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America's Army 2: True Soldiers - General Discussion
AA2: True Soldiers Pre-Release Media & FAQ|
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This is everything I've seen so far...Please add or correct whatever you know of if I missed anything as information is kind of scarce. It seems like the marketing budget for this one is around $0.
Platform: Xbox 360 exclusive Developer: Red Storm Entertainment with the U.S. Army Official Site: http://www.truesoldiersgame.com Rating: T (Teen: Blood/Violence) Game Engine: Updated GRAW 2 engine Point of View: First person with weapon (FPWV) Players (offline): 1 Players (online): 2-16 (up to 8v8 or 16-player co-op) Maps: 8 Playable classes: Rifleman Automatic Rifleman Grenadier Sniper Squad Leader (multiplayer only) Weapons: M4A1 w/ SOPMOD M249 SAW M16A4 M107 M24 SWS More?? Release Date: November 19, 2007 IGN Preview 6/11/07, interview with Randy Greenback - Creative Director: http://xbox360.ign.com/articles/795/795776p1.html Gamespot, 7 screenshots 6/12/07: http://www.gamespot.com/xbox360/action/americasarmytrue...&tag=updates;title;3 TeamXbox, trailer, 6/12/07 (HD): http://movies.teamxbox.com/xbox360/americasarmy/america..._trailer_01_720p.wmv TeamXbox, trailer, 6/12/07 (Standard): http://movies.teamxbox.com/xbox360/americasarmy/america..._trailer_01_360p.wmv 1up Preview, 8/24/07: http://www.1up.com/do/previewPage?cId=3162324 IGN Hands-on 8/25/07: http://xbox360.ign.com/articles/815/815865p1.html IGN Detailed Hands-on, screenshots & video 9/18/07: http://xbox360.ign.com/articles/820/820752p1.html Randy Greenback, Creative Director @ Red Storm Entertainment clarifies several issues and details "True Soldiers" mode: http://forums.ubi.com/eve/forums/a/tpc/f/8211091985/m/6...131061195#1131061195 This message has been edited. Last edited by: MeanMF, |
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From the brand manager at Ubisoft, the official release date is October 23rd.
CPT B SAYS FLY ARMY! |
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If either Ubi or the Army's personnel working on the project want to get ppl to notice this game in the wake of H3 & HL2Orange Box then they better do some serious ad-casting, like right about now, lol.
If I hadnt been looking up ROAS info on WIKI I wouldn't have even noticed this game yet. "A Man Who Won't Die For Something Isn't Fit To Live." -Dr. Martin Luther King Jr. |
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I want this game over COD4 but I'm worried that the game will be full of glitches like the first one.
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"Ubisoft has told Eurogamer that the new America's Army game won't be coming to Europe."
http://www.eurogamer.net/article.php?article_id=77677 |
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I'm worried since this game is getting no marketing/buzz/PR. It looks like it could have potential, but if it is as polished a game as say a GRAW or RB6, then why no media attention? I think based on it not receiving any buzz or hype that it will be in the bargain bin in 4 months and not be a seller at all. Why put it out in the midst of Halo3/Orange Box/COD4. It will get lost in the shuffle, no one hardly knows about it except the Clancy rank in file on here. I don't expect much from this game. I think it should been left in the cooker longer (put in a party system, polish it more, add more maps, LIVE co-op, many gametypes integrate face mapping like RB6 Vegas), then hype it up 3-4 months before it comes out, and pick a period of time where there is a lull in the marketplace... say Summer 2008 and then sell 10x the copies, when Halo3, COD4, TF2 have lost some of their newness shine. Really a pity. I'd only consider it if it was a $20-$30 budget title.
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It's a shame. I'm hoping that the lack of marketing money being spent is used to fix glitches that occur. the glitchers took over the last one. No patches, nothing. I am looking forward to the caliber players on AA. HALO and COD4 will take the hacks out of the equation.
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Unless some serious marketing is done here really, really soon then this is going to be sort of an *insider* -type game where only the people who are trully interested in this game are going to be it's community. Much unline GRAW/CoD4/Halo where the marketing is sooo massive that practically any and everyone who has a 360 plays it. If this game really steers towards the Red Orchestra: Ostfront 41-45(PC) community then I may seriously look into playing online again, seeing as how the community with that game is very mature and curtious.
"A Man Who Won't Die For Something Isn't Fit To Live." -Dr. Martin Luther King Jr. |
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My take on marketing.
Typically, the publisher, in this case Ubisoft would front the money for development to RSE, then UBI gets the majority of profit from sales, and therefore would have a marketing budget for the game. In this case, Ubi/RSE was awarded a government contract to develop the game for the console and the development costs, plus profit where likely built into the bid that Ubi/RSE submitted. Therefore, Ubi probably has no investment costs into the development, and little profit per sale compared to titles they pay to have developed. This means they are going to spend very little on marketing. The marketing in this case would fall to the US Army, as they paid the development costs and the game is a recruitment tool for them. ------------------------------- "I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat |
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well maybe with the lack of marketing , we will weed out most of the little kids and they can go play that sorry HALO game insted. as long as i have 8 other dudes to kill im happy.
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Amongst other marketing scheme, today Marketplace now has some AATS stuff. They did good on that one. They went right up the gut so to speak. If their marketing was shoe string, which I doubt enough, they definetely saved to hit right spot, Marketplace, to get gamers turning heads about this game.
Now the question is what did or how much Ubi do to get on Marketplace? |
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when is the demo coming to 360 and the best clan in rise of a soldier Dirka Death Squad returns to conquer once again yeah baby
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Forums
America's Army
America's Army 2: True Soldiers - General Discussion
AA2: True Soldiers Pre-Release Media & FAQ
