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Care to check the first page again?? Posting learn to evac over and over isn't contributing to a compromise between UKers and Non-UKers.
And it was an example of the kind of situation where you and toaster would say learn to evac your units and the enemy is trying to kill your units. As I asked originally, how are you supposed to evac units in that situation?? And WOW, you really have those units while playing as Europe. During the Beta I had units of the same rank whilst playing as Europe, and I didn't have to UK to get them, and it was alot harder to rank up then. I would tell you about my current units but I've hardly played ToW since and I just got a new Xbox. So saying it's my fault you have a better combat chain than me, or that you took my uplinks means nothing. And back to the newbie, what would he learn? To evac a unit when it gets damaged "My Strategy is one against ten, My Tactic is ten against one". http://www.hasthelargehadronco...oyedtheworldyet.com/
"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded." |
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great idea, lol, create an extremely hostile community, so everyone quits, you've figured it out, here is a cookie.
you just proved our point for us |
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last post directed at post before n3v's
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why learn for weeks when you can play COD? never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte. |
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What I'm saying is that when the transport comes the gunships will be chased away, which if they are halfway decent they will run and not sacrifice two gunships for a kill. Then when you attack their artillery they more than likely will pull back those two gunships to save it or bring in a transport. But yes, if your not doing anything for your tank it will die.
Yes his units will die the first time he makes that mistake, but he damn well won't make that mistake again will he? If your getting unit killed you've obviously done something wrong to be put in that position, maybe thats his mistake????? Not everyone is as brain dead as you, being unit killed = made a mistake. Simple enough?
You want to give an alternative you unit killing, so the people who quit the ****ing game (community dwindling) because of it will come back. They didn't like it at all, so why the **** would they come back?
I've all ready provided a fair compromise to unit killing, which you've ignored.... |
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I gave you a a way to Evac. Maybe you should be rereading post.& about my units, I have them WHILE uking, which means I work hard to keep my units alive. The beta was ages ago, what does that have to do w/ anyyhing. I'm talking about now, present tense. I'm aiming my comments at the guy who plays the game, If I kill your units, as the WEAKEST faction, Unit killing is not broken, You need to take a look at yourself. I used to wait until they killed my units, but then I retaliated and they'd leave, so I unit kill almost everything. Yes I know some Sun Tzu, and I follow the art of war.
He would learn that if he wants his units, he'll have to work for them. I work for my UKs&units so I know if I lose them, Its my fault. Weeks of learning? I Knew most about the game by the demo. Stop crying cause your units die. Once again, IF YOU DON'T EVAC YOUR UNITS WHEN THE TIME COMES, You are to blame if they die. Like I said, We play the game to its fullest, you get sandy vagina when you do. When Endwar 2 comes out, Hopefully, It will be advertised better. |
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one star CV,2 hardened helis(hard to keep alive),1 one star artillery, one hardened,1 legendary tank, followed by 3 one star tanks, one 2 star transport, followed by 4 one stars and one hardened, one one star engineer, followed by 5 hardened, and 3 one star riflemen, with one hardened. As Europe for PS3. So shut the **** up about me crying that my units die, because my units stay alive more often than not. I'm no noob buddy, I've been playing since the first week, so don't talk to me like i can't figure out a tank from a heli. I speak not for me,I take care of myself. i speak for the guys who have left this game because of assholes who unit kill everything in sight. And don't give me this evac when red or yellow crap. a level one airstike at the evac heli will kill the units inside, you know that, i know that. EMP+WMD/WMD+airstrike=insta death for any vechicle, no matter whether they were evacing or not. downed unit+secondary=death. These effect every player regardless of skillset.these are enough to drive a good portion of the community away. and to be frank, i would trade every unit killing asshole for those who were driven away by unit killers, because i bet you the endwar community in exile vastly outnumbers the UKs. And that's just good business. i would rather take away from the realism and tell all the unit killers to take a hike if it means more games played and a larger community. Is unit killing a cool addition to a RTS? yes. is it worth killing a game over? **** you, no, it is not. of course, there can be a compromise, IE, the karma system. UKers play UKers, non UKers play non UKers.I would prefer that. but if i had to pick, i would go with the option of not needing to wait 10 minutes for a match. Of course, I've come to realize, you don't give a damn about the community. you just like the realism. the game suits your tastes, and you frankly couldn't give a damn if your taste is sour to a whole lot of people. you would rather 9 out of 10 people not play the game because of unit killing than try to include them by tweaking the system you see as perfect. which means, in short, we have nothing left to discuss, because we have vastly diffent goals. Me, i want a large community, even if it means taking away from the realism. you want whoever can tough it out even if that means driving away a lot of players. never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte. |
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He just has to realize that endwar 2 will have to cater to a much larger patronage, and that means softening up on things like unit killing, and probably the advantages you get from rank/upgrades will be less then it is now.
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Here's a solution: How 'bout you have a multiplayer filter, and you select wether or not you want to play games where UK'ing is permitted?
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Pal, reread my post. Your tank would've never went down IF YOU EVACED him. IT'S your fault YOU didn't EVAC him. Maybe I'm not making my self clear. If your units die, YOUR FAULT. Don't get mad at me because I killed your 3star Blos tank when he's sitting in the middle of the field alone.
You wouldn't be in the EMP/WMD situation if you played for your units. Yes it will kill them regardless, but YOU let him get EMP to compliment his WMD. & No, Downed unit + secondary does not always mean death.Again, You wouldn't be in that situation if you were playing for your units. People quiting from uking? PLEASE! That's like quiting COD because you died. How about the glitches? how about the lag (sometimes)? How about no support 3 months after release? If I didn't like this game so much, yea I'd quit from a 4v4 where I deploy a transport and deploys, goes rogue and now I only have 2 units to play with. That happened to me, not some story I thought up. So you would rather face a leg batt everygame, then someone who will kill units, that's pathetic. Grow a pair. & honestly I have no problem finding a game, maybe if when you quick match, STAY there, you'd get a match. Telling us to hike would only stop uking for a limited time, after someone got his Leg batt I'm sure he'd go on a rampage. If you're so fiesty about uking, why don't they take out persistant battalions, add base building, and we can all enjoy you stopping your crying. Really its not that hard to avoid getting uked. Except against someone like me. I've given a compremise, POWs, I would much rather have intel than to have a kill. Also unit killing makes matches easier, because hes on his toes when I launch a multi pronged attack, he doesn't want to dispurse assets because he's affraid I'll kill them. So while he turtles, I run rampart on his uplinks, giving me a win, all because he doesn't want to have his units killed. 9 out of 10 people don't play because this game actually requires skill. They want to run around spraying and praying with host advantage so they feel cool for being 'T3h # WuN NubZor PwN3r' Honestly, You think its because of unit killing, I can assure you, its not. Most probably bought this game because it had Tom Clancy on the front & they thought it was a FPS, come to find out it takes skill?!?!Stratedgy??????!!!!!!!!!!!!!!! and Tactics(OMGWTF) If so many are opposed to UKing, why the **** does it still go on? I mean really, not even 1,000 ppl play and you're complaing about something that was put in the game as a balance??? Stop whining PLAY the game, UNIT KILL THEM BACK unless a treaty was formed, but since no one has a mic that's very hard to do. I want alot of things, as most do, but a community with full legendarys is not one. Stop crying ffs you've cryed all of the great lakes it's time to whipe your tears, grow some nuts and defend your units. It's people like you "ZOMG STAR UNITZ DIED, I'M GOINZ TO KILL MYSELF" Who quit endwar because of unit killing, otheres quit because their game winning deepstrike won't secure an uplink, but instead run away from engineers. Or they call in a unit and all that appears on their unit card is a swirl. Or calling in a tank to receive a transport. |
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...This is like trying to get blood from a stone. **** it, someone want to lock this thread. I've given up on trying to talk sense into these idiots.
http://www.hasthelargehadronco...oyedtheworldyet.com/
"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded." |
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we're done talking. never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte. |
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Because I'm correct, right?
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It's because you're incapable of understanding any viewpoint other than your own. Which means i'm wasting time discussing this with you. time i will never get back. and i've wasted far too much of it on you as it is.
never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte. |
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There is nothing wrong with unit killing in endwar. The problem is 99% of the people who brought this game is garbage. They're support spammers and have no real strategy for wining the battle other than spamming force recon and air strikes. Endwar in it's current state with the patches it got is the best rts on consoles hands down. The problem with this game is not the game itself. But the sorry *** players who plays it.
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I agree, but sadly, you pander to the masses or be obscure and irrelevant. Now figure out ideas on how to pander. never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte. |
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Playaplaya is right, most of the people on ps3 are garbage.
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I like the idea of a filter. There could be two game modes: Casual - for noob/average players, no unit killing allowed, and Hardcore - for advanced players, unit killing allowed.
Casual game mode could be a good place for new players to get a feel of TOW without being unit killed. Plus a mode for players who are just average players (that's were I would fall). Hardcore would be a place for advanced players. Hardcore players get more XP and credits at the end of the match because of the enviroment they are playing in. After reading over other posts and thinking about it myself, the idea of killed units not counting in casual mode sounds better. I think this would work because unit killing can't be made "harder" and players know if their units would be killed our not. I also know that this can't work without a large player base. What do you guys think? This message has been edited. Last edited by: xXRaptor22Xx, |
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Casual mode would just have to be no targeting of downed units and maybe mission supports not killing unit they would of otherwise. Complaint system wouldn't work. |
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A post that suggest something other than completely taking out unit killing? Amazing. I like this idea, other than the complaint system. They could just make downed units invincible in "casual mode" |
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