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Picture of RawKryptonite
Posted
Not for complaining about gameplay or game mechanics, post actual bugs.

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rocket launcher training:
Keep getting friendly fire yells every time it's fired. There is no one behind me. Every time.
Went over to qualify and failed for friendly fire even though I hit the tank.
Backed out of game, went back in and still got the friendly fire yells, but passed with the same shot I made before.

Training course:
Went to pick up M16, hit Y, didn't pick anything up, didn't have the option to hit Y again. They said I was not following orders and I failed, having to start over. Couldn't get the gun.

Training course:
Finished the grenade throwing, passed, was told to go to the next station, but I couldn't move. Could ONLY squat and go prone. Couldn't leave the box to go to the next area.

This message has been edited. Last edited by: RawKryptonite,
 
Posts: 1216 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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Ditto on the grenade station.

--Grey wolf "Wargames" after "move to extraction" enemy come at you. I had left trigger pulled for iron sights, pressed back to see the tac map and the game froze.

I have a feeling this game is going to be filled with game killing bugs like this. That just keep you from even being able to play the game.

Came across too many within just the first hour of game play.

-- When taking an item from a crate or resupplying if you move just even a little bit it cancels out that action and you don't get the item. Not sure if that is a glitch or intended so you can stop in case you are getting shot at.

Got my whole squad killed when I was trying to take the AT4 and ended up not having it in my inventory when I thought it was there.


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"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1262 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of RawKryptonite
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On the grenade thing in the obstacle course, I think it *may* have to do with how many grenades you get out. You have 3, but if you wait for the targets to come up, you don't have time to get all targets since the grenade throw/explosion are so slow. If you throw as the targets come up, you only have time to take out 2 of the 3, and only time to throw 2 grenades.
So, toss the first after the countdown ends, and it'll catch the target after it comes up. Throw the next before the 2nd target comes up too, same for 3rd. If you get all 3 out in time you move on. I think the hold up is if you only throw 2 that it won't let you move on.

Just a guess, but doing that I got through this section and ended the training w/o issue.
 
Posts: 1216 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Mr.Hanky2005
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Everyone, just a reminder, this is not a place to post cheats or exploits. If you would like to alert the developers of a cheat or an exploit, PM a moderator, Comunity Manager, or a Forum Manager.

Thank you

Thread stickied


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Posts: 4131 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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No issues with the obstacle course, other than I accidentally stepped a little bit off one of the platforms and it failed me with no warning. I also had trouble spotting the targets in the killhouse until I turned the brightness up a little.

My system locked up during "grey wolf 1" at the same place Cons72 did - during or immediately after defending the extraction point. Game music was still playing but the screen was frozen and nothing was happening.

I didn't notice the issue of movement canceling resupply. The only thing that canceled picking up the AT4 for me was getting shot by the tank.
 
Posts: 3501 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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Picture of Mr.Hanky2005
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Everyone, keep bringing in the bug reports. I can confirm that your efforts so alert the devs to these bugs/glitches are not being ignored. The devs are most definitelly listening and taking your feedback. Thumbs Up


Freedom isn't free, but it's worth fighting for.
____________

Useful Links: Forum Rules
These two are for laughs: link and link
My videos: WFD, Firefighter's Wishes, and A Firefighter's Life
 
Posts: 4131 | Location: Pennsylvania, USA | Registered: Thu November 23 2006Reply With QuoteEdit or Delete MessageReport This Post
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I see what you mean about picking up the AT4 now - turning doesn't affect it but moving does.

Also the Sarge has now decided that he's going to slow-walk the whole mission...and occasionally he decides to just stop by a wall or tree until I give him a good shove to get him going again. And if I have to hear about Davis' socks one more time, somebody's getting fragged!!
 
Posts: 3501 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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I got stuck at the grenade booth on the obstacle course three times. It took me three tries. Each time it said to meet up with the other sergeant and I couldn't move. Finally got all three pop-ups and it let me pass.
 
Posts: 181 | Registered: Thu October 04 2007Reply With QuoteEdit or Delete MessageReport This Post
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I got through the first mission without it freezing, and had no further problems on the next three missions. So (fingers crossed) hopefully that's the last of that... Razz

One more complaint - when you get healed, you immediately stand up. This is typically hazardous to your health.

EDIT: no more lockups through the rest of the game. Cool

This message has been edited. Last edited by: MeanMF,
 
Posts: 3501 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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Are you guys still having problems with freezing?Because I didnt even have one problem getting through training at all everything was smooth and I got platnium on everything finished it without any thing going wrong.As far as reloading my weapon I still have it get locked up every once and a while, while reloading.overall I think the game is way better than the demo and even the ai guys can sometimes give me a little grief.
 
Posts: 14 | Registered: Thu September 27 2007Reply With QuoteEdit or Delete MessageReport This Post
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Not sure if this is by design or not because it is the "wargames" section. But the Sarge does not help much if at all.

i.e. He will not heal team members, he is the only one of the team that does not. When all three team members have been down, he will just stand there, getting shot (invulnerable?) and talk about how the team is shot up.


-------------------------------
"I just blew your mind, didn't I? The ol' universe isn't the warm, comfy place it was seven seconds ago, is it...?" - Bucky Kat
 
Posts: 1262 | Registered: Wed February 09 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of RawKryptonite
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On Gray Wolf 01 War Games
we got to the extraction zone, but the enemy never stormed the area. No tango's left in the area when you first get there to clear it. Sarge just stood there mumbling to himself but not speaking, if that helps. Everyone was in the extraction area on the bridge, but the final wave of bad guys never showed.

Using the AT4 in this wargame, I shot the tank from behind as required. No one behind me. Still get the friendly fire yell from someone, even though they weren't in the area, I hit the tank squarely in the rear as suggested. Seems that the friendly fire yell is just linked to the AT4 every time I've fired it so far.
 
Posts: 1216 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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I spent a few hours in the training missions and I didn't freeze up once. The only problem I had was at the AT4 training station. When I practiced before qualifying, I always failed even though I was hitting the target dead center during qualification. Finally, I skipped practise shots and went straight to qualify and I passed. My advice is go straight to the qualify lane and skip the practice lane.
 
Posts: 25 | Registered: Sat November 17 2007Reply With QuoteEdit or Delete MessageReport This Post
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I had a few problems with objectives being recognized on the first two levels of Wargames. I completed the rest of the Wargames and no problems. The glitch/bug is similar to one in GRAW co-op campaign, where it just doesn't register that you completed the objective...

Online multi-player is working good. I had the same problem once, where it didn't register our sqaud had reached the rally point, but it seems like an isolated issue for me and not as common as in the offline modes. I have had no freezes in either modes.

The multi-player freeze common on the demo (with the yellow status icon, and not being able to move or do anything) hasn't happened to me on the full game at all. I have seen a couple drops from artillery strikes though.
 
Posts: 181 | Registered: Thu October 04 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Cire_5th
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Updated

Found Solution to the freezing glitch, first Wargame. You may want to switch difficulty level to a higher one or lower one. I wanted to get my feet wet in Novice and then the freezes came,4 times. Finally Upped it to Skilled and went through the level, mission accomplished but after how many tries not just because of the freezes but on a particular objective the enemies came pretty hard.

This message has been edited. Last edited by: Cire_5th,
 
Posts: 228 | Registered: Tue May 02 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Cire_5th:
Found Solution to the freezing flitch on first Wargame. You may want to switch difficulty level to a higher one.

Mine locked up the first time through on Pro difficulty.. After that I switched to novice to get through it quickly and it didn't lock up again. Veryhappy
 
Posts: 3501 | Registered: Thu April 21 2005Reply With QuoteEdit or Delete MessageReport This Post
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MP CO-OP MISSION 2, RECON ALPHA, BRAVO & CHARLIE --- enemy soldiers dissappear.

Playing local split screen play with 1 player (3 AI teammembers) enemy soldiers whee dissappearing. While moving positioning to recon Bravo sector, my team was holding midway between the road and the sandbag fighting postion near the pickup truck to the east. We held position to wait for the two-man patrol on the road to pass us before moving into position to get Bravo into view. While I was watching the patrol moved past, the enemy soldiers dissappeared. I took one step forward and there they were again. Step back.. gone. We were less than 100 meters apart, closer than I wanted to be, but I made the decision to hold position rather than pull back and risk giving away our position.

I played the mission later on LIVE with a buddy with no re-occurance, so in my experience, it was a local split-screen mode issue only.
 
Posts: 131 | Registered: Wed December 15 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of RawKryptonite
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Playing Brown Bear A02 wargame, I got to the end of the mission where you extract in the Stryker. Enemies all dead, the squad regrouped where it was supposed to, but the mission did not end as it should. I took someone's suggestion I'd read here and kept bumping into the Sgt to move him towards the Stryker. After a few feet, the mission finished as accomplished. No idea why moving him would do that, but it did work.
 
Posts: 1216 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by crusader-1969:
I spent a few hours in the training missions and I didn't freeze up once. The only problem I had was at the AT4 training station. When I practiced before qualifying, I always failed even though I was hitting the target dead center during qualification. Finally, I skipped practise shots and went straight to qualify and I passed. My advice is go straight to the qualify lane and skip the practice lane.


I failed the AT4 training three times, hitting the target dead center. On my fourth attempt I placed the shot directly to the turret of the target and passed. My friend reported the same thing happened to him, when he aimed for the turret, he passed.
 
Posts: 131 | Registered: Wed December 15 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of RawKryptonite
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Drops in campaign mission
Getting fairly random drops when running online campaign missions. Often someone drops when they die, but the whole room dropped at a failed mission (serious penalty! LOL). Just now happened after the mission was failed, during the post game review screen.
Not a bandwidth issue, and these have been smallish groups as well, 4-6. Might be everyone, might be one or two people. No issues playing with these same people in other games, so I don't think there's a conflict between ISP's, and bandwidth is good enough for 16 in GRAW2. I've had something similar happen a couple of times in GRAW2, but never seems to be bandwidth related; doesn't happen during a lot of activity or booms etc. Has happened a lot in the AA:TS demo and now in the full version.
 
Posts: 1216 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
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