one spot, but remember the devs said that this was by no means a simulation and was a game.


"By my troth, I care not; a man can die but once; we owe god a death and let it go which way it will he that dies this year is quit for the next"-William Shakespeare
 
Posts: 877 | Registered: Sun August 19 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of codbrooks1989
Posted Hide Post
quote:
Originally posted by Spartas-Julius:
well besides only one true hottie being in the frag dolls, which is the ...tan lokking one usually sitting in the 3rd spot left to right :P, and the obnozious talking, i got dissapointed at the aircraft just standing there firing, hopefully that will be worked on, again is quite a while until release, but ya know, if ya sent helos, that they pass while shooting, then go around for another run as the say. The rest well those girls have as much tactical knowledge as a cat knowing how to drive, so, between bigger battles, since is 2 on 2 with not onle 1 player per side, is going to be hell of alot more fun.

PS: during the fight I sw some ground troops just standing shooting at a choper, hopefully they go take cover if available or something coz yeah standing out in the open doesn't help, then again the chopper was firing somewhereelse but still :P

From what little we can get is awesome til now, few things to be done, but is in great shape.


in real life it depends on the gun/situation wether or not the flyboys do a straffing run or they sit still and shoot. the cobra has a cmaera operated gun that the coplolit or pilot (im not good with aircraft) can fire moving it so they dnt need to do a straffinf run. now the miniguns on a little bird cant be moved to targets which causes them to have to do straffinf runs. and it depends on weather there are friendlys in the area and how close to the target they are.


 
Posts: 1255 | Registered: Wed January 09 2008Reply With QuoteEdit or Delete MessageReport This Post
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AND WHO EVER TOLD ME I DIDNT know what i was talking about the camera WAS gonna be stuck on only ONE squad at a timw and cant be MOVED around the field..... cough cough YOU WERE WAY WRONG.... i was right because you can move the camera around... i wish i could fins that thread lol


 
Posts: 1255 | Registered: Wed January 09 2008Reply With QuoteEdit or Delete MessageReport This Post
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sorry posted 3 times ina row here..... but i think the reason they had them talking is because they may not have had any/not alot of the sound effects and voices in the game yet. at the beggening they told unit 2 to move and nothing was said back but later on you hear them say somthing. also i dont think that cover is going to be automatic.at 3.05 you see the buttons come up in the middle of the scree A is to take cover Y is to plant c4. and then it changes Y to combat support. and did anyone else notice when she called down the Rods from God they didnt show it....... hmmm maybe the animation isnt finished lol. also i swear if the army adopts them helmets in the near future for theland warrior stuff... im quiting and going marines lol. and the voice command reminds me alot of Socom navy seals... the first two not the bad ones now lol. the dragdown slide down menu from when you told jester to move to charlie.... i know someone played that game lol


 
Posts: 1255 | Registered: Wed January 09 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by TaSniper:
quote:
Originally posted by atacms:
2. agree definitely on the lack of strafing run as TaSniper had earlier observed. This I agree is silly. The US Army used to actually hover and shoot because of their Cold War training. HOwever that changed in Iraq once they got quite a bit of AAA and RPG fire directed at them. Let's NOT see static firing for helos in Endwar please.


I had an idea for why the helli's may not have been strafing. What if this is how their experience is implimented? For example, a rookie hellicopter unit, one with no experience, simply hovers there and fires because they don't know any better? Another hellicopter unit that has full experience may strafe, circle, and generally fly better than a rookie unit. We already know for a fact that the units preform differently based on their experience and how else could this be implimented for the choppers? Thats just my take on this whole matter and other than what I mentioned the devs saying in my previous sentences I have no proof. Also, I know this may not be very realistic because even the greenest pilot would know better than to hover in one spot, but remember the devs said that this was by no means a simulation and was a game.


very very true about EndWar being a game and not a simulation....

Now it's time for me to point out a few things that I noticed, granted I have yet to recieve my LE copy because it's still shipping(you lucky *******s)..... but one thing I saw was there was 2 tanks and some infantry that got SUPER owned by an enemy infantry unit. The infantry unit spotted the tank group, crouched down, then let loose this amazing barrage of rockets. As far as the people getting shot, there were easily 10+ infantry by the tank, and after the smoke cleared there were only two guys trying to take cover. And I'm pretty sure one tank was smoking and the other was done for.

As for a major issue some have had..... Weapon Range...I did see quite a few things showing that they will be somewhat making up for the small maps by still giving the units some decent range. I even saw a few clips of infantry firing fairly long range, and as for the the helo's, I did see a couple nice long shots too. In fact, I'm pretty sure I remember them firing as they were coming in, but then to my dissapointment as they got right above the enemy, they kicked it into hovermode.

While on this subject....I have been wanting something to pacify me until EndWar comes out, and I even took a look at WiC... same thing with the helo's... and that literally threw me off. I mean...I'm all for playability features and what not, but if you don't want to actually put some effort in and give the copters some strafing patters, than at the very least turn the games clock back to WWII.... sure as hell don't try to amp it up to WWIII. We are on next gen consoles people.... this bull**** doesn't have to fly anymore.

Sadly, I'm actually starting to see the benefits of just getting a PS3....the only thing keeping me from it is that PS3 game-makers still haven't realized they have at least 4X's more data space on their blue-ray CD's....and that's just the basic CD... once you start getting into multi-layer and all that....pshhhh.... some companies have claimed to pack in 100Gigs on one side of the disc. 360 DVD's sure aren't getting there.....in forever. But like I said, PS3 developers are pretty much making 360 games and porting them to PS3. So by the time they actually utilize the space, the new microsoft console will be out.

Wow...sorry about that console rant, well not really console rant, more like lack of potential realization from game publishers. But again, I'm sorry. The damn hovering helicopters just piss me off though.

-------------------------------------

Here's my problem... I love the concept of EndWar. I've been waiting for RTS's to take this road for a long time now, and it finally looks like someones going to do it. But to truly accomplish this feat, their objective, it's the little things that are going to count. No player is going to care if they only have 20 maps, but the game runs seamlessly. Hell, I'd be happy with just 10. I understand the dev's wanting to keep everything varied so no one gets bored, the online war lasts longer, and also so very few landmark settings in the opposing factions are left out.

That all makes sense to me, but San Fransico isn't going to care if it's Golden Gate bridge isn't there...... especially if it means that map being absent from the game meant that helicopters actually employed strafing and attack patterns/runs. Or even if infantry wouldn't run across open fields and expose themselves unless YOU ordered them to.

But seriously though, if EndWar final product is just WiC with voice commands.... I'd rather wait on something that actually lives up to it's claims, instead of going through another experience like I have with COD4(2hit headshots with barret .50cal is beyond unrealistic....it's even beyond Halo standards.....Or the helicopters.... I don't doubt that helo gunners are good at what they do, but the shots COD4 copters pull off are far more than amazing, the damn thing just knows where everyone is and it goes straight there and kills.).... yea no thank you.

By the way, I'm actually saying that I love %99 of what I saw in the "sneak peak" (gameplay only, if you included the whole thing then it would drop down to %33, and I think I'm overestimating that figure), but it is always the small things that bring a game down. And sitting there watching my helo's hover over the enemy just taking RPGs, small arms fire, etc.... that would totally bring me out of the in-game experience. I'm tired of games doing that....I want a REAL game.

I want something where any noob can't pick up a sniper rifle and get some decent kill streaks if they camped in the right spot.....or where your less than average RTS players get win after win because they found a way to exploit unit build time, and the "rock-paper-scissors" effect. I'm still rootin for EndWar though.....


Feel free to use any of my sigs as your own Big Grin

Boo-yah
 
Posts: 1462 | Registered: Fri February 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of codbrooks1989
Posted Hide Post
quote:
Originally posted by The_Real_Azrael:
quote:
Originally posted by TaSniper:
quote:
Originally posted by atacms:
2. agree definitely on the lack of strafing run as TaSniper had earlier observed. This I agree is silly. The US Army used to actually hover and shoot because of their Cold War training. HOwever that changed in Iraq once they got quite a bit of AAA and RPG fire directed at them. Let's NOT see static firing for helos in Endwar please.


I had an idea for why the helli's may not have been strafing. What if this is how their experience is implimented? For example, a rookie hellicopter unit, one with no experience, simply hovers there and fires because they don't know any better? Another hellicopter unit that has full experience may strafe, circle, and generally fly better than a rookie unit. We already know for a fact that the units preform differently based on their experience and how else could this be implimented for the choppers? Thats just my take on this whole matter and other than what I mentioned the devs saying in my previous sentences I have no proof. Also, I know this may not be very realistic because even the greenest pilot would know better than to hover in one spot, but remember the devs said that this was by no means a simulation and was a game.


very very true about EndWar being a game and not a simulation....

Now it's time for me to point out a few things that I noticed, granted I have yet to recieve my LE copy because it's still shipping(you lucky *******s)..... but one thing I saw was there was 2 tanks and some infantry that got SUPER owned by an enemy infantry unit. The infantry unit spotted the tank group, crouched down, then let loose this amazing barrage of rockets. As far as the people getting shot, there were easily 10+ infantry by the tank, and after the smoke cleared there were only two guys trying to take cover. And I'm pretty sure one tank was smoking and the other was done for.

As for a major issue some have had..... Weapon Range...I did see quite a few things showing that they will be somewhat making up for the small maps by still giving the units some decent range. I even saw a few clips of infantry firing fairly long range, and as for the the helo's, I did see a couple nice long shots too. In fact, I'm pretty sure I remember them firing as they were coming in, but then to my dissapointment as they got right above the enemy, they kicked it into hovermode.

While on this subject....I have been wanting something to pacify me until EndWar comes out, and I even took a look at WiC... same thing with the helo's... and that literally threw me off. I mean...I'm all for playability features and what not, but if you don't want to actually put some effort in and give the copters some strafing patters, than at the very least turn the games clock back to WWII.... sure as hell don't try to amp it up to WWIII. We are on next gen consoles people.... this bull**** doesn't have to fly anymore.

Sadly, I'm actually starting to see the benefits of just getting a PS3....the only thing keeping me from it is that PS3 game-makers still haven't realized they have at least 4X's more data space on their blue-ray CD's....and that's just the basic CD... once you start getting into multi-layer and all that....pshhhh.... some companies have claimed to pack in 100Gigs on one side of the disc. 360 DVD's sure aren't getting there.....in forever. But like I said, PS3 developers are pretty much making 360 games and porting them to PS3. So by the time they actually utilize the space, the new microsoft console will be out.

Wow...sorry about that console rant, well not really console rant, more like lack of potential realization from game publishers. But again, I'm sorry. The damn hovering helicopters just piss me off though.

-------------------------------------

Here's my problem... I love the concept of EndWar. I've been waiting for RTS's to take this road for a long time now, and it finally looks like someones going to do it. But to truly accomplish this feat, their objective, it's the little things that are going to count. No player is going to care if they only have 20 maps, but the game runs seamlessly. Hell, I'd be happy with just 10. I understand the dev's wanting to keep everything varied so no one gets bored, the online war lasts longer, and also so very few landmark settings in the opposing factions are left out.

That all makes sense to me, but San Fransico isn't going to care if it's Golden Gate bridge isn't there...... especially if it means that map being absent from the game meant that helicopters actually employed strafing and attack patterns/runs. Or even if infantry wouldn't run across open fields and expose themselves unless YOU ordered them to.

But seriously though, if EndWar final product is just WiC with voice commands.... I'd rather wait on something that actually lives up to it's claims, instead of going through another experience like I have with COD4(2hit headshots with barret .50cal is beyond unrealistic....it's even beyond Halo standards.....Or the helicopters.... I don't doubt that helo gunners are good at what they do, but the shots COD4 copters pull off are far more than amazing, the damn thing just knows where everyone is and it goes straight there and kills.).... yea no thank you.

By the way, I'm actually saying that I love %99 of what I saw in the "sneak peak" (gameplay only, if you included the whole thing then it would drop down to %33, and I think I'm overestimating that figure), but it is always the small things that bring a game down. And sitting there watching my helo's hover over the enemy just taking RPGs, small arms fire, etc.... that would totally bring me out of the in-game experience. I'm tired of games doing that....I want a REAL game.

I want something where any noob can't pick up a sniper rifle and get some decent kill streaks if they camped in the right spot.....or where your less than average RTS players get win after win because they found a way to exploit unit build time, and the "rock-paper-scissors" effect. I'm still rootin for EndWar though.....



lol this man knows what he wants. im surprised you werent pissed they didnt show thekentic strike like i was. but again thegame isnt anywere being 100% complete. the helis could do strafing runs after leveling up or they just might not have put the code in for them to start doing it. there werent alot of sound/sound effects in the game but that could be due to the damn gurls running there mouths. sadly... ubi did the slight of hand trick. they show you gameplay but they dont show you game play. theyput the frag dolls in 1)to bring attention away from not alot of sound. 2) to get some people off track were they are paying attention to the girls and not really whats going on with the game.3) switching from the game vid with the frag dolls in the lower corner to a full side shot of the girls and not of the game.4) and last that they didnt show the DAMN KENETIC STRIKE..... . but thanks to my training i caught alot of this (LMAO the first time i was looking at the black haird gurl through the whole thing lol) but ybis done it again. gave us a little information thats leaves us with more questions then there are answers. DAMN U UBI


 
Posts: 1255 | Registered: Wed January 09 2008Reply With QuoteEdit or Delete MessageReport This Post
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Haha....they are quite talented at this. Answering just enough questions to make everyone think of many many more questions they never even thought of before. They are psy-ops masters!!! They controlled me like a pawn....except for the looking at the girls part, thankfully I had a decent warning before going into the vid. Had I not, I might've been quite upset about having them waste precious gameplay footage time!!!!

Well, I am, but not near as much had there been no warning. And I sure hope that EndWar devs just hadn't put in the heli strafing code in yet....because I don't care what level my copters are, or how much more gameplay fun it makes it....if they just hover there shooting at anti-air units I will be throwing a controller through the brand new HD tv I bought!!!! And I will sue ubisoft for emotional damages due to getting me excited about one of the best possible RTS's out yet, and then failing totally on something as simple as basic air to ground tactics.

Hell.... even a sniper just out of training could disable, or at least hurt, a hovering helo. Well placed shot into tail rotor gearing anyone? Make it a .50 cal and say bye bye to heli control. If that was truly the helicopter air to ground tactics in real life there wouldn't be such a thing as stinger missiles. Oh but wait, those were first used by the afghani's against russian air. That's right.....because the damn helicopters kept moving and weren't making for a very good target.

Head my warning endwar....even vietnam era helicopters would at least move around a little bit!!!!


Feel free to use any of my sigs as your own Big Grin

Boo-yah
 
Posts: 1462 | Registered: Fri February 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Splinter Cell & EndWar Moderator
Picture of Vth_F_Smith_
Posted Hide Post
quote:
Originally posted by codbrooks1989:
[..] but again thegame isnt anywere being 100% complete.
Actually it wasn't anywere being 100% complete - keep in mind that footage is way older than you might think. Wink2


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