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SP Bug Fixing Status - Live Update from Arkane|
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Arkane Studios Dev Team |
*** UPDATED November 28th 2006***
Hi all, Here is a post to let you know the status for the *MAIN* known bugs that are being fixed on the Single Player part of the game right now. It is going to be updated daily. I hope this will help you to see how everything is going. ******************************************************************************************** Current & Not Final Patch 1.02 changes and bug fixes list ******************************************************************************************** - Combat Difficulty has been tweaked so that NPC's strength & health on the second half of the game has a better balance [WILL NOT WORK ON SAVED GAME DONE BEFORE PATCHING] - Added an intermediary "Texture" setting between "Medium" & "High". "High" could create an overload with some video card memory: so, to offer more scalability, it has been renamed to "Very High" and the "High" option now offers "Medium" textures for the scenery but "High" textures for the NPCs. - No More Crash when NPC's beheaded (that happened with the ?head_link? error message) - Fixed the black Bink playback problem with GeForce FX video cards - Fix FPS drops with GeForce 6800 - No More graphical glitch on GeForce FX cards when player is under water - No More graphical glitch on GeForce FX cards when player is being hit or is almost dead. - No More graphical glitch on GeForce FX cards when equipping a Magic Weapon. If you still have trouble, please set GFX Detail to ?Low? - Fixed additional stuttering problems, linked to Expression files being read while they should not - Fixed Random Crashes due to a memory patch in the decal system - Fixed a crash that could appear very rarely on the Tutorial map if Phenrig played his reference base animation - Fixed Crash on Telekinesis used on a NPC after having frozen & kicked him - Fixed a crash at the end of chapter 07 if you equipped telekinesis when the mage was talking to you - Fixed a showstopper bug with Percy in Chapter 09 - Saved Game system changed to the new Async System to prevent too much stuttering when the game is auto saving (if you?re still experiencing problems, you may want to disable the Auto Save feature in the ?Gameplay? options menu) - GFX Option is now properly Saved - Convar mat_forcemanagedtextureintohardware is now correctly handled depending on PC specs - Avoid Rope Bow from disappearing under the world surface before getting it. - Fixed inconsistency with the way Xana behaves during ?City of Flames? chapter events depending on player?s choices - Fixed a bug where the giant spider was not spawned at all. - Fixed a bug with some potions being destroyed on map spawn in the ?Temple of the Spider? chapter - GFX Detail level Option is now properly translated in the French version - Avoid user being stuck in the walls while using the Rope Bow - Final Boss has been re-balanced - Removed some dev button that could be found behind some walls in the Epilogue - Fixed the way some objectives were badly managed with the Pao Kai in the last chapter - Removed an improper ?use? flag on some wooden beams in ?Gleam of a Cold Knife? - NPC immune to Telekinesis can't be grabbed using Telekinesis Spell when they are in ragdoll behavior - Arrows that are out of the Game world are now Removed properly to prevent Framerate from decreasing to zero - Max number of potions/food you can stack in your inventory is now properly checked - Avoid the Ghoul script from being broken in some cases if player used the bow to attack the creature in ?Dead Man's Trail? - Remove small memory leak on the Particle System - Remove small memory leak on clear value - Better memory management with BINK playback - Disabled two auto save points just before change level that could lead to corrupted saved game in Chapter 05 - Prevent a specific mana potion from disappearing from player inventory during Chapter 05 - Spells against the player now deal the correct amount of damage depending on difficulty mode - Vampire Knights will now always correctly play their stun animation - Arantir's Health has been increased - Game will not auto save twice when triggering the final events in the Epilogue - Added missing precache on Undead spawned by Necromancer Lord This message has been edited. Last edited by: Marco-Arkane, |
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great news! But the question is what is the release date of the 1.01 patch? and maybe the 1.02 patch
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Arkane Studios Dev Team |
Patch 1.01 is currently through QA Testing and if it goes well, should be released tomorrow (To Be Officially Confirmed)
SP Patch 1.02 will be released as soon as the Main Issue with the Game (aka the crash on loading) is fixed. We'll keep you updated, we're doing as fast as possible. |
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I was wondering if this covers what ill refer to as the "silent" crash. where you double click the shortcut, mm.exe will be running for 2 seconds in the background and then dissapear without warning. |
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Ok great news. I have a question about the following things: 80% of the abnormal Stutterings / Fixed / SP Patch 1.01 - 20% of the abnormal stutterings / Fixed / SP Patch 1.02 I think this is the memory bug that begins in chapter 1? Now that you almost solve this issue, can you give us some small explenation what was causing this. Was it Nvidia driver related? Source engine related? Programming related? |
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Arkane Studios Dev Team |
No actually these are 2 separate issues.
Most of the stutterings were cause by some file access during gameplay that didn't prove to be harmful on all the PC the game was tested on. Unfortunately it proved to be a perf killer on many PC configurations since release. The memory bug that causes crash & freezes is a second bug. |
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Is the 1.01 patch avaible ? Beacause one in the french forum said that is SP game had been updated by Steam...
But i dont believe him... Good luck for the patch... i'm waiting for the 1.02 !!! |
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Arkane Studios Dev Team |
Status:
- Single Player Patch 1.01 Not yet available. (Going through QA Testing as we speak) - Multi Player Patch 1.01 available. |
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So the memory bug is "a second bug"... but will it be fixed soon?
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Ok Marco ! Thanks for your answer
That's what i have understand ! have a good day ^^ |
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Arkane Studios Dev Team |
As said above: - Crash On Loading Screen & Freeze During Gameplay / Fix Under Progress / SP Patch 1.02 |
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Thanks Marco...you may just get to sit down and drink that glass of wine after all
And I will be able to play the game...it's a shame I'm working all tomorrow |
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Lol sit down and drink a glass of wine? First wine sucks beer doesn't
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one question marco, where will the patch be released? on this forum, at the official site? can a link be provided??
hope it all goes well. |
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Arkane Studios Dev Team |
Hi Ericuys,
Once it will be released, there should be an announcement on both this forum & on the official site, with a link provided to downloaded. Steam User will be automatically updated by launching the game. |
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Good news, Marco. Thank you. I am sure you guys have been working almost as hard as a crunch period to get this done. We really appreciate the effort.
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Will the game be playable with the new updated drivers on nvidia geforce 6800? I have some other new games that doesn't play to well on the old one
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Arkane Studios Dev Team |
Fix List Status Updated.
(please check above on the first post) |
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good job guys! thanks for your support.
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wow did u just have a break through or something ? Cranking out the 'FIXED' now :-D
Just get the crash fix done and its happy days |
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Forums
Might and Magic
Dark Messiah Might and Magic Community Tech Help
SP Bug Fixing Status - Live Update from Arkane
