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Posted Hide Post
Lets just hope that there will be no light seeds or anything that is not worthy to be collected for the next part mkay? Smile







The new Prince of Persia Lightbringers [Cathy,Cristi,Bobby, Max,Harry and Michelle]
All will be lost...like tears in the rain.Time to die.
 
Posts: 1461 | Registered: Sat January 10 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of pop_sot
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quote:
Originally posted by darkfarah:
quote:
I said it and I will say it again, Its the Comment of the Century.


Comment of the century? You sure, is that your final answer? *drum rolls* Congratulations pop_sot your a millionaire. Clap Too Happy So, that means no take backies mister. I'm going to hold you to that, if you change your answer well you'll be broke as a joke. Mean Happy Razz


Dont Worry Farah, Wink I am firm on my statement.


 
Posts: 5299 | Registered: Sun December 28 2003Reply With QuoteEdit or Delete MessageReport This Post
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how do you get the altair thing on it
 
Posts: 1 | Registered: Fri June 05 2009Reply With QuoteEdit or Delete MessageReport This Post
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Posted Thu June 11 2009 10:23
Hey all..well..i am as many of u a big fan of prince of persia...and when i knew that there would be a new part after the 1st three parts..i was extremly excited ..but i realy was shocked..i mean it...give me one good reason to name that game ..prince of persia..no relation ..and it is not even in the same level like the previous ones...god...no story line...no excitment....u just keep doing the same things..no surprises...i was forcing myself to play to see what will happen at the end..and by the way i liked the end...anyway..the conclusion..that game was nothing..it has no place in my memory ...and ofocurse...the same mistake as assissans creed..it is boring...u keep passing through the same things...and i hate games when u have to collect seeds and things like this...it is completely away from adventure games..and where r the movies...nothing at all...some of u will think i am soo tough on ubisoft..or the designer of prince of persia..but others ..who realy tasted the great story line in the previous triology of prince of persia...will now what i am talking about...so pls....make a game up to our expectations..and if u can not do this ubisfot..so leave the old games as they r,,,
 
Posts: 2 | Registered: Thu June 11 2009Reply With QuoteEdit or Delete MessageReport This Post
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I loved it it was a great game please make more like this and don't go back to the way it was in 2 and 3 way to hard to do for me at leat

a 10 is my rating

although I would change one thing while doing battle sceens I don't need to know which controls to hit only the first battle needs this so you know which button to pres.
 
Posts: 2 | Registered: Sun June 14 2009Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Why was the game changed from the previous ones. Pince of Persia: The Two Thrones was one of the best games I have ever played. Please don't tell me this is the direction Ubisoft is going to take with upcoming games.

Poser!! The two thrones was exactly the way the saga was going to evolve. 1 to 1 boss fights, fighting "press button on your controller now or loose" reactions, very few levels, meaningless charriot drives and no story at all. You should change your name to noobnoob. The warrior within is the game you should have said,
 
Posts: 3 | Registered: Tue February 14 2006Reply With QuoteEdit or Delete MessageReport This Post
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Hi everyone, I don't want to write much. From the two thrones game POP and the action adventure games of Ubisoft (ie Assassin's Creed) became more console-graphics oriented than the previous releases. The release for epilogue only in PS and XBOX proves that. They had great in level debth concerning the places you should go, a simple story layout, nice graphics and nothing more. Back in the Warrior within days the story and gameplay took your breath away. Now you only have to repeat jump, jump, jump fall, fall, fall. Nothin more, nothing less. The battles are hillarious and boring and the bosses too. The final level was ridiculously easy and never in the game I had the anxiety of what will come next. I also don't like the collect all seeds/flags ideology. The game is not Grand Theft Auto and it shouldn't be.
Thank you for your time.
 
Posts: 3 | Registered: Tue February 14 2006Reply With QuoteEdit or Delete MessageReport This Post
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Hello mates...I got this game for XMas and played it for an hour before selling the game to Gamestop. All in all: Graphics - great, pretty wrapper, music - great, story -meh. When it comes to this PoP, I felt like I'm playing Pac-Man with the light seeds, non-linearity, and "story-line". It felt that generic and its not the "no death" mechanic. I think the gauntlet the "second chance" mechanic took out the challenge. Its like being tethered to a safety line even when I played the Epilogue. The gauntlet is probably integral to the storyline just like the dagger of time so PLEASE it needs help. Just sayin!
 
Posts: 2 | Registered: Mon December 29 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Jnathus
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I just spent a healthy amount of time with the DLC on my X-Box 360 tonight.

(spoiler) I just finished the stupid boss battle where if you don't beat the hunter fast enough, the warrior comes back. If that battle hadn't been a cumulative damage, I would've just given up and decided that this DLC was just money wasted. I spent so much time in the freedom of exploration / light seed collection, I forget just how swear out loud frustrating this game gets.

Here's my list of crap that needs fixing:

  • When a quicktime scene ("click X to NOT die") happens, if I was in the middle of trying to attack, it SHOULD NOT take that input as me messing up as it is so HITCHY getting into that quicketime event

  • I HATE being locked on to my opponent and unable to run to a distance or back away fast enough to not get smacked and smacked again trying to maneuver them to where I want / need them

  • Elika needs to STOP being so picky about how close I am to the opponent

  • The jumps that require Elika's help to complete - this stuff needs to be done away with

  • All 'eye candy' considerations aside, I've had Elika get in my way, push me out of the way and generally disrupt what I'm trying to do enough times that I wish I could turn my sword on her myself!

  • Finally . .. there are plenty of sections of the game that are made hard NOT because they are hard, but because the camera angle that it won't let me change doesn't give me the information needed to make the right decision - as such, I'm left with the artificial game extending mechanic of trial and error instead of just being able to do things right . . in addition, when I want to make the prince move left when he's hanging from something, I should just push left on my controller, not down (for backwards) (perhaps this is a limitation of the X-Box 360 controller)


That's all I have. After cussing this game again and again tonight playing the DLC I just had to vent. Sorry if any of you disagree.
 
Posts: 299 | Registered: Wed March 31 2004Reply With QuoteEdit or Delete MessageReport This Post
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Hello folks,

I am back again and I would like to share my thoughts and take on the POP 2008 game.

I managed to play POP 2008 on PC and here is what I thought the game felt like...

I shall be very brief about it and will describe my personal review in two forms: the best bits and the worst.

Best bits:
1. Graphics: simply mind-blowing and use of water color graphic elements and animations were just incredible and visually spectacular.
2.Smoothness and flow of the game in terms of game play and story and animations was mesmerizing .
3.I also would like to specially mention that part of game in volcanic fire based environment in the battle against warrior, was the best animation and special effects I ve ever witnessed.
3.Environments and Elika : simply one word GREAT.


Now let's talk about the bad bits and also why they were bad from my point of view and folks, it is just my ideology and view point and it doesn't have to always meet everybody's point of view.

BAD bits!!!

1.Combat: why on earth we have only one to one combat, I mean why get rid off group combat, which was the integral and core element of the POP franchise in sands of time, WW and Two thrones. I do understand they wanted a new universe and a revamp, but that doesn't mean you chop off the good elements.
2.Weapons: Where are the weapons, i mean only one sword to fight, where are two swords, double edged swords, why such a dumb restriction to arsenal, not even daggers, this is not POP, it is something else, to me it looked like the story was happening in some other planet, no people,just king, soldiers and ahriman...what a mess!!!!
3.Repetitive gameplay: Your combat system does not evolve as you progress through the game, it is same all through out, very v v v v v repetitive.
4. Elika babysitting the prince: I felt it was elika who does most of the work not the prince,Although I appreciate and i am impressed with ELIKA AI and magic elements. Prince was far more dependent on her....
5. where is the Prince, our very own prince: I do understand , he is a new prince, but your game is titled as PRINCE OF PERSIA. TO be honest there weren't even 0.0001% of arabian persian elements in the game, other than the character names, Prince voice sounded like 15 year old American dude and only little things that remind you of persia are the architecture and palaces. You can not name a game POP and create a game without any persian elements.I am absolutely disappointed and I am sure many POp fans are heart broken to see so many new changes that did not work.the story line wasn't too great and ending was pathetic.


Althogh ign and some other websites went gaga on praising the game so on so forth, i reject their reviews and doubt their credibility, ign gave it a 9.4 rating, i will give it a 7.0 rating, just one reason game looks good visually.

why cant they learn from games like Assasins creed, call of duty,splinter cell conviction 2009, resident evil 5 and so on and so forth..? there is a endless list of some awe inspiring games.
PS. I mean, whenever I see these games, I feel and ask ubisoft why can't POP be like them or even better.

This is not any kind of mockery or bashing or anger but just string of simple questions that ubisoft POP refuses to answer and ignore.it is an honest post-gameplay completion comment.Cheers!

Note: There is also one more thing I wanted to say about the first cinematic trailer that POP released in 2008 and this is just a small example of ubisoft POP fooling around.......In this trailer, Prince and elika are seen fighting with a gigantic creature 4 times their size, which looked clearly like HUNTER. Now, the hunter that is in the game is only slightly bigger than the prince in the game. I know it is a cinematic, but why so much fake display???
The trailer is in here guys...http://videos.uk.ubi.com/videos/wz43n52u-prince-of-persia.htm

Further more,why isn't the POP DLC not there for the PC and only for consoles, this is a ridiculous and preposterous move , an insult to PC platform, dont forget that this is the very platform POP flash game originated and I dont want to play the POP DLC , even if it is released,as the corruption sucks!!!!big tym

I think I just got bit carried away with that trailer and Ubisoft work ethics, now let's talk about the final conclusion:

I shall finally conclude by saying something I always wanted to say as a devoted POP fan, I want a POP game that has the combat like WArrior within and Two thrones and story like Sands of time and graphics like POP 2008. I doubt if that is going to be possible ,but I hope I shall find it the coming future, when some intelligent souls get to work.


Thank you guys, if you ve managed to read through all of this junk i wrote to kill my time, pls pardon my amateur english writing style, I appreciate your patience and will be to happy to hear your thoughts and feedback, if this discussion is worthy of any??

Thanks

imru_POP
 
Posts: 17 | Registered: Fri May 30 2008Reply With QuoteEdit or Delete MessageReport This Post
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Well, I played through the first game again.

Where the DLC goes wrong is the decompress sections. The 'we fixed things - the world is pretty, so let's go crazy and do some free running' sections. Those sections made me hate the combat less.

The things that drove me crazy (still) is camera related kickbacks. Woops, I just missed that thing sticking out of the ground because the camera didn't pan far enough ahead. Woops I just got smacked because the camera (which I have NO control over in fights) decided to lodge ABOVE the roof showing me nothing of the fight.

I HATE the combat in this game. I HATE the camera not allowing me proper control. I HATE how the directional controls rethink themselves in different situations with no single unifying theory. Push down on direction to look back when climbing, push in relative direction to move back in combat, push the OPPOSITE way to turn when on pillars... I am forever and a day compensating for the game's lack of unified control scheme.

I WILL NOT be getting another Prince of Persia game without a demo to show me that these issues have been addressed / fixed.
 
Posts: 299 | Registered: Wed March 31 2004Reply With QuoteEdit or Delete MessageReport This Post
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The game is amazing, There is noting wrong with it but the fact of the one on one battle system, also that combat trophy, other then those things the game was alot better then I had first expected. I put this POP above the sot trilligy anyday, ubi wonderful job, Now though I better see a POP2 PLEASE, the DLC wasnt enough, I want more.
 
Posts: 1 | Registered: Mon July 06 2009Reply With QuoteEdit or Delete MessageReport This Post
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The game is lame! What was Ubisoft thinking? Sword play and multiple types of enemies and combat scenarios is what has made all the previous POP games entertaining. A game of Old Maid with a four year old would provide more excitement then this game. Boring, monotonous, and when you've built your customers interest and loyalty on a Mature rating, you're not going to hang on to them with a G rated stinker like this one. Booooo!!!!!!!!!!!!!! Ubisoft. Shame on you. What a disappointment. You should refund my money.
 
Posts: 1 | Registered: Tue July 14 2009Reply With QuoteEdit or Delete MessageReport This Post
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I just finish the game and I thought that it was GREAT!! The thing with dialogues and the way you can make the story go your way just gave me a good feeling. At first I thought that the thing with you can't die from falling was a bad thing that made the game suck but I was wrong. That you can't die from falling is a very good thing since you fall so much in this game (at least in the beginning) that you wouldn't be able to gather enough sand in the ealier games to make up for it. I like the thing with the Prince of Persia series finaly getting some light instead of only being in a world of darkness all the time. finaly the end of the game just stunned me. It was the total opposite of what I expected. Thanks for making this game Ubisoft!! The only thing that sucks is that the Epilogue is only for PS3 and Xbox...
 
Posts: 1 | Registered: Thu July 16 2009Reply With QuoteEdit or Delete MessageReport This Post
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I found the latest POP game absolutely stunning as far as the environment and effects were concerned, only it took some getting used to as I missed the realistic environment of Two Thrones at first.

I certainly did not like the Manga ‘cutsie poo’ look of the characters, I preferred the more surly, dark prince of the previous games.

Most of the action and game play was excellent. Different fight modes, different moves, well paced and spaced between action and repose, battle and exploration. This gives the player a good break. However, pressing the x button continuously to effect a desired response is not a good idea. Many players including myself were very annoyed by this. Also, I had to use the back of a pen like a jackhammer on my console (Warrior of Ahriman) in order to get through.

What I found really pathetic was the immature dialogue of the prince, and the stupid so called witty unsophisticated sexual innuendos of the prince. Also annoying, was the same conversation would happen in different parts of the game. There should be a part of the program which knows when the player has heard it once. Also, the plate levels in the final sequences should not be so long before reaching a platform, as it requires so many goes to get it right. After all, you are learning where to go, and memorising all the steps. It is easy to make a subtle mistake, and you then have to repeat it over and over and again.

I do like the idea that you can ask a question if you want.

I found the ending very upsetting. Not so much her death, but allowing the prince to destroy the environment. I chose not to do this. In fact, I did not really realise it was an option because I was fooled by the title credits which came up after Elika’s death, and even though I walked around and found some rings near the bases of the trees of life, I climbed one, and did not bother doing anything about it. I then assumed it was finished and then put away the TV back in another room (it plays at 60HZ and my XBox 360 is in the same room as my computer (normally I play the games on my computer monitor through Eye TV on 50HZ [Eye TV does not work at 60HZ]). I watched the ending on YouTube and was rather shocked.

Why, if the prince really loved her, he would have respected her wishes, so it did not conform with the philosophy of the game. If this ending was just to invite another sequel, I think it have been done differently. Was the prince, who had just battled the father, gone through all this healing that the princess had desired, so stupid as to start it all over again. Stupid (especially after listening to about 16 hours of idiot remarks), but not that dumb.

Why not have had an alternate ending like extending the game play, give the prince a bit more strength so he could go back into the lands, gather ALL the light seeds and bring them back so she could live again, but with no powers. That would be much better and extend the life of the game considerably. I was prepared to do this, but no. Not well thought through, I’m afraid. I also found the film noir monster dungeon sequence annoying as the action was very far away making it very difficult to manipulate the figures, and did not keep in context with the rest of the game.

The audio effects were good, likewise the theme (very much a Lawrence of Arabia take). I did not think there was enough variety in the composed music. I did like the gamelan mode in some of the dark areas, and as for the bass trombones and macho male choir in Ahrimans domain! On the other hand, the theme played so much that I ended up hearing it my head over and over again. Very viral. Inon Zur’s music is great, he created such great music for the Two Thrones, but not commissioned enough for this game (a cost save). Also, Zur used more interesting instrumentation in the TT.

Generally speaking again, lovely environments, well based, poor dialogue, unsatisfactory characterisation, but a nice game in all.

My ratings

Environments: 9/10
Gameplay: 7/10
Pacing: 10/10
Storyline: 7/10
Dialogue: 3/10
Voice overs: 3/10
Audio fx: 8/10
Music: 7/10 (good but not enough variety of themes)
Prince and Elika realisation/costumes: 3/10
Other characters: 9/10 (Loved the Alchemist and Concubine)

This message has been edited. Last edited by: hilofoz,


Exploration Without Boundaries:
Virtual Voyages into Virtual Landscapes
(Melbourne University Publishing)
 
Posts: 29 | Registered: Sat November 06 2004Reply With QuoteEdit or Delete MessageReport This Post
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I just want to say I enjoyed reading your review, and I want to say I totally agree with you on most counts and especially what you say here...

------------------------


5) AWFUL, OMG, REALLY AWFUL Dialogue: my god, does the Prince character suck! What was in the mind of those who wrote his lines? Did they watch too much bad Hollywood melodrama? It was totally impossible to identify with the guy, his behaviour when faced with puzzles was a total insult to anyone's intellect, and doesn't even fit with character (if he's a grave robber, he must have vast experience in countering booby traps etc.). Such a CRUSHING DISAPPOINTMENT after the finesse of the Prince in SoT. Zero marks, developers! Do your homework next time.

------------------------------

Absolutely

------------------

6) Prince is not shown developing really strong feelings for Elika (at least not presuasively), and, second, and this comment has been made by many here, Elika's whole life was dedicated to keeping the monster in the tree, and to resurrect her at that price is like killing her again, so it doesn't fit at all with the idea that Prince fell in love and that's why he brings her back (cf. the ending in "The Dig"). Another reason why this suchks totally - man, you've just spend some horrid HOURS cleansing the land; it was not Elika, it was YOU THE PLAYER who did that! Now do you want to undo something _you_ spent A WEEK DOING? I mean, would you ever consider doing anything like that?

----------------------

Yes yes and yes

--------------------

So again understand Ubi wants to leave the ending open for a sequel, but boy there are lots of way to do that. I would have settled if this ending - bringing Elika back at the price of setting Ahriman free - was an ALTERNATIVE ONE. If there was a possibility to leave, or to jump off the cliff - then OK, then the player HAS CHOICE (like player did in "Chronomaster", e.g.) and it adds MEANING to setting Ahriman free.

-----------------------

You might want to read my review which agrees in with what you say, and covers some other things as well.


Exploration Without Boundaries:
Virtual Voyages into Virtual Landscapes
(Melbourne University Publishing)
 
Posts: 29 | Registered: Sat November 06 2004Reply With QuoteEdit or Delete MessageReport This Post
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I've just replayed PoP 2008 and well, here are my thoughts:

Sadly, this time I could not complete the game, I just can't force myself to continue from the 3/4 of it. I already completed the game two times by the time of its release, and now, half a year after that, I just feel that this is boring as hell.

I already replayed the SoT trilogy, and compared to those, the story is pretty weak too. In Sands of Time (it just seems logical to compare this that game) you get an almost movie-screenplay quality story with much more Prince of Persia feeling. Here, the characters are just weak. The 4 bosses are not really well written, basically they follow the same scheme of motivations, and they lack any deep backstory. Just compare these characters to the Vizier (e.g. he HAS to steal the hourglass because he's dying) or just the fact that the Prince has to fight his own father.

The Prince and Elika also suffers from the poor writing: they don't fit as a couple, you just don't feel the kind of chemistry that works so good in SoT. You get to know few things: the Prince thinks Elika's a hot chick, so he's helping her. He really doesn't believe in Ahriman or the Corrupted, he just wants to get the girl, but he's not in love with her. That's why the pretty good ending feels a little strange, because the Prince just doesn't seem the kind of guy who sacrifices everything for a "hot chick", a girl he's not in love with.

There's something wrong with the game's atmosphere too: I think that the beginning and the Royal Palace are totally Prince of Persia. You just feel the magic and the sexuality in the air in the Royal Palace. That's right, sexuality. Sexuality had a big part in the SoT trilogy (the baths in SoT, and the dancers as enemies, the strong female characters in WW, and a lot of parts in T2T), but here the other worlds are really does not fit into this concept, they are just too fairy tale-like, and it's very important to make a difference between fairy tales and Arabian Nights. This game is a big failiure there.

Gameplay: it's just too boring. The only aspect of the game which still works is the fighting: the duels are exciting, though not too hard.

The changing traps of corruption: I tried to complete the game in a different order now, just to see how the different traps change the gameplay, and I was very sad to realize that all of these traps are just there as an eyecandy, they don't change anything, they don't even make the game harder. This adds nothing to the replayability.

So, now that all the hype has ended, I think PoP 2008 is truly the weakest of the series. It's not a bad game, but it's not really Prince of Persia. I really wish that this incarnation of the series won't get any sequels or Ubi will change everything drastically, because this game is not cool anymore.

4/10


..............................
sanceman = Sance from Swordsmen Smile

We want the DLC on PC too!
 
Posts: 203 | Registered: Mon December 27 2004Reply With QuoteEdit or Delete MessageReport This Post
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I think it`s a pretty cool game, maybe not the best in the series but still a good game and i had a lot of fun with it.
The thing that you can't die is in my opinion one of the coolest things in the game.
The game is in some parts a bit too easy.
The fights were nice staged but a few more fights would be nice.

At all i had a lot of fun with the game and i can't wait for a sequel with the same main characters and a few improves in variation in things you do and the level of difficulty
 
Posts: 1 | Registered: Wed July 29 2009Reply With QuoteEdit or Delete MessageReport This Post
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Well, I finished the game twice now and I'm not going to write a real review but I'll offer some thoughts about the main parts.

To say the least, I really liked almost everything about the game (almost).

I was quite skeptical at first about the cell shaded (illustrated) look of the game but after playing it, I can't imagine the next game without it. To me, it's one of the most beautiful games I've ever played, if not the most. The artists who worked on this game really need to be commended as they did a fantastic job! (And that's an understatement as there's really no word that describes just how amazing and beautiful the style and look of the game is.) It's seriously the most artistically stunning game I've ever laid eyes on. The world they've created has to be the most spectacular and magical world I've come across (in movie or game).

As for the story, I thought it was done really well. For one, I think Elika is possibly the best video game companion ever. The relationship between her and The Prince was played out perfectly - all the little conversations and cutscenes were fantanstic, in my opinion. And yes, I liked The Prince too. While not the same noble warrior from SoT, he has a certain charismatic appeal about him (well as much a tomb robber/thief can have anyway). The only thing I didn't like about the story was the ending. Way to leave us hanging :P Then there's the fact that us PC gamers aren't getting the DLC so in that case the ending is even worse (we don't even really know how it ends!).

On to what I didn't like and hope is improved for the sequel.

First off, the game is kind of repetitive - go here, heal land, collect lightseeds, repeat. I really hope for the sequel that they improve the pacing and variety a bit. The combat was also a bit iffy for me. I liked the actual sword play and pulling off 14 hit combos but the QTEs and simplicity held it back. It seemed like everytime I missed a block I'd go into some long QTE sequence only to repeat it again once it was over.

Then there's the fact that the player can't die. While I'm not totally against this idea, they need to find a way to balance it better. For instance, I found it kind of lame that I could win a battle by letting an enemy beat me senseless until I found an opening to strike.

So there you have it. Basically, while I hope everything is better in the sequel (e.g. story, combat, platforming, etc...) I hope they focus on the often times simplistic and repetitive nature the most.
 
Posts: 12 | Registered: Sun February 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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I really enjoyed playing this game!!!! I literally couldnt get enough of it..the only thing was the difficulty of the game was good, but the length of the game could have been a little longer. I am excited about Prince of Persia Epilogue!!!!!!!!!!!!!!!!!!!!!!! I hope that they continue with these games like final fantasy where they keep on making more. Or something on the lines of Prince of Persia or Assasins creed.
GREAT GAMES!
THANK YOU
 
Posts: 2 | Registered: Fri July 31 2009Reply With QuoteEdit or Delete MessageReport This Post
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