And similar to a real soldier, you can only max out in one or two areas. Clearly, not everybody can be a super strong sniper-medic. So, you will have to choose your specialization according to your preferred playing style
quote:
The other team will look like the enemy, but they will see themselves as the Army as well.
Good find, BTW. Could a dev let us know who all has done an article so we can check them out? I get questions answered with every article.
Would be good to get clarification of this:
quote:
Many of the game’s physics are identical to their real life counterparts. It ranges from the way you handle your weapons to how you drive tanks and whatnot.
In ROAS you earned re-distribution points, so you could move your skill points where you wanted--but not all that often, you had to build them up.
I was all over marksman and conditioning in ROAS, I suspect I'll do that again. Valor was another good one for calm under fire. Can't wait to play around with it.
Yes, I liked the way ROAS was setup with the re-distribution points. I hope there is something similar in AA:TS. I like changing rolls every so often to get a full feel for the game, not just sniping all the time or grenading all the time.
Originally posted by RawKryptonite: In ROAS you earned re-distribution points, so you could move your skill points where you wanted--but not all that often, you had to build them up.
I was all over marksman and conditioning in ROAS, I suspect I'll do that again. Valor was another good one for calm under fire. Can't wait to play around with it.
Yep there was a cap so to speak when redistributing point so that you won't redistribute all to one skill. The more you play the more you earn redestribution points.
I think what you may have interpreted it that in Americas Army:Special Forces you can now drive vehicles. I'm not sure this one you will be able to. AA for the PC has been updating and people always complained that you couldn't frive vehicle. I now in AA 2.7 you could get in a vehicle but you could drive it. It was cool though because if you kept the turret still people wouldn't know you were in it untill you turned to fire on them.
Wouldn't mind access to a Humvee, some of those maps look pretty big, but nothing crazy. Vehicles will "shrink" a nice sized map and render most of it unused. Not interested in tanks, just APC's and such.
If you guys ever get a chance to participate in the Virutal Army Experience that he talked about at the end of the article, you shouldn't pass it up. It's a 10,000 sq ft set-up that has real HMMWVs surrounded by screens and a plethora (si jefe, a plethora) of speakers. You drive the vehicles and fire M240's from the gunner's cupola in a convoy set in Iraq. The software is the same as America's Army so the graphics and sound are superb.
CPT B SAYS FLY ARMY!
Posts: 68 | Location: Los Angeles, CA | Registered: Mon July 16 2007
Originally posted by CPTBrown48: If you guys ever get a chance to participate in the Virutal Army Experience that he talked about at the end of the article, you shouldn't pass it up. It's a 10,000 sq ft set-up that has real HMMWVs surrounded by screens and a plethora (si jefe, a plethora) of speakers. You drive the vehicles and fire M240's from the gunner's cupola in a convoy set in Iraq. The software is the same as America's Army so the graphics and sound are superb.
Nice.
"Gaming is a pause from reality." Student - Gaming and Simulation Programming Are you a Fanboy?
Posts: 1414 | Location: Sacramento, CA | Registered: Tue July 01 2003
I saw an article about that (I think it was that) a few months ago. They had rooms set up with tv projectors. You would storm a room and shoot the wall that had the enemy projected on it from the tv/game. Looked INCREDIBLE, even though the graphics were a little old school. Life size virtual reality. Is that the same set up?