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Prince of Persia
Prince of Persia - General Discussion
Less open world, more linear next time!|
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It was kind of nice to decide which way you wanted to do the game, but in the end it didn't feel like the desired effect was achieved. I just didn't care about it and think the impact was non-existent.
What was really special about the earlier PoP games was how well it tackled closed-world, linear gameplay. Every area was unique, amazingly fun, and had a fresh puzzle each time. In the new PoP, every area feels roughly the same (despite being visually unique), the difficulty is comparable, and repetitiveness kind of sinks in a little early. What I propose, is that in a sequel ubi should keep the open world present in a sense that you can choose where to start, but afterwards you are forced into a linear experience that drastically changes based on what you chose to do first. Maybe at a couple points you are given the opportunity to choose where to go next. For example, be able to travel around the desert like we did, but once reaching the first area (of your choice) you are overwhelmed by a vast city that contains numerous areas and puzzles (kind of like SoT). After completing the massive area, the story ushers you to the next story destination based on where you started. Like a city in the clouds or something (ridiculous I know, but I'm merely suggesting that the next area should be drastically different). I'm not intending this become a carbon copy of something like Zelda, but I think it's hard to deny how amazing a mixed experience is, compared to an absolute one. What do you think? |
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I honestly don't understand where you're disapointed here!
This game is an awesome achievement. The number of animated sequences that would have had to be made to make this seem entirely fluid must be astonishing. All the work around they would have had to code for Elika would boggle the mind. The stylised artwork is quite simply beautiful. Love the plates idea, and the sequences you do to learn how they work. The way Elica cleanses the fertile grounds is actually fun (is that possibly because it has slightly sexual overtones though? hmmmm lol). Then there's all the comic coments throughout. The fight sequences that are just the right quantity.. not too many. The music, the beautiful artwork, I honestly wish i could keep on having the experience of this without having to have a sequel.. because we all know, they're never as good, they're just another way of making more money... I think the fact you called this simply 'Prince of Persia' again says it all. Maybe you could make an entirely different game but with the same crew? Now there's a thought! You are all obviously exceptionally talented. ^_^ Incredible Web Site intro too guys, I've shown it to many friends. With a good sound system and in full screen mode (bottom left button on the page) it's quite a show. Thank you very much again for giving me hours of fun (P.S. Sorry xCaptainAmazing for writing a massive anti-your-comment under your thread, but this poll implies there is a serious integral flaw in the game, which I strongly feel there is not at all. This isn't old Prince of Persia, it's a whole new game, and should be treated that way) |
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shadowsoal, you should shut up yourself and think a bit in what you're saying. First of all, ff you liked the game so much you should know right from the beggining that her name is Elika and not Elica
AS you might know the technical achievements of a game arent enough to build an unique adventure worth of being called Prince of Persia. And AS you might know the Prince of Persia franchise is based on certain valors that we (the fans) would like to see developed and perfected. As a response to this the Devs failed hard into building and creating an unique experience. They might try to fix this in the future but we never know... This was a whole new game in a franchise that didn't demand it, this was an effort of fixing something which wasn't broken. But hell, what's already made stays that way. It's nice to see there are people out there who worship this failed experiment... Be cool The "New PoP Deathbringers" Team [-|-Khaled-|-Lester-|-André-|-Jo-|-Dido-|-Morty-|-Vlad-|-Rox-|-] |
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Uh, he/she got the spelling right in other parts of their post, so it was probably just a typo. What, no one is allowed to make a mistake anymore? And it's 'beginning' and not 'beggining' to you, should I tell you to shut up for that? There was an opinion, and a counter-opinion. It's the way the world works. You think it's a failure, others enjoyed it. We're allowed to have fun in spite of your distaste for the game. - Ren My Gallery | Gamertag/PSN ID: fahRENheit2001 "Fans are clingy, complaining dip****s who will never, ever be grateful for any concession you make. The moment you shut out their shrill, tremulous voices the happier you'll be for it." - Zero Punctuation |
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@Ren:well spoken girl.
The new Prince of Persia Lightbringers [Cathy,Cristi,Bobby, Max,Harry and Michelle] All will be lost...like tears in the rain.Time to die. |
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mornegroth, in future don't tell people to shut up.
Fair warning. ----- Beyond Good & Evil - Join The Rebellion Sig Courtesy Of dom1999BG&E Website Hillyan News BG&E Darkroom BG&E Demo BG&E Forums It's hard to answer the question 'What's wrong?' when nothings right. |
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He actually did spell Elika's name right the first time morne he just made typo that all. I think the new POP does need improvements but I don't think it's really a " failed experiment". I don't know what the fans want though I'm a fan of POP but I can't say that what I want in a POP game is what all POP fans want. Personally I would give this game a 8.0 loved the game but it still has alot of work to do to to be on par with the previous games. There are fans of the old POP games that do love this game and forgive it's flaws though so like I said I can't speak for everyone. The New Prince of Persia Lightbringers Team [Cathy, Cristina, Bobby, Max, Harry and Michelle] |
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Enough of this argument already, if you wanna call it PoP, it should have PoP elements, this game doesn't, and as such, fans who are disappointed have every right to be so, I for one feel cheated, I was expecting another PoP experience, yet I got something totally different, and not in a good way. I'm just glad I borrowed the game from a friend instead of wasting $50 on this. One pup to rule them all, one pup to find them, one pup to bring them all, and in the darkness bind them Prince of Darkness, Harvester of Sorrow, and Co-Ruler/Co-Founder of the Cookie Legions with FableB |
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I apologise. I told him to shut up not because of his mistake but about other POP factors he mentioned. But yeah, that was just wrong. I'm sorry.
On topic now, I would like to see some more linear gameplay on the next POP (pretty much as we can see at Epilogue). Be cool everyone The "New PoP Deathbringers" Team [-|-Khaled-|-Lester-|-André-|-Jo-|-Dido-|-Morty-|-Vlad-|-Rox-|-] |
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WW Style
You think you took me captive, in fact you are my savior |
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I am truly in support of a Closed World with a Linear Gameplay at-times.
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It's too bad this degraded so quickly with an unrelated argument. I'll try to get it back on topic by saying that I did love this new PoP game, but it just doesn't feel like it made as big of a splash as its predecessor.
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i liked the openworld style a lot, and the fact that everything loaded in the background. very nice.
as for a more linear progression, that was implemented to some extent with the plate powers. you had to return to the temple to get a new one, at which point more story would unfold, etc. i welcome this approach, but i know that a mixture is also nice. bottom line, i'm happy with the way it was in the game versus the way it was in the DLC. once you've got more choice, it's hard to go back to having none. :P We want PoP DLC to come out for PC! If not now, then sometime in the future! |
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@morne: geez! terrible man!
This new PoP isnt an open world game: its exactly the same strategy used on WW in the two towers part, they just let you decide which way to go first, but you cant actually go where you want the path is stablished 100% for you... An open world game GTA4. PoP is not open world, thats a lie. The "New PoP Deathbringers" Team [Khaled, Lester, André, Jo, DiDo and Morty, Vlad and Roxy] Signature artwork by Mystica My deviantArt |
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I agree with ya, man. I never minded the linearity of SoT or any of the others, mostly because I never got swept up in why everyone thinks openworld is so great when so few games do it well. If it suits the game, fine. Doing it as a gimmick to please a set of fans diminishes the idea. I'm one of the (apparently few) who didn't get the feeling of repetitiveness from the environments (the combat, however, is a different story particularly in the DLC). The brilliant art direction and decent level design was distracting enough for me to keep plugging away, even to get all the light seeds. I think the main problem with the open world was exactly as you said, there was no difficulty curve. Zelda games are a decent example, they tend to be open world, but it's usually an illusion; you can't access the rest of the world unless you jump through a linear progression of hoops (though you may be able to screw off with minigames in the mean time). Which isn't a bad model for PoP to follow if done well. The plates were a decent idea, but their similarity to each other hindered it quite a bit. I dunno, I think the world of PoP 08 would have worked brilliantly if the controls didn't babysit Prince so much. Since we don't get the feeling we're climbing to the Alchemist's lair or up that palace tower to fight the Concubine, we end up spectators rather than heroes. - Ren My Gallery | Gamertag/PSN ID: fahRENheit2001 "Fans are clingy, complaining dip****s who will never, ever be grateful for any concession you make. The moment you shut out their shrill, tremulous voices the happier you'll be for it." - Zero Punctuation |
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Truly Agreed. The Game was too automated. Something like just press one button and see Prince doing actions. |
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Geez mornegroth, you should really shut up! Will I get a warning for this too? or Im doing the right thing? The "New PoP Deathbringers" Team [Khaled, Lester, André, Jo, DiDo and Morty, Vlad and Roxy] Signature artwork by Mystica My deviantArt |
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Stealthero, I can't say if what you do is the right thing - but don't disrupt the flow of the thread (the issue was over and done with yesterday). Fair Warning. ----- Beyond Good & Evil - Join The Rebellion Sig Courtesy Of dom1999BG&E Website Hillyan News BG&E Darkroom BG&E Demo BG&E Forums It's hard to answer the question 'What's wrong?' when nothings right. |
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I think I've finally found the right way to describe how I feel about the new Prince of Persia.
It took a lot of risks, and underwent a lot of changes. Most of them worked, and I respect Ubi and their goal of trying to evolve the franchise. However, I feel the result was simply far shallower than I had expected. It was definitely fun, but not a lot of meat and potatoes you know? The shell for a great game was present, but a lot of what came out of it seemed to be a little too broad... Aha, exactly like a sandbox. I think a straight sanbox with not a whole lot of purpose is probably the best I can do to describe it. Story was simple, but impactful. I liked the voice acting, art style was terrific. Actual platforming/gameplay probably seemed a lot better on paper. Definitely too easy, but I don't think that's what really harmed it. Having said all this, I am extremely optimistic for future titles. I'm confident that they will have nearly perfected their new direction by then. Take Assassin's Creed 2. Countless improvements. And we all know that there's ALWAYS room for improvement. |
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Forums
Prince of Persia
Prince of Persia - General Discussion
Less open world, more linear next time!
