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America's Army
America's Army 2: True Soldiers - General Discussion
stop complaining bout the kill system|
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Yes. Good point. ------------------------------- "I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat |
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Eveyone is saying good point, but there is only one problem.....There is proximity chat.... I am not an employee of Ubisoft. Therefor, everything I say is my own opinion unless otherwise stated. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: Firefighter's Wishes and A Firefighter's Life |
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yeah the soldier would be talking to his fire team although it might be along the line of "Hey ****ers come get me I'm bleedin' over here!!!" or at least I would be saying that
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i dont see how that changes anything. |
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Moderator![]() |
If one teammate runs to the top of the map, will the rest of the team be within earshot, and would they be able to hear the "sacrificed" teammate calling out enemy positions? I would doubt it. I am not an employee of Ubisoft. Therefor, everything I say is my own opinion unless otherwise stated. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: Firefighter's Wishes and A Firefighter's Life |
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im sorry,why dont we remove the qualifier "to the top of the map".... ok,how about one teammate tops that hill right in front of us....or rounds that corner...or exits that alley...etc...etc...etc... i cant count how many times a teammate got mowed down in front of me in GRAW(from somehwere that i didnt have an actual LOS to) and i was able to see where the fire was coming from and quickly flank for the kill. adding the ability to talk to this down teammate would make things even more effective....and knowing he could be healed would encourage this tactic even without the ability to communicate. |
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Ok I see your point now. Maybe, just maybe, RSE could make it so the downed person can't actually talk, but his character will yell "Medic!" every once in a while, I think it would be good in addition to the blinking circle over the downed guys head. Does that sound good? I'm just throwing out ideas here.
I am not an employee of Ubisoft. Therefor, everything I say is my own opinion unless otherwise stated. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: Firefighter's Wishes and A Firefighter's Life |
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sounds better... i still want instant kills. as mentioned even without the ability to communicate,i can see it being used as a cheap(unrealistic) tactic...to send out a lamb. |
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Instant kills are coming..but in any case, this would really only be effective against a lone wolf. Otherwise you're maybe going to locate one or two of the enemies. And whether there's a guy laying there bleeding out or not, if you start firing and don't prepare for a counterattack, that's really your own fault.
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regardless,if its unrealistic i dont want it. |
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So do I, if the condition is right for example, a head shot. I would also like to see the Interceptor armor working realistically, I'll explain; The interceptor armor's Ceramic plates can take up to 3 rifle rounds. I would like to see the game register the first 3 chest shots a person takes as "Armor shots", possibly wounding the person depending on the caliber of the bullet. But after the first 3 shots to the chest I would like to see an increased/decreased bleed out time (depending on the caliber of the bullet), or possibly instant death if the bullet is big enough like a .50 cal. Just as a small example, the armor would take 3 5.56s no problem and would wound the person after the 3 shots break the ceramic plate, however a .50 would go right through the armor, giving an instant kill. Once again, I am just throwing out ideas. I am not an employee of Ubisoft. Therefor, everything I say is my own opinion unless otherwise stated. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: Firefighter's Wishes and A Firefighter's Life |
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How does that armor hold up to 7.62 x39, or 54?
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who said instant kills are coming? |
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Interceptor's ceramic plates are designed to stop three 7.62x51mm NATO rounds. http://en.wikipedia.org/wiki/Interceptor_body_armor It is the same armor that saved this soldier Oh, and helmets don't always fail http://www.youtube.com/watch?v=jUyesihMliA I am not an employee of Ubisoft. Therefor, everything I say is my own opinion unless otherwise stated. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: Firefighter's Wishes and A Firefighter's Life |
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A former co-worker was telling about some of his time in Iraq last year and I remember him telling about the US Army was not allowing soldiers to use non-issued body armor. He explained that there was a type of armor that was much better than what was standard issue. I guess a lot of soldiers wanted to use it but were not allowed to, after they changed the policy for using non-issued armor or something.
He was over there in 05/06 I think. Looking at that wikipedia entry, it seems there was some issues. I noticed they had a link there to the Dragon Skin body armor and I think that was type he was fond of, but couldn't use anymore. Saying it can stop 3 7.62 x 51's makes it sound pretty good though. That video is crazy, I guess it was filmed by insurgents. If the shot was taken from near the camera and our soldier was able to recover that quickly, it sure seems like it works good. |
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Yeah, until you get hit with more than that. The M240B General-Purpose Machine Gun (GPMG) for example has a firing rate of over 950 rounds per-minute. If you and your squad got ambushed by a pair of those then your armor wouldn't help at all. Some weapons like the MG3 GPMG fire almost twice as fast, and are widely available to insurgents around the world. |
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I'm almost positive your co-worker was referring to Dragon Skin. Remember, those tests are done in ideal environments, and the reason the US Army isn't fielding it is because, they claim that when tested in extreme heat and cold, the ceramic disks move from their original position, and just leave a large open space in the armor, that has no ceramic disk protection, and the bullets just eat right through it. Check out the thread in the Rainbow Six Off-topic forum about dragon skin http://forums.ubi.com/eve/forums/a/tpc/f/756105611/m/6371042065 I am not an employee of Ubisoft. Therefor, everything I say is my own opinion unless otherwise stated. ____________ Useful Links: Forum Rules These two are for laughs: link and link My videos: Firefighter's Wishes and A Firefighter's Life |
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Sounds like D&D. I've got my +2 Dragon Skin and I'm also impervious to flame.
People talking over the details of helmets and body armor is understandable, but so many things are NOT being said about the big picture. In this game every serious shot results in a guy falling on the ground. Well I'm here to say that anything that makes you fall down means you're OUT OF THE FIGHT. A guy with a tattered arm doesn't fall down, maybe not even if it's torn OFF. A guy with a shot up leg is going NOWHERE. Unless Jesus himself is roaming the battlefield in his robe and sandals, nobody who falls to the dirt incapacitated with injuries is going to fight for a least a MONTH. What we have here is bits and pieces of reality, but it's not been woven into a believable ruleset. Sure we don't shoot wounded enemies. But these aren't your average wounded enemies. Sure a bullet in the leg isn't lethal - but is that guy really going to fight? Now I very much like the dragging and healing aspects. I like what it does for team play and comraderie. I'll even put up with the unrealistic bandage-your-leg-and-you're-Carl-Lewis b/s to get it. But when you add on this forced ethical junk then you're forcing me to swallow OTHER fakey aspects of the game that I'm not prepared to swallow. IF (IF) I can't shoot this enemy injury FAKER, then what CAN I do to make sure he's out of the game? They forced a ruleset on us, but left us powerless against another glaring departure from reality. I'd love to be a fly on the wall at these dynamics meetings they must have. I envision a bunch of juniors who only want to tell the boss they love it. Same thing with beta testers, probably. Suck ups who want to avoid negativity. Another thing, and not that I expect this in the game, but anyone who has received a non-lethal injury is still going to have some ambulance to them. Shoot up my leg and I can still drag myself to a tree for cover. Shoot my chest armor three times (or whatever you guys say it is) and I'll pop up and run like a raped ape. If the knock downs are symbolic of lesser injuries, their affect on game dynamics is unwarranted. More death, less A-Team nonsense. --The last thing I want to do is hurt you. (But it's still on the list.) |
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Forums
America's Army
America's Army 2: True Soldiers - General Discussion
stop complaining bout the kill system