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This game really is a landmark - where objects within map are dynamic from round to round, and the other team's tactics changes accordingly.
OK it's straightforward - all the other team does is rush (in the first levels in any case.) I hope this is a defining new direction for games, where AI branches into 2 -Immediate bot AI (which is where the effort has been up to now) -Overall tactical AI. (very neglected) Now that gamers at large can see the diference between the two, it can be made a selling point, and then the publishing houses will see the value in investing in it. That's why I see this game a true landmark game. Other games from now on have a new standard to aspire towards for AI. |
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It sucks that left 4 dead is only on xbox 360.
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This game isn't what i expected it to be, it's way less. I thought there was a better story to it, but its just shooting and surviving, and trying to get more points than your teammates. I don't like it.
And btw its on pc too |
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