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Ice, I understand where you're coming from not being used to KB/M yet if you grew up with controllers, but the main place KB/M is more intuitive is shooting AND aiming with one device, the mouse. You also have a very direct sense of direction in guiding your hand and forearm the direction your character is looking. Moving your entire forearm is drastically closer to actually turning to look yourself than just wiggling your thumb on a toggle, so it feels more in sync with what you're doing. By contrast aiming with a toggle and firing with a separate trigger device that are both in a fixed position is far less intuitive.
Give it some time, there are many whom have tried the SJ FRAG on games like Halo whom thought like you at first being used to only gamepads, then they got the feel of the KB/M and saw it was much simpler and more instinctive. Kimi, I was not referring to whom each version of GRAW is made by but rather that the PC version is a reworking of a console game. It is not a rushed port job, as Gamespy's review stated, but it's far from a polished one considering the time they spent on it, at least the demo anyway. If you've not played the PC demo try it and you may see what I mean. The UK rep asked what people would like to see in the first patch for the pc version after playing the demo. There were quite a few complaints, charater movement being one of the main ones. Anytime you have to mouse swipe twice at max sensitivity just to turn around there is much evidence of poor console porting. While it is at least good that they are already acknowledging the need for improvement by asking for patch requests, in my experience once a game suffers this badly from console tendencies it never ends up playing like a PC game should. |
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