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Soooooo noobs what gfx would you need to run this game..seems like ya will need an ub3r pc.
 
Posts: 55 | Registered: Sun November 28 2004Reply With QuoteEdit or Delete MessageReport This Post
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BSR Slack-Jaw posted found this translation

Found translations of pages,
Page 29

The Story

An unknown object (not an asteriod because it didn´t cause enough damage) hits an island in the Pacific, and the North Koreans send their army to investiage the issue, and so does China and the US sends two carrier there as well. The tensions between the NK and US are close to a war, so the US starts a CovertOp and sends in Jake Dunn (our character) and a small team to infiltrate and investigate the situation on the island. He and his team make a HALO jump at night and unlike in "NOLF", this isn´t a special level but we actually fall several miles thru air and the beautiful volumetric clouds and can steer our ´chute onto the island beneath us. There are no annoying level loadings and every object casts his own shadows which move accordingly as the times passes by just like in real life.

At first Dunn and his men are sneaking thru the jungle, listening to what the NK soldiers are saying, and investigating artifacts in a similar way like you can do in "Condemned" with a scanner and after sending it to your carrier you´ll receive ammo drops or weapon modifications.

Page 30 (Picture description: Notice how the dynamic sun movement changes the "mood" of the exact location. In the evening the jungle casts long shadows and a moody scary scene while middays the jungle has bright vibrant colors. All pictures are not pre-rendered but actual ingame pictures.)

Although the first actions of you and your team are covert and sneaking, soon you will take good use of your arms (pistols, MPs, assault rifles, sniper). All weapons are 3D objects and can collide with trees or other solid objects, so if you want to actual hit your targets, better make sure your rifle is lined up properly. (the way it is explained, it seems that the game helps you to line it up automatically as well. thats my guess though)

More details on the physics

The physical realism in Crysis is very amazing and doesn´t end at at the guns, but every object that looks like it can be moved, can actually. The times when a single leaf/branch stops the player are definitly over. Actually almost every object is destructable. We are droping trees and crush fences, detonate houses and even "damage" grass and leave trail behind us as we go thru the jungle. As we crouch into the grass, we actually feel safe because unlike in Far Cry, the AI does not see thru the grass but it does notice unnatural movement of the grass, and starts to investage the area.

The weapons

Almost every weapon in Crysis can be customized. You can either mount silencers, scopes, lasers. Jake itself is a mod-able weapon, he wears a Nano Muscle Suit. This suit does not only give him some armour and enhances his strenght and speed but the player can actually move the suits energy to either increase the armour/shield, speed, strenght. You can assign hotkeys to this energy management system and quickly change the settings of the suit. For a retreat you´d for instance try to maximize running speed etc. The suit can also heal you but of course all actions with the suit cost energy, but after a while it re-charges itself.

Page 31 (the KI Koreans are smart, they re-group and attack the people in the "building" simultaneously)

The suit can also help Jake to sneak around (costs energy as well) as it can reduce his noises, but if you forget to turn it off and fire a loud weapon, you can see how you waste your suits energy.

Holiday on ice

An AC might be a standard item in almost every car, but even Jakes suit has one as well and it will soon save his life. Because the unknown piece from outer space is not an asteriod but actually an alien ship who want to terraform the earth into an ice world. In a scene all out of sudden the aliens fire their ships ice cannon and parts of the jungle are now iced. This happens realtime ingame, the level doesn´t reload or anything like that. We can see how the area/island gets iced further and further as the time passes by. Game designer Bern Diemer told us "there won´t be any pre-rendered video clips that pull the player out of tense and nervwracking scenes". (similar like COD I guess)


The enemies become allies

After the surprise attack by aliens, the US and North Koreans now are allies and try to fight off the threat to all humans together. You might be now wondering if NKs have no bad feelings about Jake all out of sudden? They do. In Crysis the former enemies don´t forget what you have done. A Korean general knows exaclty what you have done with his soldiers. Have you killed many of them, especially out of situations where you suprised them, he won´t co-operate with you completely and might keep imporant information for himself or even "hiddes" equipment or ammo. All major NPCs have this kind of "memory" in Crysis and with the right actions Jake can even end up in a romantic relathionship with a hot female soldier. The main plot isn´t affected by this but the various side plots increase the replay value of Crysis tremendously.

.........

Page 32 (picture: for the night we have mounted a silencer on our rifle. Our compass seems to be broken because the sun goes down in the north)

"Farewell brothers"

Crysis even remembers our most spectacular attacks. When we fraged several aliens at the same with a well placed ´nate, a young soldier told us his amazement shortly after. Thanks to this we feel like a part of this world, that we can affect it and get to know the characters and therefore its even a little painful if our fellow mates get killed. The KI teammates however act independently and the player can´t give them any orders or commands. The devs told us they wanted the gameplay to be concentrated on Jake Dunn and our fellow soldiers don´t affect the main plot anyway. If they get killed they are simply not available in the next misson/chapter. So when things get really bad and your whole team is dead, you´ll end up celebrating your victory alone at the end of the game. BTW, we found our young soldier later on half way iced inside a huge ice block.

Cold War

The aliens have 2 primary weapons, the "Molecular Accelerator" shoots ice nails and doesn´t need ammo but far more spectaculor is the "Molecular Arrester". With that one we can freeze our enemy and split him into little ice cubes .... in realtime. If we get iced ourself, the Nano suit can safe our life if it has enough energy and the action can continue. Our suit has another advantage in the war against the aliens. He can drop our body temperature so deep that the alliens won´t see us anymore (they only see thermal vision). This obviously works only a short time, uses a lot of energy and can cause damage to Jack. The suit has also an emergency function where it sends out a shockwave and all enemies in area (maybe 50m around us) can´t fight us for a little while. The suit can also malfunction and take a little longer than usual to recharge after using the emergency function.

Freeroaming

In Crysis there will be huge partly metallic enemies who Jake has to climb on (with magnetic shoes lol). Jake won´t be walking the whole time on ceilings and walls unlike the hero in "Prey" but later on he will be "floating" inside the alien ship because it won´t have any gravity.

.........

Page 33 (Detail in Crysis is not a rare thing, notice the labels on the missiles, the starting officers vest and btw, Jake can pilot these VTOLs himelf. Other picture: Not only the sun is casting dynamic shadows, but so do explosions and fires)

The battles in air will be similar amazing. Yes Jake won´t only to use jeeps, or small vehicles, but also helicopters and high-tec jets. There won´t be any noticeable dead ends of the levels, but just like in FarCry when you leave beyond the limit you will either be stopped by the own troups, the aliens or a tropical storm.

A short vacation

As intense the Crysis adventure feels, its also short like it. The game is about 10 hours long, and frustating scenes like in FarCry won´t exists, in Crysis we are allowed to save our game at any time. Crytek wants to improve the multiplayer as well, and will include DM, TDM, CTF, and a more tactical mode similar to BF2 but unlike holding positions, it will actually be special artifacts that give the team special abilities, like weapons, upgrades, vehicles. The opposing team can steal these artifacts and vice versa. There won´t be any aliens in MP and a coop mode for SP won´t most likely be added either.

Destination unknown

While the guys from Crytek are still far from an official release date, CEO Cevat Yerli was optimistic: "The work on Crysis advances nicely and we are aiming at an release in Q4 2006." The red box also said that the game is finished around 60%.
 
Posts: 259 | Registered: Wed June 30 2004Reply With QuoteEdit or Delete MessageReport This Post
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Very nice Bamboo. Thank Slack-Jaw for us all Big Grin
 
Posts: 3081 | Registered: Mon March 29 2004Reply With QuoteEdit or Delete MessageReport This Post
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lol you're late^^ Ok I'm going to translate The video-interview to ENGLISH tomorrow. I going to write it down...I hope someone else does before I do^^


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Posts: 31 | Registered: Mon August 08 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by DJElmex:
lol you're late^^ Ok I'm going to translate The video-interview to ENGLISH tomorrow. I going to write it down...I hope someone else does before I do^^

Big Grin Thank you Big Grin
CuZ
 
Posts: 4157 | Location: Still in a red Hawaiian shirt.... | Registered: Fri November 05 2004Reply With QuoteEdit or Delete MessageReport This Post
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Dont know if i like the whole idea of aliens..
 
Posts: 55 | Registered: Sun November 28 2004Reply With QuoteEdit or Delete MessageReport This Post
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judging by previously cancelled Crytek games they have always had a soft spot for space/aliens so it was only a matter of time... prolly see a dinosaur game in the future too who knows...?
 
Posts: 683 | Registered: Mon May 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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I will preorder this baby just like I did with farcry, cannot wait.
 
Posts: 260 | Registered: Fri January 30 2004Reply With QuoteEdit or Delete MessageReport This Post
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I think I've found my reason to start saving up for a kick-a** new tower. It looks like this game is going to give my current one a hernia. Blink

To be honest, this buzz of new info leaves me a little nostalgic for the way FarCry swooped in from out of nowhere to blow our minds. But it's reassuring to see that Crytek is serious about taking things to levels unknown. I think the FarCry faithful can expect nothing less.
 
Posts: 257 | Registered: Tue April 13 2004Reply With QuoteEdit or Delete MessageReport This Post
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Crytek rocks. We all know how small the community is now and they're still active and supportive of FC. That's extremely rare.
 
Posts: 6580 | Registered: Sat May 04 2002Reply With QuoteEdit or Delete MessageReport This Post
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No SP coop?! What is going on in the minds of these people?

KI=AI in the translation above from German "Künstliche Intelligenz"

At first when I was reading I was not sure this game was for me because I don't play military shooters where you have to kill conscripted soldiers unlike in FarCry or even HL2 where you know the bad guys are there because they chose to be bad guys. Well, at least, after some time the North Koreans will become your allies.

Maybe you find it strange that I care about such things, since we are only shooting at pixels anyway. However, when I play a game I don't want to remember that I am shooting at pixels I want to be "in the game" and I just don't enjoy shooting people that are not clearly evil and need to be killed in order to save the world.

The story so far also seems to be coming out of a C movie, unlike FarCry which had more of a B movie feeling Big Grin. I mean...aliens crash land(?) with their spacecraft and then use their ships "ice ray cannon" to slowly start freezing the surroundings? They jump out and use their main handheld weapon the "ice nail cannon"? You would think that body armour would not need to be too sophisticated to counter that threat, wouldn't you? What do we call those aliens? The Iceheads? The Coolies? Arnolds?

Of course I am not judging the final game here, but aside from the graphics, which I "know" will be mind boggling, I don't see that much to look forward to so far.

But really...no SP coop? WHY? It might just be the thing to prevent me from buying Crysis.
 
Posts: 203 | Registered: Sun September 25 2005Reply With QuoteEdit or Delete MessageReport This Post
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rug i'll assume u meant to add {sarcasm} tothe begining of that sentence....... Smile
 
Posts: 683 | Registered: Mon May 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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Not sarcastic at all. The last patch released saw the community down to 70 servers or so, with only about a dozen of those populated.

It's UBI that put it's hands in the mix which has always screwed things up. You only need to take a look at the GR2/PC fiasco to see that UBI=teh 3vil.
 
Posts: 6580 | Registered: Sat May 04 2002Reply With QuoteEdit or Delete MessageReport This Post
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I read somewhere that CRYSIS` A.I. will not be scripted. If this is the case, then adding a co op ability to the game would not be hard at all. Since the A.I. does not need triggers. I`d be pretty pizzed off if co op is not in, cause they know many have wanted it modded into FC.

Next someone is prolly gonna tell us there is no freaking ironsights views.
 
Posts: 20 | Registered: Mon January 09 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Greg_Gauntlet:
...and then use their ships "ice ray cannon" to slowly start freezing the surroundings? They jump out and use their main handheld weapon the "ice nail cannon"? You would think that body armour would not need to be too sophisticated to counter that threat...

Maybe armour power-ups will look like pairs of longjohns? Veryhappy

Looks like a very cool game/engine, though. A shame that my PC won't be close to powerful enough to run the thing, lol.


"Take 'er easy, all." Smile
 
Posts: 247 | Registered: Thu March 25 2004Reply With QuoteEdit or Delete MessageReport This Post
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Ok someone else (I dont't know who but...) did a good job, I did not have to translateWink


Here it is:

thanks pcp

k here it goes :

the story of the game has been written simultanius with the making of the game and changed when the designers had new ideas
There are no cut scenes and the story plays out the way you play the game

The levels are bigger then Farcry ; about 2 or 3 times bigger
There are no collision walls and sky boxes present at all
and the leves are realistic to reality : a 1000 m mountain is really 1000m

the enviroment is fully funcional
example:
you can shoot down a tree so you are not able to hide behind it anymore
you can use a tree to block the road ; jeeps are not able to drive over them ,tanks can
you can use a tree to take down fences or make a bridge over an abyss
AI are integrated into this option and will react accordingly (a jeep will stop when a tree is blocking the road)
that means an ambush doesn't have to be in a certain place but can be done all along the road where the convoy is driving

you are also able to kill opponants by blowing up structures or trees and the object land on top of them
every object in a level that looks like it should move when you shoot it or drive over will move

The coolest feature they talk about is the Nano Muscle Suit
it is a full suit that the gamer will be able to change in game
this will affect speed ,strength etc.
they don't go into it further

As for the minimum requirements of the grafics card the only thing i can comprehend is :

Shadermon 200 Direct x 9 (bit hard to understand as he is talking german with a turkish or marokkan accent)


BTW the last sentence's wrong it is:

Shader model 2.0 DirectX9Wink


Originally posted on Crysishq.com by Bamboo
http://www.crysishq.com/thread.php?threadid=18


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Posts: 31 | Registered: Mon August 08 2005Reply With QuoteEdit or Delete MessageReport This Post
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That is my post posted above, and the translation is by BSRpcp.
It was just a very quick translation before we found the other longer one posted above.
pcp is one of the modders for Obsidian Edge, and has made some awesome maps.
 
Posts: 259 | Registered: Wed June 30 2004Reply With QuoteEdit or Delete MessageReport This Post
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These look like two seperate translations??? The first (posted by bambooben) is obviously the magazine article.

The second (posted by DJElmex via bambooben) seems to be a partial translation of the video interview. There is content between the two that doesn't match up. The second one flows with the interview. First part of the interview is with level designer, Sten Hubler. Next, Game Designer speaks and then Cevat Yerli talks and gives min specs. I think??

Can someone confirm?
 
Posts: 3081 | Registered: Mon March 29 2004Reply With QuoteEdit or Delete MessageReport This Post
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Yes, what DJE posted was a quick summary translation of the video interview that PCP did for the OE team.



 
Posts: 455 | Registered: Sun April 25 2004Reply With QuoteEdit or Delete MessageReport This Post
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both of you are right, Bamboo's long translation is a translation of the (illegally ripped Too Happy) Gamestar magazine.

And the one I've posted (originally posted by Bamboo on Crysishq too) is the video interview which was translated by PCP originally.

This message has been edited. Last edited by: DJElmex,


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