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You are the morons coming up with a moral system the is the biggest BS I have ever had.
That would be the biggest downfall if It came to endwar,Its a stragey game not (o no I kill someone I fell sad I wont fight well anymore it cry cry)You idiots down like unit killing then dont play your units Its good to lose units now and again.Man you people are such babies crying about NOTHING


I fight with SPZ
battalion 44 assault


http://squishycash.com/homepage?ref=gunner2693
 
Posts: 41 | Registered: Sat May 30 2009Reply With QuoteEdit or Delete MessageReport This Post

Picture of bruce57
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------------------------------
RIP xxxleninxxx
XBL GT: unchained ak47

"Rule number one: you're no good to me dead. Rule two:... ah, what difference does it make? You'll probably all end up dead anyway."
-Sgt. Frank McCullen, COD3
 
Posts: 3021 | Registered: Mon August 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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i like the idea from madden nfl 08 when your player is injured there out for a certain amount of time so if someone kills your units it takes sometime for them to be organized again but there rank drops just one what do you guys think?
 
Posts: 10 | Registered: Mon October 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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If someone kills you in real life, do you come back 2wks later?
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by OnlyMeNoMas:
If someone kills you in real life, do you come back 2wks later?

its a game
 
Posts: 10 | Registered: Mon October 06 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Templar11709
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quote:
Originally posted by OnlyMeNoMas:
If someone kills you in real life, do you come back 2wks later?


In real life do you go around capturing building designated as uplinks because they control the SLAMs network.

In real life do you have your armor and countermeasures replenished simply because you weren't fired upon for a bit.

In real life do you think a unit is going to cease firing and stop right in the bloody open simply because they have 3/4 casualties and do you really think they would just sit there and let you shoot them.

I'm sorry but saying how it happens real life isn't a great point when your talking about a video game.


 
Posts: 700 | Registered: Fri October 03 2008Reply With QuoteEdit or Delete MessageReport This Post
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the karma system, although a pussyfoot measure for some would work well. As in NCAA 2010 players gain points for playing the game right - kicking extra points, not going for random onside kicks. Before you enter a game, if the opponent has a ****ty raiting than you know something will not go as normal. He'll gunship rush, quit out in the beginning or unit kill. It's nothing far from the preferred xbox list players build over time.

Downed units ought to have the same sheild as a downed cv. I dont care for reality and the ease to which a down heli can be blown to crap, becuase I have no logical reason to believe it should last as long as a cv, but for the sake of the community make it really hard to unit kill. Most players have no time to continually replenish their barracks with hours long play sets. For one it'll cause the opponenet to focus on the downed unit and detract his attention from the game at hand. secondly, more players will play the game longer. We all want a strong community months following the release.
 
Posts: 22 | Registered: Thu December 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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Looking at the Karma system idea, what if a game would Matchmake people based upon their Karma settings? The system would make it more likely to match Unit Killers with other Unit killers and leave those that dislike Unit Killing to play with like-minded people.
 
Posts: 2489 | Registered: Sun October 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Raide:
Looking at the Karma system idea, what if a game would Matchmake people based upon their Karma settings? The system would make it more likely to match Unit Killers with other Unit killers and leave those that dislike Unit Killing to play with like-minded people.

I don't know about that, unless it's set up radically different from the first then the nature of people avoiding and flocking to certain maps because of advantages or favors already makes it difficult to find matches at time. somebody who was waiting for 10 minutes could loose an opponent to someone who just started searching if they had a closer score.

I think just the ability to view the score before hand and have a chance to back out if you choose would be enough with a "karma" system.
 
Posts: 3506 | Registered: Sat November 08 2008Reply With QuoteEdit or Delete MessageReport This Post
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Yes, an added barometer to an already rediculosly archaic matchmaking system does not sound good. If I have to wait 5 min rather than 2, because the network is in search of a compatible player would blow. Waiting for a game is just like waiting on hold to pay your cellphone bill.

The karma system will forewarn players of opponents underhandedness but the inclusion of the system into matchmaking should only happen if the match making process is overhaulled into something more userfriendly. The current system has no room for it.
 
Posts: 22 | Registered: Thu December 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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Templar,



We go around capturing oil fields & other strategic points,
Yes you probably would have your armor & countermeasers replaced in alittle bit because 1 day(earth) is 1 week(Game) so it's very viable. Just because you run your riflemen out to become my tanks' bumper beef, doesn't mean unit killing should be changed.


The reason people don't play long is when they rent the game, run into a guy with Most Legendarys, he gets stomped because YOU haven't been unit killed. Whining about UK does not get your units back. Learn to evac, cut your loses-whatever. It's your fault your units get killed. You want No unit killing then don't use your secondarys. Plus most UKing doesn't even count on the weekend.
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Plus most UKing doesn't even count on the weekend.

Just got out of a match at la mancha, this little pussy had the nerve to kill one of my gunships, so I downed and airstriked 3 of his units...only one ****ing registered as a kill at end of match...what the **** is with that?
 
Posts: 3506 | Registered: Sat November 08 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Templar11709
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quote:
Originally posted by OnlyMeNoMas:
Templar,



We go around capturing oil fields & other strategic points,
Yes you probably would have your armor & countermeasers replaced in alittle bit because 1 day(earth) is 1 week(Game) so it's very viable. Just because you run your riflemen out to become my tanks' bumper beef, doesn't mean unit killing should be changed.


The reason people don't play long is when they rent the game, run into a guy with Most Legendarys, he gets stomped because YOU haven't been unit killed. Whining about UK does not get your units back. Learn to evac, cut your loses-whatever. It's your fault your units get killed. You want No unit killing then don't use your secondarys. Plus most UKing doesn't even count on the weekend.


Maybe you should read my earlier posts and notice that i don't want unit killing changed or gotten rid of. Unlike you i don't just go "do not want" and start attacking people, instead i try to give ideas for compromises.

Your 1st point i don't really agree with because because we don't go around capturing oil fields in games which actully would have a use compared to the uplinks. If you crashed the uplinks over an enemy city then you could hit it with nuclear weapons so i don't really see why we go around capturing the uplinks when you could just sit back and attack them from afar, hell even if there was some reason you couldn't slip a nuke through why are we capturing the enemy's defenses when we should be destroying them so they can't be recaptured.

Your 2nd point is ridiculous seeing as in that 1 week in game we can't possibly accommodate everything we do. In that one in game week we fight multiple battles, we transit between battlefields that are sometimes across entire continents or even on a different one and our units are all healed up and repaired even if they were almost all killed so the in game time just doesn't really mean anything.

Even if there was time how on earth are you going to repair your high tech vehicles with no spares in sight, are you going to strap some timber to the side of it and hopes it holds, is that it.

This message has been edited. Last edited by: Templar11709,


 
Posts: 700 | Registered: Fri October 03 2008Reply With QuoteEdit or Delete MessageReport This Post
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When I said oil fields, I was referring to them as energy sources. You cap oil fields & you get energy for your vehicles, whereas you capture Uplinks for CP. The reason they want to capture them is so their enemy couldn't nuke anywhere close to homeland. That were if they used Nukes, which were outlawed due to the fallout making what you just nuked uncapturable for 100 years. And with the time thing, I'm saying theres 168 hours in one day, so twenty minutes you spend on the field is well over 56 hours, thus giving you time to rearm and restock. If you want added realism, Play the same map over & over so your forces don't have to go anywhere Smile, Create your vehicles in modules.
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
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You want a comprimise, then I suggest you look at my post at the bottom of pg. 1.& B, I really don't know, that's why I make it a staple to kill as many units as I can on the weekend.
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pal87
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quote:
Originally posted by OnlyMeNoMas:
You want a comprimise, then I suggest you look at my post at the bottom of pg. 1.& B, I really don't know, that's why I make it a staple to kill as many units as I can on the weekend.
why don't you like the karma system?And i'm talking about the one that just shows you your opponents killing tendencies,and gives you the option to back out accordingly, not the one that matchmakes according to ones killing record.

The karma system that allows people to back out if they run across someone with "bad" karma would satisfy everyone.

The bloodthirsty face the bloodthirsty, and the leniant play the leniant. Of course some non unit killers who feel they are good enough to face bloodthirsty unit killers will play the bad karma people as well. everybody wins,right?

Seriously, name me your complaints with the karma system. I see very few.


never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
 
Posts: 794 | Registered: Tue November 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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My complaints on the "Karma System":

While those who don't unit kill will just grow stronger, Those that do will be few. It will divide the community.

Just because I have bad karma doesn't mean I'm going to kill your units. Maybe I got it because I don't stop attacking uplinks when a guy gets incaped there.

Say a new guy comes in with neutral karma, Who will he face, UKers or the guys with legendarys?

War is about Deception, if he knows you're going to UK, then what's the point of unit killing?
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by OnlyMeNoMas:
My complaints on the "Karma System":

While those who don't unit kill will just grow stronger, Those that do will be few. It will divide the community.

Just because I have bad karma doesn't mean I'm going to kill your units. Maybe I got it because I don't stop attacking uplinks when a guy gets incaped there.

Say a new guy comes in with neutral karma, Who will he face, UKers or the guys with legendarys?

War is about Deception, if he knows you're going to UK, then what's the point of unit killing?
War is about deception, but on that same token, Generals do get reputations.

When the germans invaded Greece in WW2, Greek soldiers at the Metaxas line held out agaisnt all odds, even after the Greek army surrendered on the mainland. They only got out from their fortifications after the germans used tear gas on them. The Germans General was so inpressed with their fighting spirit, he didn't take any prisoners. He told them they could leave as free men, with their battle standard, as long as they left their weapons behind.His soldiers also saluted the Greeks as they left their positions.

On the other hand, you had officers of the German SS who were downright brutal and took no prisoners, and their forces weren't taken prisoner either.

So while there is deception, you still know who you're going up against.

And don't give me the "just because I have bad karma doesn't mean I'm going to kill your units" You said it yourself, you kill as many as possible on the weekends.

And I think people will unit kill regardless, even those with good karma can misstime a airstrike or pound a uplink with downed units at it. I think there will be more players with Neutral karma than good or bad. I unit kill on occasion, if they killed my units, or if the guy is being a asshole(do not run around with choppers to prolong the match, I will get ****ed) So No, I don't believe the community will be all that divided.


never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
 
Posts: 794 | Registered: Tue November 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by OnlyMeNoMas:
My complaints on the "Karma System":

While those who don't unit kill will just grow stronger, Those that do will be few. It will divide the community.

Just because I have bad karma doesn't mean I'm going to kill your units. Maybe I got it because I don't stop attacking uplinks when a guy gets incaped there.

Say a new guy comes in with neutral karma, Who will he face, UKers or the guys with legendarys?

War is about Deception, if he knows you're going to UK, then what's the point of unit killing?


I was able to achieve a legendary battlion only when I decided not to unit kill. For the most part, the small community that is left has been respectful to my wishes. Only a select few continue to kill deliberately.

Now if and when the sequel is released, many new players will join us. Many of those new players will kill for the sake of community balance. The karma system will not deter anyone from killing, it will only bring those that do to light. Similar to in the inlobby stat feature of COD. You are allowed the opportunity to get an idea of what you will face.
 
Posts: 22 | Registered: Thu December 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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Why don't they just put your leaderboard rank beside your name?

And I kill because, (mostly JSF) They have the audacity to kill my units, Then when I take down a BLOS tank or 2 star arty they leave. So I start the unit killing normally.Good thing most of the time I can save my units.


But yeah, Once there is more players, unit killers will be the minority, so you won't have to worry so much. This is from the PS3 perspective.
 
Posts: 89 | Registered: Thu July 30 2009Reply With QuoteEdit or Delete MessageReport This Post
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