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Picture of N3V30
Posted Hide Post
quote:
Originally posted by encarnacio:
Similar to in the inlobby stat feature of COD. You are allowed the opportunity to get an idea of what you will face.


Do you mean the prestige system.....Cause thats the worst indicator of skill I've ever seen.


And even if the size of the community increase there will still be units killers and that will still put people of the game when there high ranked units die and the community will shrink...Again.

So doesn't it make sense to mantain the community to make unit killing harder instead of the game going "He's a very naughty boy cause he kills units".


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2221 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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If you care so much about your units, take a break after a couple battles, play a fps or something. It'll help you. Atleast learn to save your units so its your fault
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
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I haven't really played TOW since the Beta, so I don't have any units to care about.


The whole idea of the thread was a way to make unit killing harder so the community doesn't shrink again because of people constantly killing units, even recruits, without removing unit killing entirely. Even a small amount of unit killers can ruin the game for a large amount of people.


If you unit killers actually want to see the community survive, STFU with 'lern 2 sav ur unitz', get down off your unit killing pedistol and actually contribute to the thread or GTFO.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2221 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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agreed, 100%
 
Posts: 239 | Registered: Sat February 21 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by N3V30:
I haven't really played TOW since the Beta, so I don't have any units to care about.


The whole idea of the thread was a way to make unit killing harder so the community doesn't shrink again because of people constantly killing units, even recruits, without removing unit killing entirely. Even a small amount of unit killers can ruin the game for a large amount of people.


If you unit killers actually want to see the community survive, STFU with 'lern 2 sav ur unitz', get down off your unit killing pedistol and actually contribute to the thread or GTFO.


If you actually think that unit killing is the reason the community shrank so much, then your a ****ing idiot. There are so many more reason than "ZOMG mi starz unitz dieded!"
 
Posts: 170 | Registered: Sun November 02 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Angry_Toaster:
quote:
Originally posted by N3V30:
I haven't really played TOW since the Beta, so I don't have any units to care about.


The whole idea of the thread was a way to make unit killing harder so the community doesn't shrink again because of people constantly killing units, even recruits, without removing unit killing entirely. Even a small amount of unit killers can ruin the game for a large amount of people.


If you unit killers actually want to see the community survive, STFU with 'lern 2 sav ur unitz', get down off your unit killing pedistol and actually contribute to the thread or GTFO.


If you actually think that unit killing is the reason the community shrank so much, then your a ****ing idiot. There are so many more reason than "ZOMG mi starz unitz dieded!"


Unit Killing is one of the top three reasons. The game has a huge learning curve and, combined with unit killing, deterred most noobs from continuing.


I fight fast, hard and well. Do the same and you'll have my respect.
 
Posts: 177 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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toaster, plug yourself in and drop yourself in a bathtub.
 
Posts: 239 | Registered: Sat February 21 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by bruce57:
maybe put a limit on the amount of units that can be killed per game? say, 1 or 2?
Thumbs Up
 
Posts: 10 | Registered: Tue December 09 2008Reply With QuoteEdit or Delete MessageReport This Post
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wow theres alot of people who posted about this
 
Posts: 10 | Registered: Mon October 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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We are contributing.

If a guy won't learn the game then why should everyone else suffer?
Limit unit killing? LOL, "Hai guyz drop boms here but only kills three plz"
Really, I unit kill almost EVERY game, I have 2 leg artys, 2 leg tanks with 2 one star tanks, 4 two star transports with 1 one star and a recruit( Bait), 4 two star engs with two one star engs, and 3 leg riflemen and a one star.
It isn't that hard to evac a unit in the red. So if you don't and I do, thats your fault. Now legendarys evac chopper should be faster, cause I do agree they're to easy to kill. But SrsLy gUyz PrElUdeZ to War cAn haz c00kiez für d01ng iz job. Just because hes going faster than you doesn't mean you have to pop his tires, tune your engine, learn how he races and learn when to pass, and when to draft.
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
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[/QUOTE]
Do you mean the prestige system.....Cause thats the worst indicator of skill I've ever seen.
[/'QUOTE]

the ability to view stats on all players in a game lobby, including the level of prestige, but more importantly, accuracy, kill ratio, and score vs. gameplay time.

all downed units ought to have the same hp as downed cv's.
 
Posts: 22 | Registered: Thu December 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
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quote:
Originally posted by OnlyMeNoMas:
We are contributing.

If a guy won't learn the game then why should everyone else suffer?
Limit unit killing? LOL, "Hai guyz drop boms here but only kills three plz"
Really, I unit kill almost EVERY game, I have 2 leg artys, 2 leg tanks with 2 one star tanks, 4 two star transports with 1 one star and a recruit( Bait), 4 two star engs with two one star engs, and 3 leg riflemen and a one star.
It isn't that hard to evac a unit in the red. So if you don't and I do, thats your fault. Now legendarys evac chopper should be faster, cause I do agree they're to easy to kill. But SrsLy gUyz PrElUdeZ to War cAn haz c00kiez für d01ng iz job. Just because hes going faster than you doesn't mean you have to pop his tires, tune your engine, learn how he races and learn when to pass, and when to draft.


Thats not a contribution, that just you trying to justify unit killing by bragging about your units, and failing. A contribution would be 'Meh a Karma system would be ok, but people would still UK, what about (in TEAM games) there was a Veto system type thing where players can choose if they want to allow UK. If more than half agreed any units killed in the game wouldn't count'.

If a guy WON'T learn the game...Tell me, how exactly are you suppossed to evac tanks in the middle of the map that are being hit by 2 gunships and artillery. Seriously, explain that to me and I'll show you a dog that can hi-five...Thats also blue....And can play Texas Hold 'Em...Wearing a blind fold.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2221 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Astalano:
Unit Killing is one of the top three reasons. The game has a huge learning curve and, combined with unit killing, deterred most noobs from continuing.


There are less people killing recruit units than you think... I switch factions a lot, no one ever tries to kill my units. Once I get good units however, its a different story. Its definitely not a major reason.

Besides people if they didn't like the first one, why would they buy the second.... This topic is pointless.

If you really want to limit unit killing remove the EW+WMD, gunship-over-water deaths, and units dying by special attacks and air strikes at red health. Most unit killing is done by mistake then it turns into a unit killing match.

Regardless of what you guys may think, there isn't roving bands of people out to destroy recruits.
 
Posts: 170 | Registered: Sun November 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by N3V30:
If a guy WON'T learn the game...Tell me, how exactly are you suppossed to evac tanks in the middle of the map that are being hit by 2 gunships and artillery. Seriously, explain that to me and I'll show you a dog that can hi-five...Thats also blue....And can play Texas Hold 'Em...Wearing a blind fold.


EMP the gunships then send your own gunships to attack his artillery... Easy. If he still isn't persuaded send a transport to chase away the choppers, his artillery won't be able to help him on the run.
 
Posts: 170 | Registered: Sun November 02 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
Posted Hide Post
quote:
Originally posted by Angry_Toaster:
quote:
Originally posted by N3V30:
If a guy WON'T learn the game...Tell me, how exactly are you suppossed to evac tanks in the middle of the map that are being hit by 2 gunships and artillery. Seriously, explain that to me and I'll show you a dog that can hi-five...Thats also blue....And can play Texas Hold 'Em...Wearing a blind fold.


EMP the gunships then send your own gunships to attack his artillery... Easy. If he still isn't persuaded send a transport to chase away the choppers, his artillery won't be able to help him on the run.


Tanks would still die before they evac'd. 2 gunships + artillery would take down the Tanks before the transports arrived and did any serious damage, even with EMP. And thats without using Secondary Attacks.

quote:
Originally posted by Angry_Toaster:
quote:
Originally posted by Astalano:
Unit Killing is one of the top three reasons. The game has a huge learning curve and, combined with unit killing, deterred most noobs from continuing.


There are less people killing recruit units than you think... I switch factions a lot, no one ever tries to kill my units. Once I get good units however, its a different story. Its definitely not a major reason.

Besides people if they didn't like the first one, why would they buy the second.... This topic is pointless.

If you really want to limit unit killing remove the EW+WMD, gunship-over-water deaths, and units dying by special attacks and air strikes at red health. Most unit killing is done by mistake then it turns into a unit killing match.

Regardless of what you guys may think, there isn't roving bands of people out to destroy recruits.


EXACTLY, once you get GOOD units they die. Everytime a new player to the game gets some good units they get killed. How are they supposed to enjoy the game when as soon as they get good units they die by someone who has maxed out, high ranked units, and are stuck with low ranked units that can't use secondary attacks.


And this topic is about trying to make sure the sequel doesn't end up in the same boat as EW with a tiny community. NOT getting people who didn't like the first to buy the second....This topic is NOT pointless.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2221 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Angry_Toaster:
quote:
Originally posted by Astalano:
Unit Killing is one of the top three reasons. The game has a huge learning curve and, combined with unit killing, deterred most noobs from continuing.


There are less people killing recruit units than you think... I switch factions a lot, no one ever tries to kill my units. Once I get good units however, its a different story. Its definitely not a major reason.

Besides people if they didn't like the first one, why would they buy the second.... This topic is pointless.

If you really want to limit unit killing remove the EW+WMD, gunship-over-water deaths, and units dying by special attacks and air strikes at red health. Most unit killing is done by mistake then it turns into a unit killing match.

Regardless of what you guys may think, there isn't roving bands of people out to destroy recruits.


Oh really? First time I started playing, someone killed off all my units because he was on a Euro killing spree.

I recognize when unit killing is done by mistake. I don't retaliate because it was an accident. If I did, I would just prove that I'm an asshole who will use any excuse to kill units. If your gunships were over a building or water, they would die. If I used to much firepower on a unit, it would die. If I had to emp your artillery, then take out the unit next to it while it was incapacitated, it would probably die. If I aistriked your gunship with 2 hp and no shield while it was chasing my artillery, it would die. Units die. Learning when to retaliate and when to show respect, restraint and discipline is the difference between a good commander that will give you a boring game with unit killing and a great commander that will always give you fun games. Unit killing is fine for those who want to up the stakes. Otherwise, leave those people that are bored by unit killing out it. I think that's a VERY fair compromise.

And when you're a low rank who gets higher ranked units and they die because you're playing against someone more skilled, you get frustrated and go back to playing CoD.

Finally, a lot of people DID like the first one, but the huge list of problems, with unit killing being one of the top 3, just drove them away. If the second one is a lot better, they'll buy it, unless the whole concept of the game didn't appeal to them at all.


I fight fast, hard and well. Do the same and you'll have my respect.
 
Posts: 177 | Registered: Sat October 25 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by N3V30:
Tanks would still die before they evac'd. 2 gunships + artillery would take down the Tanks before the transports arrived and did any serious damage, even with EMP. And thats without using Secondary Attacks.


Yeah if they were all ready downed. But as other people have said, they gave you the evac option for a reason, use it.

Besides what the hell was the tank doing out there, in the face of artillery fire without anti air? Bad decisions by you will get your units killed, do you actually see something wrong with adding in a consequence?

quote:
Originally posted by N3V30:
EXACTLY, once you get GOOD units they die. Everytime a new player to the game gets some good units they get killed. How are they supposed to enjoy the game when as soon as they get good units they die by someone who has maxed out, high ranked units, and are stuck with low ranked units that can't use secondary attacks.


That is why you learn! You learn to protect your units! Learn from your mistakes and it won't happen. You want to hand people legendary battalions when you should actually have to work for it.

You want to put a limit on unit killing? Its all ready in place, its called evacing. If it bothers you that much, you can always evacuate.

quote:
Originally posted by N3V30:
And this topic is about trying to make sure the sequel doesn't end up in the same boat as EW with a tiny community. NOT getting people who didn't like the first to buy the second....This topic is NOT pointless.


Yes it is, if it bother people that much to quit the damn game they won't buy the next one. Quit trying to make the game idiot proof. Units come with learning how to play and they shouldn't just be handed to the player.
 
Posts: 170 | Registered: Sun November 02 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Astalano:
Oh really? First time I started playing, someone killed off all my units because he was on a Euro killing spree.


[QUOTE]Originally posted by Astalano:
I recognize when unit killing is done by mistake. I don't retaliate because it was an accident. If I did, I would just prove that I'm an asshole who will use any excuse to kill units. If your gunships were over a building or water, they would die. If I used to much firepower on a unit, it would die. If I had to emp your artillery, then take out the unit next to it while it was incapacitated, it would probably die. If I aistriked your gunship with 2 hp and no shield while it was chasing my artillery, it would die. Units die.
Learning when to retaliate and when to show respect, restraint and discipline is the difference between a good commander that will give you a boring game with unit killing and a great commander that will always give you fun games. Unit killing is fine for those who want to up the stakes. Otherwise, leave those people that are bored by unit killing out it. I think that's a VERY fair compromise.


Problem is, most people will not differentiate between accidents and on-purpose-kills. If you want less unit killing in the game, removing accidents would be the best way without angering the unit killing crowd. Its a very in between solution, yet you still want more. There are other people to consider than yourself you know. Unit killers, by your own arguments, make up a good percentage of the games community you need them if you want a large one, which is what you want correct?

quote:
Originally posted by Astalano:
And when you're a low rank who gets higher ranked units and they die because you're playing against someone more skilled, you get frustrated and go back to playing CoD.


And again you guys seem to think that you MUST stay in the match once someone starts unit killing. Evac, find another one, get on with it.

quote:
Originally posted by Astalano:
Finally, a lot of people DID like the first one, but the huge list of problems, with unit killing being one of the top 3, just drove them away. If the second one is a lot better, they'll buy it, unless the whole concept of the game didn't appeal to them at all.


Considering how easy it is to avoid unit killing, I highly doubt its in the top three. With all the glitches, Ubisoft pulling support, and a very frustrating theater of war chances are unit killing isn't a major cause.
 
Posts: 170 | Registered: Sun November 02 2008Reply With QuoteEdit or Delete MessageReport This Post
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Now might be a good time for you to go and actually READ MY POSTS.


Because what your saying is...In a 3v1 battle with 2 counters and artillery at range, a unit won't be downed, when as you all keep pointing out, it should be evac'd. Even if you did evac, you'd they'd still die because Tanks have to drive off the map. And ITS AN EXAMPLE, but if it makes you feel any better they just took out some transports near the center of the map, during a lul in the battle while both sides called in some reinforcements.


Aaaand there you go again sounding like a broke record. How is a newbie supposed to learn from his mistakes when he doesn't even know what he's doing wrong when all the enemy does is kill his units.


And finally, that last point just proves you didn't even read my post. You actually quoted me saying the topic isn't about 'getting people who didn't like the first game to buy the second' and completely ignored it. The original post (which I posted) makes it clear it's about keeping the community alive and not getting dissatisfied customers to buy a sequel.



So, for the last time. STFU with 'lern 2 pleh' and 'evac ur unitz' and actually CONTRIBUTE TO THE DISCUSSION OR LEAVE.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2221 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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Angry toaster is Contributing more than most on your side, but what you don't understand N3V3O is YOU have supports, EMP is very handy for two gunships, while his artillery is taking dmg from my gunship, do you think with no AA he's going to leave his artillery to shoot a tank that already has 2 counters on it? I wouldn't, but if you do, and your artillery dies as a consequence then I'm sorry, you should've pulled him back. I wasn't bragging about my units. I'm stating the fact that I have those units on the WEAKEST hp side, and yet I still manage to UK. It is your fault that I have a better combat chain. It is your fault that I Emped you and killed your units. It is your fault that I took down your uplinks. It is your fault that I have better units than you because you chose not to unit kill me. What I'm saying is, IT IS YOUR FAULT YOUR UNITS DIE, I"M NOT CONTROLLING THEM, YOU ARE. That's like Banning a guy cause he grabbed his uplinks and is constantly ASing. Learn to Evac Learn to save your units. YOU must do this stuff, because YOU are in command. This is not C&C, you have Persistant units, If you throw them out to die, YOUR FAULT. Makes you easier for THE GUY WHO JUST GOT THE GAME. If he learns from his mistakes, do you seriously think he is going to get his units killed over & over? Not if he LEARNS.

Get em' Angry!
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
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