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Posted
For those of you who have been patiently waiting for news...from the Obsidian Edge site:

===============================================




"If it felt any more real, you'd bleed"

Obsidian Edge II: "Theatre of War" (working title) is the groundbreaking sequel to Obsidian Edge being created for Crytek's up coming first person shooter Crysis. With intense realism as well as new game features never before seen in a first person shooter - it will forever change the way you think a first person shooter should be played.

Get ready for edge-of-your-seat action - You will be required to lead assaults on enemy held positions, seek out and eliminate hostiles, perform coordinated missions, and fight for your own survival. In each case you will need to outfit your squad with the proper weapons and equipment, carefully plan your actions with your team, and then execute your plan in order to achieve the objective.

The world of Obsidian Edge is extremely unforgiving. Be ready to test your nerves, tactics and skill against opponents who are just as determined to eliminate you as you are to eliminate them. As your skills sharpen, so do theirs. As your strategy changes, so does theirs. As your teammates rush in, so do theirs. As you put them in your crosshairs, they do the same to you.

Are you ready for Obsidian Edge?


================================================================

The Obsidian Edge II (OE2) Mod will include many of the features first demonstrated in OE1, with additional features to intensify the gaming experience in quality, size and scope. OE2 is the next logical evolution of realistic tactical gaming, with features including:

Features Common to all Gameplay Modes

  • Multiple classes of soldiers, each with unique weapons and abilities.
  • Weapons, kit selections and ammo load-outs are balanced and realistic.
  • A customizable weapons system will be implemented.
  • Bullet damage spin - when hit by a bullet, your aim is realistically affected by the impact.
  • Injuries affect player abilities.
  • Realistic Walk speeds and run speeds.
  • Realistic damage models and lasting effects.
  • Multiple unique vehicle types for a new game experience and more intense tactical battles.
  • Easy start up for new & casual players - get in the action fast!

Multiplayer Gameplay

  • Maps will range from massive with vehicle support to small with no vehicles.
  • Several multiplayer game types including: Team Elimination, Protect the VIP, Team Demolition, Team Domination, and Free For All.
  • Player lives can be limited from one to infinite server-side.
  • Full Mapcycle control and other server options facilitates unattended dedicated servers.
  • Buddy / Jerk system for finding your buddys on-line and avoiding those you don't want to play with. (Tentative)
  • Integrated squad voice communications. (Tentative)

Cooperative Gameplay

  • Cooperative multiplayer gameplay modes will be available on most of the multiplayer maps. Play against the AI with your friends.

Other Key Features

  • Integrated Map Download Feature - Additional maps can be downloaded and automatically installed without leaving the game itself.
  • Integrated Server Control Screen - All commands can be routed to either the local machine (non-dedicated server) or to remote (dedicated) servers.


===================================================

We have already added some outstanding folks to the team that produced Obsidian Edge 1, but we are still seeking highly skilled individuals to work with us in the following roles:

  • Level designers
  • Character modeling
  • Static / Environmental modeling
  • Texture artists
  • Animators

We are a mature group looking for mature individuals that work well in a team setting, and have experience in the role that they are applying for. Be prepared to share examples of your work, as well as the amount of time you are willing/able to commit. Signing a Non-Disclosure Agreement (NDA) with Crytek is required for these positions.

Visit us at http://www.ObsidianEdge.net and if you are interested in working with us, email oe_soroc@comcast.net to discuss the opportunities further.

Keep your eyes open for more detailed information on the unique gameplay features that will drive forward your gaming experience.

This message has been edited. Last edited by: Soroc,



 
Posts: 455 | Registered: Sun April 25 2004Reply With QuoteEdit or Delete MessageReport This Post
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About bloody time.. Too Happy
 
Posts: 4959 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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From the now closed General thread:

quote:
KingZac wrote:
Can't wait for this guys bow,some of us UBW having been playing OE over the past few days again (where r u Cuz , Bamboo etc Confused), and in the next few weeks we will be looking at changing one of our UK server's to OE Wink.

Keep us posted guys on future news GJ

Greetz KZ Thumbs Up


quote:
Flyingtom wrote: I'm getting repetive.. but it can't be said often enough.. Clap gj, guys


@kingzac.. pls be sure to post gaming times in the forum (there is a special scrim-thread on the oe site see here)
would love to have some decent oe-matches again!


@CuZ & coops, well guys, seems like you are in the final spurt to the next X000-post mark (although on different rounds - 2982 vs 3989)
..don't slow down on the last meters Crack Whip Wink2

Off Topic
KZ: You know one of the reasons why Ive been away; you've doing some of the testing... And RL has been hectic, not to mention a couple of Official Servers taking up a disproportionate amount of time... I will be getting back online this weekend tho'

Prometheus: The irony is that Soroc set up that scrims section at my and UBW Achilles request cos we were going to try and get some fun wars going... We (mostly me) got tied up tho' lol.

Re posts, I am almost spammed out...
Look; I have even resorted to a double post and moving your comments to make another Razz
BTW Congrats on you 100 Mean Happy

Okay Back on topic, some of the specifics that have got me buzzing a year ahead of realease:

  • Easy start up for new & casual players - get in the action fast!
    This was not right in the first release and cost the mod a lot of players, glad to see it is recognised hereThumbs Up
  • Injuries affect player abilities.
    I loved this aspect in Deus Ex, will be great to see it in my favourite genre...
  • Team Demolition
    Sounds Cool, a role for Engis in OE2?Too Happy
  • Protect the VIP,#
    Hope you will expand on this brilliant mode from OE and include an "escort/eliminate" game mode
  • Integrated squad voice communications. (Tentative)
    Brilliant idea Razz


CuZ
 
Posts: 4959 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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Don't go looking for a wrench...I think field repairs will be out of the question...

...and we have ten different gametypes under discussion. Obviously not all of them will make release...but we are having some interesting discussions.



 
Posts: 455 | Registered: Sun April 25 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Don't go looking for a wrench...I think field repairs will be out of the question...

Never mind the wrench, do we get to use C4? Twisted
 
Posts: 4959 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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Patience, my young padawan...

...There will lots of things that go *boom* in the mod.



 
Posts: 455 | Registered: Sun April 25 2004Reply With QuoteEdit or Delete MessageReport This Post
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ROFL...
Glad to hear it!
 
Posts: 4959 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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Ya like the conversations are intreasting...

and you wouldnt beleive the ammount of detailed complicated gameplay elements we have talked about doing.... =)

and of course i get a cool new avatar




 
Posts: 702 | Registered: Wed November 20 2002Reply With QuoteEdit or Delete MessageReport This Post
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Oh btw....

im going back into my cave... and ill see you guys in a couple of months with a funny looking beared.




 
Posts: 702 | Registered: Wed November 20 2002Reply With QuoteEdit or Delete MessageReport This Post
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quote:
im going back into my cave...
Typing

he, Prozac, while hard at work in your cave.. never forget: it can't get more real than it is in reality.. so stop and call the model finished if you pass a sign called "reality".. Wink2
 
Posts: 179 | Registered: Wed February 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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Just remember...OE1 was just the practice run. OE2 is going to be the real thing.



 
Posts: 455 | Registered: Sun April 25 2004Reply With QuoteEdit or Delete MessageReport This Post
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Hey all!

The Polishing Weevils have just given our 1st, of what we hope will be many, Q&A session to a Crysis Community site:

Crysis Online Q&A

Obsidian edge 2 is one of two selected modifications that will recieve the Crysis Pre-SDK and support from Crytek during development.
www.obsidianedge.net
 
Posts: 4959 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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Hey All,

Just in time for the weekend, Evolution Gaming have released the latest Interview with the Polishing Weevils.

Obsidian Edge 2 Interview with Element of Evolution Gaming

Forum comments can be found here

And of course we are happy to answer any queries you have on this site or our own www.obsidianedge.net
 
Posts: 4959 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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New site is up...the first (hopefully) monthly media release is not far behind. When we publish that, you'll get to see some of the things we are working on...

http://www.ObsidianEdge.net



 
Posts: 455 | Registered: Sun April 25 2004Reply With QuoteEdit or Delete MessageReport This Post
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Nice looking site you have there Smile
 
Posts: 477 | Registered: Mon July 18 2005Reply With QuoteEdit or Delete MessageReport This Post
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Hi all, some news from the OE2 team.

Following the re-launch of our website www.obsidianedge.net we are delighted to bring you the first of our monthly media releases: OE2 October Update which is also mirrored on Crytek’s Crymod. The release primarily focuses on where Obsidian Edge came from and how we are going about the new release. Also it features the first of our finished models, including an M67 Fragmentation Grenade, an M84 Stun Grenade, an Mk.23 Mod 0 sidearm and the centre piece for this release, the Leopard 2A6 Battle Tank, which absolutely took my breath away.

Just in case you missed them you can also click below for our Q&A sessions with
Crysis Online & Evolution Gaming

Any and all feedback always welcome, either here or on our forums.
www.obsidianedge.net

Obsidian Edge 2 is one of two modifications selected by Crytek to receive access to the Crysis Pre-SDK and receive support from Crytek during development.
 
Posts: 4959 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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Hi All!
The December update has been released (yup we had to miss NovFrown )

The release includes some details on why we have been quiet for a while, we present our Game Mode "ENEMY TERRITORY" and last but by no means least, we unveil some in game screens of OE2 environments...

As always feedback is appreciated either here, or on our forums.

www.obsidianedge.net

CuZ
 
Posts: 4959 | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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Oh we are spamming well tonight Too Happy

Cuz, are you going to email Alex about this update and also the 1.2 patch for OE1 to see if he will post some news?

I would do but the News Admin section on Crymod is in German Hammer


 
Posts: 477 | Registered: Mon July 18 2005Reply With QuoteEdit or Delete MessageReport This Post
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they made a behind enemy lines part 2.... it was pretty ghey... but those renders look pretty good.. Does that mean oe2 will be able to run "technically" on FC... ?
 
Posts: 816 | Registered: Mon May 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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All I can say is that at this point in time, we are not seriously considering developing any of this for FarCry (OE1). We are doing some prototyping under CryEngine 1, but all of the work will be finished and customized for CryEngine2. We don't want to commit time to OE1 that would possibly delay OE2.






 
Posts: 455 | Registered: Sun April 25 2004Reply With QuoteEdit or Delete MessageReport This Post
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