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Picture of N3V30
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Care to check the first page again?? Posting learn to evac over and over isn't contributing to a compromise between UKers and Non-UKers.

And it was an example of the kind of situation where you and toaster would say learn to evac your units and the enemy is trying to kill your units. As I asked originally, how are you supposed to evac units in that situation??

And WOW, you really have those units while playing as Europe. During the Beta I had units of the same rank whilst playing as Europe, and I didn't have to UK to get them, and it was alot harder to rank up then. I would tell you about my current units but I've hardly played ToW since and I just got a new Xbox. So saying it's my fault you have a better combat chain than me, or that you took my uplinks means nothing.


And back to the newbie, what would he learn?

To evac a unit when it gets damaged "My Strategy is one against ten, My Tactic is ten against one".


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2218 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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great idea, lol, create an extremely hostile community, so everyone quits, you've figured it out, here is a cookie.

you just proved our point for us
 
Posts: 239 | Registered: Sat February 21 2009Reply With QuoteEdit or Delete MessageReport This Post
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last post directed at post before n3v's
 
Posts: 239 | Registered: Sat February 21 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pal87
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quote:
Originally posted by OnlyMeNoMas:
Angry toaster is Contributing more than most on your side, but what you don't understand N3V3O is YOU have supports, EMP is very handy for two gunships, while his artillery is taking dmg from my gunship, do you think with no AA he's going to leave his artillery to shoot a tank that already has 2 counters on it? I wouldn't, but if you do, and your artillery dies as a consequence then I'm sorry, you should've pulled him back. I wasn't bragging about my units. I'm stating the fact that I have those units on the WEAKEST hp side, and yet I still manage to UK. It is your fault that I have a better combat chain. It is your fault that I Emped you and killed your units. It is your fault that I took down your uplinks. It is your fault that I have better units than you because you chose not to unit kill me. What I'm saying is, IT IS YOUR FAULT YOUR UNITS DIE, I"M NOT CONTROLLING THEM, YOU ARE. That's like Banning a guy cause he grabbed his uplinks and is constantly ASing. Learn to Evac Learn to save your units. YOU must do this stuff, because YOU are in command. This is not C&C, you have Persistant units, If you throw them out to die, YOUR FAULT. Makes you easier for THE GUY WHO JUST GOT THE GAME. If he learns from his mistakes, do you seriously think he is going to get his units killed over & over? Not if he LEARNS.

Get em' Angry!
why learn for weeks when you can play COD?


never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
 
Posts: 794 | Registered: Tue November 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by N3V30:
Because what your saying is...In a 3v1 battle with 2 counters and artillery at range, a unit won't be downed, when as you all keep pointing out, it should be evac'd. Even if you did evac, you'd they'd still die because Tanks have to drive off the map.


What I'm saying is that when the transport comes the gunships will be chased away, which if they are halfway decent they will run and not sacrifice two gunships for a kill. Then when you attack their artillery they more than likely will pull back those two gunships to save it or bring in a transport.

But yes, if your not doing anything for your tank it will die.


quote:
Originally posted by N3V30:
Aaaand there you go again sounding like a broke record. How is a newbie supposed to learn from his mistakes when he doesn't even know what he's doing wrong when all the enemy does is kill his units.


Yes his units will die the first time he makes that mistake, but he damn well won't make that mistake again will he? If your getting unit killed you've obviously done something wrong to be put in that position, maybe thats his mistake????? Not everyone is as brain dead as you, being unit killed = made a mistake. Simple enough?

quote:
Originally posted by N3V30:
And finally, that last point just proves you didn't even read my post. You actually quoted me saying the topic isn't about 'getting people who didn't like the first game to buy the second' and completely ignored it. The original post (which I posted) makes it clear it's about keeping the community alive and not getting dissatisfied customers to buy a sequel.


You want to give an alternative you unit killing, so the people who quit the ****ing game (community dwindling) because of it will come back. They didn't like it at all, so why the **** would they come back?


quote:
Originally posted by N3V30:
So, for the last time. STFU with 'lern 2 pleh' and 'evac ur unitz' and actually CONTRIBUTE TO THE DISCUSSION OR LEAVE.


I've all ready provided a fair compromise to unit killing, which you've ignored....
 
Posts: 170 | Registered: Sun November 02 2008Reply With QuoteEdit or Delete MessageReport This Post
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I gave you a a way to Evac. Maybe you should be rereading post.& about my units, I have them WHILE uking, which means I work hard to keep my units alive. The beta was ages ago, what does that have to do w/ anyyhing. I'm talking about now, present tense. I'm aiming my comments at the guy who plays the game, If I kill your units, as the WEAKEST faction, Unit killing is not broken, You need to take a look at yourself. I used to wait until they killed my units, but then I retaliated and they'd leave, so I unit kill almost everything. Yes I know some Sun Tzu, and I follow the art of war.

He would learn that if he wants his units, he'll have to work for them. I work for my UKs&units so I know if I lose them, Its my fault.

Weeks of learning? I Knew most about the game by the demo. Stop crying cause your units die. Once again,



IF YOU DON'T EVAC YOUR UNITS WHEN THE TIME COMES, You are to blame if they die. Like I said, We play the game to its fullest, you get sandy vagina when you do. When Endwar 2 comes out, Hopefully, It will be advertised better.
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pal87
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quote:
Originally posted by OnlyMeNoMas:
I gave you a a way to Evac. Maybe you should be rereading post.& about my units, I have them WHILE uking, which means I work hard to keep my units alive. The beta was ages ago, what does that have to do w/ anyyhing. I'm talking about now, present tense. I'm aiming my comments at the guy who plays the game, If I kill your units, as the WEAKEST faction, Unit killing is not broken, You need to take a look at yourself. I used to wait until they killed my units, but then I retaliated and they'd leave, so I unit kill almost everything. Yes I know some Sun Tzu, and I follow the art of war.

He would learn that if he wants his units, he'll have to work for them. I work for my UKs&units so I know if I lose them, Its my fault.

Weeks of learning? I Knew most about the game by the demo. Stop crying cause your units die. Once again,



IF YOU DON'T EVAC YOUR UNITS WHEN THE TIME COMES, You are to blame if they die. Like I said, We play the game to its fullest, you get sandy vagina when you do. When Endwar 2 comes out, Hopefully, It will be advertised better.
one star CV,2 hardened helis(hard to keep alive),1 one star artillery, one hardened,1 legendary tank, followed by 3 one star tanks, one 2 star transport, followed by 4 one stars and one hardened, one one star engineer, followed by 5 hardened, and 3 one star riflemen, with one hardened.

As Europe for PS3. So shut the **** up about me crying that my units die, because my units stay alive more often than not. I'm no noob buddy, I've been playing since the first week, so don't talk to me like i can't figure out a tank from a heli.

I speak not for me,I take care of myself. i speak for the guys who have left this game because of assholes who unit kill everything in sight.

And don't give me this evac when red or yellow crap. a level one airstike at the evac heli will kill the units inside, you know that, i know that. EMP+WMD/WMD+airstrike=insta death for any vechicle, no matter whether they were evacing or not. downed unit+secondary=death.

These effect every player regardless of skillset.these are enough to drive a good portion of the community away. and to be frank, i would trade every unit killing asshole for those who were driven away by unit killers, because i bet you the endwar community in exile vastly outnumbers the UKs.

And that's just good business. i would rather take away from the realism and tell all the unit killers to take a hike if it means more games played and a larger community.

Is unit killing a cool addition to a RTS? yes. is it worth killing a game over? **** you, no, it is not.

of course, there can be a compromise, IE, the karma system. UKers play UKers, non UKers play non UKers.I would prefer that. but if i had to pick, i would go with the option of not needing to wait 10 minutes for a match.

Of course, I've come to realize, you don't give a damn about the community. you just like the realism. the game suits your tastes, and you frankly couldn't give a damn if your taste is sour to a whole lot of people. you would rather 9 out of 10 people not play the game because of unit killing than try to include them by tweaking the system you see as perfect. which means, in short, we have nothing left to discuss, because we have vastly diffent goals. Me, i want a large community, even if it means taking away from the realism. you want whoever can tough it out even if that means driving away a lot of players.


never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
 
Posts: 794 | Registered: Tue November 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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He just has to realize that endwar 2 will have to cater to a much larger patronage, and that means softening up on things like unit killing, and probably the advantages you get from rank/upgrades will be less then it is now.
 
Posts: 3506 | Registered: Sat November 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of BTR74
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Here's a solution: How 'bout you have a multiplayer filter, and you select wether or not you want to play games where UK'ing is permitted?
 
Posts: 4738 | Registered: Tue January 15 2008Reply With QuoteEdit or Delete MessageReport This Post
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Pal, reread my post. Your tank would've never went down IF YOU EVACED him. IT'S your fault YOU didn't EVAC him. Maybe I'm not making my self clear. If your units die, YOUR FAULT. Don't get mad at me because I killed your 3star Blos tank when he's sitting in the middle of the field alone.

You wouldn't be in the EMP/WMD situation if you played for your units. Yes it will kill them regardless, but YOU let him get EMP to compliment his WMD.

& No, Downed unit + secondary does not always mean death.Again, You wouldn't be in that situation if you were playing for your units.

People quiting from uking? PLEASE! That's like quiting COD because you died. How about the glitches? how about the lag (sometimes)? How about no support 3 months after release? If I didn't like this game so much, yea I'd quit from a 4v4 where I deploy a transport and deploys, goes rogue and now I only have 2 units to play with.

That happened to me, not some story I thought up.

So you would rather face a leg batt everygame, then someone who will kill units, that's pathetic. Grow a pair.

& honestly I have no problem finding a game, maybe if when you quick match, STAY there, you'd get a match.

Telling us to hike would only stop uking for a limited time, after someone got his Leg batt I'm sure he'd go on a rampage.

If you're so fiesty about uking, why don't they take out persistant battalions, add base building, and we can all enjoy you stopping your crying. Really its not that hard to avoid getting uked. Except against someone like me.

I've given a compremise, POWs, I would much rather have intel than to have a kill. Also unit killing makes matches easier, because hes on his toes when I launch a multi pronged attack, he doesn't want to dispurse assets because he's affraid I'll kill them. So while he turtles, I run rampart on his uplinks, giving me a win, all because he doesn't want to have his units killed.

9 out of 10 people don't play because this game actually requires skill. They want to run around spraying and praying with host advantage so they feel cool for being 'T3h # WuN NubZor PwN3r' Honestly, You think its because of unit killing, I can assure you, its not.

Most probably bought this game because it had Tom Clancy on the front & they thought it was a FPS, come to find out it takes skill?!?!Stratedgy??????!!!!!!!!!!!!!!! and Tactics(OMGWTF)

If so many are opposed to UKing, why the **** does it still go on? I mean really, not even 1,000 ppl play and you're complaing about something that was put in the game as a balance??? Stop whining PLAY the game, UNIT KILL THEM BACK unless a treaty was formed, but since no one has a mic that's very hard to do.

I want alot of things, as most do, but a community with full legendarys is not one. Stop crying ffs you've cryed all of the great lakes it's time to whipe your tears, grow some nuts and defend your units. It's people like you "ZOMG STAR UNITZ DIED, I'M GOINZ TO KILL MYSELF" Who quit endwar because of unit killing, otheres quit because their game winning deepstrike won't secure an uplink, but instead run away from engineers. Or they call in a unit and all that appears on their unit card is a swirl. Or calling in a tank to receive a transport.
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
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...This is like trying to get blood from a stone. **** it, someone want to lock this thread. I've given up on trying to talk sense into these idiots.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2218 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pal87
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quote:
Originally posted by OnlyMeNoMas:
Pal, reread my post. Your tank would've never went down IF YOU EVACED him. IT'S your fault YOU didn't EVAC him. Maybe I'm not making my self clear. If your units die, YOUR FAULT. Don't get mad at me because I killed your 3star Blos tank when he's sitting in the middle of the field alone.

You wouldn't be in the EMP/WMD situation if you played for your units. Yes it will kill them regardless, but YOU let him get EMP to compliment his WMD.

& No, Downed unit + secondary does not always mean death.Again, You wouldn't be in that situation if you were playing for your units.

People quiting from uking? PLEASE! That's like quiting COD because you died. How about the glitches? how about the lag (sometimes)? How about no support 3 months after release? If I didn't like this game so much, yea I'd quit from a 4v4 where I deploy a transport and deploys, goes rogue and now I only have 2 units to play with.

That happened to me, not some story I thought up.

So you would rather face a leg batt everygame, then someone who will kill units, that's pathetic. Grow a pair.

& honestly I have no problem finding a game, maybe if when you quick match, STAY there, you'd get a match.

Telling us to hike would only stop uking for a limited time, after someone got his Leg batt I'm sure he'd go on a rampage.

If you're so fiesty about uking, why don't they take out persistant battalions, add base building, and we can all enjoy you stopping your crying. Really its not that hard to avoid getting uked. Except against someone like me.

I've given a compremise, POWs, I would much rather have intel than to have a kill. Also unit killing makes matches easier, because hes on his toes when I launch a multi pronged attack, he doesn't want to dispurse assets because he's affraid I'll kill them. So while he turtles, I run rampart on his uplinks, giving me a win, all because he doesn't want to have his units killed.

9 out of 10 people don't play because this game actually requires skill. They want to run around spraying and praying with host advantage so they feel cool for being 'T3h # WuN NubZor PwN3r' Honestly, You think its because of unit killing, I can assure you, its not.

Most probably bought this game because it had Tom Clancy on the front & they thought it was a FPS, come to find out it takes skill?!?!Stratedgy??????!!!!!!!!!!!!!!! and Tactics(OMGWTF)

If so many are opposed to UKing, why the **** does it still go on? I mean really, not even 1,000 ppl play and you're complaing about something that was put in the game as a balance??? Stop whining PLAY the game, UNIT KILL THEM BACK unless a treaty was formed, but since no one has a mic that's very hard to do.

I want alot of things, as most do, but a community with full legendarys is not one. Stop crying ffs you've cryed all of the great lakes it's time to whipe your tears, grow some nuts and defend your units. It's people like you "ZOMG STAR UNITZ DIED, I'M GOINZ TO KILL MYSELF" Who quit endwar because of unit killing, otheres quit because their game winning deepstrike won't secure an uplink, but instead run away from engineers. Or they call in a unit and all that appears on their unit card is a swirl. Or calling in a tank to receive a transport.
we're done talking.


never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
 
Posts: 794 | Registered: Tue November 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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Because I'm correct, right?
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pal87
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It's because you're incapable of understanding any viewpoint other than your own. Which means i'm wasting time discussing this with you. time i will never get back. and i've wasted far too much of it on you as it is.


never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
 
Posts: 794 | Registered: Tue November 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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There is nothing wrong with unit killing in endwar. The problem is 99% of the people who brought this game is garbage. They're support spammers and have no real strategy for wining the battle other than spamming force recon and air strikes. Endwar in it's current state with the patches it got is the best rts on consoles hands down. The problem with this game is not the game itself. But the sorry *** players who plays it.
 
Posts: 93 | Registered: Fri December 12 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pal87
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quote:
Originally posted by playaplayer.:
There is nothing wrong with unit killing in endwar. The problem is 99% of the people who brought this game is garbage. They're support spammers and have no real strategy for wining the battle other than spamming force recon and air strikes. Endwar in it's current state with the patches it got is the best rts on consoles hands down. The problem with this game is not the game itself. But the sorry *** players who plays it.
I agree, but sadly, you pander to the masses or be obscure and irrelevant.

Now figure out ideas on how to pander.


never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
 
Posts: 794 | Registered: Tue November 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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Playaplaya is right, most of the people on ps3 are garbage.
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of xXRaptor22Xx
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I like the idea of a filter. There could be two game modes: Casual - for noob/average players, no unit killing allowed, and Hardcore - for advanced players, unit killing allowed.

Casual game mode could be a good place for new players to get a feel of TOW without being unit killed. Plus a mode for players who are just average players (that's were I would fall).

Hardcore would be a place for advanced players. Hardcore players get more XP and credits at the end of the match because of the enviroment they are playing in.

After reading over other posts and thinking about it myself, the idea of killed units not counting in casual mode sounds better.

I think this would work because unit killing can't be made "harder" and players know if their units would be killed our not. I also know that this can't work without a large player base.

What do you guys think?

This message has been edited. Last edited by: xXRaptor22Xx,


Bravery and Discipline


NOBAMA 2012
 
Posts: 61 | Registered: Tue December 30 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by xXRaptor22Xx:
I like the idea of a filter. There could be two game modes: Casual - for noob/average players, no unit killing allowed, and Hardcore - for advanced players, unit killing allowed.

Casual game mode could be a good place for new players to get a feel of TOW without being unit killed. Plus a mode for players who are just average players (that's were I would fall).

Hardcore would be a place for advanced players. Hardcore players get more XP and credits at the end of the match because of the enviroment they are playing in.

And there would be a system so that cheating would be almost impossible. For Example: A Hardcore player selects Casual mode and starts killing his opponents units. His opponent could file some sort of complaint on him. As a result, the game would end, the kills aren't registered, and the cheater is banned for a week (or longer). However that system would only work if players are mature enough recognize accidental and intentional unit killing.

I think this would work because unit killing can't be made "harder" and players know if their units would be killed our not. I also know that this can't work without a large player base.

What do you guys think?

Casual mode would just have to be no targeting of downed units and maybe mission supports not killing unit they would of otherwise. Complaint system wouldn't work.
 
Posts: 3506 | Registered: Sat November 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by xXRaptor22Xx:
I like the idea of a filter. There could be two game modes: Casual - for noob/average players, no unit killing allowed, and Hardcore - for advanced players, unit killing allowed.

Casual game mode could be a good place for new players to get a feel of TOW without being unit killed. Plus a mode for players who are just average players (that's were I would fall).

Hardcore would be a place for advanced players. Hardcore players get more XP and credits at the end of the match because of the enviroment they are playing in.

And there would be a system so that cheating would be almost impossible. For Example: A Hardcore player selects Casual mode and starts killing his opponents units. His opponent could file some sort of complaint on him. As a result, the game would end, the kills aren't registered, and the cheater is banned for a week (or longer). However that system would only work if players are mature enough recognize accidental and intentional unit killing.

I think this would work because unit killing can't be made "harder" and players know if their units would be killed our not. I also know that this can't work without a large player base.

What do you guys think?


A post that suggest something other than completely taking out unit killing? Amazing.

I like this idea, other than the complaint system. They could just make downed units invincible in "casual mode"
 
Posts: 170 | Registered: Sun November 02 2008Reply With QuoteEdit or Delete MessageReport This Post
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