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Posted Hide Post
I can't confirm sources for various reasons, but I have heard that "good" headshots that do not strike the helmet were intended to be fatal, and they still sometimes are.. But it's much more rare than it should be, and it's something that they are aware of and intend to fix.
 
Posts: 3534 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I'm glad someone else came to the conclusion that the helmet protects most of the head. I think that the instant kill zone should be between the collarbone and where ever the helmet starts but not the whole head like in the ghost recons (not that I'm bashing ghost recons)
 
Posts: 75 | Registered: Fri October 12 2007Reply With QuoteEdit or Delete MessageReport This Post
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well,a Kevlar helmet isnt that effective against a direct hit.even a hit to the helmet should be fatal much of the time.
 
Posts: 1137 | Registered: Sun April 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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here are some numbers straight from Dupont(which should be generous if not completely accurate)...

military Kevlar

i believe the most common would be the one on top.which show's its approx 50% effective against a projectile moving at 2000 fps(well below a high powered rifle at anything but long range's).

i believe my 5.56 ammo is still well over 2,000 fps at 150-200 yards.

even their best/newer stuff is only rated at 50% effective at 2200 fps.

edit-i just double checked at it appears that those velocities are the point where half of the projectile penetrates and the other half is stopped.

regardless,even half of a high powered rifle round could very well be fatal,and at most ranges the velocity would be well above that threshold.
 
Posts: 1137 | Registered: Sun April 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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oh no don't say that. Before the company sells the helmet to the Army they shoot it to make sure that it works. now the helmets from WWII they were not as good because they were steel but honestly please don't argue that because if helmets didn't work what would be the point in giving them to soldiers? They don't weigh much but if they didn't work I would never wear a helmet because they are heavier than not wearing one and they are hot.
 
Posts: 75 | Registered: Fri October 12 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Ring2:
oh no don't say that. Before the company sells the helmet to the Army they shoot it to make sure that it works. now the helmets from WWII they were not as good because they were steel but honestly please don't argue that because if helmets didn't work what would be the point in giving them to soldiers? They don't weigh much but if they didn't work I would never wear a helmet because they are heavier than not wearing one and they are hot.


i didnt say they didnt work,just not nearly as well as you appear to think...

as a matter of fact after a closer look that also appears to be a 17gr projectile.any combat round is going to be much larger than that.my .223/5.56 stuff is between 55gr and 75gr.the .308/7.62(both 7.62's) stuff is alot bigger than even that.

they seem to work well for an added layer of protection,but they're by no means "bulletproof"....maybe against most pistol rounds.
 
Posts: 1137 | Registered: Sun April 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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I don't think they meant that a shot that hits the helmet CAN'T kill - I think it's more along the lines that a headshot that doesn't hit the helmet WILL kill. We'll have to wait and see...But the point is that the effect seen in the demo is not what was intended.
 
Posts: 3534 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
I don't think they meant that a shot that hits the helmet CAN'T kill - I think it's more along the lines that a headshot that doesn't hit the helmet WILL kill. We'll have to wait and see...But the point is that the effect seen in the demo is not what was intended.


its good to hear they're aware there's a problem.

personally,i think that most helmet shots should kill.
 
Posts: 1137 | Registered: Sun April 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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balistic report
look under the NIJ III there is the 5.56.
here is the info for the m4
M4 specs
though don't get me wrong it can be devastating but as you just said "most helmet shots should kill" what???
 
Posts: 75 | Registered: Fri October 12 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of TW_Night_Fox
Posted Hide Post
Helmets aren't designed to stop rifle rounds. They are designed to stop fragmentation and some pistol rounds. A 5.56 will tear right through a MICH 99.9% of the time. Not to mention the fact that IF the round was stopped the force transferring to the head would still be deadly.

Helmets should not be a factor in evaluating the lethality of a head shot in this game.




quote:
Originally posted by Rogue__Spear:
Shoving mustard up your *ss... Only the English.
 
Posts: 3025 | Registered: Wed November 22 2006Reply With QuoteEdit or Delete MessageReport This Post
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I'll repost this since I guess not many people saw it

I was watching Weaponology on the Military channel, and they tested a modern day Kevlar helmet vs. a WWII helmet. They shot both helmets with a 9mm and with a Karabiner 98k(8mm)

Both helmets stopped the 9mm round. The only difference was that the WWII helmet has much more of an impact force on the head in which it was protecting, there was a huge dent in the helmet that would have given a concussion. While the Kevlar has less of an impact on the head, only causing a "small headache".

When the 8mm Mauser was fired at it both the helmets, the bullet went clean through both, no problem.

Of course, some in some circumstances, the helmet will stop a 7.62 I have seen it happen.


I am not an employee of Ubisoft. Therefor, everything I say is my own opinion unless otherwise stated.

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Posts: 4487 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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http://www.theboxotruth.com/docs/bot29.htm

Some pics of pistol vs. helmet and rifle vs. helmet. Let's just say the helmet doesn't win the second battle.

The other issue could be that even though both teams are wearing body armor and helmets, when you're looking at an enemy it shows them in opfor gear with a beret. So I guess you'd have to figure out what the helmet would cover if you could see it?
 
Posts: 3534 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Of course, some in some circumstances, the helmet will stop a 7.62 I have seen it happen.


That is very rare indeed. Was it a 7.62x39 Soviet or the faster, harder hitting 7.62x51 NATO? I am guessing the former.




quote:
Originally posted by Rogue__Spear:
Shoving mustard up your *ss... Only the English.
 
Posts: 3025 | Registered: Wed November 22 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Jermtheory:
i disagree....

knowing that you could be killed instantly with 1-2 shots will slow players down more than anything.knowing that you'll always have a bleed out time no matter what happens,and you'll always have a chance to be healed would encourage careless/rushed behaviour if anything.

kill notifications and instant kills(we keep saying "instant" but it would be more accurate to say "non-timed") are completely different issue's.im glad there are no kill notification's(at least in TS mode).


I don't think so. A bleed-out timer doesn't guarantee you will recieve first-aid in time. It's a gamble every time you roll the dice on it. Only re-spawning guarantees you will be back in the fights in a matter of moments. Which is why I don't care much for respawning type matches.. they are always run-n-gun frag-fests.

So far I have only play this on co-op, but on several occasions a team mate or myself has died an instant death.
 
Posts: 131 | Registered: Wed December 15 2004Reply With QuoteEdit or Delete MessageReport This Post
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They can just put in a percentage system. About 99% of the time a helmet shot would be fatal. They could do with body armor as well.
 
Posts: 712 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by TW_Night_Fox:
quote:
Of course, some in some circumstances, the helmet will stop a 7.62 I have seen it happen.


That is very rare indeed. Was it a 7.62x39 Soviet or the faster, harder hitting 7.62x51 NATO? I am guessing the former.


Indeed, it was the former.


I am not an employee of Ubisoft. Therefor, everything I say is my own opinion unless otherwise stated.

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These two are for laughs: link and link
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Posts: 4487 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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the major thing is the tactical exploit of this.

if you know that you are only going to be injured, but you can still communicate.. the smart thing to do is just have one guy VOLUNTEER to run to the highest point on the map and take one for the team.. no matter if he is down.. he can still communicate enemy positions.

this is my problem with the current system.. a downed enemy can still communicate troop positions. the other team has to sit there and watch him die b4 they can press forward.

if he's communicating your position the fair thing to do is to shoot him, so he can't ruin the your team's strategy.

if he was down and muted and just lying there quiet. .i could care less if he sat there injured.

but when a team gets an obvious advantage on the battlefield due to some invulnerability shield.. then i definitely have an issue with it.

i hate invulnerability in any game.
 
Posts: 197 | Registered: Mon April 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Long4Short:
quote:
Originally posted by Jermtheory:
i disagree....

knowing that you could be killed instantly with 1-2 shots will slow players down more than anything.knowing that you'll always have a bleed out time no matter what happens,and you'll always have a chance to be healed would encourage careless/rushed behaviour if anything.

kill notifications and instant kills(we keep saying "instant" but it would be more accurate to say "non-timed") are completely different issue's.im glad there are no kill notification's(at least in TS mode).


I don't think so. A bleed-out timer doesn't guarantee you will recieve first-aid in time. It's a gamble every time you roll the dice on it. Only re-spawning guarantees you will be back in the fights in a matter of moments. Which is why I don't care much for respawning type matches.. they are always run-n-gun frag-fests.

So far I have only play this on co-op, but on several occasions a team mate or myself has died an instant death.


notice...

quote:
ifanything


im not sure it would make any difference in peoples attitude about how they play the game.but instant kills couldnt possibly make people more careless imo.

once again...

if anything,it would do the opposite.
 
Posts: 1137 | Registered: Sun April 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by MxSkanduhLESxM:
the major thing is the tactical exploit of this.

if you know that you are only going to be injured, but you can still communicate.. the smart thing to do is just have one guy VOLUNTEER to run to the highest point on the map and take one for the team.. no matter if he is down.. he can still communicate enemy positions.

this is my problem with the current system.. a downed enemy can still communicate troop positions. the other team has to sit there and watch him die b4 they can press forward.

if he's communicating your position the fair thing to do is to shoot him, so he can't ruin the your team's strategy.

if he was down and muted and just lying there quiet. .i could care less if he sat there injured.

but when a team gets an obvious advantage on the battlefield due to some invulnerability shield.. then i definitely have an issue with it.

i hate invulnerability in any game.


another good point.

but even if they couldnt communicate,i can see instances where someone could sacrifice themselves in order for their teammates to spot the enemy...and then be revived after said enemy was eliminated.
 
Posts: 1137 | Registered: Sun April 30 2006Reply With QuoteEdit or Delete MessageReport This Post
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Which is why there has to be a good chance they'll be killed.
 
Posts: 712 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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