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Posted
GameInformer has an article about a new game being designed by Ninja Theory, the people responsible for ‘Heavenly Sword’s’, which in my opinion was a rather average action game with some impressive technology behind it.

Now, Ninja Theory is engaged in a new project called ‘Enslaved’, which seems to be a post-apocalyptic version of the classic Chinese story “Journey to the West”. The game follows ‘Monkey’, a big, burly, selfish, Wildman, and ‘Trip’, a community minded, intelligent woman that enslaves monkey to as her protector during her journey home through a devastated world

Obviously, Monkey is not happy with his enslavement via a headband that, at the right command, will crush his skull. However, both characters learn from one another during the course of the game. Monkey learns to put others before himself, while Trip realizes that she has a rather narrow view of the world around her.

Like our recent PoP game, the two need one another for survival. Monkey is the brawns, smashing his way through their enemies, while Trip is the brains, outsmarting ancient security devices, as well as providing information that’ll allow monkey to destroy enemies more effectively. Then there’s the fact that Trip is small enough to slip through cracks and disable security devices or have Monkey toss her to another ledge where she can unblock their progress.

Though the two start out fairly adversarial they do warm up to one another and this becomes apparent in their dialogue and physical actions throughout the game. Monkey, initially, takes any opportunity he can to manhandle Trip, roughly throwing her around. However later on he starts being far gentler with his partner.

To me, this feels like a buddy system that fuses elements of what the dev team did in PoP (as far as The Prince’s and Elika’s interaction), with some elements of SOT’s game play and then takes both to the next level. I’ll let the rest of you read the article and judge for yourselves, but to me, I honestly believe this is Ben’s pat on the back.

After all, imitation is the sincerest form of flattery…

This message has been edited. Last edited by: KnightRevan,


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There are no innocents, just varying degrees of guilt

- Space Marine, Warhammer 40K
 
Posts: 47 | Registered: Sun May 16 2004Reply With QuoteEdit or Delete MessageReport This Post
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so you're saying the POP team imitated Enslaved ? a game form the past imitates a game from the future ? don't you think the 2008's POP team just took the buddy system from 2003's SOT and took it further ? makes more sense



The New Prince of Persia Lightbringers Team [Cathy, Cristina, Michelle, Bobby, Max, Harry]
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Posts: 1288 | Registered: Mon January 26 2009Reply With QuoteEdit or Delete MessageReport This Post
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Wow, I’m not sure how you came to that conclusion from what I wrote. I’ll speak plain then, just in case. I surmise that the team at Ninja Theory was inspired by how the Prince of Persia 2008 Dev team handled the interactions between The Prince and Elika. Inspired by this most recent Prince of Persia along with some elements from SOT, they forged the basis for their own characters interaction in their upcoming game “Enslaved”.


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There are no innocents, just varying degrees of guilt

- Space Marine, Warhammer 40K
 
Posts: 47 | Registered: Sun May 16 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Grafferu
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oh damn I'm such an idiot Shady I must've been drunk or something when I first read it Googly Too Happy so it's the other way around, I got it now, and I agree with you Veryhappy Too Happy
 
Posts: 1288 | Registered: Mon January 26 2009Reply With QuoteEdit or Delete MessageReport This Post
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