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Picture of RawKryptonite
Posted
I'd like to see some modern Navy units included. Bring in some larger scale battles with modern warships, subs, aircraft carriers (all kinds of units to use with that alone).

That would push the scale of the battles to something larger than in the current game, but it would be nice to see included as directly controlled units.
 
Posts: 1331 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
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Seen as your supposed to be a General in the Army I don't see it happening.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2225 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of RawKryptonite
Posted Hide Post
Who says it has to be limited to the Army?
 
Posts: 1331 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
There's already about 30 threads on a naval support. Please search b4 making a thread. But it's still a good idea.
 
Posts: 14 | Registered: Mon October 19 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
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Noone, but with a navy you would be a General/Admiral.

You might aswell give people the whole shabang and give them an airforce aswell if you are going to add the navy.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2225 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of RawKryptonite
Posted Hide Post
quote:
Originally posted by Chevre1294:
There's already about 30 threads on a naval support. Please search b4 making a thread. But it's still a good idea.


I saw that, thank you for trying to help, but I'm not talking about just another support option, but actual controllable units.
Welcome to Ubi forums! Smile
 
Posts: 1331 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Inquisitor_Zeal
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i would love to see naval action in the next one, but i doubt it will happen Frown And i think that they should fix up the major bugs that were in the first before adding more much more complex actions, like navies.

I think that if they do have navies and stuff, they should only be included in open waterish type maps so that you dont have to manage both ground and naval forces. Also with naval units, the maps would have to likely be huge due to the ranges of railguns/ other conventional weapons/ aircraft.

There could be islands and other elements such as rain/ thunder storms which could block visability and force you to send out aircraft to scout out ahead to get visuals on the enemy before you can fire on them (as a battleship/ frigate/ whatever could fire over a small island most likely so they would all fire indirectly and just need to know where the enemy is located to hit them)

One problem i could see though is if they include submarines, as they would have to be able to dive to be of any use. And even then they would have to be able to go to other depths to avoid depth charges and other ASW things - and this could be hard to include (although defiently not impossible - look at battlestations midway)


 
Posts: 2183 | Registered: Wed January 31 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Pieman13
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Amphibious assault Demonic


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Posts: 2661 | Registered: Wed November 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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Oh ok now I get what you mean. That's cool, mabye they could even make battle spots( if there's the same type of TOW in EW2) that only use naval units. And Ty.
 
Posts: 14 | Registered: Mon October 19 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of superkrait
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Naval warfare could be done, but it wouldnt be realistic at all. Though I note that didnt bother ubisoft in the first game. Battles would just be ships firing missiles at each other until one was disabled or sunk, in the way ships used to fire guns.

Realistic naval battles circa 2020 would probably be too difficult to capture in a video game imo. Already theyre too technically complex, with the battles balanced on things like radar strength, target illuminators, fire control channels, number and quality of missiles/torpedoes, naval combat helos and their armament/range. Thats without throwing all different types of aircraft and submarines into the mix yet. And factions wouldn't be able to produce new ships quickly either, unlike ww1 or 2 where a ship just needed to float and carry guns and armour.

That said, i would like somebody to try and tackle the problem. I have thought about the possibility before - one idea i had was that naval units would be controlled on a giant ocean map, almost like ToW, and the camera could be zoomed all the way in to see what they were up to at any time (like the RUSE maps, for anyone who's seen the videos). They could be moved around to block enemy supply chains, support invasions etc. I couldnt decide how the mechanics of battle would go, but i figured it would be almost rock-paper-scissors like:
- ships weak against subs
- subs weak against naval aircraft
- naval aircraft weak against ships

This is obviously a much simplified interpretation of how navies work, but it wouldnt hurt to start from there, break it up a bit with upgrades, different types of ship and aircraft etc. For example, a frigate will be stronger against subs but weaker against aircraft compared to a destroyer.
 
Posts: 486 | Registered: Thu September 04 2008Reply With QuoteEdit or Delete MessageReport This Post
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No thanks!

Diverting time,effort and money to this pretty much unworkable concept would be stupid.
This idea afectively turns Endwar into two games in one. A naval mission support is more realistic.

In fact I'd consider not buying Endwar 2 if this was included.

A seperate Tom Clancy naval game would be a good idea.
 
Posts: 117 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of superkrait
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quote:
Originally posted by BenitoFinito:
This idea afectively turns Endwar into two games in one.

Or it turns endwar into a war game instead of 'a series of small skirmishes' game. Its been done before in an rts, just not modern naval combat to my knowledge.
 
Posts: 486 | Registered: Thu September 04 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
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The only game with pure naval battles I can think of is Empire: Total War, but for it to work in ToW the maps would have to be along the coast and you have to win against the opposing navy before you can attack the mainland.


Unless they add a surprise attack game type.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2225 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Posted by superkrait:
Naval warfare could be done, but it wouldnt be realistic at all. Though I note that didnt bother ubisoft in the first game. Battles would just be ships firing missiles at each other until one was disabled or sunk, in the way ships used to fire guns.

Realistic naval battles circa 2020 would probably be too difficult to capture in a video game imo. Already theyre too technically complex, with the battles balanced on things like radar strength, target illuminators, fire control channels, number and quality of missiles/torpedoes, naval combat helos and their armament/range. Thats without throwing all different types of aircraft and submarines into the mix yet. And factions wouldn't be able to produce new ships quickly either, unlike ww1 or 2 where a ship just needed to float and carry guns and armour.

That said, i would like somebody to try and tackle the problem. I have thought about the possibility before - one idea i had was that naval units would be controlled on a giant ocean map, almost like ToW, and the camera could be zoomed all the way in to see what they were up to at any time (like the RUSE maps, for anyone who's seen the videos). They could be moved around to block enemy supply chains, support invasions etc. I couldnt decide how the mechanics of battle would go, but i figured it would be almost rock-paper-scissors like:
- ships weak against subs
- subs weak against naval aircraft
- naval aircraft weak against ships



It could be made to work but I fear that it could end up being a failure if done incorrectly.
But at least you proposed some idea of how it might be done as some just want it but have no clue how it could be implemented.

If this were added then maybe they could use a naval sitrep as well as the normal sitrep. This would allow control them without needing lots of graphical visuals.

Like to see afew more suggestions.
 
Posts: 117 | Registered: Sat June 20 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Diverting time,effort and money to this pretty much unworkable concept would be stupid.
This idea afectively turns Endwar into two games in one. A naval mission support is more realistic.


Unworkable concept? It isn't "unworkable concept". ****, the best RTS I've ever played, the master of all RTS games, that puts CoH and WiC into shame, the one and only Act Of War: High Treason is the best RTS only because it can combine ground-, air-, and naval warfare perfectly into one whole ensemble. It was a traditional build-up-your-base game with oil as a resource. And it was better than this action-strategy EndWar.Smile

It's different whether Ubisofft can do the same, but as a concept it's just fine. I'd go for this idea one hundred per cents, if Ubisoft would do this game properly with big maps and better combat system.


Here's some pics of Act Of War: High Treason for those who don't know the game:









 
Posts: 1 | Registered: Thu November 19 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of N3V30
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Aside from the graphics, the only difference between Act of War and the early Command and Conquer games is....NOTHING!

Naval combat works in traditonal RTS games because of the scale. You can have as many units as you want on big maps, you command entire armies, not a single battalion on a map 1sq mile in size.

Endwar is in a complete different genre to traditional RTS games, which means its less likely to work.


http://www.hasthelargehadronco...oyedtheworldyet.com/
quote:
Originally posted by Gypsy816:
@N3V30: What jerks! Who steals workshops these days? And how did they fit it in their car... trickery I say! Veryhappy

"it had run its course, gone off course, rolled down a cliff, hit a cow, and then exploded."
 
Posts: 2225 | Registered: Tue March 11 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
They could work it in for the amphibious assault/coastline missions though I don't believe amphibious landings will play an enormous role in military strategy in 2020.
 
Posts: 450 | Registered: Sun April 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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