In my mind, would like to give the advice not to work with the ingame avi maker. It takes on heavy memory capacity of your computer & lots of time to get ready with your movie.
Use FRAPS to record your track or ingame footage to an avi movie file. ( Watch out because it takes lots of GB from your HD, so don't record very long time, but use it for short time capturing . )
yes there would be a lot of stutterings but theres another way around it. For example slow down time by x2 though alt-a (i think, either that or ctrl-a). Well one of those function slows down time, and record that using fraps. That way you would get less or no stutterings. Then when you edit through Vegas or something, speed up time by x2 so it would actually be normal.
Originally posted by AznKamiKazeKid: yes there would be a lot of stutterings but theres another way around it. For example slow down time by x2 though alt-a (i think, either that or ctrl-a). Well one of those function slows down time, and record that using fraps. That way you would get less or no stutterings. Then when you edit through Vegas or something, speed up time by x2 so it would actually be normal.
I agree with you, but what are you guys running your final rendering at? 29fps. If that is the case should I do it at 40fps? Or are you upping the Velocity for each scene? How much do you slow it down when your recording? What is half speed? 1 or 2 pushes for half speed?
"The two most common elements in the universe are Hydrogen and stupidity." - Harlan Ellison
yea its usually around 30-40 fps depending on your rig and the situation your plane is in. We slow it down by 2x, i forgot how many pushes it was since its been a while since it did it. But i believe it was only 1 push.