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Posted
Here's what I do to make my movies and it works pretty well, so I thought I'd share.

First suggestion: If you're not going to take some time to make a half-decent video, please don't waste my time and bandwidth. The action doesn't have to be spectacular, but if you don't take the time to make the video look nice, please don't start.

Second of all, if you want to make quality movies, you're going to have to have a fairly high end computer. I suggest a secondary hard drive (at least 7200 rpm) to capture your video files to.

I use Fraps 2.0 set to 'Half-size' and 25fps. My game settings are all set to the same settings I play with normally - 1024X768 with most everything maxed out. This means that Fraps will capture at 512X384 and 25fps. When I start capturing video, the frame rate in the game is going to drop to around 10-15 fps. That's OK. If it's too slow, just turn down graphics settings until you get between 10-15 fps. It will still be jerky, but that's OK because we'll fix this in a minute.

Before starting the video capture, make sure ALL unnecessary programs are turned off. Check your Windows services and stop any that you don't need. I recommend implementing the "Safe" configuration as outlined at http://www.blackviper.com/WinXP/servicecfg.htm

Video capture smoothness relies upon processor speed and hard drive speed, so optimize them as much as you can. Defragment. If possible, capture to a large hard drive that does not contain either Lomac or your OS.

Once you're in-game, just set up your mission, select 'Record Track', and fly your mission normally. Do not try to capture video while recording the track, just let Lomac record the track as you want it as you fly from the cockpit. Save your track, then play it back again. This time, start setting up camera angles and recording video clips.

MOVIE MAKING HINT: Most individual 'takes' should be no longer than a few seconds. Just watch MTV or an action movie for a minute and you'll notice that exciting movies keep the camera in one place for an average of 2-3 seconds. Long, drawn out scenes of your plane are boring. Most Lomac movies out there could be half their length and would be much more enjoyable.

Before hitting the Fraps 'Capture' hotkey, slow down the Lomac simulation rate (Alt+A) to half or 1/3 speed. This will allow you to have extremely smooth video in the end. When I am just watching a track at normal speed, my frame rate is around 30 fps. However, when I capture, that drops to around 12 fps. So by slowing it down to 1/2 speed, I now see around 60 frames per second of real-time action. But when I capture at 1/2 speed, even though the game is displaying around 12 fps, I am capturing around 25 frames per second of real-time action. So, Fraps will be capturing about 12 fps of game play into 25 fps of video. Yes, everything will appear in slow motion, but when we speed it up later with Premiere, we'll get 25 fps (or more) of smooth, real-time gameplay. If 1/2 speed is too choppy, go down to 1/3 speed or even 1/4 speed. This will result in VERY LARGE video files, because it will take 2, 3, or 4 seconds of video to capture one second of gameplay. Capture the track from multiple angles so you have plenty of footage to deal with when you start editing.

Once you're done, open Premiere and set up a custom project. Select 'Video for Windows' as type. Set the dimensions to the exact size of the video you captured (mine is 1/2 of 1024X768, or 512X384, which happens to be an excellent size for the final encoded movie as well). Set the frame rate to 25 fps (or whatever you set Fraps to). Set fields to 'No Fields (Progressive Scan)' and select square pixels. This will make your Premiere settings to be the same as your captured video.

Now start editing your video. Import your clips and start adding them to the timeline. Because you captured at a slower rate, you'll have to speed up the footage in Premiere (Clip menu... Speed). But, before doing this, you have to worry about audio.

When you play a track at 1/2 speed, the audio does not play in 1/2 speed, it plays in full speed. This means that the sound of popping flares sounds the same at 1/2 and full speed - the pitch does not change, but it is still synchronized with the video action. If you speed up the final clip, then the audio is going to speed up as well, making it change pitch and sound like the Chipmunks. Premiere does have a 'Maintain pitch' feature, but it doesn't work very well. So, you want to have the audio speed remain unchanged while the video speed is increased. Do this by unlinking the audio and video for a clip on the timeline (Select the clip and then choose the Clip menu... Unlink Audio and Video). Now select the video clip and Clip... Speed and set a value of 200% if you captured at 1/2 speed. You can create some cool effects by making the gameplay footage faster or slower than normal, or even changing the speed part way through to get a slow-mo or fast-forward effect. The video length is now half of what it originally was, but the audio is the same length (now twice as long as the video). You now have the arduous task of trying to synchronize audio with the video. This is easy with most clips (such as a fly-by), just crop the audio to the length of the video and synchronize them. However, this is really difficult if there is audio events that must be synchronized exactly with the video (such as a clip where you fire 3 missiles). Because the audio is twice as long as the original video, the sound of the firing missiles takes twice as long as it does in the video and will not synchronize. In this case, I end up cutting my audio so that I have one missile sound. I then duplicate this clip 3 times and place it on the stage to synchronize with each missile fire. I then take a 'jet' sound from another clip that might match the angle of my missiles clip and copy it to another audio track to get a continuous background sound. It can be very arduous, but it results in very good quality audio and super smooth video. You can even add cool effects, like missile, explosion, or flare sounds in angles that otherwise wouldn't have them.

When you're done editing, export a full quality .avi file. Then use whatever encoding program you want to compress the full .avi. I use divx.

IMPORTANT: The most important thing is to never compress, resize, or change frame rate of your video until you are compressing the final clip. NEVER, EVER change the frame rate from 25fps and the dimensions from what you originally captured while you're editing. If you want to make changes, let your encoding software do it, not your authoring software. I capture at 512X384 and 25fps and encode my final video at the same dimensions and frame rate. The only thing I do is compress the video using Divx. NEVER, EVER compress already compressed video. Export at full, uncompressed quality, then let Divx (or Windows Media, or Quicktime, or whatever) do the work.

Your final video should be no more than 6 or 7 MB per minute and should look chrystal clear. I use Dr. Divx and tell it to compress to a certain file size (i.e., if my video is 5 minutes long, I multiply 5 X 7MB to get 35MB, and set Divx to make the final video that size).

Wow, that was long. If you have any questions or suggestions, send them along. If you'd like, I'll add some tips later on adding camera shake and some ideas on setting up cool camera angles.

Here's a movie I did with this setup - http://smithplanet.com/loomingthreat.zip

-Smitty

[This message was edited by apollosmith on Tue February 17 2004 at 10:26 AM.]

[This message was edited by apollosmith on Tue February 17 2004 at 10:27 AM.]
 
Posts: 140 | Registered: Fri October 26 2001Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
excellent job there. i think this should be a sticky

 
Posts: 439 | Registered: Fri April 04 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of Cheb
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Nice job on explaining all of this. A lot of people dont take the time to explain what their doing like you have here. Thank you for taking the time.

As for the rest of you out there trying to explain things to people, take notes here....assume we are all idiots and always need a step-by step.



Cheb -"Certain people dont like me, I dont like certain people."
 
Posts: 258 | Registered: Sun November 04 2001Reply With QuoteEdit or Delete MessageReport This Post
Picture of S77th-Ryke
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good job apollosmith

quote;
_______________
apollosmith said;
First suggestion: If you're not going to take some time to make a half-decent video, please don't waste my time and bandwidth. The action doesn't have to be spectacular, but if you don't take the time to make the video look nice, please don't start.
_________________________

amen to that

quote;
_______________
apollosmith said;
You can create some cool effects by making the gameplay footage faster or slower than normal, or even changing the speed part way through to get a slow-mo or fast-forward effect.
________________


FYI IRL these cool effects are called "ramping" in the movie business . We see more and more of those these days. Used more for slomo it is done by rolling the film faster while opening the iris more (to allow the same amount of light to come in because of the faster rate of roll) don't know much more as I am a lowly Wink grip and worship the camera department people Tongue'
Isn't it cool that we can do all that on a computer for a tiny fraction of the price.

questions

what version of premiere do you use ?

does it allow you to crop an image ?

is it possible to superimpose 2 tracks (I don't mean the transparency stuff )

thanks in advance

T.E.C.-MADMAX
Tactical*Elite*Corps
Asus P4S533 MB
Pentium IV 1.6A@2.4 GHZ
2X 512Mb DDR333 @ 4:5
MSI GeForce 4 TI 4400 @302/652
HD 80 Gig X45, SBlive5.1
pushing yesterday's technology until it smells like something's burning just so I have a good reason to upgrade...

[This message was edited by T.E.C.MADMAX on Tue February 17 2004 at 01:48 PM.]
 
Posts: 343 | Registered: Wed January 07 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of moose-HuBBa
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Great job apollo.

A little advice though. There is actually a way to do very high quality videocaptures right from the game. The Record to AVI function built into the 1.01 Lock-on is non-fps dependant. This means that it will record each frame not in realtime (like FRAPS does) for display on the screen, but rather directly to the file. The thing you see on the screen is just a visual aid to where in the record process you are. This means you could put everything on ultra mega super high detail, and hit Record to AVI on your track. Then take a loooooooooooooong vacation (because this takes time Smile and when you get back, you will have a top notch high quality video material for further editing.

Some word of caution. The AVI engine in Lock-on is of the older AVI 1.0 variant. So it will not work with file sizes over 2 gigs. This means it will not be useful for very long flights.

Good luck with the video making.
 
Posts: 219 | Registered: Wed December 24 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
what version of premiere do you use ?

I use Premiere Pro. It is more complex than previous versions and more difficult to use, but the new features are great. Although this tutorial is written for Premiere, you can do these things using most mid-level editing systems.

quote:
does it allow you to crop an image ?


I do most of my still image work in Photoshop before bringing it into Premiere, but yes, you can 'kinda' crop images. You can use the new Motion tool to zoom and move footage to whatever position and size you want. You can easily set up a layer to key out any part of the footage that you want.

quote:
is it possible to superimpose 2 tracks (I don't mean the transparency stuff )


Yes. You can superimpose several ways - by keying, or transparency, or alpha, or luminance, etc. If you're talking about picture in picture, then yes, that is very easy.

-Smitty
 
Posts: 140 | Registered: Fri October 26 2001Reply With QuoteEdit or Delete MessageReport This Post
Picture of S77th-Ryke
Posted Hide Post
thanks for the quick answer Smitty

I have premiere 6 but I didn't try it much ... do you know if any of those features are in it ?

T.E.C.-MADMAX
Tactical*Elite*Corps
Asus P4S533 MB
Pentium IV 1.6A@2.4 GHZ
2X 512Mb DDR333 @ 4:5
MSI GeForce 4 TI 4400 @302/652
HD 80 Gig X45, SBlive5.1
pushing yesterday's technology until it smells like something's burning just so I have a good reason to upgrade...
 
Posts: 343 | Registered: Wed January 07 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Duckfly
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A very good tutorial explaining all the basic things you need to know nowadays in the lomac video business Big Grin
Good work!

BTW: You can do the video speed up part in Windows Movie Maker aswell Wink

Just as a sidenote... Adobe Premiere Pro costs US$699.00 in Adobe store... :P
 
Posts: 126 | Registered: Sun September 15 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of AStotzer
Posted Hide Post
quote:
Originally posted by moose-HuBBa:
Some word of caution. The AVI engine in Lock-on is of the older AVI 1.0 variant. So it will not work with file sizes over 2 gigs. This means it will not be useful for very long flights.

The first time I used 'Record AVI', I didn't know what I was doing and I just used the default settings with the default codec. It was with v1.01 of course and it created a 4.5gig file.

 
Posts: 1759 | Registered: Fri November 21 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Just wanted to say thanks for writing this. When I saw the forum for the first time I thought about doing something similar, but you didn't just think about it... you did it. Well done :-)

Andrew McP
 
Posts: 359 | Registered: Tue March 25 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Some word of caution. The AVI engine in Lock-on is of the older AVI 1.0 variant. So it will not work with file sizes over 2 gigs. This means it will not be useful for very long flights.

Good luck with the video making.


Is there any way this could be changed by patches or something? I'm currently forced to record my movies first With the MS-Mpeg4v3 codec (Best codec available!) and later convert it to DivX with the right collor/filter settings. The quality of the movies i make are still very nice but as you see i have to make one extra compression pass with the MS-Mpeg4v3 codec..... If the damned 2 Gig uncompressed AVI limit was disabled it could save me a lot of quality loss.

And btw i use Dr. Divx with some extra filters such as collor enhancement to make mu movies a LOT nicer. Am i the only one that finds the movies could use a lot more collor saturation?
 
Posts: 53 | Registered: Sat February 07 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of BSR_RuGGBuTT
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Where do you get the color filters from?


 
Posts: 6580 | Registered: Sat May 04 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of UCLANUPE
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quote:
Originally posted by BSR_RuGGBuTT:
Where do you get the color filters from?

http://www.teambsr.com/Pictures/ruggbutt01.gif



They come with software suites like virtual dub. My movie making software has tons(Sony Screenblast). Some are really fantastic, the old color film filters I used for my IL-2 FB movie Prophecy are an example of them.
 
Posts: 715 | Registered: Mon March 24 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
why my system reboot when im recording with fraps?

- W xp pro + sp1
-p4 2,6
-756 ram
-ati 9600 (with catalyst)
-audigy2
-ata 7200 80gb
 
Posts: 13 | Registered: Tue February 17 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of Gib007
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Great job on this tutorial!
One question though, I have some uncompressed AVIs recorded in which I want to cut out a few parts that seem unnecessary and make each AVI longer than they should.

Can you suggest a program that I can use the edit these AVIs and cut out parts to end up with a final AVI that has the parts I want cut out!?
Thanks...

-AMD Athlon XP 2800+ (2.08GHz, 333MHz FSB, 640KB Cache)
-Asus A7N8X (nVidia nForce II)
-1024MB 333MHz DDR SDRAM (PC2700, CAS2.5)
-ATI Radeon 9800Pro 128MB (ATI Catalyst 4.2)
-Microsoft Windows XP Professional Edition (SP1)

Gib007
 
Posts: 427 | Registered: Sun November 17 2002Reply With QuoteEdit or Delete MessageReport This Post
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awesome post. Thanks for the tutorial! How about those tips on camera angles? Smile

**************************
ASUS P4C800-E Deluxe
P4 3,0Ghz HT
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ASUS Radeon 9800XT
SoundBlaster Audigy 2 ZS
TrackIR
 
Posts: 48 | Registered: Sun May 18 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of BSR_RuGGBuTT
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Check the Camera Angles thread.

 
Posts: 6580 | Registered: Sat May 04 2002Reply With QuoteEdit or Delete MessageReport This Post
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oh yeah, like that thread had anything to do with camera angles.. four pages of ranting about which program captures video the best.

next suggestion?

**************************
ASUS P4C800-E Deluxe
P4 3,0Ghz HT
Corsair PC3200C2PT 512mbx2
ASUS Radeon 9800XT
SoundBlaster Audigy 2 ZS
TrackIR
 
Posts: 48 | Registered: Sun May 18 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of moose.hubba
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Good point =)

Ok. for some ideas about camera angels. Divide this into two things really:

* Composition

* Continuity

Composition means the same for moving pictures as it does for photography. Normally the eye decodes an image from left to right and up to down (with some cultural differences actually) so if you reduce your image to lines, you can see if it flows in any direction. It also lets you see how you can put the viewers focus where you want it. For example, the up-down/left-right diagonal is better for catching the viewer in a fast motion sequence than up-down/right-left. Same with horisontal movements, left-right is easier for us to go with than right-left. This doesn't mean that you shouldn't use right-left however. Which brings us over to continuity =)

Continuity can most easily be described as a shot leding in from the previous shot and on to the next shot. This is something that is related to editing, camera positioning and composition. Lets start off with camera positioning. In cinematography there is a term called "crossing the red line". This referes to a fictional line drawing up the relations between two objects in your scene. Or to take an example. Lets say you have a plane flying straight in a line from A to B. This means there is a relation between the planes starting point at A and its destination at B. As long as you have the camera at one side of that line, you can pretty much go crazy and still maintain continuity in the camera views. The plane will travel from one side to the other. However, if you cross that line, you end up with a mirrored image. If the plane went from left to right it will now appear to travel right to left. This throws most viewers off and is generally considered a big no no.

Next part of continuity is editing. Pace the edits, cut them so one shot looks logical that it travels into the next one. Its like if you are filming someone walking up a stair and opening a door. Imagine this sequence. Side view, man walks towards stairs. Birds view, man walks up on stairs. Closeup hand grabs the door handle. Front view, inside the hallway. Door opens and we see the man step in. Every shot sort of anticipates the next one. When the man is walking towards the stairs, we know he's going to climb them. When we see him climb the stairs to the door we know he should open it. When we see the hand move to the handle we know he's opening the door, and when we are in the corridor and sees the door open, we know its the man even if we can't make out his face or clothing. Its a logical sequence and makes sense.

I hope this gives you all some ideas of how you can work with your scenes and camera positions. And to top it of i'd like to quote my old mentor who used to say "and after you have covered and learned all the rules, you will know how to bend and break them."

=)
 
Posts: 88 | Registered: Thu November 14 2002Reply With QuoteEdit or Delete MessageReport This Post
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great post hubba specially on the breaking the line thing, something you have to keep in mind

 
Posts: 439 | Registered: Fri April 04 2003Reply With QuoteEdit or Delete MessageReport This Post
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