ubi.com    Forums  Hop To Forum Categories  Prince of Persia  Hop To Forums  Prince of Persia - General Discussion    [Spoilers] Post Your Thoughts/Review On Prince Of Persia Here
Page 1 ... 4 5 6 7 8 9 10 ... 14
Go
New
Find
Notify
Tools
Reply
  
  Login/Join 
Global Moderator
Picture of bitebug2003
Posted Hide Post
I've just realised I've been a right plum.

I never saved a permanent save right before the end area (I make one when I stop playing).

The AutoSave brings me straight to the final stretch.

I have to do the City again LOL Hammer


-----

Beyond Good & Evil - Join The Rebellion Sig Courtesy Of dom1999
BG&E Website Hillyan News BG&E Darkroom BG&E Demo BG&E Forums
It's hard to answer the question 'What's wrong?' when nothings right.
 
Posts: 9937 | Registered: Sat July 19 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
This is a great game and all but I am not to fond of the ending
 
Posts: 1 | Registered: Tue December 30 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by doggie1046:
...the ending left me desperate for the sequel ( i hope that the game is the start of a new triology or more games), though i was expecting to see elika and the Prince together in the end Too Happy ...


The depends on how exactly you define or you mean together here because they aren't together in a romantic sense - at least not yet or it isn't shown - but they are together: after all he is carrying her Smile

Oh and regarding your parts about combat: I want to add something regarding my old post here: I didn't mean that the new system is bad, I just meant that it is not yet perfect - for various reasons I mentioned - and needs improvement there.

@bitebug2003:
Something like this happened to me too, however I overwrote my savegame because there is only a limited amount of save slots (however if you more or less copy a save game in the directory you would get another Smile ).
However, I have to do two healings of fertile grounds and of course one end "ground" to be able to collect the remaining light seeds.
There should have been the possibility to find the remaining light seeds after finishing the game - maybe even replay possibility of the boss fights. Also that you can't return after you save or reached a certain point is pretty unexpected. I mean: Normally you either return to a point where you are still able to return, if there isn't something like a "replay" option.

Btw.: What I also didn't like is that this game is just called "Prince of Persia" without a subtitle Smile (OK it had the title Prodigy during development but now not anymore, I mean in the last trilogy the first one also got a subtitle). I mean if you want to look it up anywhere you would have to add the year.


One more good thing though: The PC version has no copy protection at all. With all the other games going into directions I don't like at all, I have to appreciate that. Especially, since this was another reason for buying that game. I bought Sins of a Solar Empire mainly because of that reason e.g. (though here that was not the main reason).

This message has been edited. Last edited by: ghost_zero5,
 
Posts: 74 | Registered: Wed January 04 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
The game has three major problems that first three ones doesn't:
1 - The game is too easy.
2 - The story and everything else in the game is to children. (no blood, no decapitations, no flerting)
3 - The game is too short to pay for, I played only two days and que game was already finished.
 
Posts: 1 | Registered: Tue December 30 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I just finished this game and had a great time playing it!

I did find a few things I think could be improved on. Although the fighting was a little rough (i'm not so good at combos lol) I kind of wish there was some more of it.

I loved the areobatics, but I think it could be improved upon by adding some that are a little more challenging. I like the simple movements, but they might be a little too simple since that seemed to be a large part of the gameplay.

Also had fun with the puzzles! I'd love to see more of these please! This was a favorite feature of mine and reminded me of a game on ps2 (sphinx and the curse of the mummy) which I had a blast figuring out.

No problems with the story! Fantastically written I think and the end left me wanting more ^^

Overall very fun, but I'd like a bit more of a challenge and a few things thrown my way next time (hopes there will be a next time!!!)
 
Posts: 2 | Registered: Tue December 30 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hated the dummied-down controls. The same button for everything? No separate wall-run button (which could have been used for the ceiling scramble too)? Don't need to hold it down to stay on the wall? Am I 5 years old? Not so much. The controls for the next one should go back to the previous configuration.

I'm surprised that anyone who has played even one of the previous masterpieces would be the least bit satisfied with this game. Without the risk of dying, without rewind (best power ever)that needs to be refilled, the challenge just isn't there.

Everything is the same bloody thing throughout the game - no falling ship masts, no gardens with knife-throwing shadowy creatures hissing "Die! Die!", no vast underground caverns with rotting beams and petrified trees or smelters or anything other than greyish cavern with easy traps that transforms into pretty much the same as everywhere else with light seeds to collect.

Where are the blades you need to roll under, the spiky logs to dodge and time properly? I didn't need the game to be watered down, I wanted it to be MORE difficult than those that came before. Most people have been playing this series since Sands of Time, if not the earlier versions from long past (which weren't half as good, but technology made some leaps between those and the new series).

The plates were okay at first, until I unlocked a second one that did exactly the same thing as a previous one (red and blue - can anyone see a difference?). I do like running really fast up walls and flying was all right, too. Two plates that do the same thing was really disappointing, though. How about you let me unlock a power and use it wherever I see fit next time (maybe I'll find some hidden areas on my own without being led like a dog through the game)?

And where is the second weapon? Where's my pink flamingo? The combat is horrible - completely lacking in any kind of connection between what you want to do (block, roll, sidestep an attack) when you're being attacked because all of a sudden you find yourself playing Pa Rappa the Rappa and having to press some random button. Terrible. I want my Angel Drop back, I want to be able to roll away from an attack without playing some random button game. And I'd like to fight something other than bosses and the one variety of other enemy in the entire game. What made previous games challenging was having to beat that nasty acrobatic woman on the beam between balconies, blow up entrances to secret areas with bomb dogs, kick something's butt on a wall run, but there's nothing. Nothing.

I really miss being able to upgrade weapons, upgrade my life bar, upgrade the number of sand thingies that allow me to use sandy powers (like rewind, where the #@!! is the rewind?!) and variety.

The game appears to have been rushed into production before it was ready so that it would be on shelves before Christmas. There is no variety, the secrets are missing, the combos suck, combat is awful and the less said about the dummied-down controls, the better.

Is it beautiful? Of course it is. But it's only 1/5 of a full game repeated five times.

I simply expect better from Ubisoft and I expect MUCH better from a game with the title "Prince of Persia".

Not up to standard, but I'll still play the next one. I just hope they don't do another rush job.
 
Posts: 1 | Registered: Wed December 31 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hello there.

Here's my review:

-Beautiful game, great graphics. Environments and characters alike, they were pretty impressive. At first I wasn't too happy with the switch to Cel-Shading style but it looked far too good to complain about it now.

-Story was a bit cliché'd and all, but it was all right. Excellent dialogue. At times, the Prince's voice acting could have been a bit better, but that's just me being picky anyway.

-In general, the game was too easy and i felt little challenge / risk during the whole adventure. Some times it felt more like a gigantic Quick Time Event than a full PoP adventure. I'm not sure whether the creators were trying to focus more on a story-telling approach or if the game was "dumbed down" (don't like this expression, but I can't think of a better one right now) to appeal to a wider audience.

Also, i found the game quite repetitive, and didn't even feel compelled to get all the Light Seeds. The whole "get a new power and revisit the same locations" thing may be the oldest trick in the book to expand a game's longevity, but hey, it wasn't the first and definitely won't be the last time we've seen it, so i guess it's not that bad.

-The acrobatic moves were a bit too far-fetched for me. I know PoP games don't aim for realism, but this time it was a bit too much with all that chained wall/ceiling running and conveniently placed rings and all... i guess pretty much all platforming games have this kind of "forced" path to follow, but it just seemed a bit too much, here (or maybe it was the lack of challenge that made it seem that way, not sure).

-Combat was so sparse that i can't really say if i liked it or not. As a whole, i don't have any complaints about the combat system, and the combos were pretty cool.

-Now my major complaint: the powers. I really disliked them, thought they didn't make much sense (or in a way, maybe they made too much sense, i mean, strategically placed magic plates? Come on...), there was a lack of freedom using them and they were too similar. The Step and Hand of Ormazd did just about the same thing. Also, the Wings had a pretty awkward flying path, really taking the long way around (to differentiate it a bit more from the other similar powers, i'd guess) and the Breath i just found too silly.

Actually, although the fact that there was hardly any risk involved in the exploring (due to Erika's help) is a minus, there were certain platforming sequences that were just too long, and even though they weren't hard to do, we actually had to go through them again if we missed a button press by distraction or whatever.

Again, it felt like an artificial way to impose some challenge to the game.

All things considered, i still enjoyed experiencing the game (the word "playing" would seem a bit much, given my constant feeling of "watching the screen" more than actually "playing").

And we must remember that this is a new approach to the Pop series, so we can't really blame Ubisoft for not getting everything right when trying a new thing.

Bottom line: Gorgeous, well-written but repetitive and practically challenge-free game.

Bye, for now.

Cheers, Ubisoft and fellow forum members.
 
Posts: 1 | Registered: Mon December 22 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Two thirds of the way through the game and so I thought I would post my comments.

Overall a brilliant game, complex and interesting environment and a mostly well planned control system.

Others have commented on Elika derisking the game, I personally think it leads to the exact opposite in that you take stupid risks just to see what will happen. One of the things which killed the previous POP games for me was the dying at the end of the complex sequence with no sand left, aside from starting the level again and again until you had memorised it, this is not FUN! So I end up in this game thinking and what would happen if I slide down this side of the tower, that bit looks interesting I will just drop off here and see what happens. This is the base of a very interesting sandbox game.

The scripting of the characters is spot on and develops through the game, yes the prince is an annoying, but most professional risk takers are... The romantic element is very well done, better than half life two which is the nearest equivalent. Interestingly the character of the main villains is also developed, with the final battle through the black gate with each of them being a highlight of the game, and it doesn't take itself too seriously using the prince to lighten the mood after a particularly intense battle.

The environment is beautifully done and gets increasingly risky as you destroy more of the bosses, watching Elika's search spell wind off into the distance is a pleasure. The hunt for the fertile grounds and then the retrieval of the light seeds is a good motivator, but I am yet to discover there purpose once you have activated all the powers!!!

The control system is where the games few problems lie, not in the general swinging and climbing which have been simplified but still require a fair bit of timing, and you can string your breathtaking runs together.

It is in the combat where you feel the rush job took place, what you have is the beginnings of what could be an excellent one on one combat simulator, the weapons and the combos are all in place but the fundamentally important area of how to tell whether your opponent is blocking or about to attack has been missed. Too often against boss characters you end up waiting till they cover them self in corruption and then set Erika on them because the gauntlet only mode is so hit and miss and sadly without being able to reliably use the gauntlet a lot of combos and defenses are a bit of the waste. This is not a dealbraker as far as the rest of the game goes, combat is not a primary feature of this game, you are playing a story (and a good one as well) but I hope it is sorted for the next chapter. I can only suggest that when the animations for all the villains are done next time that certain movements are common across all of them and that a practice arena for defeated enemies (which could be easily done and retain the storytelling element) is implemented. The bones of a system much better than the original POP is there!

The sign of a good game for me is that I want to finish it, and this is one story I want to hear the end to. Well done to the developers for taking a risk and producing a game which I am hoping will only get better in the next chapter.
 
Posts: 1 | Registered: Sat January 03 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
the game sucked imo.

1) The combat was too easy.
2) Your stuck with the same damn sword....unlike previous pop games.
3) NO gore...... .
4) You cant die.
5) looked like they dumbed down the controls to appeal to a broader audience.
6) Your not a prince in the game so the name pop was just false marketing.
7) The ending was ****. Made no sense whatsoever.
8) The game was too short
9) Collecting light seeds was fkin gay.
 
Posts: 31 | Registered: Sat January 03 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by IVANX2:
But the ending was not that great. The whole purpose of the game was to seal the darkness and in the end the prince let it loose anyway.

Hmmmm, I'm seeing this comment around, but I just finished the game, and he just carried the dead Elika up to the outside, placing her on the platform. Ahriman was not released, etc.. I didn't see anything where he could cut the tree or whatever...and now the door is locked, so he can't get back in, just wanders around the area. I can't even go back into any of the lands to get more light seeds, etc.
 
Posts: 1 | Registered: Sat January 03 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
@johnbowen1970:
Though this is definitely the wrong thread for this but on the outside are also FOUR trees which you should have seen once you put Elika down outside - after you got the vision.
You have to cut them to re-enter the temple.

However, that is also the reason WHY I think the ending makes sense. He didn't cut the tree inside the temple because he wanted to safe Elika but because of the vision. Otherwise he would have done this inside the temple already.

It is, as stated in other threads (and the Internet), very likely that Ahriman was meant to be freed and that Elika was meant to survive because after all Elika once said those visions aren't from Ahriman but from - I am not sure what of the bot it was (however I believe it is the first of the two I mention) - Ozmard/The temple.

@crap_Game & mfcaldas & maybe others:
I don't agree with the gore/blood thing. There might be various things that could be done better but actually that isn't really needed if even necessary to change. I think it wouldn't even fit very good to the current grahpic style.
Not to mention that I don't even know if the monster in that game have blood. You could miss it on the prince maybe but his health is more or less already told by the blood on the border.
Not to mention if this is one of the main reasons why you don't like the game - and it seems that way - I actually don't know what to say because that is just... A game has way more important things to fullfill than something like this. If you, however, would want it additionally and isn't a requirement for you to like the game, I wouldn't mention this at all but it doesn't seem that way.
OK: Maybe if this were an ego shooter or something like this than it would really be strange without gore and blood but so and there you could say it really is a requirement but for this game it is different.

Regarding you can't die:
I don't think that this is bad either. It is different but that doesn't make it bad but it at least needs some improvement (as I mentioned in anotherthread).

Regarding combat: I wouldn't say it was too easy, I would say there are many things that could be improved in that area, e.g. that state things are pretty stupid and various other things.

Regarding not being a prince: Actually, we never found out: He might be a prince. He just didn't tell her. Or he becomes a prince in the future - e.g. marries Elika - after all this game should normally get a sequel.

Regarding light seeds: I wouldn't say it that drastically but I agree. I don't like it that much either. Maybe as addition for fun AFTER finishing the game but not as a requirement.

This message has been edited. Last edited by: ghost_zero5,
 
Posts: 74 | Registered: Wed January 04 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Hello everyone!
I also played the game during the last two days... it is really amazing, I loved it...

Elika was done really well. I liked her, she was nothing like many other "sidekicks" in other games... she wasn´t enerving me, I quite liked talking to her....

The prince is just damn hot (yes, I am female)... I loved him with all my heart... As I am playing the german version, I was very happy to hear, the the synchro-voice was the same as for Heath Ledger... my heart melted... haha...and I loved them bickering all the time... Veryhappy

The animations are just fantastic and I loved the whole gaming world. Really impressing!

The cell shading graphics are phantastic. I already liked them in Okami, and would never have thought, that you can do a good game with human characters in it in this style. It was done wonderfully.

All in all: wonderfull! Together with heavenly sword the best game on the market! In Love

Ah, and what I just remembered: I liked to "you can´t die"-Feature...Would have needed much more time, if it wouldn´t be included...I think it´s a good way to balance the difficulty.
 
Posts: 1 | Registered: Mon January 05 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of DiDoFRGT10
Posted Hide Post
I'm not a good reviewer, so I'll make this short, but before I start there is something I have to say: He's not a prince and it's not Persia! So unless the sequel involves this dude marrying a Persian princess, then this will be the stupidest PoP storyline ever!

Back to my review, I really don't know how I feel about this game! Whenever I started to get the feeling of repetition something cool happens and breaks the feeling, sometimes the dialogs felt like they made no sense at all, other times they sounded perfect, the music was heavenly awesome, but the tracks were few, the art style was a masterpiece, but the characters felt out of the picture, the storyline felt like a cliche till the middle, then got a bit spicier afterwards, then got illogical in the end!

The thing that annoyed me the most about this game was the repetitive and casual factors of the game! I mean wth! You could at least given gamers the choice to determine if they want the enemies to die in one hit or ten! That wouldn't been too hard to do! And you could've made it a bit harder in some scenes, like the one when [SPOILER] the prince gets infected in his confrontation with the alchemist,[SPOILER END] you could've made it a time trial mini-game, where the prince and Elika have to reach the fertile ground in a certain amount of time, and if he doesn't reach it in time, he starts dying and Elika takes him back to the starting point and gets back on his feet, or something! For the sake of making the game more challenging!! And Even though each area had different platforming methods/abilities, but they all felt the same! And once you get the hang of it, the rest is a piece of cake Indifferent


Anywho, I've played the game on the PC on somehow low configed PC, and I'm replaying it on the 360 and I intend to get every achievement, so I'm gonna play it 100% this time, and then we'll see..



Twisted The "New PoP Deathbringers" Team Twisted [Khaled, Lester, André, Jo, Dido and Morty]
In Love BG&E2 Teaser - Chapter 1 - The Pig Heart Gameplay Footage In Love
You think you took me captive, in fact you are my savior
 
Posts: 2439 | Registered: Tue April 29 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of mornegroth
Posted Hide Post
^

Man, I don't understand how can you play that game a second time. Seriously, I couldn't Razz



The "New PoP Deathbringers" Team
[-|-Khaled-|-Lester-|-André-|-Jo-|-Dido-|-Morty-|-Vlad-|-Rox-|-]
 
Posts: 1022 | Registered: Sun September 30 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of pop_sot
Posted Hide Post
Same here, I cant play this game another time. DIdo, I feel sorry for you and for me as well Frown We both were too excited about the game but it disappointed us mostly


 
Posts: 5299 | Registered: Sun December 28 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of kaileena750
Posted Hide Post
I´m at the third time Roll Eyes its cool, i like it Razz whats wrong?? Come on dont tell me that im the only one who was horribly excited about the game 1 month ago and has replayed it! Eek Frown


-------
Bring Kaileena back! She deserves a second chance! Frown
If you want my messenger send me a PM Wink


The new Prince of Persia Lightbringers [Cathy,Cristi,Bobby, Michelle, Max and Harry]
 
Posts: 1566 | Registered: Mon July 17 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of mornegroth
Posted Hide Post
quote:
Originally posted by kaileena750:
I´m at the third time Roll Eyes its cool, i like it Razz whats wrong?? Come on dont tell me that im the only one who was horribly excited about the game 1 month ago and has replayed it! Eek Frown


Yes you are Too Happy


PS: Check out this review guys, I basically agree with everything he says and the main flaws of POP:NG as exposed there in a very "raw" way Smile
And don't fear the title, it is a bit exagerated ^^



The "New PoP Deathbringers" Team
[-|-Khaled-|-Lester-|-André-|-Jo-|-Dido-|-Morty-|-Vlad-|-Rox-|-]
 
Posts: 1022 | Registered: Sun September 30 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of DiDoFRGT10
Posted Hide Post
@Hassan: Actually I wasn't as excited as you and I'm not too disappointed..

@Cristy: No you're not Wink I'm replaying it just for the sake of maybe understanding it more

@Morne: Hell yeah I'm replaying it! I didn't pay 600 Pounds to not play a game Razz As for the article I agree with it 90%



Twisted The "New PoP Deathbringers" Team Twisted [Khaled, Lester, André, Jo, Dido and Morty]
In Love BG&E2 Teaser - Chapter 1 - The Pig Heart Gameplay Footage In Love
You think you took me captive, in fact you are my savior
 
Posts: 2439 | Registered: Tue April 29 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of pop_sot
Posted Hide Post
Well your Review suggest otherwise Dido, I am disappointed as a POP Gamer, As a general Gamer, The Game was Good enough to give me pleasure and fun


 
Posts: 5299 | Registered: Sun December 28 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of mornegroth
Posted Hide Post
If you asked me two/three years ago the fans of a new POP would be arguing how painfull a replay is...

I would be like: "Hell NOOO!"

Now I'm like: "Let it be, cross fingers for the next one."

...

Ben Mattes yelling: "Your way didn't worked out DONKEY!! NOW IT'S MY TURN!"



The "New PoP Deathbringers" Team
[-|-Khaled-|-Lester-|-André-|-Jo-|-Dido-|-Morty-|-Vlad-|-Rox-|-]
 
Posts: 1022 | Registered: Sun September 30 2007Reply With QuoteEdit or Delete MessageReport This Post
  Powered by Eve Community Page 1 ... 4 5 6 7 8 9 10 ... 14 
 

ubi.com    Forums  Hop To Forum Categories  Prince of Persia  Hop To Forums  Prince of Persia - General Discussion    [Spoilers] Post Your Thoughts/Review On Prince Of Persia Here

Terms of Use

Privacy Policy